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Vivendi Games Lays Off 350, To Close Sierra Offices
Posted by
simoniker
on Mon Jun 21, '04 08:59 PM
from the sigh dept.
from the sigh dept.
An anonymous reader writes "Vivendi Universal Games has laid off 350 people and closed its Bellevue, Wa. office (formerly Sierra), according to a report on CNN/Money. In addition to the shuttering of Sierra, say goodbye to the Hoyle card games, which may not have been popular with hardcore gamers, but were beloved by mothers and other casual players." The article also notes: "The job cuts follow the May shutdown of a pair of longtime [Vivendi-owned] development studios... Papyrus Studios (makers of the company's 'NASCAR' games for years) and Impressions Games (makers of strategy titles, such as 'Zeus', 'Cleopatra' and 'Lords of the Realm III'.)", However: "Blizzard Entertainment, VU Games' top earning developer, was not affected by the restructuring."
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Vivendi Games Lays Off 350, To Close Sierra Offices
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Byebye, Sierra
(Score:4, Insightful)Re:Byebye, Sierra
(Score:5, Insightful)(http://bluezhift.proliphus.com/ | Last Journal: Thursday October 26, @10:06AM)
Finally.
(Score:1, Troll)Woo hoo!!!
(Score:5, Funny)(Last Journal: Tuesday October 14, @01:25AM)
Fucking a, alright!
Re:Woo hoo!!!
(Score:5, Funny)(http://www.fickleparrot.com/ | Last Journal: Saturday March 06, @01:00AM)
INR
(Score:5, Funny)(Thats about $545US for all you curious types
Re:INR
(Score:4, Funny)Re:Woo hoo!!!
(Score:4, Funny)(Last Journal: Thursday October 26, @10:23AM)
Wow! They make you sign a 25,000 year contract? I've heard of long hours in the game industry, but that's getting ridiculous!
Blizzard
(Score:3, Interesting)(http://nullability.net/)
But then again, so was Sierra and look where that got them. I guess, in the end, the quality of game you make really doesn't make too much of a difference. I'm just glad they're finally laying the burnt-out shell that was Sierra to rest.
Bnetd scandal=bad but Diablo 2 (3?)= Good
(Score:2, Interesting)(http://taosk8r.2ya.com/ | Last Journal: Wednesday October 22, @04:11PM)
Fortunately my concerns seem somewhat mollified. I gotta admit, I am one of those that still holds a grudge against Blizz for killing off (for the most part) BnetD.. Such a useful program, and one that is still used today by a few here and there to host servers to run some of the excellent mod options that are available for this game. OTOH, D2 remains a great game, one that some would argue revived the whole RPG genre, and I definately give blizz props for pioneering the first and still to this day pretty much only free service for playing online. I only wish more companies had followed thier lead, because no matter how much I yearn to play many of the available MMORPGs out there, I'll never commit myself to paying a monthly fee to play one.
Taps
(Score:4, Funny)(http://www.timewarp.org/ | Last Journal: Monday September 30, @08:49AM)
--
Evan "They may have stopped being who they were, but damn, they were good for a long time"
When Blizzard *does* go under
(Score:4, Insightful)(Last Journal: Sunday October 03, @04:03AM)
Re:When Blizzard *does* go under
(Score:4, Insightful)Have games really become so complex that independent dev houses no longer work, or is it that publishers have this idea in their head that they'll make more profits by gobbling up independant game houses? This consolidating of the game biz is destroying it, IMO.
With change comes
(Score:3, Insightful)(Last Journal: Saturday July 03, @11:10PM)
VALVe is published by Sierra
(Score:2)(http://novasearch.net/)
Former Vivendi CEO Messier in prison
(Score:5, Informative)(Last Journal: Friday January 27, @01:05PM)
Papyrus and Impressions Games
(Score:2)(http://www.unto.net/)
and
"Impressions Games (makers of strategy titles, such as 'Zeus', 'Cleopatra' and 'Lords of the Realm III'.)"
I think I see part of the problem right there -- branding!
Seriously though, it's sad to see these companies go. Perhaps if the entire entertainment market wasn't in the hands of a few conglomerates [unto.net] we'd fare better?
Whew!
(Score:3, Funny)(http://www.beelerspace.com/)
Boston Studios
(Score:5, Informative)(http://www.chriscanfield.net/)
This isn't such a clear-cut case of the expendability of your north-west studios. Papayrus has been frozen with Nascar for years, and losing that license meant losing their company. Impression games was stuck too, stuck making Caeser and other historical strategy games in a saturated market. I don't think the closure of either of these studios comes as a surprise to anybody. But one can't shake the feeling that we're in for another round of publisher abuse, looking at their North East studios as if they were expendable, despite having produced Asheron's Call, Karaoke Revolution, System Shock II, Empire Earth, Neverwinter Nights, Thief 1 and 2, The great Mind Rover [mindrover.com], etc, etc.
Sierra in Bellevue Washington?
(Score:3, Interesting)Still... you gotta wonder... How can there be articles one month proclaiming how the video game industry takes in more money than Hollywood and is stealing viewers from TELEVISION, but yet everybody is "losing" money and firing people left and right.
Almost like the publishers are churning the staff so they don't have to pay real salaries and can keep hiring kids outta school at basement prices to work on the revitalization of Leisure Suit Larry...
Well I won't miss them
(Score:3, Insightful)I don't think I've ever bought one that actually worked without hundreds of mb of patch downloads.
To me the "Sierra" logo on a game box is a clear sign that it will give me hours of trouble just to get it to run. Then it'll probably crash part way through and lose my save file. Doesn't even seem to matter if they wrote it themselves or not.
And of course you can't return them because somehow computer software isn't covered by consumer guarantees type acts seemingly.
Give me Id or LucarArts any day. Those just work.
- MugginsM
Off to India?
(Score:2)Sierra
(Score:2, Informative)Still, I doubt many young gamers realize the influence that Sierra had on the industry. These are the people who developed the very first graphical adventures when everyone else was just using text. They might have been one of the first to use motion capture to animate a game (King's Quest 5). They were innovative, and they created what are certainly some of the best computer games ever made. I realize the lack of flashy 3D graphics is a turn-off these days, but I played through the QFG series again about a year ago and loved it. No one else has done anything that rivals QFG and KQ5+6. The adventure genre has simply been dead for ten years.
Opensourcing?
(Score:1)(http://www.slashdot.org/)
Will Leisure Suit Larry 8 see the light of day?
(Score:2)Sierra has been dead for a long long time
(Score:5, Interesting)(http://www.geocities.com/dtolman)
Yeah, its hard to believe that just 10 years ago, Sierra used to be one of the most powerful, and prolific companies in the computer game industry - they co-owned the adventure genre with LucasArts, and with the buyout of Dynamix they also had a lot of Sim and Sports titles also...
Ah... for the days of Al Lowe and Roberta Williams. When instead of Sim, every game seemed to have the word Quest in the title. sniff.
Maybe someone else can resurrect Sierra.
(Score:3, Interesting)Metal Arms: Glitch in the System
(Score:1)Hoyle
(Score:2)Re:Vivendi
(Score:1, Funny)