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PS3 Production Starts In 2005 With XDR DRAM

Posted by simoniker on Fri Jul 09, 2004 02:51 PM
from the many-things-happening dept.
News for nerds writes "According to Mr. Goto @ Impress PC Watch (Japanese article), Rambus Developers Forum Japan 2004 was held this week in Tokyo to show the roadmap of XDR DRAM, the memory chip in the Sony PlayStation 3 console, and SCEI did the keynote speech; the next-gen interactive console will be able to render in real-time, unlike current pre-rendered content playback machines. XDR DRAM production start deadline is still set at mid-2005 by Toshiba, Elpida and Samsung, which means that production of PS3 itself starts in 2005 and the console will be shipped in late 2005 or early 2006, as Cell is already sampled. Mr. Goto has revealed another insider news; single XDR DRAM chip in PS3 was changed to 256Mbit from expected 512Mbit. It means either of the 2 scenarios - (1) Total memory in PS3 was reduced from 256MB to 128MB (2) Memory bandwidth in PS3 was raised from 25.6GB/sec to 51.2GB/sec (RADEON X800 XT has 35.8GB/sec). Since Toshiba put the same potential market forecast per bits at RDFJ 2004 as in 2003, (2) is likely."
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  • the next-gen interactive console will share entire set of raw materials and content production environment in it, unlike current pre-rendered content playback machines.
  • I can't make heads nor tails of this sentence: " the next-gen interactive console will share entire set of raw materials and content production environment in it, unlike current pre-rendered content playback machines."

    Can someone translate this for me? Between the bad grammar and Zero-Wing like sentence structure, I'm lost.

    • Re:Umm, help? by mR SlIcK (Score:1) Friday July 09 2004, @03:42PM
      • Re:Umm, help? by noselasd (Score:3) Friday July 09 2004, @07:22PM
        • Re:Umm, help? by Crowdpleazr1 (Score:1) Friday July 09 2004, @10:35PM
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  • Developers' point of view (Score:4, Informative)

    by News for nerds (448130) on Friday July 09 2004, @11:49PM (#9659067)
    (http://zzz.zggg.com/)
    Thanks Simoniker for changing my offensive line of techno-babble Engrish to simple "realtime-rendering", but the original sentence "share entire set of raw materials and content production environment in it" is meant for developers (naturally, because it's Rambus Developers Forum), explaining recyclability of objects, not promising higher image quality to consumers. It suggests the standardized protocol to share the same model/scene/animation/programming data between feature film, game, and other domains, without losing (programming) control, not only suggesting shift to in-game real-time rendering. But I couldn't crunch that nuance well into the short article.

    Anyway the juicy part of this news is not SCEI hype, but memory bandwidth and expected shipping schedule of PS3 itself.
  • by thue (121682) on Sunday July 11 2004, @03:18PM (#9668553)
    (http://www.thuejk.dk/)
    According to this article [ign.com] the Cell chip will not be used in the PS3.

    I can see there are a lot of websites stating that the Cell will be used in the PS3. Can anybody back that up with an official statement from Sony, or are those sites just stating that because there are a lot of web sites stating it?
  • Re:realtime rendering? (Score:3, Insightful)

    by CaptMonkeyDLuffy (623905) on Friday July 09 2004, @05:24PM (#9657063)
    Errr... One problem with your theory. The big propoganda push for the Playstation 2 worked.
    While it would certainly be amusing if your theory were valid, somehow I have the feeling it's more likely a case of things getting lost in translation, and this will be the same old Sony hype machine we saw rolled out for the PS2.
    [ Parent ]
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  • by Rallion (711805) on Saturday July 10 2004, @03:44PM (#9662646)
    (Last Journal: Tuesday October 26 2004, @09:56AM)
    Sony promising what they couldn't deliver was the finishing blow to the Dreamcast and allowed them to own the next-gen market without significant competition for many months, creating an install base that was and is too large to challenge and absolutely guarantees hefty profits and developer's preference even after their only two major competitors have entered the ring.

    I have to say, I don't think the lesson learned from that is "don't do it again."
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