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EA Games: The Human Story

Posted by Zonk on Thu Nov 11, 2004 10:25 AM
from the programmers-have-to-sleep,-remember? dept.
An anonymous reader writes "An Electronic Arts employee spouse speaks out against company crunch time practices. From the post: "EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?"

Related Stories

[+] Your Rights Online: EA Settles Overtime Lawsuit 54 comments
Heffenfeffer writes "Gamasutra reports that Electronic Arts is settling their class action suit with their programmers to the tune of $14.9 million. It also turns out that one of the named plaintiffs of said lawsuit was the spouse of the formerly anonymous blogger "ea_spouse" who wrote a scathing commentary on EA over a year ago which may have formed the basis of this suit."
[+] EA Spouse Outed 104 comments
patio11 writes "EA Spouse, who sparked a revolution (or, at least, a wave of lawsuits and promises for improvement) in the game development industry with a blog post decrying labor practices at Electronics Arts, was outed as Erin Hoffman in a Mercury News article. She and then-fiance, now-husband Leander Hasty were plaintiffs in one of the lawsuits against EA and continue to develop games and be activists for better working conditions for game developers." From the article: "More than a year later, game developers have won settlements in three class-action lawsuits alleging EA created exhausting work schedules without paying overtime and successfully pressed employers to ease unrelenting workloads. And EA Spouse, whose true identity has been cloaked until now, is becoming a voice against America's culture of overwork."
[+] Game Developer Now Offering Employees Overtime 75 comments
Via Joystiq comes a story from the European game development website Develop, saying that the UK developer Free Radical will be offering employees overtime for crunch mode sessions. "Steve Ellis of Free Radical says the days of 'bonuses that pay off your mortgage are long gone' and that they've 'decided to start paying people for the work that they do -- even when that work is outside their normal hours.' Ellis says that the industry as a whole will eventually go this way, but they prefer to do it sooner rather than later. Although there are so many companies who are guilty of not paying their employees for working extra hours, EA gets picked on more often than not because of the infamous EA Spouse saga."
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  • ea_spouse (Score:5, Informative)

    by Anonymous Coward on Thursday November 11 2004, @10:27AM (#10787797)
    My significant other works for Electronic Arts, and I'm what you might call a disgruntled spouse.

    EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?

    I am retaining some anonymity here because I have no illusions about what the consequences would be for my family if I was explicit. However, I also feel no impetus to shy away from sharing our story, because I know that it is too common to stick out among those of the thousands of engineers, artists, and designers that EA employs.

    Our adventures with Electronic Arts began less than a year ago. The small game studio that my partner worked for collapsed as a result of foul play on the part of a big publisher -- another common story. Electronic Arts offered a job, the salary was right and the benefits were good, so my SO took it. I remember that they asked him in one of the interviews: "how do you feel about working long hours?" It's just a part of the game industry -- few studios can avoid a crunch as deadlines loom, so we thought nothing of it. When asked for specifics about what "working long hours" meant, the interviewers coughed and glossed on to the next question; now we know why.

    Within weeks production had accelerated into a 'mild' crunch: eight hours six days a week. Not bad. Months remained until any real crunch would start, and the team was told that this "pre-crunch" was to prevent a big crunch toward the end; at this point any other need for a crunch seemed unlikely, as the project was dead on schedule. I don't know how many of the developers bought EA's explanation for the extended hours; we were new and naive so we did. The producers even set a deadline; they gave a specific date for the end of the crunch, which was still months away from the title's shipping date, so it seemed safe. That date came and went. And went, and went. When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm.

    Weeks passed. Again the producers had given a termination date on this crunch that again they failed. Throughout this period the project remained on schedule. The long hours started to take its toll on the team; people grew irritable and some started to get ill. People dropped out in droves for a couple of days at a time, but then the team seemed to reach equilibrium again and they plowed ahead. The managers stopped even talking about a day when the hours would go back to normal.

    Now, it seems, is the "real" crunch, the one that the producers of this title so wisely prepared their team for by running them into the ground ahead of time. The current mandatory hours are 9am to 10pm -- seven days a week -- with the occasional Saturday evening off for good behavior (at 6:30pm). This averages out to an eighty-five hour work week. Complaints that these once more extended hours combined with the team's existing fatigue would result in a greater number of mistakes made and an even greater amount of wasted energy were ignored.

    The stress is taking its toll. After a certain number of hours spent working the eyes start to lose focus; after a certain number of weeks with only one day off fatigue starts to accrue and accumulate exponentially. There is a reason why there are two days in a weekend -- bad things happen to one's physical, emotional, and mental health if these days are cut short. The team is rapidly beginning to introduce as many flaws as they are removing.

    And the kicker: for the honor of this treatment EA salaried employees receive a) no overtime; b) no compensation time! ('comp' time is the equalization of time off for overtime -- any hours spent during a crunch accrue into days off a

      • Re:WHAAAAAA! (Score:5, Insightful)

        by RareHeintz (244414) on Thursday November 11 2004, @10:42AM (#10787979) Homepage Journal
        Here's a news flash: Humane labor practices != socialism. Jackass.
        [ Parent ]
      • Re:WHAAAAAA! (Score:5, Insightful)

        by lawrenced1 (814315) on Thursday November 11 2004, @11:05AM (#10788284)
        I have a job, and it's hard! QUIT! See how much you like the unemployment line. How many people here would kill for that job at EA? You make me want to puke. I know some Slashdotters lean toward socialism, but this post is ridiculous.

        Did you even read the post or just glean your idea from skimming it?

        What upsets is that someone complains about unfair labor practices and you cry out quit, stand in an unemployment line and label them a socialist. Just because there are a hundred other people that would take that job doesn't make the management's practices right. We work in an educated country and salary slavery is just as wrong as outright slavery.

        I've worked those kinds of hours and I can honestly tell you it sucks. I continued on because I enjoyed my work, but it soon extracted its toll on my health and my family life. When I saw what it was doing to me, I left for a better job for less money but I work normal hours and have a life.

        So before you start labeling people and puking in the unemployment line, think; there is a human side to a business and these types of work practices reflect bad managment and not a rise in socialism.

        [ Parent ]
  • Why Can They Do This??? (Score:5, Insightful)

    by FortKnox (169099) on Thursday November 11 2004, @10:31AM (#10787823) Homepage Journal
    Cause every programmer at one point or another wants to make video games. Don't like your job? Leave... there are 500 people that want to be in your place, anyway!

    That's why most of the industry is young. Us 'older people' with families realize that they can't be in the gaming industry. I have a wife, kid, and another kid on the way. I'm not about to sacrifice my family so that I can work on video games. Sure, it was a dream of mine, but that's what the industry is about. Long hours, low pay, no pats on the back. If you don't like it, there is hundreds willing to take your spot.
    • Re:Why Can They Do This??? (Score:5, Interesting)

      by YetAnotherName (168064) on Thursday November 11 2004, @10:40AM (#10787951) Homepage
      Cause every programmer at one point or another wants to make video games.

      That's what got me. Classic Atari system, and then games on personal computers. I just had to get me some of that.

      That lead into a computer science degree and then software jobs. But not a single one has been writing video games. There's been business systems, graphics, video, weather visualization, databases, knowledge management, embedded real-time, and a bunch of stuff in between. Enough experience to work on a game, but not one game, ever.

      And after reading that article, I don't think I mind!
      [ Parent ]
    • Been There Done That (Score:5, Insightful)

      by mestreBimba (449437) on Thursday November 11 2004, @10:51AM (#10788092) Homepage
      I worked in the game industry for a year and 1/2. In that time I worked on 3 projects, and was always in cruch. I averaged over 75 hours a week for that year and 1/2 period. Some weeks I spent over 120 hours in the office.

      Bad management, unrealistic schedules, artificial deadlines, I've seen it all while deathmarching. And the end product was always rushed out the door before it was ready..... so it was junk. The company killed a lot of previosly sucessful franchises by pushing junk, in order to meet financial obligations. There were controlled by their debt, not by any desire to produce a quality game.

      Thankfully the company I worked for is now bankrupt, and hopefully dead.
      [ Parent ]
    • Re:Why Can They Do This??? (Score:5, Interesting)

      by JaredOfEuropa (526365) on Thursday November 11 2004, @10:52AM (#10788103) Journal
      Us 'older people' with families realize that they can't be in the gaming industry. I have a wife, kid, and another kid on the way. I'm not about to sacrifice my family so that I can work on video games.
      It's not just the gaming industry. And you should worry about yourself as well as your family... I've worked those kinds of hours sometimes, and even for short periods of time it will really take it out on you, physically and mentally.

      There's a simple rule that I like: if you (as a manager) call overtime, you will work the same hours. I worked on a project with a manager who did exactly that... not to bother us, but to be there just in case, to make us take a break from time to time, and to bring us breakfast after pulling an all-nighter. You can be sure this manager only called overtime if it was really necessary!
      [ Parent ]
    • Speaking as another old programmer (Score:5, Insightful)

      by PIPBoy3000 (619296) on Thursday November 11 2004, @10:57AM (#10788186)
      I'm active in the mod community for Neverwinter Nights and achieved some measure of success (modules on gaming magazine CDs, module of the year, etc.). As a result, I had a number of job offers from various gaming companies.

      Fortunately I have a very well paying job as a web application developer working for the healthcare industry. It's stable, my customers love me, and I feel like I'm making a real difference in people's lives. So while it was flattering, I turned them all down.

      My father once told me that the secret to happiness was either trying to make money from your hobby or work a real job that lets you support your hobby. I've chosen the latter and I have no regrets.
      [ Parent ]
    • Re:Why Can They Do This??? (Score:5, Insightful)

      by alphaseven (540122) on Thursday November 11 2004, @10:59AM (#10788221)
      Long hours, low pay, no pats on the back. If you don't like it, there is hundreds willing to take your spot.

      Jeesh, no wonder so many games are buggy and late... shouldn't relying on inexperienced overworked programmers ultimatley be counterproductive?

      [ Parent ]
  • Not surprised (Score:5, Interesting)

    by Blackwulf (34848) on Thursday November 11 2004, @10:32AM (#10787848) Homepage
    Being as someone who is currently in the software industry but not in the game industry, I've heard many things about the "crunch time" policies of game makers, especially that of EA. Every time I'm in an interview, the first question I ask is the "crunch time" policy.

    At the last interview I did for a game studio (which I, unfortunately, did not get the job for) they asked "Oh so you've heard the EA horror stories, haven't you"...Granted they were a much smaller developer for cell phone games and their crunch time wasn't nearly as long as the whole project, but apparently what EA is doing is more of the norm instead of the exception.

    Which sometimes makes me rethink the whole notion I had when I was in elementary school saying "I wanna write video games when I grow up!" I enjoy living, and there's a point where you have to choose either to "live to work" or "work to live" - I prefer the latter.
  • I don't know what to say. (Score:5, Interesting)

    by scribblej (195445) on Thursday November 11 2004, @10:33AM (#10787859)
    I've come to accept perpetual crunch time, unpaid overtime, and no comp days as "industry standard."

    I guess that makes me part of the problem. Reading this article woke me up a little... maybe I should be getting those things. I wonder how many programmers are in the situation of having little to no 'crunch time' and paid overtime and comp days? Especially paid overtime -- who gets that? Anyone?

  • Simple problems,simple solutions (Score:5, Interesting)

    by Rocketboy (32971) on Thursday November 11 2004, @10:34AM (#10787881)
    A. Incompetant management. No new story here, and we've all suffered under it.
    B. Outsource the whiners to a country where, at least if they do whine, no one here will hear them. Also something many of us have lived through.

    No, they aren't going to outsource management but thanks for the suggestion. In my experience, that's like throwing gasoline on a fire. You think the bastards in *this* country are greedy incompetants, wait till you see some of the lads and lasses Over There.

    Simple solution? Don't do it. At one point in my career I was good enough at fomenting revolts that even the Indian and Russian contractors joined in. The key is to pick the part of the deathmarch where hanging management actually sounds like a reasonable solution. A few weeks of 12-hour days, seven days a week makes any way out welcome. :)

    Rb
  • by DragonPup (302885) on Thursday November 11 2004, @10:35AM (#10787891)
    ...would probably be something like this [despair.com]

  • Illegal (Score:5, Insightful)

    by Neil Watson (60859) on Thursday November 11 2004, @10:36AM (#10787903) Homepage
    AFAIK you cannot be forced to work overtime. Thus employees could have said no. If there we dismissed then that would be grounds for a law suit. EA may treat their employees poorly but it seems that the employees treat themselves just as poorly. Stand up for yourselves.
  • This is why I left the states (Score:5, Interesting)

    by smutt (35184) on Thursday November 11 2004, @10:37AM (#10787914)
    Call me lazy but working 80 hours of week while only getting paid for 40 is just stupid exploitation in my book.

    Now I live in the EU where it's mostly against the law to make me work more than 40 hours a week without paying me for it. Of course I still work probably 50-60 hour weeks. Atleast it's my choise now and if I want to slow down I can.

    --Smutt
  • Let's unionize software engineers (Score:5, Insightful)

    by eyefish (324893) on Thursday November 11 2004, @10:42AM (#10787982)
    I was wondering, if EA is engaged in breaking the law, and nobody does anything about it and the government doesn't seem to care, should software engineers unionize?

    Think about it, if there are the screen actors unions and contruction worker unions, why can't there be Software Engineer Unions?

    Maybe then we can make sure to work 40-hour weeks with extra pay. Maybe then will Project Managers put on themselves realistic expectations, maybe then will CEOs learn that software making is a profession as valuable as business management.

    I lived through something like this myself during the first internet boom. I worked over-100-hour weeks every week of the year. I still remember having spent two new year eves working. All I had was two weeks of vacation a year which I had to take in one-week instances, and having provided a two-month advance notice.

    I was not paid overtime, weekends, or holidays. I did it because I was young, naive, and trully excited about what I was doing, but when I think back I was definitelly exploited along with my fellow co-workers.

    In the end I started my own company and moved to a country with better work practices. Let's only hope that those still toiling for the further advance of computer science get a better deal soon. Uninioze and I'll go back and join you. I know what you're going thru, and I will do all I can to support you.
  • Been there. (Score:5, Informative)

    I've worked at 3 different game companies, including EA. EA is the absolute worst for crunch time. I, along with most of my team, worked every single day for 4 months straight, 80+ hours a week, and were told by management that we had it easy (other teams had had mandatory Saturdays for a whole year). After crunch time was done, I mentioned my concerns about the overtime to management. This led to my being placed on a probationary "get your act together" period, one step away from being fired. Knowing that life could be so much better, I quit.
  • This is why there are unions. (Score:5, Insightful)

    by Demon-Xanth (100910) on Thursday November 11 2004, @10:47AM (#10788046)
    This story can almost be word for word swapped with a story about some guy working in the coal mines about 100 years ago. They were told if you don't like it, get a new job (but first pay us back the money that you owe us).

    Consider the difference between this and the Telco and gas industries:
    During the winter, there is a MAJOR crunch time for those industries. It's not uncommon for telco employees to work 84 hours a week for a couple months. Why do they do it? One, it's MAJOR bling in a time when it's needed. Two, they know it's going to end. When the weather calms down and warms up, they all take thier vacation time and can relax. The money saved up allows them to do stuff that they missed while getting systems back up or filling tanks.

    Would they work under crunch time, all the time? HELL NO. Thier job can't be done on extreme exhaustion. Would they work like that without compensation? Maybe for once in a long time, not for a couple months at a time.

    Why do they get compensated so well? Unions and management that understands that running an employee hard for a short period is cheaper than wasting them for 9 other months, but they must be compensated.

    They don't like the long hours, but they do welcome it. I consider what most of the software industry does to be on par with factories in third world countries. After all, if a guy making clothes doesn't like working 12 hours a day, 7 days a week, he can always get another job. Can't he?
  • we're a bunch of cowards (Score:5, Insightful)

    by xutopia (469129) on Thursday November 11 2004, @10:50AM (#10788083) Homepage
    held together by the corporate politicians.

    People should unionize. Get something moving. Go on strike or something! Why do people keep up with such crap? Are we all just a bunch of sheep?

  • CEO Salary (Score:5, Informative)

    by dykofone (787059) on Thursday November 11 2004, @10:52AM (#10788104) Homepage
    From the "article":

    If I could get EA CEO Larry Probst on the phone, there are a few things I would ask him. "What's your salary?"

    According to Yahoo Finance [yahoo.com] it's a paultry $1.45 million. Course, with options he exercised about $23 million.

    [Note: To anybody in a corporation, I highly recomend against looking up your CEO's salary. It's one of the most depressing things you could possibly do (my CEO makes in one hour what I make all year).]

    • Re:What Type Of Story Is This? (Score:5, Informative)

      by KaiserSoze (154044) on Thursday November 11 2004, @10:37AM (#10787917) Homepage
      Further down TFA you would see that the 8 hour, 6 day weeks were only the beginning. Next came 12 hour, 6 day weeks. Finally, that was upped to 12 hour, 7 day weeks. Now, I work on a major software product team, and even in our worst hours/days before ship we didn't have to pull those kind of shifts. Maybe a weekend, maybe a long night, but never multiple 85 hour weeks. Please RTFA and then post.
      [ Parent ]
    • Re:What Type Of Story Is This? (Score:5, Informative)

      by ebh (116526) <ebh-slashdot@ h y p e r real.org> on Thursday November 11 2004, @10:40AM (#10787959) Journal
      No, ninety hour weeks are NOT an inevitable consequence of working in this industry.

      45-50 hours, maybe. But >80 hour workweeks are usually seen only at startups where if a major deadline is missed, the company fails. And in those cases, the people put up with it because there's usually more than just a wage involved--working long hours at a startup can make you millions in the end.

      Established companies pushing their staff that hard is not only morally wrong, it's bad business. Sure, EA makes a lot of money, but how much more could they make if they didn't have such high turnover?
      [ Parent ]
      • Re:Game Quality (Score:5, Insightful)

        by harrkev (623093) <.kevin. .at. .harrelson.com.> on Thursday November 11 2004, @10:55AM (#10788155) Homepage
        Not really!

        As you work more hours, the mistakes rise. A company would be better off getting 40 or 50 great hours instead of 80 or 90 mediocre to poor hours.

        This also may burn out the people who have been there longer, so a lot of the team might be younger and more inexperienced.

        Also, if this keeps up long enough, I wonder if the peons might consider unionizing. I have seen the abuse of unions, and it is not pretty. When a union gets too powerful, bad thing happen. But, obviously, in a case like this, a disposable work force means that management makes bad things happen.

        But here are a couple of practical idea:

        1) Contact the Department of Labor. They have investigators who look into such things. I know -- I have a relative who does this for a living.

        2) Take a job coding a database, or become a sysadmin, or so anything else. Maybe a little less money, a little less glamor, but you actually get to know those people who live in your house. Then, you can code games in your spare time (spare time - what a concept), where you can enjoy it at your own pace.

        The reason that companies work people 80 hours a week is that they CAN. If everybody refused to work these hours, it would hurt. You might get fired. But if EA had such a huge turnover of staff that they could not finish ANY project, they might change their ways.

        Just my $0.02. From an engineer who works a fair amount of 40-hour-weeks.
        [ Parent ]
    • by CrudPuppy (33870) on Thursday November 11 2004, @10:58AM (#10788199) Homepage

      so I hope the spouse's question about the CEO's pay was rhetorical, since it must be disclosed by EA. He makes $1.45 million per year, but last year alone he made $22 million through stock option sales.

      The CEO and most everyone else seems to do nothing but sell his stock at every opportunity. They have more insider activity than most huge companies. Interesting.

      My advice: if you don't agree with EA practices, dont buy any of their products. Hit them where it hurts, and if they lay people off, you're doing those workers a favor anyhow.
      [ Parent ]
      • Re:WTF?!?! (Score:5, Informative)

        by harrkev (623093) <.kevin. .at. .harrelson.com.> on Thursday November 11 2004, @11:05AM (#10788290) Homepage
        Wrong. The Department of Labor enforces things like overtime laws. The problem is that it only works if you are not "exempt."

        Typically, "Exempt" refers to "professions" such as lawyer, doctor, and engineer. It can also apply to "management." A software coder without the word "engineer" in their title might be able to be considered non-exempt. The only way to know for sure is to contact the department of labor: http://www.dol.gov/ [dol.gov].

        They may be a bit slow to answer their phones, but keep trying!

        [ Parent ]