Massive Multiplayer Gaming Warehouses On The Way
Posted by
timothy
on Tue Nov 23, 2004 10:22 PM
from the public-telepresence dept.
from the public-telepresence dept.
hephaist0s writes "A company called Holo-Dek Gaming has opened a gaming center in New Hampshire where $5/hour buys gamers a 73-inch high definition projection screen and a networked Alienware PC or or Xbox. More impressive, though, are the prototypes for their 180-degree gaming theater... and their game sphere. Yes, sphere. This is just a pilot program--the Baltimore facility planned for 2005 would have 300 networked gaming stations. Story and pictures here, company website here."
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Massive Multiplayer Gaming Warehouses On The Way
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Re:But could you... (Score:5, Interesting)
(Last Journal: Sunday April 02 2006, @12:57AM)
the return of the arcade? (Score:5, Insightful)
Re:the return of the arcade? (Score:5, Interesting)
(http://www.lawyers.com/)
In other countries they focused on the adult crowd, for some reason America missed the boat on that...
Re:the return of the arcade? (Score:5, Insightful)
(Last Journal: Thursday December 08 2005, @11:00PM)
Ahh, grasshopper (Score:4, Informative)
(http://masterdev.dyndns.dk/drslog | Last Journal: Thursday April 19 2007, @02:20PM)
If you get in, then you can get whatever booze, smack, or blow you want to go along with your choice of "interactive partner". Natrually, nothing in the interactive room is free; the $500 is the weed-out money to keep the riff-raff from even asking.
Wow (Score:5, Funny)
(http://www.alexkrupp.com/)
The end of "cyberstores" (Score:5, Interesting)
(http://code.luniac.com/ | Last Journal: Sunday December 19 2004, @04:42AM)
Well, hell- if you can get an Alienware all LANned up (don't even get me started on the crazy screens) for only $5/hour, these little LAN businesses will surely die.
Not that I don't support these warehouses, where I will surely blow hundreds of dollars.
- dshaw
I'm not impressed... (Score:5, Funny)
Too much (Score:4, Interesting)
(http://harry.blogdns.com/)
I have a feeling that the type of person who would do this aready owns an alienware and a hdtv...
Re:Too much (Score:4, Funny)
Oddly, the exact opposite is true when I'm playing defense in a UT2004 Assault map.
Uh the bulbs.. (Score:4, Informative)
(http://users.757.org/~ethan)
$5 (Score:5, Funny)
Someone needs to build one of those here... (Score:4, Funny)
(Last Journal: Sunday December 03 2006, @11:20PM)
...NOW.
Sexy Dyslexia (Score:5, Funny)
$5/hour just seemed wrong for that.
Re:Sexy Dyslexia (Score:4, Funny)
(Last Journal: Tuesday October 22 2002, @07:42AM)
I don't see this picking up (Score:5, Insightful)
(Last Journal: Sunday December 19 2004, @06:50AM)
Now I can see how these warehouses with their alienware pcs and nice screens (most of them are "only" 73 inches) would appeal to the same crowd that plays FPS and Strategy games and goes to LAN parties but that crowd is very very small compared to the overall gamer's market. Heck, the whole PC game market represents less than 20% so you can imagine the actual percentage of people who are fond of those games.
The idea just doesn't seem to have enough appeal to snowball into the next big trend. I know it doesn't appeal to me. For the cost of a handful of gaming sessions, I can buy a new $200 graphic card and play the same games on a respectable 20" monitor (ok, so I already own that) for as long as I want, in the comfort of my home.
This is not to say his isn't a valid business plan. The center can be profitable if the location is good and the marketing is done right. But that's only in the short term. Once the newness evaporates and those alienware rigs aren't so hot anymore (replacing 300 alienware rigs will cost you a cool $100,000) , I predict a steady decline into oblivion.
Re:I don't see this picking up (Score:4, Informative)
(Last Journal: Sunday December 19 2004, @06:50AM)
Video games sales in 2003 exceeded $7 billion, according to the Entertainment Software Association-double the amount sold in 1996. There were 239 million games sold, $5.8 billion in console games and $1.2 billion in PC games. 1.2 out of 7 is about 17% (less than 20%). Therefore, The pc game market represents less than 20% of the Overall game market.
Typos (Score:3, Funny)
Unsure of their financial viability (Score:5, Informative)
(http://www.weberstreet.net/ | Last Journal: Thursday August 30, @11:52AM)
300 Stations? I know there is one place in NY (??) that has something like that, and the only reason they are in business is because they
Sure, the coasts are a lot more populated and have a higher per-capita of hardcore gamers who will pay to play, but with only ~20 stations, it will take them a -long- time to break out of the red incurred by the initial investment. We've been open for 14 months now, and we're still paying off our $1200 PCs, and we're the most popular gaming center in town! We charge $3/hr for members, and $4/hr for walk-ins, and we get by with very modest paychecks. We would surely be unable to stay open if our *screens* costed $1k apeice, not to mention the $2k+ alienware boxes they have, even at $5/hr.
It's a great idea, but man. Good luck guys.
It just doesn't add up (Score:5, Interesting)
$5000 / 73" projection TV (price based on a 70" Wega projection TV on pricegrabber.com)
$1800 / Alienware Aurora PC (middle of the road configuration from their web page)
300 * (5000 + 1800) = $2,040,000. Now even if they managed to get a huge bulk rate discount for those setups it would still be horrendously expensive. Let's be gracious and give them a 50% discount, though. So, about a cool $1M to equip the place. $1,000,000 / $5 per hour = 200,000 hrs. Divide that by 300 and you get approximately 667 hrs / machine to pay off the hardware. Figuring there's about 180 business hrs in a month (5hr per weekday and 10hrs per weekend for 30 days) means that every single one of those stations has to run continuously for about 15 weeks to pay off the hardware.
Now factor in broadband for 300 stations, rent, insurance, wages, benefits, advertising, security, etc... those things can easily rack up another $1m annually. So now all 300 machines need to run continually for 30 weeks, or 7.5 months, to cover the cost of the business.
Now the never ending sink-hole that is new game acquisitions. $50/title * 300 means it will cost them close to $15,000.00 for every game they have installed. Lets say the publishers give them a break of $35 / box. that's still $10,5000 / title. What's an average loadout for a LAN box? Four titles? Five? Let's say five. That's $52,500 for the software Figure new titles come out quarterly, but not new ones. Maybe 10 new titles a year? So, $105,000. In machine hours that's another 70 per machine, or another two business weeks. That brings the / machine total to roughly 32 weeks.
8 months of 35 hr weeks, for every machine in the place is a huge huge number.
100% utilization of that facility for 2/3rds of the year is extremely agressive.
So what, right? If they manage it then they have the cost of the hardware covered and the rest is pure sweet profit. Nope. After a year a ton of revolving costs will come in to play:
* Those projectors don't last forever. The bulbs aren't exactly cheap, either.
* Some of that hardware is going to break beyond repair and have to be replaced entirely.
* People expect a LAN center to offer them the current bleeding edge hardware...something better than what they have at home. Machines will have to be upgraded/replaced at a very fast clip.
None of this even takes in to account the R&D and manufacturing costs for those spheres.
Re:It just doesn't add up (Score:5, Insightful)
(Last Journal: Sunday November 06 2005, @02:43AM)
I think you'll find that it is easily possible, also they have some of the most lucrative deals in the marketplace, $1200 U.S. buys a hell of a system (even retail) Alienware's increadible markup's won't really apply to a company that isn't stupid enough to pay them, an arrangement will be reached. Also top of the line hardware can run for about 4-5 years before needing updates, basically the stuff just needs to run CS:S and Blizzard games.
Re:It just doesn't add up (Score:5, Insightful)
Arcade games are expensive. According to Froogle [google.com], they seem to cost between $5,000 and $20,000, each.
Let's pick a nice middle-of-the-road number, and figure $8,000 each for a machine which takes up a lot of floor space, is a maintenance nightmare, and only plays one modern game.
Meanwhile, your retail prices for an Alienware box and the unlikely Sony projector cost a total of $6,800. Add $300 for six (or so) retail-priced software packages, for $7,100 total hardware cost.
This $7,100 gaming machine can play six different titles, has an enormous screen, can play any existing software title for an extra ~$50, and is easily maintained by minimum-wage flunkies. It is conveniently also $900 cheaper than an arcade machine that does none of these things.
The recurring business expenses are probably very similar. Insurance is similar. Wages, per machine, will be similar. They'll be using cheap warehouse space, while arcades typically consume expensive mall realestate - almost certainly saving money, per machine. Advertising is the same. So on, so forth.
It's the same bag - it's just sold at $5 hourly increments, instead of 25-cent game continues.
As for the software expense, it's just absolutely fucking cheap. $10-20k every few months for 300 brand-new huge-screened arcade games to draw in customers with? Sign me up.
The sheep that are Ebay will be more than happy to consume the year-old Alienware boxes for way more than they're worth, making upgrades and fresh hardware relatively inexpensive.
It's hard work, for sure. It's risky and probably slim-margin - arcades seem to be a very failure-prone industry. Nobody said it was easy to run a successful gaming business.
But it's not impossible. This has all been done before.
As a game center owner, I doubt this will work. (Score:3, Interesting)
(http://www.theqwerty.com/)
These are also low profit businesses, so buying big expensive items will only hurt things more.