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Tycho and Gabe Respond to Your Questions 221
1.) Tools by cbrocious
My question is very simple: What tools do you use (both physical and digital) to create your comics?
I'm a long-time reader and have always wondered :)
Tycho:
He uses a pencil and paper for starters, and once he's scanned
that in he does all the finishing work with Photoshop 6.1 and a
massive 12x24 Wacom Intuos.
2.) Your Job by JediLuke
How much of your personal life does Penny-Arcade consume? On that note, great job, I love your strip.
Tycho:
Thank you for saying so. It is hard to know, actually, where
to draw the line between our personal lives and Penny Arcade. The
scripts come from our normal conversations. You knew almost to the
moment when Gabriel was born. The site is virtually our diary, so I'm
hard pressed to determine what corner of my life it hasn't yet been
dominated by.
3.) First gaming webcomic by genessy
Was Penny Arcade the first, regularly produced gaming webcomic? I read approximately 20 webcomics on a daily basis, and many of them are dedicated to gaming humor or frustration. Were you guys the first, and if so or if not, who or what inspired you?
Tycho:
No, I don't believe so - in terms of a gaming focus, that honor goes
to Scott Kurtz of PvP, by five or so months. We didn't know about him when we started, but we
did know about Iliad from User Friendly who covered games from time to
time, typically Quake. As for inspiration, we've always made little
comics, but never considered doing them in strip form until we entered
an online contest that Next Generation Online (now defunct) was
holding. I can honestly say that if we had not entered that
contest, there would be no Penny Arcade. It never would have
occurred to us.
4.) Question Two by dgrgich
A question for both of you: Name the console and three of its games that you would take to that mythical desert isle.
Tycho:
Gabe suggests that a Playstation2 would suffice, with
Disgaea, Phantom Brave, and Rez. If he had Internet access, and I submitted that this island might have
some kind of satellite uplink, he would gladly bring along an Xbox, with the local staples Halo 2,
Pandora Tomorrow, and Links for good measure.
Consoles are, in general terms, not my bag. I have come to enjoy them but they are not my preference, but I will answer the spirit of your question. It is clear to me that I would bring along a custom PC, with System Shock 2, Missionforce: Cyberstorm, and (this is a recent addition) World of Warcraft. That is, of course, provided their game begins to work properly.
5.) Gabe and Tycho: by mcc
Just curious: Are there any webcomics you read?
Tycho:
Sure. Gabe reads Kazu's Copper, Machall, and PvP regularly. I cast
a fairly wide net, but the strips I read whenever they are updated
include Boy On A Stick And Slither (which I crave beyond reason), PvP,
Shaw Island, 8-bit Theatre, Machall, Wigu, Deisel Sweeties, Creatures
In My Head, Scary Go Round, Exploding Dog, Goats, Ctrl-Alt-Del, and
VGCats.
6.) Domesitification ... by SuperRob
Jerry's bought a house, Mike's had a baby boy. How has becoming bona-fide adults changed your lives, and do you find your priorities changing away from drawing comics and playing games.
Bonus Question: What advice would you give to geeks looking to in some way ensare geek grrls?
Tycho:
We are lucky enough to have really unorthodox jobs. Drawing
comics and playing videogames is what we do for a living. It is an
odd loophole, I admit, but if I don't play Half-Life 2 or whatever I'm
actually slacking off.
As regards the laydays, Gabriel suggests the most important thing is that you simply be yourself, unless you are poor. Then, try to be someone who is richer and better looking, because you are kind of ugly. I am only only speaking for myself, but I have had good success with traps.
7.) Halo and Bungie by SilentChris
You guys absolutely roasted the original Halo, then gradually grew to like it. You've said you've met with Bungie since then. Were the meetings amicable?
Tycho:
It's important to note that what we came to like was the
multiplayer mode, and the console LAN party culture it fostered, but
yes - we did come around. As for the guys at Bungie, they have never
been anything but nice to us, which always makes me feel bad.
8.) Collaboration... by kayser_soze
How far does the collaboration between you two go?
Does Tycho usually come up with the text/idea for the comic, then Gabe does the art as a separate process or is it more of a collaborative venture?
Tycho:
It's the collaborative venture you suggested there at the
end, for the comic at least. They are written first, in a tag-team
manner suggestive of the WWE, and then the art is created. For longer
form projects, the full page stuff we've done for PA Presents, I
handle the writing itself almost completely - but that's only after
we've both come up with what happens on a page, and he has given me a
light sketch of the events we've agreed on for me to write to.
9.) Rise of the Megapublishers by CarrionBird
Do you think that the industry is doomed to be under the thumb of less than a handful of publishers, buying up every promising studio?(and keeping the cost of promotion so high that small guys could never keep up)
Or is there a chance for a new wave if independent developers breaking free from the EAs of the world?
Tycho:
I am not an industry analyst, so I dont feel like I'm qualified to
talk about ebb and flow of hojillion dollar industries. However, it
is easy to imagine a universe where small developers don't huddle in
blasted out wreckage, waiting to be vivisected by the the next wave of
EA Scion-class sawbots. None what I'm about to say applies to closed
platforms, consoles and so forth, where the relationship between the
developer, the product, and the platform locked to varying degrees.
If you are not already familiar with Garage Games, Totalgaming.net, and of course Valve's Steam, I can understand why you might feel dread. As for the costs of promotion, I'm confident that community sites like this one can recognize quality and deliver shrewd gamers unto products missed by larger sites or publications. I'm very curious to see if, for example, the Steam platform gives rise to a number of retail quality mods for cheap. We'll see how it goes.
10.) Favourite comic? by ecliptik
Out of all the comics you've done, which one is your all time top favourite, and why?
Tycho:
Gabriel has suggested to me that his current favorite is Mr.
Period Returns, where Mr. Period and his Bad Boys of Punctuation
resolve issues in a collected, helpful manner. It often changes for
me, typically I say Red and
Blue in: We Deliver to deflect the question. Honestly, I just went
into the archives looking for my favorite comic and I was stuck there
for like forty-five minutes. The last strip we did is usually our
favorite one.
11.) Life outside of games by hng_rval
How do you spend your free time outside of gaming?
Tycho:
I guess we don't understand the question.
And on that note, what do you and your spouses do for fun (outside of the apartment)?
Tycho:
Gabe and Kara don't really leave the apartment. They do escape from
time to time to see a movie, but he just suggested that a fire might also
make them leave. I typically accompany Brenna to interesting cultural
events, like shows and plays, that are very interesting and cultural.
12.) Do you feel the pressure to self-censor? by Drunken_Jackass
As you get older and as PA's popularity increases to more of a mainstream level (thanks to the great job you did on last year's Childplay), are you starting to feel the pressures of self-censorship? I mean, how many news anchors could reference the good work you do with Childsplay without giving a Within that site, there be fruitfuckers warning?
Are you becoming too popular to maintain your riske side?
Tycho:
Not censoring ourselves is what made us popular, so locking up
our most depraved ideas hardly seems like a recipe for success. The
question itself implies that we are monitoring some kind of meter that
determines how mainstream we have become, and can altering the mix of
ideas to match our audience. You're giving us way too much credit.
The Child's Play thing is an issue, though it's more an issue for Child's Play itself than it is for Penny Arcade. I think about this a lot. Is it proper that a site like Penny Arcade should host or operate a charitable organization? I'll tell you where the thinking usually leads me: Maybe not, but that doesn't absolve us of our social responsibility.
13.) Difficulty of making a living via online comics? by Zeddicus_Z
Guys,
At the last SAGE-AU [sage-au.org.au] conference in Brisbane we had J.D. Frazer (Illiad) as guest of honor.
At dinner J.D. spoke of the difficulties he faced in the early years attempting to make a living from comics - the insanely difficult process of being sydicated into newspapers, working out a revenue model for a web-based comic when he realised syndication was too restrictive, and generally attempting to make a living doing something he loved.
With PA and UF being roughly as popular as each other these days and thus (hopefully!) both providing decent incomes, I'd like to hear how you guys coped with the early years and how you faced some of what seem to be the common difficulties such as the syndication process, creating a viable revenue model and dealing with early set backs.
Tycho:
Well, we walked different paths somewhat, and that should be
firmly delineated. One of the few things we have in common with J.D.
is that we both upload images to webservers. Gabe and I have never
sought syndication as an end or a means to it. Don't forget that
Illiad also made Userfriendly a public company at one point -
try to imagine buying stock in Penny Arcade. The mind reels.
The main thing we share, and this is something that we have in common with all cartoonists making a living on the web, is that we keep at it until we find something that works, and when that stops working - and it will - we try something else. We don't confuse that business model with our creative work, imagining that its failure has revealed some desperate flaw in ourselves.
Over the course of six years, we have cycled through nearly every sequence the tumbler can produce. The first year and a half, we worked regular jobs until it could support one, and then both of us. We've done advertising, outside projects, joined a content aggregator for a percentage of the revenue, supported the site solely on donations, eventually moved to the quid pro quo, donations-for-gifts method that is fairly commonplace now, went hybrid with donation gifts and very limited advertising (no more than two per month), and finally stabilized on advertising alone. We've gone back and forth from doing our own merchandise to having someone else do it a two or three times, trying to find the right balance.
14.) Strawberry Shortcake by Anonymous Coward
A little while back, PA had a run-in with American Greetings over the use of the copyrighted and trademarked likeness of Strawberry Shortcake in what was obviously a (protected) work of parody.
American Greetings got called Nazis, but American McGee's Strawberry Shortcake is still missing from the PA archives.
What are the reprecussions of the Strawberry Shortcake debacle? If you had it to do over again, either the strip, or your interactions with American Greetings, would you have done anything different?
Tycho:
I think we made the best decision that we could have, and in
retrospect I haven't gained any wisdom on the subject that leads me to
believe we erred in judgement. We got the best advice we could from
places like the Comic Book Legal Defense Fund, and the final analysis
was that we weren't absolutely, one-hundred percent in the right. We
could have been a good deal more
feisty legally, but we're still in court over something that happened
five years ago and I think we were hesitant to open up another front
when the first one was already as much as we could afford.
I think I would be much more unhappy about the situation if people didn't have access to the comic, if they wanted to find it - it's not difficult to type strawberry shortcake penny arcade and have it revealed in all its sensual splendor. In fact, and I think I've said as much, I almost prefer that there is this hole in the archive where a comic should be. If the strip was just there, I think it would have been forgotten by now - you wouldn't be asking me about it. As it stands, virtually every time I'm asked to speak to people the Strawberry Shortcake Issue comes up, which keeps the notion that corporations overreach in these matters front and center.
Update: 11/30 19:09 GMT by Z : Tycho sent this in to answer some questions brought up in comments -
The "ongoing legal battle," and it's still with us, is over the book we printed a few years ago. People often ask us why we haven't produced another book, and there's people who don't know about the first one. Our publisher never paid us for the first book, and then told us the second book had to be in black and white, and we'd better start writing it for them if we ever wanted to get paid. Obviously, we did no such thing, but since they own the print rights we can't make books for ourselves either. Hopefully it's something that can get worked out in arbitration here in a few months.
15.) Question for Tycho by Captain Splendid
Despite the fact that you've mentioned a few times that your aspirations don't go much beyond PA, is there any chance your unique writing style may be found elsewhere in the future? Is that even a remote consideration for you?
On a related note, what kind of offers have you received from mainstream (and not-so-mainstream) publications?
Tycho:
Not having aspirations to write outside my comfortable
context is sort of my cover story, I'm afraid. I shudder to think how
the things I write would be perceived outside of my own comfortable
context. Even inside what I consider my own community, there is
considerable disagreement about whether my output has merit. So there
you go.
I've been offered this and that every now and again, but I'm not unsatisfied with my life or the way I spend my time, so I'd usually rather reserve my energies for Penny Arcade. Offers to write for gaming blogs, do community management, editorials in magazines that cover games, review sites and the like make up the bulk of such offers. I'm very lucky, which is another way of saying our readers are good to us, but neither of us needs to take work that we aren't genuinely interested in.
16.) An Animated Penny Arcade by Altima(BoB)
Have you ever considered trying an animated form of Penny Arcade? It seems that your brand of humor makes particular use of precise timing, and while you tend to be successful at conveying that through comic strip panels, the formula could translate to animation quite well.
Tycho:
When we're writing a comic, we will often become too elaborate
than we can reasonably achieve with three panels. Sometimes, we try to make it
fit - but more often than not, we say That's One For The Animated
Series, which is to say that it would be well served by the
properties of that medium. We have been approached on
multiple occasions to do just this sort of thing. In fact, there is
something percolating even as we speak.
Tools (Score:3, Informative)
Those devices [wacom.com] are really amazing. I wonder why he doesn't just get rid of the pencil and paper altogether.
Speed and accuracy. (Score:5, Interesting)
But I can't draw for shit with one.
It's a speed / undo / comfort / tactile / positionable thing. Especially positioning. You can't rotate your monitor and the tablet to a weird angle so you can draw the bit from a position that doesn't make your hand or your brain explode. It's not exactly feasable to lug a wacom and a laptop to a meeting for the express purpose of doodling, and it's easier to lug a sketchbook on those forced family outings.
In short, I'm sure he has his reasons. I use a Wacom for a ton of things, but drawing is not one of them.
Re:Speed and accuracy. (Score:2)
While I am not an artist by any stretch of the imagination I would like to comment that you can rotate the pad and you can rotate the monitor in your brain. Your brain already has to turn everything upside down for you, with a little training it can handle believing that the pad at 45 degrees and the monitor at zero degrees are the same thing.
Also, Wacom makes tablets with an LCD built in, so you CAN rotate it to whatever angle and draw on it. They are horrendously expensive, though.
The tactile issue
Re:Speed and accuracy. (Score:2)
Re:Speed and accuracy. (Score:2)
Re:Speed and accuracy. (Score:2)
Re:Speed and accuracy. (Score:2)
Re:Speed and accuracy. (Score:2)
Hasn't been an issue for me. (Score:2)
Re:Tools (Score:2, Insightful)
It's just not the same... (Score:3)
Re:It's just not the same... (Score:3, Insightful)
Maybe it's just my older Wacom pad or something, but it doesn't feel exactly the same to me. I generally do pen and ink when I'm drawing, and the slick surfaces of the wacom (combination of pad and pentip) just don't have the same friction and tactile feedback as my microball on decent stock paper. I could get some of that by applying masking tape or paper over the pad, but that's still not going to give me the same feedback because of the slick round tip of the pen
Paper texture, easy solution (Score:3, Insightful)
Tape a piece of paper of the drawing area.
Sounds simple, and it is. Works like a charm, though.
Re:Paper texture, easy solution (Score:2)
I could get some of that by applying masking tape or paper over the pad, but that's still not going to give me the same feedback because of the slick round tip of the pen.
Re:It's just not the same... (Score:2)
Re:Tools (Score:3, Interesting)
That said, I wonder how many Google searches for "penny arcade strawberry shortcake" occurred in the last 10 minutes or so.
Art tools are not on features judged (Score:5, Insightful)
You use a crow quill if you want a certain line texture. You use a pen, pencil, or tablet for very different results. Art tools are defined by the limitations they place upon the artist.
Charlez Schultz used a certain pen nib for years. When the company making them went out of business he rushed over and bought up all the remaining stock rather than switch to a different nib. Another nib would have been very nearly the same in that it would be a fountain pen nib with the same ink, but he had trouble making his lines with anything else.
Gabe developed those characters on paper. He made a certain process. Drawn entirely on the tablet they probably won't look quite the same, feel quite the same, or act quite the same.
I learned to draw almost entirely on my 12x18 Wacom, so I'm perfectly content to make every piece from digital scratch. I haven't touched my scanner to start a digital piece in over a year.
Several sibling posts are talking about the problems their authors have with a tablet. The hand-eye disconnect or whatever. Those are silly answers to a silly question, though I'm always interested to read how people feel about tablets. If you ask a cellist why she plays the cello instead of the electric guitar you also won't get a sensible answer. It's... bigger? Deeper? Softer?
It's a different instrument.
Re:Art tools are not on features judged (Score:2)
Re:Art tools are not on features judged (Score:2)
Because my parents were more willing to spend $10k on an ancient relic than $5k on a Marshall stack and a Les Paul, and now I'm too used to the instrument I learned to try to change to something else.
Re: (Score:3, Interesting)
Re:Tools (Score:3, Insightful)
Those devices are really amazing. I wonder why he doesn't just get rid of the pencil and paper altogether.
Tactile feedback and better visual coordination. You can feel the paper under the moving pencil and the feel communicates the type of line you're getting. You can also see your hand as you move it, making it easier to follow a desired curve or what
Wacom == Moonies (Score:2)
I know, I know. It's still a bad-ass product.
Re:Tools (Score:2)
Speaking as a webcomic artist and a tablet user, you simply can't beat a pencil and paper when trying to sketch something out of nothing. The slick plastic-on-plastic surface of a tablet makes such things feel awkward, and the ability to move the paper around as you draw is a big plus. It's not like you can't do everything purely digital, but the resolution on the tablet and the monitor
Re:Tools (Score:2)
Re:Tools (Score:2)
You can also crumple it up and throw it in the trash. That gets pretty expensive quickly with Wacom tablets. =)
Seriously, I'd only add that there is something immediate about pencil and paper, while using a wacom tablet is good example of a technology mediated process.
funny comic excerpt (Score:3, Funny)
Yeah I hate it.
Looks like 2 of your characters are being molested by lizard men.
I didn't send those gus over there.
I don't even control them.
I don't know what the f*** they're doing.
Why don't you jus switch to the other guys?
It doesn't matter. Whoever I'm not currently controlling gets gangbanged by reptiles....
Oh, and why are you so cool? (Score:1, Redundant)
But (Score:3, Interesting)
TWW
First gaming webcomic by genessy (Score:1)
Oh wait, a gaming webcomic?
Re:First gaming webcomic by genessy (Score:2)
--
Evan
Polymer-City is the first vg comic on the web (Score:4, Interesting)
The very first regularly published web comic based on video gaming is the original incarnation of The Polymer-City Chronicles [polymercit...nicles.com] which ran through Game Zero magazine and can be read in the Game Zero [gamezero.com] comics archive. The strip dates from the week of March 13th, 1995. Prior to that the strip was running in the GZ print magazine. The current PCC site features the story arc since January 2000. For more chronology about PCC, you can read this post in his forum [ezboard.com].
While there were some one-off comics that floated around the usenet that had video gaming punchlines, PCC was the first on the web dedicated to that theme.
Re:Polymer-City is the first vg comic on the web (Score:2)
Drawing (Score:3, Interesting)
Josh
Re:Drawing (Score:2)
Moderators, let's work for a more focused discussion, please. Posts like this, one-liners which have nothing to do with the article in question, should not be moderated up, they should be moderated off-topic.
Re:Drawing (Score:2)
"protected works" (Score:3, Interesting)
The fact that two trademarks (American's McGee's Alice and American Greetings' Strawberry Shortcake) were being parodied at once made it open to debate. If one or the other had been in the public domain, the comic would have been clearly protected. For example, parodying Strawberry Shortcake with "Frankenstein."
I'm not taking a stand one way or another -- I'm just pointing out that it's not obvious at all.
Re:"protected works" (Score:2, Insightful)
Re:"protected works" (Score:2, Insightful)
Nonsense. I can parody the whole of DC comics characters and they can't do a damn thing about it legally as long as the primary function of the parody is to make fun of the characters or their creator. If I'm using the characters for some other purpose (to make fun of something else, say), that's not protected. Parody is the most time-honored fair use
Re:"protected works" (Score:2, Interesting)
Not that it makes American Greetings' response any less stupid; they just made themselves look bad. But stupid or not, they could conceivably been right.
Re:"protected works" (Score:2, Interesting)
Parody is protected if you are parodying thing x using thing x (or thing y which is in the public domain). The Strawberry Shortcake strip was parodying thing x (American McGee) using thing y (Strawberry Shortcake), so it was not clear-cut.
Now, it's not clear cut that there was actually any trademark infringement. There are multiple tests that you have to pass to have a valid trademark case, and it's p
Re:"protected works" (Score:2)
Only if someone cares enough to sue.
Usually there's some parodying of both, as opposed to just one. It's pretty clear that in the example of the comic only one was being parodied.
Re:"protected works" (Score:2)
Personally, I thought the SS parody was more a parody of SS than of AMcGA. I'd played the demo once, so I was aware of Alice and it's style, and I could argue that a reasonable person could interpret PA's parody in this way. After all, it's generally refered to as the Strawberry Shortcake parody,
Re:"protected works" (Score:2)
I'm sure you could try to argue that they were parodying Strawberry Shortcake rather than "Alice" in their comic, but that would be more of a sleaze-ball lawyer defense trick than an actua
Re:"protected works" (Score:2)
Frankly, the concept wouldn't work if it wasn't parodizing both at the same time. Try to imagine a parody of Alice that used Strawberry Shortcake without parodizing Strawberry Shortcake. In that case, you'd have a point, but I doubt it would be a very funny comic.
Still, your point about the context, i.e., the linked article (not accompanying, but linked), is a good argum
Re:"protected works" (Score:2)
In order for a parody to be considered "fair use" it has to provide some sort of commentary or criticism
Re:"protected works" (Score:2)
I think our major stumbling block is this: You are not open to any interpretation other than what the artist ostensibly intends. This is not an uncommon view; indeed, it's often the means by which we judge artistic merit. How close did the artist come to fulfilling his intentions?
On the other hand, I hold the view that the viewer or reader may approach a work of art or text without re
Re:"protected works" (Score:2)
I'm not aware of any copyright cases involving a claim that the possibility for someone misconstruing the purpose of an otherwise illegitimate use of copyrighted ma
we're still in court over something that happened (Score:3, Interesting)
Re:we're still in court over something that happen (Score:5, Informative)
Re:we're still in court over something that happen (Score:2, Insightful)
Someone feel free to correct me if I'm wrong.
Re:we're still in court over something that happen (Score:2)
After their first site died, they did a short stint with Gamespy to help keep the comic alive.
GS then claimed that they owned the cartoon.
Re:we're still in court over something that happen (Score:2)
Gabe and Tyco almost the case, IIRC.
Steam as salvation? (Score:4, Insightful)
Holding up Steam as revolutionary has actually seemed sort of ironic to me, because Half-Life 2 has seemed to me to be one of the most over-hyped games ever produced. HL2 is a good game--don't get me wrong--but it's not nearly as good as some of the mass-media reviews, nor is it radically better than other FPS, except in technical quality perhaps. Using Steam as an example has therefore seemed sort of strange to me, because the very act of arguing that it's sort of revolutionary seems to maintain the very status quo that it's being used to argue against.
I'm not trying to be a troll here. I'm not saying Steam isn't useful--if Valve can avoid the middle-man, great. I'm just wondering if there's something about Steam that really is radically different in terms of content delivery from typical online delivery, or the sort of delivery implemented by e.g., Bioware.
Re:Steam as salvation? (Score:2)
Critical mass. Everyone who has HL2 has Steam, and HL2 will likely sell big.
Re:Steam as salvation? (Score:5, Informative)
Impact (Score:3, Insightful)
Re:Steam as salvation? (Score:2)
Now, that is not to say it is insignificant. But claiming CS is the most popular online game ever is like claiming that Harry Potter is the best selling book ever. It is not... every incarnation of the bible has sold more copies (and I do mean SOLD, not counting givaway) than any other work of fiction/fact.
But people tend to only look in their own narrow 'genre' and think that
Re:Steam as salvation? (Score:3, Insightful)
ie: "Here's $5 million, go make a game".... "change this"... "change this".... "what's taking so long? release it now"
After the game's released, the developer usually sees around $7/copy of the final price, the publisher eats the rest up.
In this definition, VALVe is NOT a publisher, they don't fund anything, nor do they have any creative say, (with the possibility of l
Re:Steam as salvation? (Score:2)
Unreal mods are coded in Unreal Script, Valve's are done in straight C++. Both release most of their tools, and both sets of tools are fantastic. Hammer vs Unreal Ed is an ongoing debate, so I'll say they're equal. Unreal works with Maya out of the
Re:Steam as salvation? (Score:2)
??? I would not say that: Unreal has exporters for all mayor 3d platforms...more out of the box (or out of UDN) compatibility than Hammer.
"It seems the biggest factor in choosing an engine is what's going to get your mod the most exposure"
Again, I wouldn't entirely agree...a hell of a lot of people decide what engine to use more on easy of use and even more importantly on capability: 'can I do such and such, and how much time will it take
Re:Steam as salvation? (Score:3, Insightful)
Re:Steam as salvation? (Score:2, Interesting)
Re:Steam as salvation? (Score:2)
Perhaps, but Valve is still contractually obligated to do one more game for Vivendi. They may want to release thier next game as steam only, but they have to do one more major title for Vivendi.
Re:Steam as salvation? (Score:2)
I'm all for online distro's...but if it costs them less, why should we the consumers pay teh exact same price when we get less (and if the answer is 'because the market will bear it'...go look at why ebooks don't take off).
This post isn't meant to be nasty o
Re:Steam as salvation? (Score:2)
Steam IS Salvation! (Score:2)
I see Steam as a natural reaction to this and in a good way, it is using technology to solve a problem the right way. The higher ups at Valve hate working with these big companies especially on their Source/mod projects. Why should they fork over big cash to a
Re:Steam IS Salvation! (Score:2)
The death of the publisher is grossly exagerated.
Re:Steam as salvation? (Score:2)
Previous Legal Matter (Score:5, Interesting)
Does anyone know what Tycho is talking about? I'm familiar with the SS incident of course, but I'm not aware of them being in court with anyone else.
Re:Previous Legal Matter (Score:2)
Re:Previous Legal Matter (Score:2)
Re:Previous Legal Matter (Score:5, Informative)
They haven't made any more books because legally this guy has the rights to the comic strips.
Re:Previous Legal Matter (Score:2)
Re:Previous Legal Matter (Score:5, Interesting)
No other publisher is going to touch the material with that sort of legal baggage attached to it. That guy could come back into the country and sue the new publishers for copyright infringement, and since his contract would still be valid he could stand a chance of winning (even if the contract is nullified before his case gets to court). Copyright law (as it is interpreted today) is very liberal in who you can sue. Don't underestimate the greed or audacity of a scumbag.
Re:Previous Legal Matter (Score:3, Insightful)
Re:Previous Legal Matter (Score:2)
No wonder my question
"When's the next book coming out?" got modded straight to hell.
Who needs a book anyway. Sell me a big ass PDF on DVD.
Steven V>.
Re:Previous Legal Matter (Score:2, Informative)
I found the quote "We had a little disagreement with the publisher. We thought he should pay us and he thought he should keep all the money and move to Alaska." but couldn't find the news post.
More? (Score:3, Interesting)
Anyone else curious about this answer?
Inquiring minds want to know.
BOASAS (Score:4, Informative)
Tycho reads boasas! That's awesome. If you don't already, you very much must read this comic. It is clearly a relatively unknown awesome comic of ultimate awesome.
The Comic [boasas.com].
My favorite one [boasas.com]
Re:BOASAS (Score:2)
Seriously - awesome? How?
Speaking of gaming webcomics. (Score:4, Informative)
Re:Speaking of gaming webcomics. (Score:3, Insightful)
Please, Please, Please, when a comic is over a year (or even a month) old, put it on a page with several other comics.
I find it way to annoying to hit the freaking Next button every 20 seconds (10 for reading, 10 for pageload) for 4 years worth of comics, no matter how good your comic appears to be.
I gave up on Angst after about a month's worth because the pageload takes too long between short hits of comic. Now, do the numbers, one month is 12 views of your Steel
Define 'hojillion' (Score:5, Funny)
Re:Define 'hojillion' (Score:2)
Article needs too be renamed. (Score:2, Insightful)
Jokes aside thanks for the Q&A guys.
-- Enditallnow
Self censorship (Score:2)
That's when I knew they were mainstream.
Good for them.
For some more satire, check QuipWire [quipwire.com]...
The Bench (Score:3, Insightful)
Re:The Bench (Score:2)
Thanks a lot Tycho (Score:5, Funny)
I had managed to take a whole mouthful of apple juice when I got to the 'sawbots' comment, and as a result spent the next ten minutes in a coughing fit that I'm sure the majority of my (call-centre) coworkers appreciated to no end.
So for drawing undue attention to my breaktime reading, and for making those around me think I should be restricted to a sippy cup until I get the hang of this whole beverage thing, thanks! I appreciate it.
Re:Thanks a lot Tycho (Score:2)
That's alright, you don't have to hide the fact that you leave
Gabe's Wacom (Score:2, Funny)
I mentioned this to my gf [uberpop.com], who uses a 6x8 tablet (our friend [stefangruber.com] cartoons capably with a mere 4x6) and she wanted to know, "Does he stand on the thing and ice-skate to draw?"
My favorite comic (Score:2)
Follow up question: (Score:3, Funny)
What kinds of traps? Do you have to bait them with some sort of female geek bait, or will they willingly throw themselves into your traps of love?
Re:Follow up question: (Score:2)
Re:How's Business? (Score:3, Informative)
You have to be logged in, of course.
Re:How's Business? (Score:2)
Re:dang I should have asked... (Score:3, Funny)
Re:dang I should have asked... (Score:2)
Re:The infamous comic (Score:5, Informative)
Re:Well, 5 Intelligent Questions out of 16 Isnt Ba (Score:2)
"If you give a rat's-ass about your Karma score on Slashdot, you have Too Much Free Time(tm)."
Call your mom and see if she has any chores she needs you to do. Subscribe to World of Warcraft. Something. Anything.