World of Warcraft Shatters Sales Records 526
Mightydos writes " An interesting article was posted on Blizzard.com today... They say World of Warcraft® has sold through more than 600,000* units to customers in North America, Australia, and New Zealand. The fastest-growing massively multiplayer online role-playing game (MMORPG) has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "
Where's the linux client (Score:2, Funny)
(Do you think that's enough incentive?)
Been playing it on linux for almost a month... (Score:5, Informative)
Highly recommended.
- shazow
Re:Been playing it on linux for almost a month... (Score:2)
Re:Been playing it on linux for almost a month... (Score:3, Informative)
Re:Been playing it on linux for almost a month... (Score:2)
Re:Been playing it on linux for almost a month... (Score:3, Informative)
Re:Been playing it on linux for almost a month... (Score:3, Informative)
The other changes were like using version 6111 of the nvidia drivers instead of 6629 (performance issues), enabling SBA and Fast Writes, etc, all to improve card performance (which benifits all games!). Also had to use openGL instead of D3D rendering in the game (adding -opengl switch to launcher) to increase FPS again.
There is only really one bug
Re:Been playing it on linux for almost a month... (Score:5, Funny)
The other changes were like using version 6111 of the nvidia drivers instead of 6629 (performance issues), enabling SBA and Fast Writes, etc, all to improve card performance (which benifits all games!). Also had to use openGL instead of D3D rendering in the game (adding -opengl switch to launcher) to increase FPS again.
sheesh, is that all? god, it's a wonder desktop linux hasn't taken the gaming world by storm!
Re:Been playing it on linux for almost a month... (Score:3, Informative)
- shazow
Re:Don't. No, really, don't. (Score:2)
Why is this news? (Score:2, Insightful)
Re:Why is this news? (Score:2, Insightful)
Re:Why is this news? (Score:2)
Because this means that it beat Everquest (and all subsequent clones), which is a fucking HUGE success.
Re:Why is this news? (Score:3, Insightful)
Also, the data is obscure because I do not know as compares to what: Games in general, in a certain amount ot time, etc.
Oh well, congrats to Blizzard.
Re:Why is this news? (Score:2)
The statistics are in no way comparable though, with MMORPG's being subscription services and everything.
Re:Why is this news? (Score:2)
Re:Why is this news? (Score:4, Interesting)
EQ was considered revolutionary at the time, with piles of Slashdot articles talking about the addictive nature of the game, the scale of the world, the ugly UI yet immersive gameplay... this is nothing new.
As an interesting thing to note, Blizzard doesn't need to make stuff like this up just now. You can't get a hold of World of Warcraft in the stores for love nor money in many cities, and it's plain to see they're struggling under the load of players. More people jumped into this game than anybody anticipated, and Blizzard are usually pretty good at figuring out this sort of stuff. My guess is they're as shocked as we all are. I'm even thinking Blizzard deliberately controlled the release of copies of the game so the player load arrived gradually instead of all at once.
Zerg rush. (Score:2, Informative)
All of them hacking and slashing mindlessly their way through Diab^H^H^H^H World of Warcraft.
Shattered records (Score:3, Interesting)
Re:Shattered records (Score:3)
They don't bother to mention that the #2 vote-getter in history was the person he was running against. When more people play/vote on he whole the number of people playing/voting for any one item goes up. Who would have thought!
Re:Shattered records (Score:4, Informative)
Re:Shattered records (Score:2)
Re:Shattered records (Score:3, Interesting)
I am the type who like to do all quests though, even if I am way above in level to get anything out of it. I actually like to see the story that is many times told through the quest series and such, gives a background to each area, what has happened there
Call me jaded, but... (Score:2, Funny)
Step 2: Bring online to introduce monthly fee
Step 3: Profit
Yes, I know I am supposed to have a "???" in there...
Re:Call me jaded, but... (Score:2)
Re:Call me jaded, but... (Score:3, Insightful)
Seriously, there are a lot of people who would buy any game from Blizzard without even having heard anything about it before (including me), because they know they will get an almost perfect gaming experience.
I bet there are a lot of people among the 600.000 that have never before payed a monthly fee for any game (including me, as soon as it's released in Germany).
One of my pet peeves (Score:3, Interesting)
Re:One of my pet peeves (Score:5, Informative)
*Based on internal company records and reports from key distribution partners in North America.
Re:One of my pet peeves (Score:2)
You're talking loco... and I like it.
Re:One of my pet peeves (Score:2)
You could always try following the article link...
But, shhhh, don't tell anyone. It will be our little secret...BUHAHAHA
Re:One of my pet peeves (Score:2)
600,000*???? (Score:5, Funny)
That could be 600,000,600,000,600,000,600,000,600,000,600,000 units--or even more! Simply astounding!
(Of course, it could also be no units sold...)
Re:600,000*???? (Score:2)
(Though I readily admit to cheating by adding extra commas. I should have put "600,000600,000600,000600,000" -- but that looks like poo and isn't as funny.)
Mac and PC (Score:2, Insightful)
Anyone know (Score:3, Interesting)
Re:Anyone know (Score:5, Informative)
A quick google search shows that Halo 2 sold 2.38 million units in its first 24 hours [nwsource.com]
Re:Anyone know (Score:3, Funny)
Re:Anyone know (Score:2)
GTA: Vice City holds the sales record for console games at around 13M copies.
The original Half-life sold over 10M copies... I'm betting a huge amount of that was driven by Counterstrike.
It's unknown, I think, exactly how many copies of HL2 have been sold, but Valve said over 2M copies JUST over Steam, not counting boxs in stores. I'd say that means conservatively 4M+ copies now, if not more, especially given the r
Re:Anyone know (Score:2)
Maybe the record for this generation, but certainly not the all-time record. Super Mario Brothers on the NES sold upwards of 40 million copies. [gamecubicle.com]
Re:Anyone know (Score:2)
This generation, maybe. But super mario brothers 3 still is the best selling console game ever at 40 million+ units sold [gamecubicle.com]. Even without bundling it, it sold 17.28 million.
Re:Anyone know (Score:2)
are you my evil twin brother or something?
Re:Anyone know (Score:3, Funny)
Re:Anyone know (Score:4, Insightful)
Doom3:
+ Finished the singleplayer in ~1 week
+ Neat graphics (I create 3D graphics hardware..'neat' is only barely a compliment)
+ The only game of the 3 that was scary. Really scary. In a paranoid kind of way.
+ 20 hours of gameplay for $49.95
- Can't imaging ever touching this game again now that I am done.
- No interesting multiplayer.
- Unbelievable resource hog.
HL2:
+ Finished the single player in ~3 weeks
+ Awesome graphics 'abilities'
+ Really neat physics
+ Decent AI
+ 60 hours gameplay for $49.95
- Hardly any interesting multiplayer yet.
- Gameplay wasn't refreshing enough to keep me promoting it beyond 'technologically advanced engine'.
WoW:
+ Started playing from day 1. Have not stopped.
++ Though technologically not as advanced, the graphics in WoW are by far the best of the 3 games. 3 words: content, content, content. After two months I still find new areas where I just stop and look around for a while with my mouth hanging open. That good.
+++ 200+ hours gameplay for $49.95 + ~$14/month.
- Real Life (tm) takes a hit. Seriously, if you can't afford getting addicted, you should just not get this game yet.
Re:Anyone know (Score:2)
Thank the mac users (Score:5, Funny)
(yes this is a joke, don't worry about it. All mac users, I know there are more than 10 of you out there. and PC users, I know that the pitiful amount of macusers in the game didn't make much of a difference in sales numbers)
Re:Thank the mac users (Score:5, Insightful)
As a Mac user, I am a member of a vocal minority, and I felt like it's my duty to reward companies who take this kind of a proactive stance for my platform of choice.
Re:Thank the mac users (Score:2)
BTW, I had to use my Mac to play WoW before the first patch. When the CPU fix in Patch 1, the mac ran without crashs.
I'm rather pissed they didnt release the ATI 800 gfx cards for the g4s, its twice as fast as a 9800.
Re:Thank the mac users (Score:3, Insightful)
WoW is brilliant (Score:5, Insightful)
that works out to be a lot of cash over a year, brilliant!
Re:WoW is brilliant (Score:4, Funny)
say it with me, more than <pinky at corner of mouth> ONE HUNDRED MILLION DOLLARS
Re:WoW is brilliant (Score:2)
I don't care what it is, I'm a huge Blizzard fanboy and proud of it! As long as they stay true to their formula for making games fun and polishing them to a radiant sheen, they'll continue to get my money.
IMHO Blizzard is to PC gaming what Bungie was to mac gaming (before the MS/Halo transition)
Re:WoW is brilliant (Score:2)
Re:WoW is brilliant (Score:2)
Re:WoW is brilliant (Score:2)
If they want my money on a regular basis like that, they better give me the game for free and a few days of free gaming before I even start considering it. Is there any game company that do this? I.e free game plus a few free days before signing up? I think they could make a lot more money that way.
Re:WoW is brilliant (Score:2, Insightful)
200,000 simultaneous players sounds like a lot, until you remember that it's split up over 88 servers. 2,500 players per server is not a record. Wake me up when you have a game that manages to have all 200,000 concurrent players participating in the same exact instance of the same exact universe.
Also, remember that most of those 600,000 people will not stick with t
So I should expect patches now? (Score:5, Interesting)
I know that this doesn't garuntee you a perfect gaming experience. But common... For the amount of money they are making, I shouldn't be running into simple problems, such as my character drowning while I'm out of the water, because the server decides to take a nap.
Re:So I should expect patches now? (Score:2)
Re:So I should expect patches now? (Score:2)
Re:So I should expect patches now? (Score:2)
Re:So I should expect patches now? (Score:2)
The conversion rate from the free month to the paid subscription is never 100%. 30-50% is a more reasonable expectation.
Re:So I should expect patches now? (Score:3, Interesting)
I'll be interested to see how this plays out over the next few months. On one hand, it does seem like quite a rip-off. But on the other hand, I understand that business is business and that's no execs are going to be devoting serious man-hours to maintaining a free online service when people have already paid their money.
$15 feels a little steep to me, but I would have gladly paid $5 or $10 per month for Bliz to maintain BNet for Diablo 2, rather than let the prepubescent dupers and spammers turn it into
Re:So I should expect patches now? (Score:4, Informative)
Having played since launch, I've had the pleasure of experiencing all the problems. Fortunately, I picked one of the servers added a couple days after launch, so despite having a high population, I haven't seen a queue since November. Even so, bugs that require you to log out before you can stand up and needing to travel through IF from time to time has got me wondering if I shouldn't just stop playing for a few months. I moved my subscription back to monthly, and I think if at least some of the smaller (but extremely annoying, like mining) bugs aren't fixed, I'll just unsubscribe for a while. I have plenty of work I can do around the house to keep busy...
Shattered lives (Score:3, Insightful)
Sold out. (Score:2)
Re:Sold out. (Score:2)
Divorces Shatter All-time Record (Score:5, Funny)
In other news, eHarmony is offering a new 'replace my mate' match service; online gamesplayers are banned from signing up for the service.
Re:Divorces Shatter All-time Record (Score:3, Funny)
A friendly reminder. (Score:5, Informative)
Re:A friendly reminder. (Score:4, Insightful)
Re:A friendly reminder. (Score:3, Interesting)
Fortunately with me there is no moral qualm since I never thought Blizzard was in the wrong on the Bnetd case to begin with.
(goes and loads up WarCraft III)
Re:A friendly reminder. (Score:4, Insightful)
Re:A friendly reminder. (Score:3, Interesting)
1. Some people don't know about the problem.
2. Some people know about the problems but don't care enough about them to outweigh the benefit of the game (to them).
3. Some people know about the problems, care enough about it, but are too few in numbers to make a difference.
In other words, market forces.
Re:A friendly reminder. (Score:2)
Impressive! (Score:2, Insightful)
Shanda Regularly Gets ~1m+ Concurrent Players (Score:2)
Disclaimer: I used to work for Zona [zona.net], an MMOG middleware company that was purchased by Shanda. You want to scale over a million concurrent players comfortably with no server dropout and speedy player updates, you're gonna need something like Terazona [zona.net]
It'd be interesting... (Score:2)
I could understand the game selling out hours after a shipment coming i
Re:It'd be interesting... (Score:2)
Understandably, people W/O the game are upset. And those of us with it are happy.
Sorry, I'd rather a smaller player base than having to deal with the lag fest I've seen with other games which cashed in on their greed rather than worry about customer service.
Pissed off users (Score:3, Insightful)
cost of rollout (Score:2)
Will all new mmorpg networks need similarly-scaled backends? If so, that puts the genre safely in the hands of large corporations. sigh.
Wait for the longevity though... (Score:3, Informative)
1-Each and every map has a quest serie that goes a little something like this: get a lady ingredient for a pie, find a guys tools, ((kill x monsters of this type, bring x items of this type) x 6), kill the Bosses (3), go in far away land to retrieve item or give item to someone -- repeat
2-Although common to uncommon mineral (I can't speak for other ressources yet) is fair and balanced considering the amount needed to construct items as your profession evolve, the uncommon to rare ratio is ultimately ridiculous. It took me 3 days to get 6 silver ore which were needed by countless recipes of which the effect is totaly disproportionnal of the work you put in finding the ressources for its construction.
3-The profession and skills and talent system is extremely unrewarding, it take so much time to get 1% bonus in two-hand weapon damage, very ridiculous, by the time you can build a bomb that does x damage it barely removes a hint on the health bar of the creature it targets and so on...
All in all what makes this game exquisite isnt the gameplay in itself, the single move battle system and capacity to walk trough others are perfect example of that, but the sheer pleasure that you have in discovering the lands and realizing missions with others, plus the game is very well designed as far as encouraging people to be nice and helpfull to one another and just that is worth a lot in my opinion. It won't keep me paying for more than 1-2 maybe 3 month though, so I don't believe the game longevity will be that impressive.
Comic book guy (Score:2)
Some things that helped (Score:5, Interesting)
Why?
1. Attention to detail. Ever played a game and thought "You know, this would be better if I could do X"? Well, here it is. X is 99% of the time right in WoW. Chat - easy. Macros - simple. Able to compare what you have with what you want to buy - just hover the mouse over the item.
2. Mac/PC compatible. I know, I know - Mac's only include 4% of the "new computers sold" base or some such. But I know several Unix geeks who got Macs just so they could play some games on them (as opposed to Linux, which is even less native ports than for the Mac). So after the kids are in bed, I can sit in the living room with my Powerbook and play the same game my friends are playing in my living room.
3. Performance: you don't need a brand spanking new computer to play. It helps, of course, but I know a guy with a 867 Mhz Powerbook who plays without missing anything.
4. Ease for newbies and oldies alike: Even on PvP servers, you can be a newbie and be fine. Do you lose money for dying? No. Experience? No. Just inconvience (and maybe a little equipment damage, but that's easily repaired). Once Blizzard has the true battle areas in place to stage "wars", there will be a place for those who want to kill other people to head off to.
If you're an oldie, there's lots to do as well. Elite dungeons that you share with your direct friends, not everybody and their brother (so you don't have to worry about waiting forever for some particular monster to respawn - your group and your group alone will get the chance to get him in your custom dungeon).
Most of the time the game is as hard as you want it to be. I usually challenge creatures 2-3 levels above me, where it's "hard but fair". I like that it's pretty fair. If I fail, it's because I wasn't watching what I was doing, not because some arbitrary bit got flipped that said it was my day to die.
Is it perfect? No - I do wish they'd let clerics wear leather (especially as their attacks are underpowered, which is why I switched to a Hunter), and the respawn is almost too fast (there's been a few times I'd died because I was fighting a monster, got it down to 99% dead, then a new monster spawn right on top of me and killed me before I could run off - would be nice to have a 10 second countdown before they started attacking), but otherwise, it's close enough to perfect to make it the only MMRPG that I'll play.
Now, if you'll excuse me, I need go hunt some wolves so I can learn to make Lean Wolf Steaks....
Guild Wars (Score:2, Informative)
There would have been even more sold if... (Score:2, Funny)
I keed, I keed (lectrick, lvl29 elven hunter in zul'jin)
Um asterisk? (Score:4, Insightful)
600k people got this game, (Score:2)
EQII vs Wow (Score:3, Interesting)
Wow pretty much creams EQII in every way. The only people I've heard differ are hard-core EQ players. Many people do like the EQII graphics better but personally i like the more cartoonish Wow look.
WoW shatters several MMO myths, too (Score:5, Insightful)
Myth #1 - an MMORPG must include numerous "time sinks"; long periods of unrewarding time spent with little or no character progression.
In the series of interviews recently posted where Raph Koster conspicuously omits any mention of WoW, you can almost hear his exasperated sighs as he laments the lack of opportunity to socialize in newer games because the action is so fast. If you want to chat, log into a chat system. Most of the rest of us would like to spend our limited gaming hours killing things and having fun, not waiting for shuttles or running around endlessly looking for things to fight.
Myth #2 - character death in an MMORPG must be a harsh, demoralizing experience.
Go read some of the discussions on this in SOE's forums. It's pretty amazing to think that a software company can entertain a serious discussion regarding intentionally "punishing" their users/players.
Myth #3 - MMOG design must be driven by a philosophy that is inherently different than conventional games [insert lots of grandiose game theory and virtual world talk here].
Bullshit. I'm sure Raph Koster is a brilliant guy and he has a lot of interesting ideas, but at some point you need to pull your head out of the clouds and remember that above all else, a game has to be fun to play.
Myth #4 - any new MMORPG must feature a complex, impossible-to-balance skill-based (non) "class" system.
Again, bullshit. WoW's simple, single-track class system is easy to understand and is well-balanced for both PVE and PVP (the usual nerf-calling notwithstanding).
Myth #5 - the fantasy MMORPG market is "saturated".
This seems to be the industry's favorite crutch - the notion that everyone who will ever play an MMOG is already playing one and that the "long, hard grind" model (EQ, DAoC, SWG, etc.) is the only kind of game those players want. Again, bullshit. WoW is cracking the market wide open and bringing a flood of new players who have never before touched an MMOG. To be fair here though, I think this one is at least partially true, the market *is* saturated when it comes to EQ-style treadmills.
Where other MMOs have seen subscription numbers flat-line after release (SWG, DAoC) or decline (AC), expect to see WoW break new records in the future. This isn't just because of the legions of D2 players migrating over or the Warcraft name - those things help, but they're not the whole story. With WoW, their first and only entry into the market, Blizzards "gets' what the others don't: a successful game is not about lofty "game theory" or grand visions, it's simply about having fun.
The writing is on the wall: fun is in, the grind is out.
No, there are not 200,000 concurrent players (Score:5, Interesting)
Waiting in the queue to login
Disconnected and unable to logout
Stuck doing a search in the auction house
Stuck waiting the insane time to extract an item from your mail
Running around a continent with no mobs or gryphons
etc.
Yes, I'm being overly-sarcastic, but there is a real hint of truth. In all fairness, Blizzard has solved the bulk of the problems they had at launch... and they even extended subscriptions three days and a fourth later for the downtime. I just happen to be on a "lemon" server that was undergoing horrid lag and restarts for weeks. I would've changed servers if I didn't run a guild with nearly 200 unique accounts in it!
WoW doesn't do a whole lot new for MMORPGs, but it has taken many elements from different games and done them right. Huge number of quests that have lots of fun NPC interaction, mobs to grind if you like, cool items (almost as good as AC), immersive graphics with an attention to detail, great sound, a great intro movie, large world, seamless movement between most zones, nice crafting system comparable to horizons, decent pvp (can't block other players, though -- you walk right through), etc.
A couple of new things are the fog of war, gryphons (kind of new, as they show the "real" server as you fly -- you can see fights and monsters, and not just a picture of you moving), and an extensible user interface (missing a desired function? you can program it yourself in a "real" language).
In conclusion, WoW had a rocky start. It wasn't as bad as some games (AO and SWG were pretty horrid) and it wasn't as good as some (AC and CoH were great). It was kind of crappy, in fact. But they quickly announced that billing wouldn't even start because of the downtime, and they kicked ass on fixing the biggest issues on a live system with 200,000 whiny folks complaining about it. And then there was me, not whining of course.
Re:Unbelievable (Score:2, Informative)
Re:Sh-sh-shattered (Score:2)
Future Shop [futureshop.ca]
Best Buy [bestbuy.ca]
Re:Sh-sh-shattered (Score:2)
Re:Sh-sh-shattered (Score:2)
Re:Did it shatter (Score:2)
Re:Did it shatter (Score:3, Insightful)
Re:WOW is Addictive (Score:2)
Re:WOW is Addictive (Score:2)
How is it working out for ya?
I'm on Mylagos, so I won't steal any of your customers.
I'm loving alchemy... I'm frequently making 'gardening' runs to make pots for my guild. Selling herbs by bounty sounds like a very cool idea.
How do you advertise this?
Re:Sold out everywhere? (Score:3, Funny)
You just have to wait long enough for the game box to respawn on the store shelves. Usually it only takes a few minutes. Did you also talk to the guy at the store with th
Blizzard vs. Bnetd (Score:2, Funny)
Re:Good, but couldn't they do better? (Score:3, Insightful)