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Computer Cracks 5x5 Go
Posted by
timothy
on Mon Feb 21, 2005 07:24 PM
from the figure-go dept.
from the figure-go dept.
gustgr writes "The American Go Association is reporting that Go for the 5x5 board has been solved by the computer program MIGOS, reports the program's creator, Erik Van Der Werk, a professor at the University of Maastricht in Holland. At about a quarter of the full-board version, 5x5 go is miniscule, similar in scale to "solving" 2X2 chess. The fact that a programmer would even consider this a noteworthy challenge is itself a remarkable testament to the game's complexity. Van Der Werk's approach is described in detail in an
article at the Netherlands Organization for Scientific Research (NOSR)."
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October 2002 (Score:5, Funny)
Subject: computer-go: 5x5 Go is solved
Date: Sun, 20 Oct 2002 15:27:04 -0100
From: Erik van der Werf
To: COMPUTER GO MAILING LIST
The fact that an editor would even consider this a newsworthy article is itself a remarkable testament to the site's simplicity.
Funny how the stock market crashed [greekshares.com] the day before 5X5 Go is solved.
Re:October 2002 (Score:5, Funny)
They make a contest of it.. whoever gets an old geek story posted on slashdot, wins the round.
It's such an obvious sport to invent, considering all the heckling slashdot editors recieve. I'm not quite prepared to accept that so many old stories get submitted out of ignorance.
Someone, somewhere, is toasting themselves to a beer right about now.
Re:October 2002 (Score:5, Interesting)
4-hours is on a single p4 machine is just a joke.. but good point though, solving a game takes alot of time. University of Alberta (Canada) have been working on solving checkers (which is a much simpler game) for years. I think they are about half done with that. They are just using search, as checkers has low branching factor compared to Go
Van der Werf also investigated learning techniques, which are used in games such as backgammon
I belivie this is the way to be able to create a decent Go program, by learning (Reinforcement Learning, because Backgammon techniques). Brute force search gets boring, no matter how advanced it is!
Some slashdot lore. (Score:5, Insightful)
I fully expect someone to breathlessly explain the Great Goodness that is Chess.
Chess is fun. Go is fun. People have generally heard of both. That is all.
Re:Some slashdot lore. (Score:5, Interesting)
Re:Some slashdot lore. (Score:5, Informative)
Re:Some slashdot lore. (Score:5, Funny)
Arm yourself against spelling flames first, Grasshopper. Only then will your math flames stand up to the foe.
rj
2002? (Score:5, Funny)
Size? (Score:5, Informative)
Re:Size? (Score:5, Informative)
Go... (Score:5, Informative)
yep (Score:5, Informative)
Also, dig my sig biotches.
"a quarter of a full scale board"? (Score:5, Insightful)
In the past couple days, people have been talking about "cracking" an 80 bit hash with a 69 bit effort. It's logarithmic, people. 69 bits is not three-quarters of 80 bits, it's a factor of 0.000488 in terms of the workload to crack it.
SHA-1 is now 0.000488 (4.88*10-4) as strong as it was. And by my calculator, 5x5 go is 4.866*10-161 as hard as a brute-force solution as a 19x19 board would be.
How long till they solve chess? (Score:5, Interesting)
Re:How long till they solve chess? (Score:5, Interesting)
The number of chess positions is, very naively and as a significant underestimation, something like C(8, 64) * C(8,56) * C(8, 48) * C(8,40).
Even this severe underestimation gives 1.8E35, or about 2^117.
Let's say that 2^80 problems are crackable today and that we wouldn't have the non-locality problems of chess (a move consists of computing another position and then you have to see if that is already in the database of computed moves, not as parallel as just trying encryption keys 'til it works). The added 2^37 is on the scale of 13 billions. If 2^80 is done in a year now, this would require the age of the universe.
We can guess that we, if lucky, get to trust Moore for our lifetimes. Hoping that it will get better than that is a long shot, in my mind. The development of computing speed for computing machines in the Turing sense will probably rather slow down. Even if the current speed of increasing computation capacity was maintained and chess would be as simple as encryption testing (calculating moves is simpler, coordinating the effort and addressing the memory isn't), it would taket 56 years to get to the point where a run would take a year -- based on extremely optimistic assumptions.
Finally, we haven't even got to the point about how to store all that information. 6E23 hydrogen atoms weigh about a gram (Avogadro and all that). Let's say we store one bit for each atom. We would need one billion kilograms of storage to store one bit for each of the possible chess positions. To reach less than 1 bit/position seems quite hard...
The mathematical rules (Score:5, Interesting)
The Alternating Rule:
Two players, called Black and white, keep alternating moves till the end of the game. Black plays first. A move by a player begins by his placing a stone on an empty intersection of the go board. The first player who cannot put down a stone without breaking a rule loses the game.
The Rule of Capture:
After a stone is placed on the board, all enemy stones which have no liberties are removed. A player's move is not finished until this phase has been completed.
The Rule for Suicide:
Suicide is illegal. Precisely, after a stone has been played, and after the rule of capture has been applied to his enemy stones, if the stone has no liberty, then the move was illegal.
The SuperKo Rule:
A player is not allowed to place down a stone if, after the rule of capture has been applied, the resulting Board position has appeared previously in the game.
GNU Go and future AI research (Score:5, Informative)
GNU Go [gnu.org] is actively developed, but it still does not match commercial Go software, ranking 1-2 stones weaker. It is rated from 8 to 9 kru, which is a weak amateur.
Computers have thus far not been too great at cracking go via the usual searching algorithms, as it has a high branching factor - starting at 361, much higher than chess! It is only recently that Go programs have even begun to achieve low levels of competence. Besides the limited searching and pattern recognition of current software, future programs may improve by decomposing Go into 'subgames', allowing it to be more readily attacked.
Ridiculous. (Score:5, Informative)
Given that my full board scorer moves faster than that, and given that the university probably has more than one PC to work with, I wonder how it is that anyone can justify this as something larger than a publicity stunt, especially given that none of go's emergent structures even fit onto a 5x5 board.
This is horseshit, in short. Mod story down.
Re:How is this surprising? (Score:5, Interesting)
Or so I would assume, I've never actually tried to make a program for either, but it would appear so to anyone who has played more than a few games of each.
Re:How is this surprising? (Score:5, Informative)
For another thing, go is spectacularly more complex than chess. The very best go programs are competition only for weak amateurs. There's an archived NYT article [ishipress.com] that summarizes the problems reasonably well.
Although the standard go board is 19x19 intersections, the game scales, unlike chess. Things you learn on a small board are sometimes applicable to larger ones. A 5x5 is usually not interesting for human play; most consider 9x9 the minimum size for a worthwhile game. This means that a computer has been programmed to force a guaranteed win at a smaller size, and hopefully paves the way for further development and understanding.
Re:What the hell? (Score:5, Funny)
distributed network to explore all paths in real-time.
Re:2X2 Chess? (Score:5, Funny)
Re:2X2 Chess? (Score:5, Insightful)
Re:Chess vs Go (Score:5, Interesting)
It should be noted that even on a 9x9 board (let alone 19x19), competent amateurs can beat any computer program.
19x19, 13x13, and 9x9 (the "standard" sizes, though 7x7 is fun sometimes), require totally different strategies. 9x9 is pure life and death, 13x13 is mostly fighting, and 19x19 requires a good understanding of balancing influence for defined territory (don't spread your stones too thin while not letting them get bunched up).
For all who don't play go or are new to go, the biggest problem with the 19x19 and even 9x9 computer programs is that the computer can't see the dual threat someone might play with a sequence of moves. For example, you can start to attack a specific section of the board, and use what you played to grab hold of an even larger section of territory, or even kill a large portion of their stones. It's easy to fool the computer in Go.
Re:Uh... (Score:5, Funny)