Sony Admits to PSP Button Flaws 77
Apparently despite the original company line, there are indeed problems with the buttons on the PSP handheld. Sony has announced that they will repair the small number of units affected for free, and Tech Japan has the details. From the article: "The defect occurs in part of the initial shipment of PSP units and is caused by excess plastic not being completely removed during the molding and manufacturing process of the outer cabinet. As a result, when a button is pressed, it can become caught on the excess plastic and not return fully to its default position."
Konami (Score:1)
Re:Konami (Score:1)
Nip it in the bud (Score:5, Insightful)
Re:Nip it in the bud (Score:5, Insightful)
Luckily for Sony, the DS lineup isn't ramping up quite fast enough. As it gets closer to US launch, we'll see who has the stronger platform. This will be interesting. Perhaps it's time for the 'Portable Wars', something we haven't seen since Nintendo won the battle of the portable 8-bits and declared itself supreme ruler.
Re:Nip it in the bud (Score:2)
1. Atari Lynx
2. Turbo Express
3. Sega Game Gear
4. Sega Nomad
5. Wonderswan
6. Neogeo Pocket
Re:Nip it in the bud (Score:2)
The touch screen is a definite improvement for a lot of games. The second screen is pretty useless for now. However, there is a lot of *potential* for *completely new* types of games there. The problem is, I think Nintendo wasn't ready to release the DS, but had to release something to compete with the PSP. There will be an
Re:Nip it in the bud (Score:2)
Uhhh, no. I said that the same size, weight, and battery life of the SP should stay, with improvements in screen size, speakers, and processing. The PSP is significantly larger, heavier, and has terrible 1-2 hour battery life. The Gameboy Advance SP's battery life is around 15-20 hours. One has acceptable battery life, the other has unacceptable battery life.
Re:Nip it in the bud (Score:2)
Re:Nip it in the bud (Score:2)
Furthermore, improved processing does not necessarily necessitate new controls or 3D. Do all of the digitally controlled 2D games become not fun for some reason? Even with 3D graphics, a good control scheme can be accomlpished
Re:Nip it in the bud (Score:2)
In my Minna No Golf game (????GOLF) the square button is used to do a super-stroke and when you leisurely press it like that, it doesn't always register. It's not a huge deal, but it can be a little annoying so
missing part of the quote (Score:5, Funny)
"This is intentional, and in our oppinion a good design feature."
Re:missing part of the quote (Score:1)
Sony get it right (Score:2, Insightful)
It's funny that Nintendo released gameboy boy black and white lasting a decade, with zero motivation to improve. Then GB advanced, color and DS all launched in the span of 3 years under competition from Sony. It's not even real competition yet, just winding up.
Re:Sony get it right (Score:3, Informative)
Re:Sony get it right (Score:2)
Re:Sony get it right (Score:3, Informative)
Instead they made incremental improvements on the gameboy as new technologies became available.
Also consider the fact that the console market was currently focused on the technological arms race of tv consoles. One would understand why a lack of innovation existed in the portable market.
Re:Sony get it right (Score:5, Insightful)
Why? It's there because the market decided it should be there, not because Nintendo has a gun put to everybody's head. Frankly, if Sony isn't getting things right, like YOU said, then why on Earth would you want THEM to be in a monopoly?
"It's funny that Nintendo released gameboy boy black and white lasting a decade, with zero motivation to improve."
0 motivation? I suppose you forgot Nintendo's innovation attempt called Virtual Boy. Tee hee giggle snort. Anyway, the main reason why Nintendo hasn't had a serious competitor is because the 'innovators' destroyed a key factor that made their units worth having. Usually it was battery life, although sometimes it was size. The Game Boy had the right balance to pleae a lot of customers, and the technology didn't allow much wiggle room here. It wasn't that Nintendo didn't have motivation to innovate, it was that Nintendo wasn't stupid enough to destroy the successful formula.
"Then GB advanced, color and DS all launched in the span of 3 years under competition from Sony."
The GB Advance (no d.) was out long before Sony was 'competition' in the handheld market. Additionally, it was in development long before Sony released the PS1. I don't think there's any doubt that Sony kicked Nintendo in the rear to innovate, and I agree that competition's good, but your impressions about Nintendo are a little skewed.
Re:Sony get it right (Score:2)
You are correct. The GBA was a response to growing popularity of the NeoGeo pocket color in Japan.
Incidentally, the NeoGeo pocket is notable for having the best handheld controller ever, a reflective color screen that you could actually see, and battery life that rivals the GBA, all in a similar form factor. That's in addition to getting Nintendo to realize it couldn't rest on it's Gameboy Color laurels for as long a
Re:Sony get it right (Score:3, Insightful)
Not really an argument, but something to point out: The Neo Geo Pocket had inferior processing capaibilities to the GBA. SIGNIFICANTLY inferior. (Both audio and graphics.)
"You're just plain wrong to assert that they push their technology to the limits without the pressure of competition thou
Re:Sony get it right (Score:2)
Something also to point out is that the NGP was released 3 years earlier than the GBA, of course.
What I 'asserted' was tha destroying Nintendo's monopoly is not necessarily a good move. Competition's fine, but when the market says "we like this", then taking it down just because of the big M word is not always the right approach. Ninte
Re:Sony get it right (Score:1, Informative)
The controller is prone to breaking, just like the NGCD pad. That's the price of the tactile click that people calim to love so much. Personally, I prefer real d-pads and good analog sticks like the GCN's left analog stick.
But, as someone else mentioned, the NGPC was barely better than GBC, and was nowhere near GBA in terms of power or capabilities. Just compare the graphics of fighting games on both systems and you'll see it right away; even S
Re:Sony get it right (Score:3, Insightful)
The poster is simply asking the market to change its decision. From where I sit, the poster is free to ask, even 1000000 times, if the poster feels like it. Your kind of reply is not any more valid, or legitimate, or de
Re:Sony get it right (Score:2)
Never mind that the DS has built in 802.11, Nintendo's not anti-online. They are anti-negative profit, however.
"The, gamers dont want graphics or plot stance."
Huh?
"The lack of voice acting. "
Huh?
Is this a real rebuttal or a "I hate Nintendo today" rant? I mean, if we were talking about GameCube too, I wouldn't accuse you of that. But, still...
Re:Sony get it right (Score:2)
You mean the one where people took out of context blurbs and won't let go of it?
"They are against voice acting, how is that hard to understand?"
Depends on how little context you attach to your complaint, really. In other words, you'd be better understood if you were a better communicator.
Re:Sony get it right (Score:3, Interesting)
Uh, if you compare the Gamecube and the Playstation 2 in graphical capabilities, the GC beats the pants off of it. Sony is the one lagging on the power front of the current generation. As for plot, I for one am growing weary of your typical over-wrought video game plot. My friends and I have been having a lot of discussions lately of how sick of the "These X (where X is a number of 3 or greater) people are the only ones capable of saving the world/universe/cr
Re:Sony get it right (Score:1)
Re:Sony get it right (Score:1)
That's bollocks.
Re:Sony get it right (Score:5, Informative)
Because cheap and small technology for portable devices didn't really advance until the late 90s(remember that's when cell phones took off), the Game Boy didn't. They did the Super Game Boy for the SNES but that was different. When portable tech finally improved, they opted first to slim it down with the GB Pocket. Then they made a few incremental steps in technology for processing power and graphics. But none of this was really provoked by competition.
As soon as "real" competition appeared from the likes of Sony, they broke the mold of technological improvement and moved to the DS which is definitely very unique. They probably plan the same thing for the Revolution.
Re:Sony get it right (Score:2)
Re:Sony get it right (Score:1)
Re:Sony get it right (Score:3, Insightful)
The Nomad was quietly released post Genesis. I was always sad that system didn't make more of a splash. Now you can emulate a Genesis pretty easily on a GBA.
Re:Sony get it right (Score:4, Insightful)
The Game Gear was released in 1990. The Sega CD was 1991, but the 32X wasn't until 1993. The Game Gear failed because of poor battery life and a higher price. Solving those would have increased sales and publisher support, which would have raised sales. Also, I don't think the Game Gear was a failure. Games were made for it for at least three years. The Jungle Book and The Lion King were some of the last games for it in 1994. It didn't unseat the GameBoy, but I'm sure it made money for Sega and the publishers who released quality games.
Re:Sony get it right (Score:2)
The GameBoy went through three black and white iterations, two color iterations and three SNES console iterations before the GBA was released. It faced competition from the Jaguar, Lynx, Game Gear, Nomad, NeoGeo Pocket, NeoGeo Pocket Color, WonderSwan/WS Color/WS Crystal, TurboExpress, Game.Com (tiger electronics, not a web site,) NEC TurboExpress, GamePark/GamePark32, etc. This is the least competition in the handheld market Nintendo has ever had.
The
[] button? (Score:4, Insightful)
Re:[] button? (Score:4, Informative)
Re:[] button? (Score:2)
By whole 2 millimeters. I think this is an appropriate time to use the phrase "oh noes!"
Re:[] button? (Score:1)
If you'd read the previous articles... (Score:3, Funny)
Re:If you'd read the previous articles... (Score:2)
It's the most beautiful thing in the world!
Re:[] button? (Score:3, Interesting)
For five bonus points, say "off-center sensor" 10 times fast.
No. It's not a red herring (Score:2, Informative)
Just look how it all lines up.
Re:No. It's not a red herring (Score:2)
Re:No. It's not a red herring (Score:4, Informative)
It says so here. [gamespot.com]
The buttons that completely broke needed to be fixed. I had thought that Sony was fixing the buttons that jammed for free as that was a defect whether the misaligned sensor was or not.
Because you never know.... (Score:1)
Free repair (Score:2, Insightful)
Reading that part of it , it seems to me sony are trying to dress this up as a small favour they are doing for the people who bought those units, Ive seen many companys using this aproch
*Company* has said they are kind enough to repair a faulty product they sold you.
Its a right in most countrys , i would have alot more respect for these companys if they just said "Sorry , we sc
Re:Free repair (Score:2)
Re:Free repair (Score:2)
Except they're offering here to fix the few models that have sticking buttons due to a manufacturing defect, not the problem you're referring to. The "most beautiful thing in the world" line -- referring to the fact that the sensor is placed off to the right of the button instead of in the center where it belongs -- remains a prob
Re:Free repair (Score:3, Informative)
1. Theres a bar in place to keep it from just popping out
2. It has no spring mechanism to push the disc outwards; it has a spring to move the disc slot outwards from the unit (it doesnt insert into the top, it inserts into a slot which then pushes into the PSP)
3. He couldn't get it to eject without
it's actually a big cover-up (Score:2, Funny)
if you lick the buttons, you can almost take the burger king secret sauce
Square Button (Score:2, Insightful)
Re:Square Button (Score:1)
Re:Square Button (Score:2)
DS: Crappy-looking screens that are pretty much the same as the one on the GBA SP. Expect washed-out colours all the time. Using the stylus to control most games is iffy at best.
PSP: Beautiful, huge screen, and better graphics as well. Controls are natural, and the system feels pretty good in your hands.
If Sony gets the quality problems fixed, I know which one I
Comment removed (Score:3, Funny)
Re:It's the end of the world. (Score:3, Informative)
Read the links, not the incorrect slashdot summary. The design flaw part of it isn't a design flaw. They're offering to repair manufacturing defects.
News for nerds? (Score:2, Insightful)
For shame.
Re:News for nerds? (Score:2)
Re:News for nerds? (Score:2)
Re:News for nerds? (Score:2)
Those who wish to maintain their warranty.
blame it on the controller (Score:3, Funny)
that's not what the real problem is! (Score:1)
NOT the major of the two button flaws (Score:1, Informative)
As I understand it, there are two problems with the square button on PSP:
1. It sticks.
2. It does not register easily when pressed.
This fix that everyone is talking about now only solves problem number one. It does nothing for the fact that the square button is not properly aligned with the contact beneath it. (And also note that it is only the _second_ of these two problems thet Sony has tried to write off as an intentional feature of the design). As a matter of fact, both of these issues were a
Re:NOT the major of the two button flaws (Score:2)
It was _designed_ to be different than the other buttons to allow them to to fit it all within that form factor and still manage to get the LCD in there. If they had expanded the button area so the square button was built the same way the others were, either the overall PSP size would have to be bigger or the LCD screen would have to be smaller to accomodate. This was the tradeoff and yes
Psp button...im out of luck (Score:1)