2005 Game Developer's Choice Award Winners 22
Half-Life 2 (Valve Software / Vivendi Universal Games)
Ken Birdwell, Gabe Newell, Jay Stelly
Innovation -
Donkey Konga (Namco / Nintendo)
Hiroshi Igarashi, Hiroyuki Onoda
Innovation -
I Love Bees (4orty2wo Entertainment / Microsoft Game Studios)
Elan Lee
Innovation -
Katamari Damacy (Namco)
Keita Takahashi
New Studio -
Crytek (Far Cry)
Avni Yerli, Cevat Yerli, Faruk Yerli
Audio -
Halo 2 (Bungie Software / Microsoft Game Studios)
C Paul Johnson, Marty O'Donnell, Jay Weinland
Character Design -
Half-Life 2 (Valve Software / Vivendi Universal Games)
Ted Backman, Dhabih Eng, Bill Fletcher, Bill Van Buren
Game Design -
Katamari Damacy (Namco)
Keita Takahashi
Technology -
Half-Life 2 (Valve Software / Vivendi Universal Games)
Yahn Bernier, Brian Jacobson
Visual Arts -
World of Warcraft (Blizzard Entertainment)
Sam Didier, William Petras, Justin Thavirat
Writing -
Half-Life 2 (Valve Software / Vivendi Universal Games)
Marc Laidlaw
Community Contribution - Shari Graner Ray
First Penguin - Richard Bartle
Lifetime Achievement Award - Eugene Jarvis
Bonus Prize (Score:3, Interesting)
Bought a copy yesterday, and have been really enjoying it. It's a bit glitchy and buggy, but I've been grinning almost constantly while playing it - they've definitely managed to nail that elusive 'fun' concept, for me at least.
I'd describe it as a cross between Cannon Fodder, Lemmings and an early Command and Conquer, all overseen by a god-like figure blatantly inspired by Sir Clive Sinclair [wikipedia.org]. The Darwinians themselves are probably my favourite game characters in ages - I get really emotional when they get munched by a Virus...
Re:Bonus Prize (Score:2, Interesting)
Re:Bonus Prize (Score:2)
Are you working for a competitor, that you get so wound up over it ?
Re:Bonus Prize (Score:2)
Re:Bonus Prize (Score:2)
Well I would, but apparently expressing a positive opinion about some random, recently released game is a definite no-no on Slashdot. One must winge, grumble and bear grudges indefinitely - cynicism and paranoia are the only acceptable behaviours!
Ahem!
But anyway, there's a couple of reviews on Gamerankings [gamerankings.com] and there's the demo for download somewhere. I imagine it's a bit of a
Darwinia (Score:1)
Slightly strange choices (Score:4, Insightful)
The writing award for HL2 strikes me as particularly odd. HL2 was a good game, but I found the writing distinctly disappointing. The plot felt tired and lazy (and lacked a proper ending) and the dialogue was cheesy in the extreme. I kind of see Valve's point about not wanting to have cutscenes where the player doesn't control the character, but ultimately, I don't think this is worth the credibility hit you take from having a main character who goes through the game entirely mute (particularly where said character is apparently supposed to be both an academic and a charismatic resistance leader). Quite frankly, Doom 3 had a better plot, which isn't saying much. If I had to make a pick for writing, I'd probably go for KOTOR 2 (this came out in 2004 in the States, didn't it?).
World of Warcraft as the pick for visual arts also seems a bit of a strange choice. The game has some strengths, but quite frankly, its visuals seem pretty dire after the first hour or so, when you realise that they consist of extremely low-detail models and a few fancy lighting effects. I know MMORPGs are never visual powerhouses, but quite frankly, the two-year-old FFXI looks better. Doom 3 and Farcry are the only real contenders on the PC I can think of for this category. The Japanese release of Gran Turismo 4 (December 04) should have put it in the running on the console side, while Burnout 3 and Halo 2 were also visually stunning in both technical and aesthetic senses.
On the plus side, it's nice to see Crytek being recognised as best new studio. Farcry wasn't perfect, but it's still damned impressive on its own merits, even if it hadn't been Crytek's debut game.
Re:Slightly strange choices (Score:3, Interesting)
Yes the Mossman betrayal was foreseeable from the E3 dem
Re:Slightly strange choices (Score:2)
But was it a betrayal?
Play through the section where you oversee her conversation with Breen again - what she actually says is somewhat more ambiguous than it first appeared, and it's mainly due to Alyx fearing the worst that you assume that Mossman has completely turned to the Combine's side.
Naive, yes, used by Breen, definitely, but evil? Perhaps not. Turning in a rather nasty, violent thug-for
Re:Slightly strange choices (Score:1, Interesting)
A couple of the background "plot items" were somewhat funky, but, let's face it,
Re:Slightly strange choices (Score:3, Interesting)
While HL2 had excellent immersion and set scenes, it's story was completely lacking. There's never any depth into Gordon's missing time, you get the background of the war from a stupid bulletin board, and virtually no character undergoes any kind of change.
Yes, they did great on the how - but great stories are based on the what. HL2 was all style and no substance. There's no
Re:Slightly strange choices (Score:2, Informative)
Of course no one talks about the war or anything like that. I mean c'mon these people are supressed. They feel as if they say something wrong they will be shot or sent to Nova Prospekt. Moreover, it wasn't really much of a war. More like a hostile take over. If I remember right it didn't last more than a few
Re:Slightly strange choices (Score:2)
Riiight. So he magically disappears, the whole world is taken over by aliens, magically reappears, is now a folk hero and that just makes sense and by NOT explaining any of that in detail - Valve is telling a good story?
You could barely remember the details of the backstory. If Valve had told a real story, these details would still be fresh in your mind.
And no, I'm not talking about a character chan
Re:Slightly strange choices (Score:2)
> Yes the Mossman betrayal was foreseeable from the E3 demo more than a year before the game was even released. Yes there were lots of tired dialogue and plot chunks.
By your own statements, HL2 shouldn't have won. Dialogue and plot are key elements to writing. I think too many people were suckered in by the glossy companion book. Frankly, if you need an additional book to explain what should have been in the game in the first place, you do
Re:Slightly strange choices (Score:4, Insightful)
Re:Slightly strange choices (Score:3, Insightful)
Anyway, this list isn't very e
Re:Slightly strange choices (Score:2)
Re:Slightly strange choices (Score:1)
Tunnel vision (Score:2)
I guess if a game doesn't have a huge following or
Re:Tunnel vision (Score:2)
Uh, Eve was launched in early 2003. I think that's what makes it inelligible for a 2004 award.
I really, really love BEES! (Score:2)