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Nintendo Businesses Entertainment Games

3D Projection Rumoured to be The Revolution 120

mars soup eel writes "Cube.IGN is reporting that Brooke Burgess (of Broken Saints) has let the proverbial cat out of the bag concerning Nintendo's new Revolution console. The big secret (assuming the rumors are true)? 3D projection." From the article: "At the core of the theory sits how Revolution will display games: through a form of real-time 3D projection. That's right folks, along the lines of a classic 50s monster movie. Nintendo itself has stated that what it plans to use on Revolution isn't all that unique, only that it has never been applied to videogames. Taking that into account, plus recent patents filed by Nintendo, and it doesn't sound all that far fetched, argues Burgess." As always, take this with a grain of salt.
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3D Projection Rumoured to be The Revolution

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  • Not a bad idea... (Score:4, Insightful)

    by black mariah ( 654971 ) on Wednesday April 27, 2005 @05:33PM (#12365512)
    If they can implement this and do it RIGHT then I'll be impressed. While this smacks of Virtual Boy 2, I'd really like to see something like this made to work right.
    • by IorDMUX ( 870522 )
      The Virtual Boy failed because it was too large to be a handheld yet not "console" enough to take it's place with the television.

      The problem with trying to express 3-D with video games is that the utterly ubiqtuous display device of choice is quite 2-D.

      It seems their options are:
      * 3-D glasses (not necessarily the red-blue type, there are many options nowadays; but would gamers really want to wear them?)
      * Head mounted displays (Virtual Boy again?)
      * Filter array displays (Average cost upwards of $100
    • by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Wednesday April 27, 2005 @05:46PM (#12365672) Homepage
      I loved the Virtual Boy, but my worry is the glasses. My guess is wireless LCD shutter based glasses if all this is true. The problem is I wear glasses (basically blind w/o 'em). I have never seen any kind of 3D glasses system that works well for people like me. This would be the biggest problem to solve.

      As for gyroscopic controllers, I'm not sure how well that would work, but if anyone can do it, Nintendo can. The touchscreen controller idea sounds good, but reminds me a bit of the Jaguar's 12 button section on the controller you put button guides around. But the touch screen opens up MUCH more possibilities.

      • >The problem is I wear glasses (basically blind w/o 'em). I have never seen any kind of 3D glasses system that works well for people like me

        I wear glasses too, but I've had no problems with the 3D glasses you get for IMax3D shows.

        • I havne't been to an IMAX theater. If there is a solution, good. There is a question of cost on those though. I don't know how expensive they are. So many of these things that must be done near the commodity level are just terrible if you wear glasses.
        • Yeah, see, I can't stand the IMax3D glasses. I have horrible vision in one eye and fairly good vision in the other, so the whole thing is just a bad experience. Couple that with the fact that I can almost see the shutters blinking (it's enough to distract me, and give me a headache, even though it's fast enough to not actually see) and the whole experience is underwhelming. I hope Nintendo is planning a different sort of Revolution.
          • Re:Not a bad idea... (Score:5, Informative)

            by Malor ( 3658 ) on Wednesday April 27, 2005 @07:49PM (#12366946) Journal
            IMAX glasses don't have shutters and don't blink. There is no blinking in IMAX at all. The IMAX system uses polarized light; one eye is polarized vertically and one is polarized horizontally. The light projected on the screen comes from two separate projectors and is also polarized. The glasses reject the 'wrong' light for each eye and allow only the 'right' light through. (If you take the glasses off, you will see two images projected on the screen.)

            That's the reason you can't quite see the flicker. It's imaginary.
            • Neat way to do it, I've never been to an IMAX 3d show. Too bad we can't make TV's have polarized pictures. . . wasted all that great engineering on HDTV ;)
              • Well, for LCD panels, making them 3D is almost trivial. Of course, instead of using a single sheet of polarizing material, you would have to have a checkerboard sheet of polarizing material, where the "red" squares would have one polarization, and the "black" ones the other.

                Conceptually, this is easy. Making the proper polarizing material and aligning it would be a manufacturing challenge, but the theory is so obvious, I do not think that anybody could even file a patent.

                The only down sides is that the
            • Re:Not a bad idea... (Score:5, Informative)

              by PhosterPharms ( 748413 ) on Wednesday April 27, 2005 @09:17PM (#12367659)
              I was about to call shenanagans on this one until I found out that there are two systems for IMAX3D. The system you are talking about sounds like the one used at Disneyland with the pink glasses on rides like Captain EO, or the Muppets one or the Honey I Shrunk the Kids one, which I have absolutely no problem viewing and find very entertaining and convincing. They used to have an informative video before Captain EO that explained how they polarized the light and whatnot.

              The only IMAX3D movie I saw was at the Luxor in Vegas, and I had to wear these big, bulky grey shutterglasses. You had to push a button at the beginning of the movie to calibrate them if I recall correctly. I know the difference between shutterglasses and the polarized glasses from Disney. Just to reiterate, this shutterglass movie was horrible and I would never see any IMAX3D movie again for fear that it uses the shutterglasses. For linkage verifying that there are two types of IMAX3D, check out this page at IMAX. [imax.com]
              • My apologies if there are more than one kind. I've been to at least a couple of IMAX 3D movies in different theaters, including Polar Express, locally, just a few months ago. Both of the systems I've seen used the polarized light method.

                Shutter glasses are indeed horrible, and if there really are theaters that use that tech, no WONDER you don't like it.

                The polarized 3D, however, is really quite nice. Check it out sometime.
      • Did you ever use the old Sega Master System? The LCD shutter glasses were fairly large, IIRC. Dunno if they would fit over eyeglasses or not...
      • Even though this rumor is probably not true, I worry about this same thing with anything that does end up using 3D glasses. Not only do I wear glasses, but I have weird corneas [kcenter.org], and almost no type of 3D display works properly for me at all.

        I could tolerate the Virtual Boy, but I haven't used it in a few years, and my vision has gotten a little worse since then. The last time I was in an IMAX theater, I completely couldn't make sense of the 3D previews while wearing the glasses. Not only did it not look
        • Re:Not a bad idea... (Score:3, Interesting)

          by mwvdlee ( 775178 )
          Since a 3D-glasses rendering would basically be two independant 3D renderings, mixed in a post-processing phase, I'd image the console having a switch which would allow a plain 3D rendering like we have nowadays.
          Not just for people with disabilities like yours but also for party games when there's just not enough glasses for everyone to watch the fun.
          Since party games are a Nintendo-owned niche, they'd be stupid not to include the option.
          • This is true. I feel like I'd miss out if one of the next big things at some point is 3D displays, though, like how the move from 2D to 3D happened a few years ago. I kind of doubt it'll be any time soon (not in the upcoming generation, and not necessarily in the one after either), and I don't think they'll do anything like exclude people who the displays don't work for. I'm not worried about that, but it would be a shame to not be able to be a part of an advance like that. I'll live. As long as stuff
          • But if the glasses came with(or were attached to) the controler, then more than likely there would be enough glasses for everyone... unless the game is made to be played by more people than you have controlers. Disabling the 3d glasses should still be an option.
            • Then how about the people there not actually playing but just watching? How about a 2-player fighting game where a bunch of friends take turns? How about party games which are commonly enjoyed by larger groups of friends?
      • What was wrong with the red and blue cardboard glasses?

      • " My guess is wireless LCD shutter based glasses if all this is true."

        That doesn't fall into the category of "Never been done by a home console before," though. It's been done by Sega on the old Sega Master System.
      • My guess is wireless LCD shutter based glasses if all this is true.
        Whould shutter glasses even be possible with the low refresh rates on a tv? Each eye would only see half the frequency of the television's, which is not so good to begin with.

        Jan

    • No kidding. This is fascinating to me -- this would be a drastic leap forward. If this is true, I really hope that they can get it right.
    • Remember that old Sega holographic game "Time Traveller"? I wonder if Nintendo will use something similar. http://www.hortonaviation.com/timetrav/ttpics.html [hortonaviation.com] It needed no glasses, but only played the scenes on the laserdisc. I bet such data could be generated on-the-fly today.
      • There was also Holoseum, a 2D fighter where the sprits stood upright on the stage.

        Sure it could be done today on-the-fly, you'd just need a large parabolic mirror to focus the TV screen, and a dark stage to keep the picture from being washed out.

        There is a reason the cabinet for those two games was shaped as it was, function over form.
    • Oddly enough, most of the major controller innovations that led to the common standard controller design can be attributed to nintendo. They had the first shoulder buttons, the first diamond-pattern buttons, the first standard analog stick, the first rumble pack. Sony beat them to Analog buttons, but dropped the ball in terms of pushing games to use it.

      They also have a history of failed launches of tech that was too unique... the Virtual Boy, the Bulky Drive, etc. But if 3D is going to get mass-market a
  • Hm (Score:4, Insightful)

    by FLAGGR ( 800770 ) on Wednesday April 27, 2005 @05:36PM (#12365550)
    How would culling work? Does it like project a 3D scene out into your room, if so then it would have to be a pretty powerful machine, since you couldn't cull none visible polygons. What would the viewing distance on something like this be? Hmm I'm having a hard time imagining but major props to the big N if they pull it off.
    • Based on the article, it would seem that it woud use the same 3D technology Lucas plans to use to show Star Wars in 3D.
    • Re:Hm (Score:3, Insightful)

      by FooAtWFU ( 699187 )
      No. This is not a hologram-like technology. Look instead for either 3-D glasses, or some other (more sophisticated, less red-and-blue) optical tricks.
      • Could it be something like this Virtual FX 2D to 3D Converter [extremetoysforboys.com]? This system uses wireless 3D glasses.

        This would be cool if there were some way to connect your VCR and DVD to watch movies, etc., like that system does. I wonder just how popular this would really be in Nintendo's Revolution, though. I think the novelty factor could wear off quickly. 3D movies have never really taken off in the past, partially because of the necessity of wearing the glasses.
    • Re:Hm (Score:2, Informative)

      by LordStraun ( 794808 )
      Sadly, I doubt the next N console is gonna have holo-deck type processing power.
      Most likely it'll be some sort of LCD-shutter glasses technology, as already used in '3D' movies.

      I find the claim "only that it has never been applied to videogames" somewhat misleading, as this technology has been available for PC games for many years ( http://www.xforce3d.com/ [xforce3d.com]) It will, however, be the first time such technology has been natively supported by a game platform.

      As for culling, the use of this pseudo-3D tec
    • These things are generally like normal 3d graphics as any old console or computer would display, but with two "cameras" ingame at once instead of one. Each camera is slightly offset left/right from one another. In this way, you get one image for each eye, and the illusion works best when looking straight on.

      This is how the nVidia drivers and most any other stereo 3d drivers do it, so I assume that if the rumour holds then Nintendo will follow the pattern. Actually doing multiple angles or whole 3d environm
  • by briancnorton ( 586947 ) on Wednesday April 27, 2005 @05:48PM (#12365690) Homepage
    The revolution will not be televised!
    Well, at least not like normal.
  • Bogus Speculation (Score:3, Interesting)

    by iridium_ionizer ( 790600 ) on Wednesday April 27, 2005 @05:50PM (#12365711)
    Nintendo itself has stated that what it plans to use on Revolution isn't all that unique, only that it has never been applied to videogames. Taking that into account, plus recent patents filed by Nintendo, and it doesn't sound all that far fetched, argues Burgess.

    The "argues" implies speculation. Furthermore, I say it is bogus because even if Nintendo doesn't want to remember Virtual Boy, certainly they remember 3-D World Runner for the NES.
    http://www.gamespot.com/nes/action/3dbattlesofworl drunnerthe/index.html?q=runner [gamespot.com]

    I think it came with glasses. And although the 3-D mode wasn't top notch, it was 3-D. You could also turn the 3-D mode off. Have fun by running around a planet in four directions (NSEW) fighting impressive sprite dragons (although they didn't look like real dragons they did look quasi 3D).
  • by Fiz Ocelot ( 642698 ) <baelzharon&gmail,com> on Wednesday April 27, 2005 @05:52PM (#12365732)
    Burgess references several inside "sources" who claim they know Revolution controllers will support positional shifts as experienced in Kirby's Tilt 'n' Tumble.

    I'm sure I'm not the only one who would jerk the controller all over the place when playing Super Mario Bros. on the NES right?... Every time I jumped I'd lift the controller up, finally they're catching on.

    As to the stereoscopic idea, I think doing it before theatres may hurt them, being slightly ahead of their time. If people get hooked on it by big budget summer blockbusters that's great for them.

    • jerking around the controller is what gets people laughed at, so um.. ha ha. it's hard for me to imagine why people would do it anyway
    • Do we really need to see phrases like "jerk the controller" in a story about 3D video projection? I don't think so...
    • Almost every player gets physical when they get immersed in a game. I know I do.

      If it delivers six degrees of freedom, and accuracy (which I think it will), it could have a huge impact on gaming. Thinking about how the controller will work makes a 3D projections system seem more likely, also.

    • Everything's been tried in videogames. Microsoft had a 'tilt' pad for the PC- I still can't believe they didn't try it for the Xbox.

      A touchpad controller, I can kind of believe. I can't remember anyone doing a 'mouse gestures' style interface besides Nin on the DS.
  • I just hope... (Score:3, Informative)

    by kryogen1x ( 838672 ) on Wednesday April 27, 2005 @05:55PM (#12365751)
    ...if this technology is actually implemented into the revolution, then it won't cost an astronomical amount of money. I believe low cost was one of the selling points for the Gamecube, and it would be wise for Nintendo to keep the costs down.

    From TFA:

    If that's not enough, he goes on. During the ShoWest film conference, a panel featuring George Lucus, Robert Zemekis, James Cameron, Robert Rodriguez...

    At least it's not George Mucus.

  • http://futurelab.aec.at/vrizer/
    I don't quite get what the article is describing, but it sounds similar to the vrizer project.
  • Already proven false (Score:5, Interesting)

    by Anonymous Coward on Wednesday April 27, 2005 @06:00PM (#12365827)
    Burgess's article has since been debunked. The patent [uspto.gov] he bases his speculation on is for an in-game camera system. There is absolutely no mention of 3D projection technology.

    The other support for his speculation was that Nintendo demo'd a new peripheral for the Gamecube behind closed doors at E3 2004, but this ended up being the microphone that shipped with Mario Party 6.

    This is the most halfassed "next generation console" rumor ever perpetrated. Burgess was too lazy to do thirty seconds worth of reading and now he's being rewarded with lots of hits from curious fanboys.

    *sigh*
    • And now linking to the non-story on Slashdot will lend this utterly baseless rumour more credence among idiots.

      Zonk, please stop posting any garbage you are sent as news. A high proportion of /.'s readership probably isn't savvy enough to filter this nonsense out, so effectively you're running a news service that is leaving people LESS informed than before they visited. Just quit already.
  • by cliffiecee ( 136220 ) on Wednesday April 27, 2005 @06:00PM (#12365832) Homepage Journal
    That's right folks, along the lines of a classic 50s monster movie.

    You mean, the games will be created in Japan and feature people in rubber monster suits?

    Wow...
  • Not likely (Score:5, Insightful)

    by PhoenixOne ( 674466 ) on Wednesday April 27, 2005 @06:08PM (#12365939)
    Unless I'm missing something, I'm thinking this isn't real or it will be the last console Nintendo ever makes.

    If the 1990's VR craze has taught us anything, it is that most people do not like wearing things on their head and I doubt they have come up with a way to "beam" these images into thin air.

    More power to them if they want to innovate new gaming technology but this is so out of left field that I doubt any developer outside of Nintendo would try to do anything with it.

    • I see 3D as limited by hardware, not software. For a 3D game you would simply have to render two differrent camera angles in unison. The challenge (as I see it) is having to processing power to render it all and display it. I don't see a whole heck of a lot of trouble on the software side, because you could do it with a simple tweak of the code you use now depending on how it is implemented. Heck the console might just assume a certain camera convention, and do it itself with no modification of the code.

      I
      • Re:Not likely (Score:3, Interesting)

        by simcop2387 ( 703011 )
        There's actually an OGL wrapper that does exactly this, i've played with it a bit but i didn't have even any red-blue glasses with me so it was kinda moot, its got linux support also. worth checking out

        its called VRiser
        http://futurelab.aec.at/vrizer/ [futurelab.aec.at]
      • I see it limited by design.

        Hardware is so powerful now that it wouldn't be much of an issue to render all the pixels in even an HDTV twice over at 60fps. Adding stereo view to any 3D engine software I've used takes about an hour.

        The technical issues are minor. Designing a game that is fun to play in "true 3D" however is not. Something that is exciting in "flat 3D" would probably make most people physically sick in "true 3D." The reverse is also true, a game that is fun in true 3D would most likely feel

  • by Anonymous Coward on Wednesday April 27, 2005 @06:48PM (#12366355)
    Gpod help me if I could only find the links but...

    I think around E3 2000, or 2002, or somewhere in between then and now (vague enough for you? sorry), Nintendo had a large snow-globe-looking 3D projection system they were going to unveil at E3 that year. It was an add-on for the N64 if I recall correction, and I remember seeing pictures of it (probably mock ups?), but when E3 finally came around the device was a no-show.

    It sounds like this is just a repitition of where they were headed then, but I'm surprised that no one has mentioned it yet. It honestly looked like a flop to me, but was so "out-there" that I thought it would get more attention or at least be remembered with this latest post.

  • by briancnorton ( 586947 ) on Wednesday April 27, 2005 @06:51PM (#12366379) Homepage
    There are many ways to greate 3D images. I think it's a safe assumption that you won't have to buy a new TV to participate in the revolution, so there are limited options as to how this can work.

    One way is to interlace offset frames and wear shutter glasses. You lose part of your horizontal FOV and they give people headaches, and is only really practical on CRTs. Another way would be the REAL way that 50's movies worked with an anaglyph. (blue/red seperation) but that usually looks like crap.

    That all said, Call me a skeptic.

  • Nintendo has always shown itself to be a company that understands two things: The joy of refined gaming, and the need to make a profit. It sounds to me like pursuing 3D gaming would not be in line with either of these goals.

    My guess for the Revolution is that its interface is going to be something like the net-city from Snow Crash. The Big N has said that it is making the Internet a priority with the Revolution, going as far as to include a wireless router. We would buy games online from the Nintendo s
  • by focitrixilous P ( 690813 ) on Wednesday April 27, 2005 @07:27PM (#12366769) Journal
    It comes from IGN! Surely this is truth.

    Wait. IGN is right on par with supermarket tabloids.

    In other news, Princess Peach is pregnant with Master Chief's child! See page 11!

  • 3D gaming (of real 3D games, like special LCD screens) has been around for a while. It has never taken off. If nintendo tries to push this, it's a mistake. A waste of time, resources, and for consumers, money.

    I would rather they spent R&D resources on REAL innovations.
    • "3D gaming (of real 3D games, like special LCD screens) has been around for a while. It has never taken off. If nintendo tries to push this, it's a mistake. A waste of time, resources, and for consumers, money."

      But surely if it could work and be fun, Nintendo would be the company that could do it. I hope this is what Nintendo plans to do, it sounds awesome.
  • 3D projection has been used in games before - Sega's "Hologram: Time Traveler" game, a rather dopey Dragon's Lair type game with live action footage is an example, though it wasn't true 3D.

    And 3D itself has also been used, by Nintendo themselves in the Virtual Boy, and by Sega with their Master System's interesting, but not interesting enough, special glasses.

    But yeah, it'd be cool if this were it, and in full color, and could be viewed by everyone in the room without everyone needing special expensive he
  • Calm Down Everyone (Score:3, Informative)

    by Elranzer ( 851411 ) on Wednesday April 27, 2005 @09:38PM (#12367863) Homepage
    Who the hell said this was set in stone? This is a rumor. I highly doubt that Nintendo is going to make a mistake when they know what the people want. These are the same people who made Link older in the upcoming Zelda 2005 because it's what the people were crying about. I also doubt Nintendo is going to bring to the attention anything that even slightly resembles Virtual Boy.

    Please give Nintendo more credit than claiming that they're gonna put some ancient 3D gimmick effect in their new console that will scare off consumers and 3rd-party publishers. These are the people who (currently) have been in the business longer than anyone else has (can't claim Atari now, they're gone). Everyone needs to stop preparing for Nintendo's funeral, it's not coming any time soon.
  • Bullshit (Score:5, Interesting)

    by ThePolkapunk ( 826529 ) on Wednesday April 27, 2005 @09:45PM (#12367923) Homepage
    This is a load of crap. Nintendo has repeatedly said that this will operate conventionally on the television, and that the "revolution" for the system is the method of control. This guy has no idea what he's talking about. Just tossing out more fud that slashdot is gleefully snatching up.
  • by jx100 ( 453615 )
    Way back before the release of the DS, I ran across a story saying that Nintendo licensed some sort of 3d LCD display technology from Sharp. I guessed it was going to go with the DS, but it seems it might've actually been headed for this system.
  • I have only one question. Does the Revolution come in an R2D2 form factor?
  • 3D Glasses and the like and the only ways of making 3D projection, I'm thinking maybe nintendo's got some kind of funky new holographic projection device as well as somekind of contoller that'll allow people to entirely immerse themselves within the game like they've been trying to get going all these years.
  • No glasses display? (Score:2, Interesting)

    by dnixon112 ( 663069 )
    Seems like bullshit but perhaps if they incorporated this 3d display technology [toshiba.co.jp] (as reported here [slashdot.org]) or at least have those screens on the market in a bundle with the console at launch there could be an outside chance Nintendo is this crazy. If those screens work well it could be an amazing experience, but many forces would be working against Nintendo even if they did adopt this 3D display technology. The commercialization of virtual interaction and 3d display? It certainly would fit the name of Revolution.
  • As always, take this with a grain of salt.

    If I had a grain of salt for every time I've read that on /.
  • No matter what, I can't let Nintendo die, and even if the others rip whatever is new the original should be the one who gets supported.

    Imaginge a game like biplanes on this one, or any kind of flight simulator, or quake.
  • by Anonymous Coward
    The only way this could be true is if they included some kind of screen with the thing, so everyone was stuck using that instead of their television.

    If they were going to do 3D on the TV, their options would be very limited:

    1. They could use red and blue 3d glasses. But that would look terrible.

    2. They could try to find some way to make one set of vertical or horizontal lines appear in one eye, and the other appear in the other eye. But that would cut the resolution in half in one direction, and make t
  • This could be exciting, and this time it will be in total color instead of the migrane inducing red death on the original!
  • One good reason (Score:5, Interesting)

    by tprime ( 673835 ) on Thursday April 28, 2005 @09:07AM (#12371190)
    I can think of one really good reason why a major VISUAL change will not be what the "Revolution" is all about.

    How do you port titles from the xbox2 and ps3, which regarless of what MS and Sony say are fundamentally similar, to a system that will require a totally different setup. This especially is true for a console that has recently been trying to mend fences with developers. Nintendo would need Sony-like power over its developers to even think about trying something this drastic.

    On the other hand, 1st party titles would be impressive.
    • It also works in reverse. How do you port a game designed for a new display system back to a 2D projection? It depends on the game, but the answer is probably "you don't."

      It may be a gamble, but if the technology is truly revolutionary and (most importantly) fun, then people will buy it and third party developers will jump all over it.

      I realize that this whole discussion is based on speculation and rumor, but it's interesting to contemplate.

  • "Real-time 3D projection." The label "Real-time" doesn't mean a lot to me here. As for 3D projection, is that "into" the TV, or "out from" the TV, or something else? I mean, all video games systems generate 3D these days. That's hardly revolutionary and fits the mathematical definition of "projection."

    So let me take a stab. How about a thin transparent mylar that changes the angle of half of the image to the left eye, and the other half to the right (at a documented distance for 90 percentile humans)?
  • 3d projection IS generating 2d images from 3d data, all 3d games have it. (Maybe Nintendo introduced a different method because of the legal threat the industry had a while ago.)

    It has nothing to do with holographic view, or stereoscopic vision which is what the poster thought.

    Aparently Nintendo is keeping the details on its next console tightly sealed, however considering what happened to the DS (the big and never before "device" is a handheld with 2 screens) I wouldnt worry about what makes revolution "
  • I haven't been this excited about 3D on a Nintendo console since Square released RAD RACER back in 1987.

    http://www.flyingomelette.com/reviews/nes/radracer .html [flyingomelette.com]
  • It would be sweet if it included a projector....

    I wouldn't mind taking down all my Van Gogh posters to play some Mario Kart on the wall.

    --

    3D projection is as queer as a football bat.
  • by kenosaga ( 879765 )
    When I first read this article, it sounded like total baloney to me, but then I realized, I'd seen something very similar once before. Several Universities have CAVE systems which use a series of projectors to immerse the user in a 3D environment. The CAVE system I saw, approximately 10 years ago, was rather primitive, even though it was running on a 128 CPU machine with 6 other dedicated machines (with state of the art video cards) controlling each projector. However, now-a-days they can run on a single
  • by JensR ( 12975 )
    Didn't SEGA have some shutter glasses for the master system? IIRC only two games supported it and both were crap.

  • I started the application process for a Patent reguarding 3d shutter glasses and console games (no, that's not the whole patent, it was a specific way of using them), but I decided not to complete the filing because that was right around when the Pokemon Seizures happened.

    I wouldn't want to be on the receiving end of a lawsuit for causing seizures in small children.

    This is about as likely as Jack-In-The-Box deciding to offer extra rare patties; or Wendy's to start selling 'Chicken Fingers'

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