WoW, EQ2, SWG Content Updates 87
Several of the larger commercial MMOGs are gearing up for updates in the next few weeks. The Everquest 2 Producer's Letter details more quests and PvP news, SWG's Patch 19 has smuggler updates and animation fixes, and World of Warcraft lead producer Shane Dabiri offers up a Battleplan for your perusal. (N3rfed has some leaked patch notes, if you're so inclined.) From the WoW Battleplan: "Some of our upcoming plans have already been mentioned on our community site. For example, in our next major update, we will be releasing Blackwing Lair, a 40-person raid dungeon, where you will be able to battle against the epic dragon Nefarian and his minions. We are also working on a 20-person dungeon called Zul'Gurub, and the mysterious lands of Ahn'Qiraj in Silithus. Outside of dungeons, we want to continue adding new world events, such as a carnival that will take place in Mulgore and Elwynn forest."
WoW Expansion (Score:3, Informative)
http://ve3d.ign.com/articles/628/628010p1.html [ign.com]
Need to expand? (Score:4, Interesting)
Although it's a really good game, World of Warcraft isn't what I'd call finished, there are still a lot of glaring problems and annoyances that can ruin the otherwise wonderful gaming experience a person has when playing. For Blizzard to even think about working on an expansion or devouting any staff to it is a waste of time and counterproductive.
Just like at how this has caused problems for Microsoft. They've started working on Longhorn thinking that they were done with Windows XP. However, nearly every month some design flaw or security hole is found which requires dozens of developers or coders to be reassigned to fix the problems in their current generation software. You could have two different teams, one for each project, but you still end up splitting your work force.
Like Longhorn, the next generation software will only be delayed because there are too many problems with the current generation software to devout the entire company towards building the next. The project can't be delayed for ever and eventually needs a target release date. It's likely that it won't be on schedule, features will need to get left out, and in the end a lot of shoddy coding will be done to get the software out the door. Then the problem repeats.
Software companies, Blizzard included, shouldn't be worrying about sequals or next generation software before they've got all the problems fixed. The article really doesn't give much information other than it's been announced (big surprise there), so it's difficult to say whether or not they're giving the project developement time. However, the temptation will most assuredly be there at some point.
Hopefully they'll learn a valuable lesson where so many have gone wrong before, otherwise things just tend to get worse and worse as time goes on and the cycle repeats.
Re:Need to expand? (Score:1)
In other words, please ignore the parent.
Re:Need to expand? (Score:3, Insightful)
Re:Need to expand? (Score:2)
Mostly because the majority of the gamers are getting what they deserve.
For instance, Valve has launched HL2 & Counter-Strike for it. They are patching these new games AND still fixing/optimizing HL1/CS which is over 6 years old.
What does Valve get for still doing work on that extremely old game? A HUGE punch in the fac
Re:Need to expand? (Score:2, Interesting)
Re:Need to expand? (Score:2)
Simply amazing!
Re:Need to expand? (Score:1, Insightful)
Oh, wait a second. They have.
Re:Need to expand? (Score:1)
I've not done Strath Live, Scholo, URBS, MC, or Dire Maul yet at all. Not finished the Depths or Strath Undead.
Re:Need to expand? (Score:2)
Come to think of it, I haven't finished Scarlet Strath yet either. I guess I should do that too. Right now I'm trying to get flagged for Onyxia so we can go steal her l00tz.
I am hoping that this expansion comes just in time for me to finish everything and just when I'm getting tired of the current st
Re:Need to expand? (Score:3, Interesting)
I agree completely, but unfortunately, patches are free, and Expansion Packs make money... That's what it's all about really.
Blizzard has the capability of simply adding new content in the form of patches. My god, the patches are already huge to begin with, and they need a BitTorrent client just to download them. Also, I think $14.95 a month * over 2 million
Re:Need to expand? (Score:1)
Re:Need to expand? (Score:2)
Anyway, even if the Blizzard expansion pack was just a bunch of new zones, that would still be good to have at any time. There are lots of players (though I'm not one of these) whose biggest 'problem' with the game is that they've run out of cont
Re:Need to expand? (Score:1)
not true (Score:3, Informative)
Re:not true (Score:1)
Two more...
http://www.computerandvideogames.com/news/news_st
Re:WoW Expansion (Score:1)
a) Illidan & the Blood Elves return to Azeroth, cause trouble
b) Third Invasion of the Burning Legion, trouble galore
c) Lich King sends in major invasion force from Northrend, to aid Kel-Thuzzad(sp?) &/or kick much ass in the southern lands
d) access to Quel'Thalas & Silvermoon, Ahn'Quiraj(sp?), Outland etc.
MMORPGs (Score:3, Interesting)
By comparison, allowing players to construct buildings, create communities, etc., on randomly generated terrain would create a world with detail proportional to the number of players.
I'd nearly play that game.
Re:MMORPGs (Score:2, Informative)
Re:MMORPGs (Score:5, Insightful)
I hear Second Life is something of a better setup, but given I've only heard of it via /. I can't say it's been that successful.
Or in a less glib manner, because allowing players to create content causes three issues.
Re:MMORPGs (Score:1, Insightful)
Also, in a game like EQ2 and WoW where player advancement is a major goal, allowing users to create their own content is just asking for trouble.
Re:MMORPGs (Score:2)
My suggestion, for WoW, at least, was the following:
1. Permit construction almost anywhere, except for a few locations (Kazzak's Spawn, Dark Portal, Tainted Scar, etc. .
2. Rental costs start at a high base rate. Rental costs increase by a multiple of the area's traffic. Placing a house outside the main entrance to Orgrimmar (the main horde city) would be extremely expensive, on the order of thousands of gold
Re:MMORPGs (Score:3, Insightful)
The phrase I like to apply to this idea pretty much sumarizes my reaction to any new and interesting technology.
"the potential for mis-use is MINDBENDING".
Re:MMORPGs (Score:1)
Re:MMORPGs (Score:2, Interesting)
I would make it
Re:MMORPGs (Score:2, Informative)
Re:MMORPGs (Score:2)
Unfortunately, credit duping and ridiculous overpayment for missions meant that nearly everyone was a multi-millionaire, at least amongst the first wave of players. I was nearly a billionaire (I think I racked up 850 million credits or so before I quit?) from selling armor and other merchanty things. Ad
Re:MMORPGs (Score:1)
Re:MMORPGs (Score:2)
Even more agonizing was the fact that the ticket droids wouldn't take your ticket the first 2 or 3 times you'd click on it, and you'd often miss a shuttle because of that - requiring you to wait even more.
Time sinks are one thing - but purposly abusing your players by making them run around in a tedious fashion using a truly borked syste
Re:MMORPGs (Score:2, Insightful)
Although building things and adding content creates a sense of accomplishment to the person doing the creating it rarely adds anything of any value to other player's experiences
Re:MMORPGs (Score:2)
Sounds like the perfect setting for yet another game set in a post-apocalyptic world! Players would then just run around blowing each other up, as usual...
Re:MMORPGs (Score:1)
Re:MMORPGs (Score:2)
You can go check it out; Parts of it are great, parts of it are very ugly.
A Tale in the Desert is supposed to be similar, as well.
Ah, yes, the "Battleplan" (Score:1, Insightful)
People have been clamoring for information - real, useful information - on what Blizzard is planning for months now. Everyone knew Battlegrounds was coming. Blackwing's Lair has been on the table for ages. The other stuff mentioned is interesting, but not very helpful.
Imagine if your mayor came in front of the citizens of his ci
Re:Ah, yes, the "Battleplan" (Score:2)
Care to give some linkage on this? Since I play horde on BoneChewer, I'd like to know exactly how my team sucked so much the last few times I've been in Alterac.
Re:Ah, yes, the "Battleplan" (Score:1)
I loved the idea of battlegrounds, and i honestly dont think the map itself innately leads to one side being superiour over the other (several stupid considerations aside, like the horde back door or the impenatrable alliance bridge).
However, you cant win against superiour numbers. On my server, games often started 10-40 and got worse from there.
Its like bl
Re:Ah, yes, the "Battleplan" (Score:2)
Horde had dwindled to 15. We had been making good progress, but it gets rough when you're that outnumbered. Playing defense all the time is really boring.
Re: (Score:2, Informative)
Re:FFXI (Score:2)
This is all I could find about it:
http://ffxi.somepage.com/news/142 [somepage.com]
Re: (Score:2)
Re:FFXI (Score:1)
Re: (Score:1)
Guild Wars (Score:2, Interesting)
http://www.guildwars.com/news/gameupdates.html [guildwars.com]
Here are some screenshots I took recently, fun game. [digitalwreckage.com]
crazy mods! not -1 OT (Score:2)
You should mod ME down, not him! ;)
Karma to burn.
Re:crazy mods! not -1 OT (Score:1)
sure it is (Score:1)
While it may not fit the mold in some ways (no pay to play, everything but towns are instanced) the basic definition of an MMORPG is fulfilled. Many ppl logged into the same world playing an RPG.
Re:sure it is (Score:1)
Wake Me Up When MMORPG Makers Grow a Pair (Score:3, Insightful)
I had leveled up to level 40 at my leisurely pace on a PvP server and really couldn't stand the thought of killing more NPCs or doing more increasingly mindless 'quests'. My real hope had been with battle grounds. My hopes for BGs was quickly shattered when it became abundantly clear that being a level 40 in the BGs was pointless. I personally had hoped that the BGs would try and match up levels to offer a competitive atmosphere for all.
I am sick of MMORPGs. There was so much promise originally when people started connecting thousands of people together in online worlds. I was not surprised to see the original ones were just static NPC slaying games, but I really had hoped that after nearly a decade a spark of creativity would be injected into these MMORPGs. I am not saying I want a Tail in the Desert or a Second Life. I just want am MMORPG that offers a living and breathing world, not another friggin MMODC (Massive Mutliplayer Online Diablo Clone).
This is deja-vu from the year Doom came out and was immediately followed by roughly a thousand knock offs with absolutely no creatively or thought put behind them. The only difference is that the MMORPGs that have come out are even less creative then the Doom knock offs were, and the drought did last a frigging decade. It is sad and pathetic that the original pre-release Ultima Online remains to this day BY FAR the most innovative MMORPG to date. Wake me up when someone grows the balls to make a truly grand and inspiring MMORPG.
Re:Wake Me Up When MMORPG Makers Grow a Pair (Score:2)
Re:Wake Me Up When MMORPG Makers Grow a Pair (Score:3, Interesting)
Nope and you can't have mine either. I'm in the same boat with the GP but my major beef was that I feel Blizzard really drop the ball by not putting enough attention on AAs and other means of allowing players to use xp after 60.
Rather than give my stuff away I'm waiting a few months to see if I read something groundbreaking that convinces me Blizzard has managed to make the game appealing again.
Until then my 60 Orc Hunter and all his gear with remain in the freezer waiting fo
Re:Wake Me Up When MMORPG Makers Grow a Pair (Score:2)
>Nope and you can't have mine either.
Or anybody's, for that matter. You could receive their gold. But anything good that they've equipped has become Soulbound, and can't ever be used by another player.
So unless you're both enchanters (in which case he could disenchant the stuff into raw materials and give them to you), you're out of luck.
Re:Wake Me Up When MMORPG Makers Grow a Pair (Score:1, Funny)
Someone mod this guy up. Truly an American icon.
Re:Wake Me Up When MMORPG Makers Grow a Pair (Score:3, Interesting)
The one game I'm holding out hope for is D&D Online, it doesn;t lo
Re:Wake Me Up When MMORPG Makers Grow a Pair (Score:2)
Wait, wait. I remember that game. Didn't it already come out? I think it was called "Asheron's Age of Warcraft"?
Asheron's Call: Throne of Destiny preview (Score:2)
AC:TD preview downloads are up on fileplanet, with keys to follow. You don't even need an account, you can try it for free (for the month it's up) which is always nice.
(but if you subscribed, you couldn't keep your characters -- course they're putting in "levelers" that will help you get to high levels quickly thru the course of the preview/test to help test high level content.)
40 person raid? How EQ. (Score:2)
I mean, 40 person raids? It really does seem like Blizzard is running out of design ideas for epic raids where it's now "more people == more uber!"
Don't get me wrong, I loved WoW, levelled up to 60, explored everywhere (even the unopened zones like Hyjal and Caverns of Time), and finally got so sick of gathering up 15 people to do instance runs that I grew bored and quit.
Now they're upping it t
Re:40 person raid? How EQ. (Score:2)
I call bull shit.
If Blizzard wanted to appease casual gamers they would have made it so that BGs balanced levels. If a level 30 goes in, he gets put with similarly leveled characters, not a pile of 60's. Blizzard has done exactly zero for the casual gamer since they opened the game.
Blizzard is more then welcome to jerk off the level 60 guys all they want. Me personally? I just quit. Level 40 is as far as I could stomach mindless
Re:40 person raid? How EQ. (Score:2)
21-30, 31-40, 41-50,51-60.
Rumor is that the new BG will be as well.
There are many 5 man instances (with bosses) for level ranges from 15-60. You can also quest for the entire game from 1-60.
I'm not exactly sure what other kind of content they could create; sure, the quests get generic after 30 or so, but until that point they are very viable, and you can instance the rest of your way to 60.
I did, anyways, and I'm not hardcore, and couldn't stomach EQ past level
Re:40 person raid? How EQ. (Score:2)
Basically, even the non boss mobs are harder than other instances bosses, you get epic loot everywhere and you spend half the time waiting for various things. (like establishing strategies, distributing loot, etc.)
You can also find a few world bosses that require far more that 15 people to go down.
So, basically, that kind of things isn't new.
Re:40 person raid? How EQ. (Score:1)
Re:40 person raid? How EQ. (Score:1)
Re:40 person raid? How EQ. (Score:3, Interesting)
Re:40 person raid? How EQ. (Score:2)
If you do nothing but zerg, you literraly wouldn't make it past the first 2 giants in the zone.
Each pull takes all of your raid working well together. Every class has a specific job. All groups need to be well designed with the right mix of classes.
The bosses are absolutely insane. Each boss has a totally different tactic
Re:40 person raid? How EQ. (Score:2)
I've never tried 5 manning all of it, but I imagine that it might be possible.
Maybe 7 man....
Re:40 person raid? How EQ. (Score:2)
Re:40 person raid? How EQ. (Score:2)
1 main tank
2 warlocks
1 priest
1 druids
1 mage
2 warlocks keep the 2 bodyguards perma-feared. This is easy, especially if they are dark pact. Both warlocks place CoD on General Drak. 6400 damage per minute. Both warlocks keep corruption, siphon life running on Drak, as well as two succubus. That's another 200 dps.
Priest/Druid keep main tank alive. Priest drops SW: Pain on Drak, as well. Druid should utilize innerverate on the priest to keep mana ticking. Both soulstones sho
Re:40 person raid? How EQ. (Score:2)
1 main tank 2 warlocks 1 priest 1 druids 1 mage
That's 6, but I still don't think it's possible. The casters would be out of mana way before Drak was dead, let alone also be able to take out the bodyguards. Drak has about 80,000 HP IIRC. His DPS is more than 1 tank and 1 healer can deal with. Maybe the druid and priest can keep the main tank alive for a while, but since there isn't much DPS, they wouldn't be able to keep him alive long enough.
The warlocks can
Re:40 person raid? How EQ. (Score:2)
Either way, I was out of my mind when I was thinking about that. Ran UBRS again last night. Yup, it'd be hopeless. While I was on fear duty one of those guards hit me for 3700. Plus, the groups of 3 dragonkin 4 orcs are really tough.
Especially the iron guards; those bastards have really high resistances.
Re:40 person raid? How EQ. (Score:2)
Re:40 person raid? How EQ. (Score:2)
enb/coh (Score:1)