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Games Entertainment

Diary of an Aging Gamer 76

eToyChest has an insightful column up looking at the realities of the modern game store shelf, and how the titles there relate to the youth of today. From the article: "This year's summer trip to the software store made one thing very clear to me: In its efforts to follow initial adopters into adulthood, the videogame industry has--inadvertently or otherwise--left children in the dust. There is no denying the fact that today's kids aren't going to have the same experience we had when we were young. Back then, the bread and butter of the big game companies (i.e., Atari, Sega, Nintendo and others) was the child market. Games were appealing to grown-ups, too--if only for the tech factor--but appealing to the kids was where the most money could be had. Walking into the game store meant finding a wall full of games dedicated to the young player."
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Diary of an Aging Gamer

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  • by Torgo's Pizza ( 547926 ) on Tuesday July 26, 2005 @04:38PM (#13170448) Homepage Journal
    Leaving children behind? Well, duh... Adults seem to have far more money to spend than children. Just follow the money and there's your market.
    • Adults seem to have far more money to spend than children.

      You seem to underestimate the sheer amount of money that children control through their parents. E games keep Nintendo profitable.

      • by sithsasquatch ( 889285 ) on Tuesday July 26, 2005 @05:22PM (#13170928)
        You seem to underestimate the sheer amount of money that children control through their parents. E games keep Nintendo profitable.

        Actually, making fun, innovative games without needing to rely on a loss-leader to sell consoles is what keeps Nintendo profitable.
        • by Seumas ( 6865 ) * on Tuesday July 26, 2005 @07:07PM (#13171837)
          Actually, making fun, innovative games

          You mean like Mario, Mario, Mario, Mario, Mario, Mario, Mario, Yoshi, Yoshi, Mario, Mario, Mario, Mario, Mario, Yoshi, Yoshi, Mario and Zelda?

          Yes, rehashing the same characters over and over and over and over - innovative indeed!
          • Yes, rehashing the same characters over and over and over and over - innovative indeed!

            So did commedia dell'arte [wikipedia.org]. Your point?

          • by aliens ( 90441 ) on Tuesday July 26, 2005 @08:31PM (#13172458) Homepage Journal
            If they can take the same characters over and over and do fun things with them. Mario Cart, Super Smash Brothers, Metroid Prime, who cares?

            Then of course they can produce things like Pikmin, and Warioware.

            Why focus so much on those few main characters? I don't see anyone complaining about the reuse of the Final Fantasy properties, or Metal Gear, Madden, etc. All of which Nintendo manages to get into their world as well.
            • I don't see anyone complaining about the reuse of the Final Fantasy properties

              That's because except for FFX 2, there haven't really been any true sequels using the same characters.

              or Metal Gear

              Not nearly as many U.S. games have had Solid Snake in a starring role as have had Mario.

              Madden

              Madden NFL is based on the NFL Players Inc roster, which changes per year. The character 'Favre' will eventually be retired.

              • To be pedantic, the character "farve" will probably exist forever as an unlockable. But your point stands.
              • There may not have been any direct sequels in the FF universe, but the basic gameplay is the same. Form a party, go and kick the ass of some powerful evil, find Moogles, Chocobos, and Sid along the way, participate in many turn-based battles, and (as of late) use summons/guardian spirits to wreak havoc over and over and over. They're up to twelve games now with that basic pattern. I'd call that "milking the franchise," personally.
            • Evidently you dont read videogame forums enough (for better or worse). Plenty of people complain about Madden. As for Final Fantasy... until FFX2 there was no reuse of characters or settings. Metal Gear, all the games are pretty different (especially MGS3, which is the best game in the series too). I too am sick of Nintendo's constant rehashing. Not only do they reuse the same characters, but the games arent as good. Double Dash wasnt nearly as good as MK64, which wasnt nearly as good as the original. The
          • by ivan256 ( 17499 ) * on Tuesday July 26, 2005 @11:38PM (#13173603)
            I don't understand how what character is in the game has anything to do with how innovative or different the game play is. Are you trying to say that Mario Golf, Mario Cart, Mario Tennis, Super Mario Sunshine, Paper Mario, and Mario Party are all the same games beacuse they all feature Mario?

            Leveraging an existing, well liked character is a great way to market innovative games, because people like to buy something that has a little bit of familarity. A lot of innovative games fail because they are too new for casual gamers to take a chance on. Take an innovative game and make Mario the main character though, and it'll sell. The best part is that everybody benefits... The people who like the tried and true, and all of us who wish games were more innovative.
          • Is that you, Seumas Blachley? Kudos on the XBox job!
    • as a 23 year old male, i dont want to play pokemon. besides, i read somewhere that the average gamers in there late 20s/early 30s. we have money, comparativly alot of it to most kids. ive been playing PC games mostly for the last couple years. since ive been employed etc, i have far more games for it than i did any of the consoles when i was younger. kids arent going to become disillusioned with games. and if youre in your late 20s playing games, chances are youll be playing them for quite awhile longer.
  • Generational Gap (Score:4, Insightful)

    by hobotron ( 891379 ) on Tuesday July 26, 2005 @04:46PM (#13170536)

    The game industry only follows the money, but if it continues like this, they will only lead themselves to a generational gap, where millions of young kids are uninspired by games, if this situation is not rectified what happens when all of us "first gen'ers" get tired of games? The bubble bursts.

    I plan on introducing my kids to the classics with simple gameplay like Mario, Tetris, Asteriods and the like.

    Forget all those complicated "hit points", not enough mana, and other things that are best left to more complicated games. I further reccomend this route to any person that is new to gaming or just jaded of current titles. Now I didnt RTFA when I started this comment, but I see it says much the same as I have.
    • Re:Generational Gap (Score:4, Interesting)

      by superpulpsicle ( 533373 ) on Tuesday July 26, 2005 @05:20PM (#13170911)
      There is this weird assumption that kids need to learn the controls starting with 2 buttons, 3 buttons, 6 buttons etc.

      I am an adult and have seen many kids play video games today. They are flawless with jumping straight into a deep, complex game. They don't really need mario, pacman, tetris.

      • Re:Generational Gap (Score:5, Interesting)

        by alan_dershowitz ( 586542 ) on Tuesday July 26, 2005 @07:32PM (#13172016)
        You are talking about kids that already know how to use a video game system. I have witnessed four different friends' children get initiated into the world of video games, and I am certain it's a learned skill just like anything else.

        The newest one was started on Pac man, because there's no buttons, and he always moves until he hits a wall. We tried starting with Mario Kart, but he couldn't make the connection between pressing the button and driving.

        I don't think there's a linear a progression of buttons, but I think that there's definitely a progression of no buttons to buttons.

        It's perfectly analogous to normal children's toys, so I don't see how it would be a bad assumption. I think it's true personally, and for me it's based on actually watching a kids try to play games.
        • Re:Generational Gap (Score:2, Interesting)

          by haystor ( 102186 )
          My (2 year old) son plays a game where he runs around in a 3d world using the arrow keys. He only turns left. He can open doors, climb ladders, remember paths from town to town but has no interest in turning right.
          • The funny thing is that I navigate from place to place in a car trying to turn right as often as I can so that I don't have to try and cross traffic or wait for turn signals by turning left. Maybe when it comes time for driver's ed, you and your son should look at living in Europe or another country where people drive on the left side of the road ;)
            • Just so you're aware, they only drive on the left in the UK. I'm not sure about Ireland. I was shocked myself when I moved to Europe. Everyone drives on the right/correct side of the road :o)
  • Not really (Score:2, Informative)

    by jclast ( 888957 )
    I don't think they've left the children behind. They just haven't given up on their first customers, and now they've got that much more market. Let's use RPGs as an example.

    Pokemon: cute, easy to learn, good value. This one's for kids. You've just introduced a 10 year old to hit points and turn based battles.

    Final Fantasy: middle of the road. This one's accessible to everybody, but adults will probably do better than your average 13 year old. The stories are starting to pick up here.

    Disgaea: almost defin
    • Re:Not really (Score:2, Interesting)

      by Satorian ( 902590 )
      Disgaea: almost definitely for a more mature (read patient) crowd. The story is there, but the focus is now on the battles themselves. The thinking person will definitely triumph over the button-masher here.

      Disgaea?
      The person with more time at his hand will definitely triumph over any thinking person here.
      • Re:Not really (Score:1, Informative)

        by Anonymous Coward
        Anyone can spend dozens of hours powerlevelling to L2000 or so, it takes more skill to finish the game without it.

        That said, Disgaea is the first RPG that I've played where the timer runs past 99:59 and I found that out through personal experience.

        It's also the first RPG I've played where you can deal over 1 million points of damage (shown on screen as 1000K) in a single attack. Pulverizing enemies like that was totally worth the hundred-someodd hours I put into levelling and transforming characters. Ev
  • While M rated games are great sellers, there are still awesome games for kids (and not just at Nintendo). Some recent examples that come to mind are Katamari Damacy, Gran Turismo 4, and SSX3 (although SSX isn't that great, it's still fun for a while). And, if you wish to go the Nintendo route, you have loads of stuff that is fun for both kids and adults; Mario, Zelda, Metroid, Pokemon. . .

    Besides, you can always get a PC and hook them on Minesweeper and Solitare. Or SimCity and the like. Or hit up one of
    • Don't forget Sly Cooper, Ratchet & Clank, and Jak & Dakster! There are tons of E rated games out there for kids (Lego Star Wars was a great game too); and practically ever big budget kids movie has a kid-focused licensed game attached to it.

      Lots of kids are into sports games and RPGs too. Kids a) have the time to play RPGS and b) appreciate the long game time of an RPG more than an adult.

      Is there less that's specifically target to kids as a percentage of total software? Maybe so. But the actual n

  • Buy a Gamecube! (Score:3, Insightful)

    by defkkon ( 712076 ) on Tuesday July 26, 2005 @05:18PM (#13170889)
    I agree - titles are becoming more complex, longer, and more mature. I don't mind, since they just happen to be following my interests as they mature.

    The key right now is buying the right console. I own all three - a Gamecube, Xbox, and PS2.

    There are plenty of games for the Gamecube that will appeal to kids. They have simple game mechanics, relatively simple controls, and colorful and meaningful graphics. The awesome thing about Nintendo-developed games is that they're also very in-depth - they can appeal to almost any age.

    • The best thing is that the games have appeal to adults too. Games like Mario Karts and Mario Party are perfect to play as a family. And when the kids are off to bed, it is time to put in Eternal Darkness or Metroid Prime.
  • When I want an opinion on gaming, I can come to slashdot and read the comments. I don't really understand why anyone thinks they are so interesting they can write about games and we will all eat it up. Anyways, I might understand if it was a person who knew what they were talking about.

    So why do I disagree with this guy so much? Because he makes a mistake that a lot of people do on Nintendo threads when they talk about Sony and the Playstation. He states that Sony changed gaming to be adult focused. O
    • A case of ADHD? ;) (Score:3, Interesting)

      by Moraelin ( 679338 )
      It has nothing to do with focus on adults, it has nothing to do with 8 bit vs 64 bit, it has to do with the learning curve. That's all. So all the rant about Sony vs Nintendo is nice, but off-topic at best.

      Stuff changes, yes, but it changes in a direction that's harder and harder to grasp for a new gamer. Regardless of age, a new gamer is utterly lost in most current PC games. Kids just happen to be an example of new gamer, but try introducing your old mom or grandma to some games and you may notice the exa
    • My friend I believe you're an idiot. Sony may not actively participate in the design of these games, but they are responsible for the change in the direction of content. They went out and met with developers to get support for PSone. At that time they pitched their system along with their marketing plan and target audience. That is where they said that they'd like to reach a different audience than Nintendo, the current heavy hitter. Nintendo have done the same thing since, while there are a few M rate
  • by mabu ( 178417 ) on Tuesday July 26, 2005 @06:49PM (#13171706)
    In the last ten years, the game market has turned into shit.

    There's really nothing new. There are piggy-backed enhancements of first person shooters, which culminate in hyper-twitching frag-fests like Halo and Unreal, or anti-social technoligized anarchist stupidity like GTA. And what's left over are the same tired RPGs and war games. It gets old real quickly.

    There have been some promising games in development. I think SWG was really trying to be revolutionary, but that game has been murdered by corporate overlords who have micromanaged the design so that the game is essentially unplayable. That goes for most of the MMORPGS.

    Don't even get me started on console games. The last console I bought was the N64. There were maybe a half-dozen decent games, and then the rest were crap that was stupid and badly designed. It used to be that anything that made it to cart was considered decent quality, but that's not the case any more. There's nothing more soul-sucking than spending money for a game that bores or frustrated you a half hour into it.

    There is a reason why the game industry is in a glut. They're making crap. They've become too big and slow and dumb. They keep putting a fresh coat of paint on the latest thing from 1994 and finally people are tired of it.

    I've skipped several generations of consoles. I still have no desire to get one. I don't think I've missed a goddam thing either, which is a sad state of affairs.

    With the PSP being popular, the blowback from suck-ass game developers is beginning to turn full circle. The older the software supported, the more likely people won't throw the stuff in the trash because the new software sucks. I expect this trend to continue until people rediscover Missile Command, Joust, Asteroids, Robotron, Stargate and the hundreds of truly original and creative games from the 80s. If you think about it, there was more innvoation in six months of any given year from 1980-1990 than there has been in the entire last decade. Pathetic.
    • Ah, how much truth condensed in a single post!

      I grew up playing (mostly) Japanese games on my MSX [wikipedia.org], and with a few exceptions, modern games don't appeal to me so much as the mid-80s to mid-90s games did.

      Yes, nowadays games have better graphics and are faster, but they more often than not playability sucks. Hell, sometimes they aren't even fun! Often they rely on very successful franchises in order to sell lots of copies (like happened with Tomb Raider 6: Age of Darkness [firingsquad.com]).

      I guess I'm not the only one who thinks like this. I'm living in Japan, and in the biggest video game shops you can see LOTS of games from the 80s ported to GBA, adapters for playing old NES cartridges on new hard, and more recently, retro game collections for PSP (Space Invaders, Namco Museum, etc). And guess what? These "retro" games are selling almost as much as the new ones.

      I think it is also significant the fact that most game arcades have "retro" games mixed among the newer ones. Here [ag0ny.com] are some photos of this.

      I guess this has something to do with the fact that older machines had fewer hardware resources, so game developers had to write FUN games in order to sell them. Sadly, nowadays it is all about flashy graphics.
      • I guess this has something to do with the fact that older machines had fewer hardware resources, so game developers had to write FUN games in order to sell them. Sadly, nowadays it is all about flashy graphics.

        Hit the nail on the head with that one. I think the assumption is that if you give game developers the tools to create great LOOKING games then obviously they'll be free to create great PLAYING games. It doesn't take a lengthy look at the shelves at EB to notice that's so not the case.

        I think
    • "It used to be that anything that made it to cart was considered decent quality, but that's not the case any more."

      This, sir, is either a bald faced lie, or a sign that you need to take the blinders off about the "good old days".

      Not even bothering to discuss the mere legion of asstastic movie, cartoon, and comic book themed games that were released on the N64 and Genesis alone, given time this board could be flooded with crap games from the classic arcade years until the end of the 16 bit era.

      The reviews at
      • You're right. There was crap available for every platform, but some manufacturers had higher standards than others.

        The gaming industry is like commercial radio now. All flash and no substance or creativity.
        • That's not true. You are as blinded by the flashy graphics as those who think anything that looks nifty is a good game. You just think anything that looks nifty is a bad game. It's not true.

          Whether it's worth spending the time to convince you that you're wrong, I have serious doubts over.
    • I don't believe anyone will be rediscovering these games you mentioned because 20 years of "piggy-backed enhancements" have reformed and polished games like Missile Command et cetera. However, at a fundamental level the games still retain the same gameplay concepts. People can play the same damn game, but with loud noises and semi-realistic graphics. In short, there are only so many genres that can be made. That's why I think the industry has reached a point where nothing is new.
  • by nakedsushi ( 901965 ) on Tuesday July 26, 2005 @07:16PM (#13171913) Homepage
    This month's Game Informer has an article addressing this same issue. I think the title was "The Greying of the Super Mario Crowd" or something similar. Basically, the article talked about how the game industry is catering to the people who played Mario Bros as kids, but are now older and have more mature tastes. When they were younger, they played Nintendo; when they aged, Nintendo was too kiddy for them, so they migrated to SNES and Sega. Then it was PS, then it was PS2 and so on.

    While I think this is a great idea, I have to disagree with the idea that the game industry is more focused on older gamers. I used to work for a game publisher (the one we're all sick of hearing about these days) and our most profitable games were not the M or Teen rated games, but the kids' games. I never would have thought that if I hadn't started working there, but I think it's because we're all older and out of touch with what kids (10 and under) are into.

    I don't think the industry needs to market to these kids though. Most of the kids games tie in to some kind of cartoon, kids movie (Charlie And the Chocolate Factory, anyone?), toy, etc. The kids already know of the characters and would probably want to buy the game just because it has their favorite cartoon character on the box. The thing with these games is that it's parent-friendly too. A non-game-savvy parent may stop by Toys R Us on the way back from work to pick junior up a treat. Is the parent going to buy some game he's never heard of, but there are posters of all over the store? Probably not. The parent will buy Kids Next Door or Britney's Dance Beat because he knows junior likes watching that on TV.
  • Is there any quantification for this or is it simply one random dude's anecdotal evidence? Sorry, but I don't trust gaming "journalists" to know d!ck-all about gaming beyond their own noses.
    • Ever felt a need to complain about 11 year olds in a MMO? I know I've seen several people complain. And in one Taskforce on COH when someone said he had to go and he'll let his son control the character, the answer from the team leader was swift: "Is he older than 13?"

      It's not even about kids as such, it's about new gamers, IMHO. Try introducing a older non-gamer to some modern titles and watch them be just as clueless and disoriented for hours. Try it, really. I know I've experimented on various family mem
      • But some can be a nightmare as learning curve goes.

        Like, say, chess, or go?
        • No. You can learn how Go works in 5 minutes. It takes time to master the strategies, yes, but you can start putting pieces on a board in 5 minutes or less.
          • Thank you for completely missing the point.

            You can "learn" any game pretty quickly, but the act of mastering it is what constitutes a "learning curve". Go and Chess have large "learning curves". Chess, at least, is frequently learned from a very young age, and mastered over a lifetime.

            It sounds like what people are lamenting is the lack of simple games that they associate with their childhood. Part of the reason those games were simple is because they had to be. However, just because the games were simp
            • No, you're missing the point. By a mile.

              Yes, I am very much aware of the difference between learning the game and mastering it. Yes, I know what a "learning curve" means, thank you very much.

              What I am talking about in some newer games is precisely the extra difficulty in even learning the basics, if you're not already a gamer. That's what I'm talking about.

              Compare getting a non-gamer started on PacMan to getting the same person started on, say, City Of Heroes. It's not that they won't master COH, it's that
              • If you want simple games, there's Mario Party and all of its permutations, there's Katamari Damacy, there's the Sims, etc. For kids there's absolute TONS of games, both recreational and educational, out there. Head to Best Buy and take a look sometime, seriously.

                Not everybody comes to computer gaming and starts trying to play Doom III right off the bat, and your entire tone has assumed that they do, which is just silly.

                Also consider that the average hand-eye coordination of the general populace has probab
                • "Not everybody comes to computer gaming and starts trying to play Doom III right off the bat, and your entire tone has assumed that they do"

                  They can't, that is the whole point. It's one thing to arrive at Doom 3 via Wolfenstein 3D, Doom, Duke Nukem, get used to full mouse-look in Bethesda's Terminator Future Shock (which invented full mouse-look), etc, and a whole other thing to even try starting from scratch.

                  The problem is that all those stepping stones we've had have all but disappeared. Even if you start
                  • Most adults my age, give or take, have played video games, or decided early on they don't like them. Your parents? Well, I don't know your parents, and I'm sorry. I suspect if you got them playing something like Katamari Damacy, they would become familiar with the idea of moving around in 3D, and would have a far easier time learning their next 3D game. These games have progressively more difficult (or more easy, depending which way you walk the spectrum) gameplay modes that put increasingly less pressu
  • Makes sense (Score:3, Insightful)

    by obeythefist ( 719316 ) on Tuesday July 26, 2005 @08:35PM (#13172492) Journal
    It makes sense that computer games, like any other form of media, should have a market representation similiar to other media. Just look at childrens books, childrens movies, childrens TV shows... all quite a niche market.

    It hasn't been in the past, but this is only evidence that the market is still growing and maturing.

    The same follows for women in gaming. Women don't necessarily like watching action movies, so why should the same women be expected to like playing action games? As more women become involved in the industry they will be able to shape it towards the kinds of games they enjoy playing.
    • by tepples ( 727027 )

      Women don't necessarily like watching action movies, so why should the same women be expected to like playing action games?

      A lot of the traditional interests of women would probably be AI-complete to simulate. Women are thought to like chick flicks, which tend to be heavier on the drama than a typical action movie. It's a lot harder to simulate emotional responses to English sentences than it is to simulate the effects of a bullet.

  • Kids Games (Score:3, Funny)

    by salesgeek ( 263995 ) on Tuesday July 26, 2005 @09:09PM (#13172774) Homepage
    Even worse - I had to explain two things that a Dad doesn't want to have to explain to an 8 year old daughter after a stroll through the game isle at CompUSA:

    * Why do they always show pictures of girls with their underwear on on the front of boxes?
    * How come people like blood so much?

    Of course, I cut through the phone isle to miss the pop CD section...

  • Because if sepia was good enough for me when I was a kid, it's damn well good enough for the children nowadays!
  • I wonder if the author considered the fact that games from the Atari and NES ages barely could render people (more like stick figures).

    Nudity would have been laughable (X-Rated games from the Atari VCS days were truly bad). Blood would have been red blocks. Cutesy characters and pixelized tanks were the limit of those systems.

    Also, has he seen any of the old Atari and Intellivision ads? There were quite a few adults playing the games in those commercials. They were trying to sell to everyone back then.

    N
    • I did FTFA and I can't really relate to it at all. I was trying to look at it objectively, as I'm 34 but do not have children.

      It still struck me as being completley "false". There were no truly salient points, just a little (bad) remenicing on the author's part...

      That didn't make any sense. I agree with everybody else's comments that how can you say you are "catering" to the older gamer? There is no way in Hell this is happening. If the game industry was "catering" to the older gamer then we would have mo
    • The theory that we always wanted that, but had to wait for the technology to get there, has one problem: if you look at the best-sellers of the era where it was already possible to render photo-realistic blood and boobs, the best-sellers _didn't_.

      E.g., let's talk The Sims. You know, _the_ game which outsold any Id or Epic or Rockstar title ever, as PC game sales go. It also sold 7 expansion packs, priced like full games.

      The most violence you could see in the game was a cartoonish cloud with arms and legs po
  • Try Walmart or Best Buy instead of EB Games.... There are TONS of childrens titles out there. There are lots of flash games for kids too. Somebody should take the keyboard away from some people.
  • If I had to guess, the reason there are fewer "child" games on the shelves is the same reason there are fewer "child" movies in theatres.

    The fact is that your market of 18-35 year olds is the one that is most likely to spend money on things like video games. Your 18 year olds don't have the money to spend (and parents can only spend so much) and your 35+ give their interests to other things.

    While it may be depressing for this author, you can't blame the game industry for realizing their market and going
    • If I had to guess, the reason there are fewer "child" games on the shelves is the same reason there are fewer "child" movies in theatres.

      Answer: Because publishers are stupid. Analogy to movies distributed by MPAA studios: There are 12 times as many R movies as G movies first published in the past year, but the mean G movie has grossed 12 times as much as the mean R movie. So you get the same box office revenue from one G movie as from 12 R movies, but it's generally cheaper to make one G movie than to

  • From the linked article:

    There is no denying the fact that today's kids aren't going to have the same experience we had when we were young.

    Oh certainly. When I was young (I'm 44), I was expected to read, or to play outdoors, or to otherwise engage my own imagination rather than being handed a sheaf of electronic babysitters.

    The big gaming news during the summer, of course, is that my kids are out of school looking for things to do. They need things to keep them busy inside the house once temperatures

  • O RLY? (Score:2, Insightful)

    by SWATJester ( 552411 )
    Somehow....the final fantasy series, the dragon warrior series, pilotwings, metal gear series, golgo 13, etc..... all seemed to me to be aimed at a much older age group. Games like Micky's Magical Adventure, and Mappyland, etc., never sold all THAT well as compared to the "older" games. To be honest, there really seems to me to be 4 different age groups of gamers. The Edutainment age (2-6 yr old), the kiddy game age, (7-10 year old), the target audience age (11-35 years old), and the mature gamer age (40+
    • And what's with the article's author calling Microsoft a "flash in the pan media monger"????? Acclaim has been making games for several years. The original GTA came out when I was in...hmm 8th grade? Even with a year and a half delay from college during my deployment to Iraq, I'm beginning law school soon. Using my ghetto math.....that was like what, 10 years ago or so. Flash in the pan my ass. A poorly written article all around.
  • My son is 4.5 and has been playing (or watching me play) video games since, oh, he was born. Naturally, when he was tiny, he just saw cool moving shapes and loud noises... used to sit on my lap when he was six months old, randomly slapping the keyboard while I tried to play Unreal Tournament. Luckily, they don't pick up swearing at that age. ;-)

    The biggest thing preventing him from playing games like Legend of Zelda: The Wind Waker (which he loves) by himself is the complete lack of voice-over. It's unus
  • I have a 12 yr. old daughter that loves to game, but you are right when you say that they have left the children behind. That said, here are a few games that we have really enjoyed playing over the past year that have what I, as a conscientious parent, would consider acceptable content. 1. Sid Meier's Pirates! is a great game that appeals to not only kids, but adults as well. We have really enjoyed playing this. Unfortunately, it's not a multiplayer game, so we end up fighting a little over our one cop
    • Some of these have been mentioned as kid-friendly games already, but have you considered platformers or light RPGs?

      Sly Cooper series (PS2): cartoony, fun, not too hard. Yes, you're a thief, but you're a good thief).

      Ratchet and Clank series (PS2): fun, can get challenging, great weapon diversity.

      Jak series (PS2): pretty fun, III had a great mix of levels, too, so it never got boring.

      I-Ninja (if you can find a cheap one) (multi): decent platformer. Ninja moves slower than I'd like, but it's a good time.

      Mario
  • From the article:
    Sony really was the driving force behind the more complex use of three dimensions. Early attempts like Mario 64, for example, are hardly comparable--in terms of intricacy--to their Sony contemporaries like Tomb Raider

    I haven't played Tomb Raider that much, but do you think that's an accurate summation?

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