When MMOGs Ruled The Quickies 40
This summer it seems like Massive games are the only good news going, and this week has been busy. R. Spencer writes "1UP explores MMO addiction and, in true confessional style, opens the floor to heavy users and recovered junkies. It's especially interesting how much the mechanisms of MMO addiction have in common with other forms of addiction. The primary source of addiction nowadays seems to be World of Warcraft. If you're jonesing right now, you might want to check out this Guide to the Creation of the Scarlet Monastery on the official site. Additionally, Mogg writes "For new players, GamerGod has a up part one of a guide to the game World of Warcraft." This is Tobold's first writerly foray at the new site. Luck to him. For something a little different, 1up explores the world of Sociolotron...a Sex MMOG. Speaking of sex, SOE has been busy lately. The end to the Quest for Antonia search is almost here. They've put up new details on future EQ2 content, and announced a dramatic downsizing of The Matrix Online. See, when no one plays, you don't need as many servers. The new content mob is rearing his head all over with Secrets of the Syren in the works on Star Wars Galaxies, CoH Issue 5 coming up soon, and screenshots from the next Guild Wars update available. MMORPG.com continues to put out interesting editorials, with a look at the stories in Massive Games. Finally, the highly respectable Nick Yee has published a new edition of The Daedalus Project. The seminal source of MMOG statistics on the web has articles on participation in games at the level cap, introductions to the genre, and the stress of loot. As always, participation in the survey helps ensure future issues have good data.
With this many links (Score:2)
(Yes I realize it'd be funny to mod this off topic)
Now if someone could just release a /. article that would be immune to redundancy, trolling, and blatant flamebait.
Good reads and interesting stuff in there though.
I can quit anytime (Score:1)
And WoW still hasn't fixed the classes... (Score:1, Informative)
However, they still haven't addressed Shamans totally overpowering every single Alliance class. They buffed some of the Horde racials too, making the Horde even more powerful against the Alliance. Plus, Battlegrounds itself is also biased in favor of the Horde!
There is still some prog
Re:And WoW still hasn't fixed the classes... (Score:2)
SOE released the combat upgrade in SWG not too long ago. All it did, however, was move the overpowering from some templates to others. Then, the game was met with a slew of content publishes, while long standing bugs got worse.
Now they pledge to release mostly bug fixes for the next few publishes.
Re:And WoW still hasn't fixed the classes... (Score:2)
SWG has one of the worst track records of any mmorpg in terms of bugs and balance. Patch days invariably upset the current bala
Re:And WoW still hasn't fixed the classes... (Score:2)
Re:And WoW still hasn't fixed the classes... (Score:2)
Of course, Hunters *still* suck, no matter what side you're on, unless you're *realllly* good at kiting.
Re:And WoW still hasn't fixed the classes... (Score:3, Interesting)
The funny thing is that when I played on a server where Alliance was at a 3 or 4 to 1 advantage, the Horde was still more successful overall at PvP. They were organized, could control themselves in raids, knew
Re:And WoW still hasn't fixed the classes... (Score:2)
Is it just because the Alliance side is swamped with many more bad players do to sheer numbers?
Re:And WoW still hasn't fixed the classes... (Score:2)
On my server (Boulderfist) I actually think the ratio of alliance to horde is fairly even. However, I have noticed that the Horde tend to be much better organized as well. I believe it has to do with two things:
1) The Horde has an advantage to begin with since Shamans are very useful in BG (they have both things to slow down opponents and speed up themselves, and speed is
Re:And WoW still hasn't fixed the classes... (Score:2)
The problem with this argument is that people have already spent a great deal of time on their characters before they begin playing BG (or in many cases before BG was even released). Initially, more people played as the Alliance because people tend to choose the "Good" races over the "evil" ones (take a
Re:And WoW still hasn't fixed the classes... (Score:2)
Yeah, you keep smoking that fadeleaf, buddy...
A Different Kind of Addiction (Score:2, Interesting)
This was exactly the case for my friends and I in high-school. Looki
Re:A Different Kind of Addiction (Score:3, Insightful)
To quit an MMO when you're addicted requires an amount of effort equivalent to that of the phsycological component of a drug addiction. This effort is mainly to destroy the habit of your addiction, the physical action of sitting in front of the computer OR the physical action of taking a hit. Also, both addictions make inroads into other areas of you
Well, you know you're addicted to WoW (Score:2)
I think the article about addiction downplays how addictive MUDs are in comparison; I have dreamt in text because of MUDding 8-12 hours a day.
Wow (Score:3)
Re:Wow (Score:2)
Re:Wow (Score:2)
I just think too many people got turned off on the series after the last two movies to be interested.
Re:Wow (Score:2)
Re:Wow (Score:2)
I'm not saying there isn't stuff there for people to enjoy, just for me personally I didn't have any interest in playing the MMO.
Re:Wow (Score:1)
I only made it about ten minutes into the movie.
There's nothing inherently wrong with symbolism but unless it's wrapped in something that's either meaningful or interesting to absorb it's pointless. A stop sign is a symbol, but I'm not going to
Re:Wow (Score:3, Informative)
They don't have anything like that on in the real world man. They all wear rags and other garbs that you would expect people who live in a hole in the ground. The clothes in the Matrix are all contrivances.
Re:Wow (Score:1)
I'm glad MxO is condensing. It needs some work, needs to be folded into the SOE world, and only then will a re-promotion mean anything. Right now there's no point in promoting MxO as it would only give an incentive for a bunch of new people to dismiss it.
MMOs need to hook people immediately and keep them for a few months; after that the investment of time in character and in friends ke
WoW is not that addictive (Score:1)
Addiction to MUDs (Score:3, Interesting)
We have realized this problem and have created a http://www.medievia.com/addiction.html [medievia.com] Medievia Addiction Page for the assistance of those players that need it.
In addition, it is not uncommon for players to realize their problems and they request to be frozen for an extended period of time or have their playerfile purged altogether. We of course don't deny their requests. Sometimes they come back, sometimes they don't.
Re:Addiction to MUDs (Score:3, Interesting)
Eating Crow (Score:1)
Re:Eating Crow (Score:1)
Ah. Exblizzardfanboi.
Never mind.
Re:Eating Crow (Score:1)
Re:Eating Crow (Score:2)
I'm sure GW will have tons of content and is a great game - it's just a different style.
As for Blizzard, yeah it would be nice to have some new PVE content other than 40 man raids.
Re:Eating Crow (Score:2)
http://www.worldofwarcraft.com/info/underdev/imple mented/1p3.html [worldofwarcraft.com]
http://www.worldofwarcraft.com/info/underdev/imple mented/1p5.html [worldofwarcraft.com]
and then
http://www.fence.org/images/Birds/FenceBirds/crow. jpg [fence.org]
Re:Eating Crow (Score:2)
The last change to Scholo effectively opens up another instance fo
Addiction, not such a bad thing.... (Score:2, Funny)
Why are we Addicted (Score:1)