Stories
Slash Boxes
Comments

News for nerds, stuff that matters

A World of Warcraft World

Posted by CmdrTaco on Sun Aug 14, 2005 07:27 PM
from the something-to-think-about dept.
An anonymous reader writes "On ebay people are paying real money to buy WoW gold... while some guy in Korea murdered another guy over a rare sword that existed only in an MMORPG. This essay looks at the way more and more people are failing to draw a distinction between their real and online lives and takes it to its logical, yet utterly insane, conclusion." Amusing, and with more than a few ounces of truth.
This discussion has been archived. No new comments can be posted.
A World of Warcraft World | Log In/Create an Account | Top | 457 comments (Spill at 50!) | Index Only | Search Discussion
Display Options Threshold:
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
(1) | 2
  • Well (Score:5, Insightful)

    by liquidpele (663430) on Sunday August 14 2005, @07:32PM (#13318526)
    (http://sitetheory.com/ | Last Journal: Friday October 24 2003, @10:59AM)
    I wouldn't think it was the "online sword" or other objects that are so valuable to someone. I would think it's the fact that you have to spend so much time and effort getting them, that the time and emotional effort spent is valuable enough to them to kill or whatever. Any obsessive gamers want to confirm/deny that?
    • Re:Well by JonN (Score:3) Sunday August 14 2005, @07:35PM
    • Re:Well (Score:5, Insightful)

      by try_anything (880404) on Sunday August 14 2005, @07:36PM (#13318535)
      Absolutely right. If the time and effort required to obtain something is real, and the satisfaction derived from it is real, then why does it matter if the object itself is virtual?

      The fact that people care so much about a silly game is, however, pathetic in my opinion.
      [ Parent ]
      • Re:Well (Score:5, Insightful)

        by Anonymous Coward on Sunday August 14 2005, @09:03PM (#13318766)
        All I would say is that this level of feeling is not some unique nerd-loser quality. See "World Series", "Super Bowl", "Championship Belt", "Formula One", etc.
        [ Parent ]
        • Re:Well (Score:5, Insightful)

          by Jekler (626699) on Monday August 15 2005, @04:19AM (#13319954)
          That's precisely what I'm always trying to point out to people. That this "new wave" of crime is the same old garbage, brought to a new medium by the same psychos who'd kill you for saying their baseball team sucks. Although I have no hard facts to backup this second idea, I speculate that the violent outbreaks over video games isn't even perpetuated by the geeks and nerds, it's a result of video games/PC Games becoming easier and popular enough that the same sick people who kill people over a football game are now playing video games. People weren't killing each other when games were BBS style and you had to be a true nerd to even figure out how to connect, play them, and appreciate the ASCII art. Most maniacs who are prone to kill people just don't have the patience, desire, and intelligence to do all that, but now that the technical knowledge required to play games is so little, your average joe-psycho can hop in and get pissed off in record time.
          [ Parent ]
        • Re:Well by Panaphonix (Score:1) Monday August 15 2005, @09:38AM
        • Re:Well (Score:4, Insightful)

          by prell (584580) on Monday August 15 2005, @10:08AM (#13321419)
          It does seem to be a similar phenomenon in different clothes. Frustration, desire, violence. The only things that separate the two are.. the same phenomena :-) At least it seems like that. Your post reminded me of this passage from a book I just started reading online:
          Go to a party. Listen to the laughter, that brittle-tongued voice that says fun on the surface and fear underneath. Feel the tension, feel the pressure. Nobody really relaxes. They are faking it. Go to a ball game. Watch the fan in the stand. Watch the irrational fit of anger. Watch the uncontrolled frustration bubbling forth from people that masquerades under the guise of enthusiasm, or team spirit. Booing, cat-calls and unbridled egotism in the name of team loyalty. Drunkenness, fights in the stands. These are the people trying desperately to release tension from within. These are not people who are at peace with themselves. Watch the news on TV. Listen to the lyrics in popular songs. You find the same theme repeated over and over in variations. Jealousy, suffering, discontent and stress.
          Here [saigon.com]'s the book!
          [ Parent ]
          • Re:Well by iendedi (Score:2) Monday August 15 2005, @10:52PM
      • Re:Well by J0re (Score:1) Monday August 15 2005, @01:39AM
      • or maybe yes and no? by coolcold (Score:1) Monday August 15 2005, @04:14AM
        • 1 reply beneath your current threshold.
      • Virtual or real? by Serious Simon (Score:2) Monday August 15 2005, @05:45AM
      • 1 reply beneath your current threshold.
    • Re:Well (Score:5, Interesting)

      by athmanb (100367) on Sunday August 14 2005, @08:07PM (#13318642)
      The sword was worth a good 5000 yuan on the open market. Adjusting that for GDP, that's around $3000 in the US.

      Now how many americans have gotten murdered over $3000 or less? A lot.
      [ Parent ]
      • Re:Well by Anonymous Coward (Score:3) Sunday August 14 2005, @09:33PM
        • Re:WGet a Grip... by Saeed al-Sahaf (Score:2) Sunday August 14 2005, @09:59PM
          • Re:WGet a Grip... by boomgopher (Score:2) Sunday August 14 2005, @10:48PM
          • It IS arguable (Score:5, Interesting)

            by bonch (38532) <bonch@slacker[ ]ild.com ['sgu' in gap]> on Sunday August 14 2005, @11:10PM (#13319171)
            It's a popular meme that crime in America is "so high that it's not newsworthy." Crime happens all over the world and no higher in America than anywhere else. Crimes are more often prosecuted here than anywhere else, and many crime rates are proportionally lower here than in Europe. There are several places to look these stats up, but here's a site from Google that summarizes them:

            Stats [tinyvital.com]

            Of course I am not going to quote you numbers, but I'm suggesting that this idea is not arguable.

            In other words, you won't cite anything but will declare your argument inarguable. It's sad that this is what passes for insightful commentary on Slashdot these days!
            [ Parent ]
            • Re:It IS arguable (Score:5, Informative)

              by nicxz (552916) on Monday August 15 2005, @01:41AM (#13319627)
              this site you use for backing up your claim, it claims to get its stats from an interpol page which says 'The International Crime Statistics are only available to authorised police users.' when I try to access it. NOFI, but that doesn't really to much in the way of bolstering your argument, seeing as I can't check those numbers, not being a law enforcement dude and all. So really, you complain you get no citation of research backing up an argument, you then turn around and do the same.
              [ Parent ]
            • Re:It IS arguable by terber (Score:1) Monday August 15 2005, @06:16AM
              • 1 reply beneath your current threshold.
            • Re:It IS arguable by Pentagram (Score:2) Monday August 15 2005, @08:29AM
              • 1 reply beneath your current threshold.
            • Re:It IS arguable (Score:5, Informative)

              by ozmanjusri (601766) <aussie_bob@@@hotmail...com> on Monday August 15 2005, @02:00AM (#13319670)
              (Last Journal: Wednesday October 24, @03:50AM)
              Homicide rates are regarded as a key balanced metric for violent crime (ie, not heavily influenced by variants of law). US homicide rates vary widely by region, but their average of about 10 homicides per 100,000 people is high in the context of region and comparative wealth (Canada is 1.7/100,000, for example).
              Washington DC's homicide rate of 45.8/100,000 is more than a hundred times that of the capital of the European Union, Brussels
              http://www.ojp.usdoj.gov/bjs/homicide/homtrnd.htm [usdoj.gov]
              http://www.benbest.com/lifeext/murder.html#world [benbest.com]
              [ Parent ]
            • 5 replies beneath your current threshold.
          • 1 reply beneath your current threshold.
        • Re:Well by ultranova (Score:3) Monday August 15 2005, @02:35AM
          • Re:Well (Score:5, Insightful)

            by CastrTroy (595695) on Monday August 15 2005, @07:55AM (#13320489)
            (http://www.kibbee.ca/)
            It's like somebody getting murdered over a $3000 baseball card. The card, in reality, isn't worth much more than the paper it is printed on. But to the people buying and selling cards, it is worth that much.
            [ Parent ]
        • Re:GP Score 2???? (Score:5, Insightful)

          by secolactico (519805) on Sunday August 14 2005, @10:05PM (#13318924)
          (Last Journal: Wednesday March 27 2002, @09:26PM)
          And the trolling and flamebait never ends.

          GGP makes a statement. Thin skinned GP take offense at what he obviously believe to be an attack on the U.S. and P spouts inane trolling crap.

          And here I am answering for some reason to that crap.

          I'm not the GGP but I'll take the liberty to re-phrase what he said:

          "A lot of people have been murdered for less than $3000 in almost every country in the world."

          There. I believe it's still faithful to the spirit of GGP's post which was something like:

          "The man wasn't killed just for an imaginary object in an imaginary world. That object had a value of about $3000 and that is why he died."

          Disclaimer: I'm not american nor I live in the U.S. I don't hate America, tho I probably hate a few americans. I also hate people in several countries in all continents. I'm probably a very spiteful person. A country is an abstraction. I can't hate a country any more that I can hate the color blue. But that's just me.
          [ Parent ]
        • 1 reply beneath your current threshold.
      • Re:Well by tofucubes (Score:1) Monday August 15 2005, @08:27AM
        • Re:Well (Score:5, Insightful)

          by andyt (149701) on Monday August 15 2005, @09:18AM (#13320977)
          people here seem to be talking about killing like if they had enough money from the murder then it's okay, that seems crazy to me

          Nah, of course it isn't okay. What we're saying is, is that it is conceptually understandable.

          If you say "some guy killed another guy for stealing his imaginary sword", the immediate response is "wtf?"

          If you say "some guy killed another guy for stealing 3 grand from him", the response is more, "oh. one more murderer in this wonderful world of ours."

          You don't condone it, but you can sort of see why he might want to do it.
          [ Parent ]
      • Re:Well by Anonymous Coward (Score:1) Monday August 15 2005, @08:45AM
      • Re:Well by Thangodin (Score:2) Monday August 15 2005, @09:53AM
        • Re:Well by Kombat (Score:2) Monday August 15 2005, @10:09AM
          • Re:Well by happyemoticon (Score:2) Monday August 15 2005, @11:28AM
        • Re:Well by nelsonal (Score:3) Monday August 15 2005, @11:40AM
      • Re:Well (Score:5, Informative)

        by vmardian (321592) on Sunday August 14 2005, @11:47PM (#13319306)
        (http://www.powerlevel.com/)
        5000 yuan is in fact $617, however, when you factor in per capita GDP, which is a very good indication of cost of living, you'll understand that $617 in China "feels" more like $4300 in the US. GDP is not only valid for comparison but its a much more meaningful comparison too. I'm not sure how the parent arrived at their number of $3000.
        [ Parent ]
        • Re:Well by vmardian (Score:1) Monday August 15 2005, @12:21AM
          • Re:Well by cashman73 (Score:1) Monday August 15 2005, @01:03PM
        • 1 reply beneath your current threshold.
      • 2 replies beneath your current threshold.
    • Re:Well by Keloid Milk (Score:1) Sunday August 14 2005, @08:08PM
      • Other forms of obsessive gamer (Score:5, Insightful)

        by Nefarious Wheel (628136) on Monday August 15 2005, @12:10AM (#13319381)
        ...include players of the stock exchange. Same principles, i.e. slow but continuous accumulation of a virtual commodity via intelligent application of rule sets.

        I don't know about murder, but people do suicide over it (a recent event in the stock exchange where I work confirmed this to me).

        Come to think of it, there's an awful lot of commonality between an MMORPG and the stock exchange. Hmm... you listening, Sony? I can imagine my level 63 Vah Shir warrior wandering into the main bank at PoK, right-clicking the banker and investing in the international equities market. All on the credit card. Corporate takeovers could be PvP raids. Thwack!

        [ Parent ]
    • Re:Well by dnoyeb (Score:3) Sunday August 14 2005, @08:15PM
    • Re:Well (Score:5, Insightful)

      by Seumas (6865) * on Sunday August 14 2005, @08:22PM (#13318699)
      The comment that was made in the blurb/article about not being able to differentiate between a game and real life is ridiculous. It's inflammatory and biased and baseless. Nobody is making a mental disconnect between the two "places". It's just people with anger issues. Some people get seriously pissed off when someone cuts them off in traffic. They tail them until they can beat the crap out of them. Other people might let their anger get out of hand over a discussion on abortion or religion or the invasion of Iraq or a sports team or getting fouled in a basketball game. Otherwise might do so because they felt screwed over in a game that they'd invested a lot of time in.
      [ Parent ]
      • Re:Well by HD Webdev (Score:2) Sunday August 14 2005, @10:23PM
        • Re:Well by Seumas (Score:1) Sunday August 14 2005, @10:40PM
          • Re:Well by HD Webdev (Score:2) Monday August 15 2005, @12:18AM
      • Re:Well by MKalus (Score:2) Sunday August 14 2005, @11:00PM
      • Re:Well by ShyGuy91284 (Score:1) Sunday August 14 2005, @11:01PM
      • Re:Well by Nailer (Score:2) Monday August 15 2005, @01:28AM
      • Re:Well by Frogbert (Score:2) Monday August 15 2005, @04:41AM
      • 2 replies beneath your current threshold.
    • Nothing new by EmbeddedJanitor (Score:2) Sunday August 14 2005, @09:03PM
    • Re:Well by SanityInAnarchy (Score:2) Sunday August 14 2005, @11:34PM
    • Re:Well by SolitaryMan (Score:2) Monday August 15 2005, @01:20AM
    • Re:Well by DerWulf (Score:2) Monday August 15 2005, @02:07AM
    • Re:Well by Zanthor (Score:1) Monday August 15 2005, @06:21AM
    • Re:Well by enjerth (Score:1) Monday August 15 2005, @12:21PM
    • 4 replies beneath your current threshold.
  • Or... (Score:5, Funny)

    by JonN (895435) * on Sunday August 14 2005, @07:33PM (#13318527)
    (http://prompt.newsvine.com/)
    The people are ripe for it. You've heard stories about how ticket sales are plummeting at movie theaters, in favor of home DVD viewing. Why? Why do so many people want to work from home now? Because we're sick of having to sit with other people. We want that extra layer of control that meat interaction will never give us. We want a world without the unpredictability of real, unrestrained humanity. Either that...Or DVD+/-R & DVDwriters prices are coming down.
    • Working from home helps cut down on the money spent on gas now that the prices have become prohibitive.

      Renting dvd's also tends to end up being cheaper. Cost of getting to the theater, $10+/ticket in a lot of places, and soda, popcorn, etc. by the time it's all said and done, if more than one person is going to see the movie, it's actually cheaper just to buy the bloody thing in the store when it comes out on dvd.

      Avoiding rude people is just kind of an added bonus.
      [ Parent ]
      • Re:Or... by lowmagnet (Score:3) Monday August 15 2005, @06:24AM
        • Re:Or... by Bobsledboy (Score:1) Monday August 15 2005, @07:08AM
        • Re:Or... by cloudmaster (Score:3) Monday August 15 2005, @07:48AM
        • Re:Or... by ahodgson (Score:2) Monday August 15 2005, @09:43AM
        • Re:Or... by hsteck_ylf (Score:1) Monday August 15 2005, @10:13AM
    • Re:Or... by khrtt (Score:3) Sunday August 14 2005, @11:48PM
    • Re:Or... by buckhead_buddy (Score:2) Monday August 15 2005, @01:21AM
    • Re:Or... by Surr3al (Score:2) Sunday August 14 2005, @09:00PM
      • Re:Or... (Score:5, Funny)

        by 1u3hr (530656) on Sunday August 14 2005, @11:25PM (#13319221)
        I find netflix to be far more convenient than going to a theater and paying the extortion rate prices for popcorn and soda.

        Is it impossible to watch a movie without buying popcorn and soda? With determination, one CAN go for two, or even three, hours withiou eating a snack. Work up to it, start by watching a 30-minute sitcom without eating.

        If the monkey is really on your back, it's not hard to smuggle snacks into a cinema.

        [ Parent ]
        • Re:Or... by Ced_Ex (Score:2) Monday August 15 2005, @10:22AM
        • Re:Or... by Maxwell'sSilverLART (Score:3) Monday August 15 2005, @11:32AM
      • Re:Or... by ultranova (Score:2) Monday August 15 2005, @03:58AM
    • 1 reply beneath your current threshold.
  • violence (Score:3, Insightful)

    by stoutpuppy (889407) on Sunday August 14 2005, @07:33PM (#13318528)
    ever consider the benefits of mmorpgs and computer games? ever compared the real violence rate and drug rates between nerds and jocks? jocks are the generally the ones beating peers, raping women and snorting coke. sh~t happens with anything. what doesn't influence people?
  • You fools (Score:5, Funny)

    by Realistic_Dragon (655151) on Sunday August 14 2005, @07:34PM (#13318530)
    (http://www.realistic-dragon.co.uk/)
    How dare you sully the great name of Blizzard? I and my 80 strong army of MC loot equipped legionaires will lead a crusade against you until there is not but one of you left to mock us!

    But we need a one hour break from 6-7, Mom will murder me if I'm not there to eat dinner with the familly. Don't worry, this "real world" instance seems to be pretty persistant, our progress wont be lost, just aa few minutes to clear the repop...
    • Re:You fools (Score:4, Funny)

      by Kidbro (80868) <dibbe@noSPAm.linux.nu> on Monday August 15 2005, @01:38AM (#13319616)
      Don't worry, this "real world" instance seems to be pretty persistant

      Fuck man, it's not an instance! There's people there I run into over and over again, and I'm telling you, they're not in my team!
      [ Parent ]
      • Re:You fools by SilentSheep (Score:1) Monday August 15 2005, @03:44AM
      • Re:You fools by endx7 (Score:2) Monday August 15 2005, @10:24AM
    • Re:You fools by martiansoup (Score:1) Monday August 15 2005, @03:20AM
    • Re:You fools by ToasterofDOOM (Score:1) Sunday August 14 2005, @09:05PM
    • 1 reply beneath your current threshold.
  • until I ran into this:

    "Just think of how porn changes when the user also gets to go in with the toned body of an underwear model. It'll make our current online porn look like just the tip of the assberg."

    Was that really needed?

    Anyway the article smells of someone trying to get posted on /. and not something of actual merit.
  • Evolution of Digital Worlds by DumbWhiteGuy777 (Score:1) Sunday August 14 2005, @07:37PM
  • The Real Question (Score:5, Interesting)

    by Boss Coffee (831374) on Sunday August 14 2005, @07:37PM (#13318538)
    I'd like to see a study on the percentage of people that drop out of college due to WOW and how many actually recover.
  • by deft (253558) on Sunday August 14 2005, @07:38PM (#13318539)
    (http://www.deftracing.com/)
    Of course these people dont think they live ina fantasy world... but here's the reality of it.

    These people have a very real connection to the entertainment, social, and self image (among many other things) aspects of playing this game. The ways you can gain prominence, excell, get friends, make a splash, whatever it is they are talking about (swords and money are prime examples).

    When someone takes that from you or offers to sell it to you, it has real world implications to their lives that are no less real than anything else. It does not matter what social construct it is.

    Going down to my local club where every girl is dressed up and dancing is also complete surreal to the normal world around me. And if I drive up in a nice car (+5 pimp/has money) and wearing a rolex (+3 nice job) it has effect on that world too. And it's the bsuiness owners job to make it as surreal as possible just like a game... with flashy lights to make the girls look better, and drinks to.... make the girls look better (and the guys too).

    It's all about power and these people are just living it with a game as the medium. But it's no less real. Odd maybe, not so accepted, yes, but it's very real... as that guys rage in killing someone demonstrates quite well.
    • Re:sure its real... here's the line blurred for ya by moviepig.com (Score:2) Sunday August 14 2005, @09:35PM
    • Mmm.... not so sure.... (Score:5, Interesting)

      by King_TJ (85913) on Sunday August 14 2005, @09:48PM (#13318844)
      (http://home.swbell.net/kingtj | Last Journal: Saturday September 30 2006, @01:07PM)
      It seems to me that it's just as much of a problem of having a "chronic need to escape reality" if you're blowing all your money at the strip clubs or nightclubs, going out to the movies every single night, taking recreational drugs to escape, or spending most of your waking hours inside an MMORPG.

      The way "reality" works in our world, entertainment = escape. The entertainment industry probably prefers you not equate the two so starkly, but I think it's just the facts. All of us have a need to disconnect from our daily lives (the "daily grind" as we so often call it), so we crave some "entertainment" to whisk us away from all those worries and stress for a while. But some people live for the escape itself, not for their lives as a whole. And that spells trouble.

      Just because while playing an MMORPG, one might have a real connection to the "social aspects" of the game and so on doesn't mean it's any more "real" than other forms of "escape". Most people hooked on cocaine, heroin, or other drugs tell you that all their friends are doing it, and it's "cool" and so on and so forth, too. It does let them become a part of a particular "social circle" and attain a level of "popularity" they might not otherwise have had ... But again, all of it is ultimately "false", because those "friends" are only connecting because of the common addiction they share.
      [ Parent ]
    • Weren't you just on k5? by Grendel Drago (Score:2) Sunday August 14 2005, @11:22PM
    • Double your datings with not rolex by fferreres (Score:2) Monday August 15 2005, @01:39AM
    • Real-world examples by phorm (Score:2) Monday August 15 2005, @01:45AM
    • 1 reply beneath your current threshold.
  • As Fark might say.. (Score:5, Informative)

    by kevin_conaway (585204) on Sunday August 14 2005, @07:48PM (#13318571)
    (http://pyscrabble.sf.net/)
    Personal responsibility surrenders. Its not the game. Its not the weapon. Its not the sex. Its the person!
  • I'll be worried... (Score:5, Funny)

    by craznar (710808) on Sunday August 14 2005, @07:50PM (#13318574)
    (http://www.craznar.com/)
    When there is internet cafe's in WoW Inns and Taverns on which I can read the news, read slashdot and even play online games such as WoW.

    And what sort of conspiracy that my verify word was 'sorcery' ... mmmm!!!
  • It can become an addiction (Score:5, Interesting)

    by Bralkein (685733) <jack,hollingworth&ntlworld,com> on Sunday August 14 2005, @07:53PM (#13318578)
    I used to play EQ [sony.com] a lot, I was pretty hooked on it for about a year. I don't regret it, since I had a lot of fun times, but looking back, I certainly burnt a lot of hours in Norrath. My brother got really hooked on it too, and he's not even the complete nerd that I am. There were certain people there who were pretty terrifying though. For example, I often heard people talking about how they were skipping school in order to spend the day playing the game, and my brother once even got paid (EQ money, but still) to guard someone's character while he took a nap at the keyboard. This guy was so thoroughly obsessed with the game that he wouldn't leave the computer - not even to sleep.

    Take these stories as warnings. You might not think yourself capable of such things, and okay, I doubt you'll end up killing anyone, but even a stupid little game can become a major feature in your life if you're not careful. Especially when you have to pay per month, since it's so easily justifiable - you're only getting your money's worth, after all!
  • What Would Darwin Do? (Score:3, Interesting)

    by HolyCrapSCOsux (700114) on Sunday August 14 2005, @07:58PM (#13318593)
    Sure... There is the initial, Why would someone kill some guy over something as intangible as an online sword?

    K, why would someone kill someone else over something as intangible as the way they honor their preferred deity? There are always people on the fringe of any group whose very fringiness make them outcasts. Online wealth is still wealth. People go to war for essentially the same thing; albeit on a larger scale.

    I say, Let Natural selection decide who is the victor, People with intangible swords vs. people with tangible swords and questionable mental stability.
  • Well hot damn. by Ekiken Tochikura (Score:1) Sunday August 14 2005, @08:00PM
  • reality by slashdotnickname (Score:1) Sunday August 14 2005, @08:00PM
    • Re:reality by znaps (Score:2) Sunday August 14 2005, @10:04PM
    • Re:reality by belg4mit (Score:2) Monday August 15 2005, @01:40AM
  • by G4from128k (686170) on Sunday August 14 2005, @08:02PM (#13318615)
    I don't understand why people ridicule online life and view it as some trivial sideshow to "real" life. The history of human existence shows that people have a penchant for taking many things seriously. Many of these activities reside far outside the realm of pragmatic, utilitarian life. Whether it's being a sports fan, a serious gardener, a breeder of dogs, an avid golfer, a sailboat owner, or any of a thousand other activities, people can become quite immersed. If online gaming "doesn't count," then so many other activities that people invest time in do not count either.

    Without these "hobbies," people would be little more than animals -- eating, sleeping, reproducing in the endless cycle of life that we share with even the lowliest bacteria. What distinguishes humans from animals (perhaps only quantitatively) is the extent that we can move beyond the mundane activities of "real" life and explore such a wide range of alternatives.

    For the record, I, personally am not into online gaming or sports -- this post is not a personal rant -- but I can see how these activities can become a major part of a person's identity and daily life. As such, it is important to understand and respect (in a love-of-freedom sense, not a politically correct sense) the fact that different people value different things. Its not that some people go overboard on online life vs. real life, its that some people become immersed in a life that is different from the utilitarian vision of a standard life.
    • Re:Why distinguish online vs. offline life? by Caspian (Score:1) Sunday August 14 2005, @11:15PM
    • by syousef (465911) on Monday August 15 2005, @12:31AM (#13319458)
      I don't understand why people ridicule online life and view it as some trivial sideshow to "real" life. The history of human existence shows that people have a penchant for taking many things seriously. Many of these activities reside far outside the realm of pragmatic, utilitarian life. Whether it's being a sports fan, a serious gardener, a breeder of dogs, an avid golfer, a sailboat owner, or any of a thousand other activities, people can become quite immersed.

      Two things:

      1) When the dog breeder stops going away for weekends, and starts dressing their dog and talking to it like a human being, they get plenty of ridicule. Same with sports fans that get so obsessed they riot, or that sail boat owner that won't even talk to their wife and kids and is about to lose his job (but hangs on to it JUST barely...so he can buy parts for the boat). No one's going to ridicule you for playing an online game occassionally. But when you start to shun friends and family and get obsessed you can rightly expect to be called a twit.

      2) There is some feeling that because there is no tangible physical real-world gain, it's all just a waste of time. This is largely a point of view issue. Some see more abstract things as worthwhile. Others don't. But most people would agree that if you've got a great "online" life and a terrible real life, it's time to stop the escapism for long enough to give your real life a go.
      [ Parent ]
    • Making things by loadquo (Score:1) Monday August 15 2005, @06:48AM
    • Re:Why distinguish online vs. offline life? by mdielmann (Score:2) Monday August 15 2005, @10:43AM
    • Re:Why distinguish online vs. offline life? by dhasenan (Score:1) Monday August 15 2005, @07:12AM
    • 3 replies beneath your current threshold.
  • by nunchux (869574) on Sunday August 14 2005, @08:02PM (#13318617)
    ... while some guy in Korea murdered another guy over a rare sword that existed only in an MMORPG.

    CHINA, not Korea. It happened in SHANGHAI. Geez, do a little research, tens of thousands of people are going to read your submission...

    http://www.msnbc.msn.com/id/8143073/ [msn.com]

  • Mirror? by maxogden (Score:1) Sunday August 14 2005, @08:02PM
  • FTFA by Raunch (Score:2) Sunday August 14 2005, @08:02PM
  • Dupe by melikamp (Score:2) Sunday August 14 2005, @08:04PM
  • The Psychology of MMORPGs (Score:5, Interesting)

    by GISGEOLOGYGEEK (708023) on Sunday August 14 2005, @08:07PM (#13318640)
    Here's a link to a phsychologist who's making his living on studying people who play MMORPG's.

    http://www.nickyee.com/daedalus/ [nickyee.com]

    I've filled out his surveys for 4 or 5 years.

    At the site you may find many tools for characterizing your personality type and how it relates to the alternate reality of the games. As well as analysis of how MMORPG's have affected people en masse.

  • abnormal all the time by Haxx (Score:1) Sunday August 14 2005, @08:11PM
  • If you RTFA you will realize by Doom bucket (Score:1) Sunday August 14 2005, @08:21PM
  • by multipart/mixed (163409) on Sunday August 14 2005, @08:51PM (#13318732)
    This is nothing more than more of the same crap that surrounded Dungeons & Dragons in the late 70s and the 80s.

    http://en.wikipedia.org/wiki/Dungeons_&_Dragons#Cr iticism_and_controversies [wikipedia.org]

    These people behave irrationally not because of the game, but because they are irrational, sick, or sociopathic people.

    If these same individuals were in a knitting club, they'd be stabbing each other's eyes out with knitting needles and paying stupid amounts of money for fancy-assed wool to turn into butt-ugly sweaters and scarves. But we don't hear people telling us that knitting is evil -- probably because other people outside the knitting community understand what it's all about.
  • WoW is serious business (Score:5, Informative)

    by StandardCell (589682) on Sunday August 14 2005, @09:00PM (#13318748)
    In case you haven't heard how serious (read: messed up or funny, depending on your disposition) MMORPGs can get, have a listen to this:

    http://wowseriousbusiness.ytmnd.com/ [ytmnd.com]

    This was recorded from a voice chat on WoW. All I can say is...WOW...
  • Death by Game by dagr8tim (Score:1) Sunday August 14 2005, @09:00PM
  • I know a guy... (Score:4, Interesting)

    by TerranFury (726743) on Sunday August 14 2005, @09:10PM (#13318797)

    ...who met a woman, and dated her, as much in the World of Warcraft as in the real one.

    She ended up leaving her husband and moving to an apartment near him just to be with him -- a college kid. Talk about insane!

    Poor guy didn't know what'd hit him.

    She was po'-white-trash with no job and no education beyond high school. Finally he got enough sense knocked into him to get away from her.

    The kid is still addicted to WoW, much to the detriment of his grades and his social life. For all I knock the crap that passes for a "social life," sitting by yourself in a dark room playing MMORPGs sure isn't healthy!

    I've been in some bad situations, but man: What happened to him sure makes me feel normal.

  • MMO's are very addicting by WCMI92 (Score:2) Sunday August 14 2005, @09:34PM
  • China, not Korea by micah_gideon (Score:1) Sunday August 14 2005, @09:38PM
  • YOU STOLE MY FUCKING CLOUDSONG! by Slider (Score:2) Sunday August 14 2005, @09:39PM
  • by bersl2 (689221) on Sunday August 14 2005, @09:40PM (#13318822)
    (Last Journal: Tuesday September 25, @04:26AM)
    participating in a fantasy world. Usually, it's been their own, in their own heads; but now they manifest these behaviors in a public, communal fantasy world, in a way that is widely observable.

    Of course, there now are regularly elements that are beyond the control of one person, namely other people; this is where the combination of fantasy and immaturity lead to "bad things".
  • "End of evolution"? by differentiate_this (Score:1) Sunday August 14 2005, @09:41PM
  • futility? by Renraku (Score:2) Sunday August 14 2005, @09:52PM
  • Dupe by Evro (Score:1) Sunday August 14 2005, @09:59PM
  • Who is called Sulva? (Score:3, Insightful)

    by CustomDesigned (250089) on Sunday August 14 2005, @09:59PM (#13318902)
    (http://gathman.org/ | Last Journal: Friday January 20 2006, @01:41PM)
    FTFA: You'll meet a couple who have been married for years and have never seen each other's real-life faces.

    In That Hideous Strength [amazon.com] , Merlin asks Ransom, "Who is called Sulva? What road does she walk? Why is the womb barren on one side? Where are the cold marriages?"

    In part, Ransom replies, "... the womb is barren and the marriages cold. There dwell an accursed people, full of pride and lust. There when a young man takes a maiden in marriage, they do not lie together, but each lies with a cunningly fashioned image of the other, made to move and to be warm by devilish arts, for real flesh will not please them, they are so dainty in their dreams of lust. Their real children they fabricate by vile arts in a secret place."

    Lewis had modernism pegged way back in the '40s.

  • Not surprised by Robotron23 (Score:2) Sunday August 14 2005, @10:00PM
    • 1 reply beneath your current threshold.
  • The sword is real by JanneM (Score:2) Sunday August 14 2005, @10:11PM
  • In a word: 'Snowcrash' by myowntrueself (Score:2) Sunday August 14 2005, @10:13PM
  • Zero players before 1998? Excuse me? by SynapseLapse (Score:2) Sunday August 14 2005, @10:20PM
  • by Fractal Dice (696349) on Sunday August 14 2005, @10:21PM (#13318984)
    (Last Journal: Monday September 06 2004, @05:06PM)

    "Real" money is just a fantasy substance that people barter for. Money is not a fancy piece of paper, it's a delusion, that we all politely buy into to make trading easier.

    Like some third-world currency that suffers boutes of inflation and counterfeiting, MMRPG money is ephemeral and unstable, but from a mathematical standpoint, economics does not care if there the resources are real or imagined.

    Markets have judged the supply and demand and the perception of inflation/permanence have assigned it a conversion rate. And because there are a great many unknowns in how a game will develop or be managed, the markets may from time to time exhibit irrational exhuberance, have pyramids and bubbles, just like the "real" world.

    It's not entirely impossible that some day a court might rule that income tax will have to be charged on game money for the simple reason that there is a market for it - just as if it was money earned in another country.

  • Ahh, kids, they think they invented everything by QuantumG (Score:2) Sunday August 14 2005, @10:27PM
  • by Anonymous Coward on Sunday August 14 2005, @10:31PM (#13319038)
    People are playing World of Warcraft, EverQuest 2, Star Wars Galaxies, etc. as a hobby or form of entertainment when they are away from work or school. And like every other hobby or form of entertainment, there will be some who do it way too much or way too seriously for their own well-being.

    I work a regular, decent job like any other normal person. When I come home, my wife and I play World of Warcraft together. This is opposed to sitting ourselves down in front of the TV for 6 hours like many people do.

    We have formed a guild with other working adults who treat WoW as a game, and not a replacement for life. We have a great deal of fun when we play without needing to be pressured by others to be involved in raiding or other activites every waking hour.

    Yes, there are some people we know who are in the game at least 18 hours a day and treat raiding Molten Core as if it were more important than life itself. Yes, it is pretty sad. But if it weren't WoW, they'd most likely be squandering all their time obsessing over some other activity.
  • Oh Good Lord Get Real by eno2001 (Score:1) Sunday August 14 2005, @10:44PM
  • Blizzard loves farmers by Jason1729 (Score:2) Sunday August 14 2005, @11:09PM
  • just like the old D&D days.. by ruebarb (Score:1) Sunday August 14 2005, @11:16PM
  • Somewhat understandable.. by markass530 (Score:1) Sunday August 14 2005, @11:18PM
  • erm... by WhiteZero (Score:1) Sunday August 14 2005, @11:21PM
  • From a recovered MMORPG addict. by rootedgimp (Score:2) Sunday August 14 2005, @11:25PM
  • same claptrap by Robocoastie (Score:2) Sunday August 14 2005, @11:29PM
  • Real money - right... (Score:3, Insightful)

    by kwerle (39371) <kwerle@pobox.com> on Sunday August 14 2005, @11:38PM (#13319274)
    (http://www.pobox.com/~kwerle | Last Journal: Sunday August 14 2005, @09:57PM)
    This article is lame for so many reasons, but I'll just pick at the first sentence of the post:

    "On ebay people are paying real money to buy WoW gold."

    No they aren't.

    They're connecting to a virtual auction house (ebay) to exchange virtual money (credit card/paypal/whatever) for virtual goods (MMO junk).

    I'm half inclined to go an about the value of various pieces of paper (greenbacks) vs. blank pieces of paper and the implication of the phrase "real money" - which is a lot like saying "real promises of value", or even "virtual wealth". But I'm not going to, because I've already put more thought into this comment than I think the author of the article or the post did.
  • Well, no... by Quiet_Desperation (Score:2) Sunday August 14 2005, @11:38PM
  • This has been going on... by ahpx (Score:1) Sunday August 14 2005, @11:58PM
  • I don't care what people say by bobbyw (Score:1) Monday August 15 2005, @12:03AM
  • I can draw a distinct line (Score:3, Insightful)

    by DrugCheese (266151) on Monday August 15 2005, @12:11AM (#13319384)
    between me and the internet me.

    And we take offense to these remarks.

  • stop blaming games by dorato (Score:1) Monday August 15 2005, @12:25AM
  • Just a little food for thought by Quixxilver (Score:2) Monday August 15 2005, @12:29AM
  • Article on k5 by Skim123 (Score:2) Monday August 15 2005, @12:30AM
  • by AvantLegion (595806) on Monday August 15 2005, @12:34AM (#13319469)
    (Last Journal: Sunday January 11 2004, @03:55AM)
    ... than the "value" of a piece of cardboard with a certain sports player's image, or a certain image for a collectible card game?

    Of course, the bottom kinda dropped out of the sports card business, so maybe that's not a good example. :)

  • Some thoughts by DeadlyBattleRobot (Score:2) Monday August 15 2005, @01:47AM
  • multiplayer NetHack by yongjhen (Score:1) Monday August 15 2005, @01:57AM
  • Rock and Roll baby by Anonymous Coward (Score:1) Monday August 15 2005, @02:29AM
  • by mseeger (40923) on Monday August 15 2005, @02:31AM (#13319726)
    (http://home.netuse.de/~ms)

    ... when you think there is no work to do, just because your boss doesn't have a yellow exclamation mark above his head.

    Regards, Martin

  • korea? wasn't it china? by pitchaxistheory (Score:2) Monday August 15 2005, @02:42AM
  • Check this out by avasol (Score:2) Monday August 15 2005, @03:02AM
  • Sucks to be him by jimmypw (Score:1) Monday August 15 2005, @03:41AM
  • Stealing... by spiff42 (Score:2) Monday August 15 2005, @03:42AM
  • Makes sense... by CFBMoo1 (Score:1) Monday August 15 2005, @04:51AM
  • there is nothing special in this behavior ... by king's jester (Score:2) Monday August 15 2005, @05:55AM
  • I get a simular feeling maintaining my Linux box by zlogic (Score:1) Monday August 15 2005, @05:58AM
  • Why Doesn't Blizzard sell gold to players directly by spicydragonz (Score:1) Monday August 15 2005, @07:08AM
  • OMG! by TonFTP (Score:1) Monday August 15 2005, @08:14AM
  • You're just now catching on? by meethade (Score:1) Monday August 15 2005, @08:34AM
  • hmmmm by Xud (Score:2) Monday August 15 2005, @08:35AM
  • What's so unreal about it? (Score:3, Insightful)

    by Gorimek (61128) on Monday August 15 2005, @09:16AM (#13320968)
    (http://lar5.com/)
    That sword is no less real than the money in your bank account. Both exist only as bits on a disk drive at some server farm.

    Computers are real, as are the people using them. I don't know why they should be considered less 'real' than any other human activity.
  • A Pac-Man Story by lys1123 (Score:2) Monday August 15 2005, @10:14AM
  • Semantics by adnausium (Score:1) Monday August 15 2005, @11:33AM
  • Favorite Quote: "Tip of the Assberg" by KnarfO (Score:1) Monday August 15 2005, @12:11PM
  • WTF? by 1337W422102 (Score:1) Monday August 15 2005, @10:55PM
  • Phew by i.of.the.storm (Score:1) Tuesday August 16 2005, @12:55AM
  • Founded In Addiction by NeoSapian (Score:1) Tuesday August 16 2005, @02:54AM
  • Re:Obligatory comment by Chuu (Score:2) Monday August 15 2005, @01:43AM
  • Re:Obligatory comment by rooftop11 (Score:1) Monday August 15 2005, @02:56AM
  • 25 replies beneath your current threshold.
(1) | 2