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Katamari Creator Wasn't Interested in Sequel
Posted by
Zonk
on Tue Sep 27, 2005 03:51 PM
from the not-for-critics dept.
from the not-for-critics dept.
MTV Games, in a report on the Katamari sequel, reports that game creator Keita Takahashi wasn't slightly interested in making a sequel. From the article: "Suddenly celebrated for his originality, Takahashi would soon have to tackle the possibly contradictory idea of doing a sequel. He told his bosses at Namco several times that he wouldn't do one. 'But it came to a point where the company was willing to release a sequel without me,' he said. He discovered that the company's planned sequel seemed more like a re-release, primarily swapping Christmas graphics into the original game. 'That went against everything I wanted to do with Katamari,' he said. So he agreed to get involved. "
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Meanwhile, at Nintendo Headquarters... (Score:5, Funny)
Re: Waiting for Mario (Score:2)
Well, I (We) Love Katamary Damacy! (Score:4, Interesting)
The gameplay is nearly the same (look and feel wise) but they have added new and different challenges and removed most of the annoyances that the first version had (getting stuck under objects or moving to slow when you were huge during eternal levels).
I enjoy the new soundtrack immensely and love the crisper and clear graphics they've added. It's basically the same damn game but 100x better.
Thank you for releasing a worthwhile sequel that was still true to the original! If you haven't played We Love Katamari yet, I suggest you do.
Re:Well, I (We) Love Katamary Damacy! (Score:2)
That said, I hope they don't make a Katamari 3. Part of the appeal of the game is in the uniqueness of it, and making sequel after sequel would kill the magic. Of course, since it was so successful I have no doubt there will be more. We'll get sequels and spin-offs until Dead or Alive: Beach Katamari 6 comes along, and then it will die a quiet death in the bargain bin, mourned
That sucks (Score:2, Interesting)
Though from the sound of it, the sequel was much better for the presence of Takahashi. Sad that he was pushed into it.
It always gives me hope to hear about teams like the group working on Shadow of the Colossus. A group that has apparently been allowed to wo
You can tell! (in a good way) (Score:4, Interesting)
Re:You can tell! (in a good way) (Score:4, Interesting)
They make me think of things like rolling up microscopic objects. Sure, the game is awesome when you get huge. But wouldn't it also be cool if you could roll up the whole world after starting at the subatomic level? Or perhaps setting stages in other times and settings. Like rolling up the battle of Waterloo. Or maybe a haunted house or something. The joy of rolling up new stuff in different places to me seems like it could just keep going in so many different ways.
Parent
Re:You can tell! (in a good way) (Score:3, Funny)
Keita Takahashi, is that you?
That'd be absofuckinglutely awesome. I'd love to see Napoleon yelling Sacre balls! GAAHH!! as he gets added to the rolling mix.
Re:You can tell! (in a good way) (Score:2)
More Katamari puns (Score:2)
So you say what you're looking for is Katamari Damacy plus Odama, then.
Don't you mean Katamari Odamacy? Or breaking the words in a different spot, what about Katamario Damacy? [deviantart.com]
On a different note (or arrow or gem or bar or whatever), what about Katamari Frequency [gamespot.com]? Or Katamarket Damasweep [wikipedia.org]?
Re:You can tell! (in a good way) (Score:2)
Sounds like they psyched him out... (Score:2, Interesting)
well honestly (Score:5, Funny)
Re:well honestly (Score:2)
Mod Parent Funny® (Score:2)
If Namco isn't careful (Score:3, Interesting)
Re:If Namco isn't careful (Score:2)
Remember in America a failure isn't critical to your career in some cases, Windows ME probably didn't get many people fired, in Japan a critical failure like that would likely have entire departments liquidated.
Re:If Namco isn't careful (Score:3, Informative)
Re:If Namco isn't careful (Score:2, Informative)
Must admit he did a good job. (Score:2)
Too bad 90 percent of the articles is fluff, and almost none of it is about the creator. "Look people, People liked this game 'Katamari Damacy'" but what else should I expect from mtv.com?
Dont forget... (Score:2)
It doesnt make any sense considering the DS is perfectly suited for this kind of game, but apparently it doesnt make sense that there is a PS2 sequel either, so there are obviously a lot of nonsensical ideas being put to action over at Namco.
Re:Dont forget... (Score:3, Informative)
Nice freakin' grammar (Score:2, Insightful)
Does that mean he was, instead, greatly interested in making a sequel?
On a side note, I just bought Katamari Demacy for my wife this weekend. We haven't played it (or even opened it yet), but based on the reviews, I think she's gonna dig it.
Convictions against an uninspired sequel (Score:3, Insightful)
The fact that designers are willing to let go their ideals is one of the reason I think that games aren't being taken seriously as a form of expression/art. What are you trying to express if you're willing to put a sticker on it, put it out as a sequel, and say that it's better then the previous artistic expression?
I loved the original Katamari Damacy. The visuals, game play, and sounds were all just so different then the conventional video game. I saw the game as a breath of fresh air in a game industry that is growing stale.
In my opinion, contrary to previous posters, I don't find we love Katamari worth buying if you already own Katamari Damacy. The game play and concepts are exactly the same as the last game with a shiny new wrapper. You're still just rolling a ball trying to get it bigger in every level. They may add an additional theme for a level (you're not rolling a ball this time you're rolling a thin sumo wrestler) but that's the entire difference.
To me this sequel is about as much of an addition and improvement to the original game as Metal Gear Solid VR Missions added to Metal Gear Solid. It turned an original creative idea into a gimmick.
An alternative opinion (Score:2)