Slashdot Log In
Review: We Love Katamari
from the rollin-rollin-rollin dept.
- Title: We Love Katamari
- Developer: Namco
- Publisher: Namco
- System: PS2
- Reviewer: Zonk
- Score: 8/10
If you've played Katamari Damacy, you'll be quite adept at using the controls for We Love Katamari. There have been no real changes to the two thumbstick schema. Using the joysticks in concert, you push the Katamari and it gathers stuff. The more stuff you gather, the larger the Katamari gets. Missions are given to you by the King of All Cosmos, who usually tasks you with achieving a certain size of Katamari within a time limit. Added components to the gameplay are basically just new settings and mission objective types. For example, there are underwater levels now. Aside from some limited verticality, they're just missions with a lot of fish. The new objective types are slightly more interesting. One level lights your Katamari on fire, and requires you to keep it lit by continuously rolling up stuff. You pause too long, your Katamari goes out, and your dad shoots you with laser beam eyes. Tough love, indeed. Another level pits you against a second player in a race to assemble a snowman.
That integrated second player mission is part of the multiplayer emphasis in the second game. In addition to a few two player vs. missions, there is a head-to-head mode similar to the multiplayer mode in the first Katamari. It is better developed than in the first game, though, with a few different arenas of play available. The head-to-head mode emphasizes strategy as well, by requiring each player to gather more of a specific object that their opponent. The most enjoyable aspect of We Love Katamari's multiplayer is cooperative play. Two people working together can play every mission in the game. At least, working together is the idea. Moving the Katamari efficiently with two people operating requires a little getting used to, but with a duo working together you can really get the ball moving. It's also hilarious getting into a groove. "Go Backwards!" "I am going backwards!" "No, left backwards."
The fun factor of the game is still very high, even after a year spent playing the first title. There's an immense satisfaction in adding mass to your Katamari, and a sick pleasure in having your work transformed into a stellar object. The "purpose" of the game, if there can be said to be one, is to please fans of the original Katamari and assist the King of the Cosmos in refilling the rest of the sky. Completing missions is interspersed with extremely disconcerting cut-scenes about The King of the Cosmos' past. Starting with his youth, the cut-scenes give us background on exactly what makes the King tick. Because, of course, not knowing kept us up at nights. The fan service is literal and unabashed. The denizens of the mission select field cavort among the trees, giant birthday cakes, and oddly tapping birds. When you pass nearby they call out for attention, requesting that you see to their idiosyncratic whims. Various moments during the game will see you gathering up sweets for a sugar-rush seeker, cleaning up a kid's room for a lazy parent, and entertaining a class full of students by rolling up the contents of their school. Of course, I have to sit here wondering if they were all that entertained. After all, they ended up as part of a star.The game has the same shaped-Lego look of the first title, with everything from penguins to people represented in the somehow appealing format. The game has its own beauty, but it will hardly stretch your PS2's capabilities. The enjoyment factor of the game's presentation lies in the variety and sheer amount of stuff that exists within the mission spaces. Every time your Katamari accrues mass and the game's scale shifts, you gain a new appreciation of the minimalist style. One vaguely frustrating change in the game is the addition of in-mission load times. The increased mission size has resulted in the need to load up additional materials in order to gain access to new parts of the map. An understandable but somewhat frustrating limitation.
Sound plays an important role in every game, and the brain-crushingly entertaining soundtrack from the first game has a successful successor in We Love Katamari. Catchy tunes with jazz, J-Pop, techno, and swing backgrounds round out the audio environment you roll around in. The main theme has several incarnations on the soundtrack, and all of the songs are enjoyable ear candy. The catchiness level of the first game has been toned down in favour of some more worked out pieces, but the experience is still thoroughly Katamari.
Fan service and catchy tunes. Fun and innovative gameplay. A game guaranteed to keep your raver buddy amused for hours on end. There are so many pleasant things you can credit We Love Katamari with. My only two big complaints are that it's basically the same game as the original, and it's very, very short. The game is well worth playing, but a bit more expansion of the concept would have been appreciated. As it's so similar to the first title, it shares the problem that once you've mastered the controls it is not very hard to work your way through the game in a frustratingly short amount of time. Nothing is perfect, though, and I'll take my fun where I can get it. If you've played Katamari Damacy and enjoyed it, there is no way you won't like We Love Katamari. If you haven't, it's well worth taking a look just so you can get a taste of what all the fuss is about.

Kalamari (Score:4, Funny)
(http://slashdot.org/~Shadow%20Wrought/journal | Last Journal: Tuesday November 13, @09:27PM)
It's hardly short (Score:5, Informative)
This game is MUCH longer, remember first off you're paying 30 bucks, so don't expect a 50 buck game. But you have at least 6-10 areas for you to roll in, tons of new missions and most of them are quite lengthy Plus there's easily much more to find and do. I'd have to say it's a decent length.
Overall though the review nails it. It's a "thank you for the support", basically "you wanted more here's more fun, we won't innovate too much so we don't ruin it, but we'll have as much fun as we did the first time" gotta say that's how I found it and that's all I wanted. Kudos to Namco. Keep the good games coming.
Not again... (Score:2, Funny)
The game review formula (Score:5, Funny)
(http://www.alexkrupp.com/)
print("$game ain't bad, but it's no NetHack!");
else
print("$game gets a 10-10-10");
A kids game, no? (Score:1, Funny)
Not for kids version.. (Score:5, Funny)
(http://irc.macintosh.efnet.com/ | Last Journal: Sunday July 04 2004, @07:33PM)
with a mod for cousin on cousin action!
Mmmm, Katamari (Score:3, Funny)
(http://fedoraproject.org/wiki/JonCiesla | Last Journal: Thursday December 05 2002, @02:46PM)
uhhhh (Score:1)
Hot Coffee MOD for Katamari (Score:1, Funny)
After you complete a mission, you get to unlock another hentai scene.
Spoilers!! (Score:5, Funny)
That was the KING's sick past?!
You sir, have ruined my day!
nah,,,,,not really I guess it's pretty disturbing whichever way you look at the extra story plot line. And anyway it's only in there because it pleases the fans in a sick way, like the rest of the game.
About the under water level, it's way more fun than mere vertical challenge...Your katamari can be fished out of the water, losing valuable rolling time. And also you move slower than on land. Also, you literally speed cruise around a small island on the racing level, picking up your opponents who cheekily try to out-speed you.
But I've got to say that one of the funnest (yes...) part of the game is how unabashedly violent and sick the idea of the game is. You roll up people, they scream, they flail around trying to dislodge themselves from the massive ball, they fail at that. You roll the ball, by how weighting in tonnes, and the people get crushed by even bigger objects you pick up. Finally, when you're done, your Dad BLASTS the whole thing into space where they become a "star", presumably cathing on fire in a nuclear fission type reaction.(how else does it glow from light years away?)
Best. Game. Ever.
Will Spore have Katamari elements in it?
The Objective of the Game (Score:5, Interesting)
To finish you have to destroy the entire solar system by rolling it up in your katamari.
Such destructive pleasures...
Infinite Levels (Score:2)
(http://www.fourhman.com/ | Last Journal: Monday September 27 2004, @03:44PM)
Where is the squid? (Score:1)
(Last Journal: Friday March 24 2006, @12:46PM)
Just for the record. (Score:5, Informative)
(http://www.stevenvansickle.com/)
Better Katamari Cake (Score:5, Interesting)
(http://weill.org/ | Last Journal: Saturday October 01 2005, @01:18PM)
Will it ever come out for the Gamecube? (Score:1, Interesting)
(http://fak3r.com/)
I'm waiting for a PC port (Score:1)
Best PS2 Series!!! (Score:2, Interesting)
My only real complaint, is this sequel costs $30, whereas the first was $20. To anyone wanting to try the games, I suggest you get the cheaper Katamari Damacy first, and see if you like it, before you get this sequel.
great replay value (Score:1)
Honestly, though, it may *seem* short on first pass, but if haven't gome back and re-played the levels, there are some twists the second and third times around. At first you may need to grow to a particular size in a certain amount of time, but the second time might be a time trial to roll up a certain number of objects, and the third time lets you choose if you want to try to grow bigger or roll faster.
That's just one for-instance of why this game is great, though. If you want to plug in and play for 15 minutes without having to remember where you are on a certain "level", you can do it easily. You can jump to any level you want if you have favorites. If you have a girlfriend like mine ("the controller has too many buttons"), it's easy to teach the how-to's.
I'm not done with the game yet, though, so I don't know how much more there is. I've unlocked 7 of the cut-scenes, but don't know how many more there are.
I can't get enough of the game, to be honest -- even if I'm constantly being berated for now rolling big enough katamaris.
Dupe-ish (Score:1, Interesting)
(http://www.asty.org/)
We love Katrina? (Score:1)
it will be alright (Score:2, Interesting)
Well written review (Score:2)
"to gather more of a specific object than their opponent"
The game should come with a warning sticker (Score:2)
(http://www.ridiculopathy.com/)
I love this game way too much.
Short? (Score:3, Interesting)
Most people are making the mistake of not replaying the levels they cleared. Some of them have up to 5 missions in them.
So, no, you have not beat the entire game by doing the absolute minimum necessary to roll up the sun.
Great game. (Score:1)
Love it while you can... (Score:1)
Re:This game would ROCK on the Nintendo Revolution (Score:5, Insightful)
(http://slashdot.org/ | Last Journal: Wednesday December 18 2002, @02:27AM)
Re:This game would ROCK on the Nintendo Revolution (Score:4, Interesting)
(http://millionnumbers.com/)
Re:Is it just me? (Score:2)
Re:Is it just me? (Score:1)
Did you try the hat and cake links?
Re:What the fuck? (Score:1)
(http://translate.goo...%7Ces&u=slashdot.org)
Not wanting to release a sequel just for the money is a noble stance. It suggests he values the game more than the money, right? We could use more designers - and movie producers - like that.
Re:Anyone Else? (Score:1)
I won't say that I despised it, but I rented it from Gamefly and after playing for about 20 minutes I sent it back. I thought it was quirky and liked the music, but it was just too repetitve for me.
I'll probably give the second one a try, even though I kind of expect more of the same.
Flash-based version (Score:2)
(http://users.adelphia.net/~s.duggan/ | Last Journal: Monday October 17 2005, @08:43AM)
Re:Anyone Else? (Score:2)
Sticking YOUR member into a blender. Now that could provide for some fun gaming.