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Review: Dragonshard
from the ltb-bracers-of-armor-+1-pst dept.
- Title: Dragonshard
- Developer: Liquid Entertainment
- Publisher: Atari
- System: PC
- Reviewer: Zonk
- Score: 8/10
In addition to the setting, Liquid also broke new ground with gameplay elements. While most RTS titles pit you against other factions in titanic battles, Dragonshard offers more than one way to play the game. On the surface of Xen'drik you build a fortress settlement and train up characters referred to as captains. These captains fill different character templates from the Eberron setting (artificers, rogues, ranged warriors, warforged soldiers, etc). Powerful captains attract soldiers which bolster your numbers while campaigning aboveground. There are several unique hero characters you can choose from as well, and these lead your captains in battle against opposing forces. The problem is that the only resource you can gather aboveground are the semi-ubiquitous dragonshards. Like every good adventuring party, you need gold to fund your conquests. In the grand tradition of D&D there is just as much gameplay to be had belowground as above. In the dungeon realm of Khyber, which runs beneath every level's map, monstrous creatures with hordes of loot await your blade's ministrations. By taking your captains belowground you leave the common soldiery behind, reducing the game to a much more traditional dungeoncrawling experience. Defeating these creatures nets you experience, which you can apply to captain types in order to level them up. In a nice circular fashion, leveled captains gain more followers. These soldiers don't count against the maximum number of followers you can control, and above ground your captains lead huge armies against your opponents. As you conquer more of the map above, you'll find new entrances to the Underdark and new opportunities for loot.
The result is a fun combination of traditional Warcraft-like combat and something more akin to Neverwinter Nights. The focus of game's storyline is very RPG, as well. A group of good-aligned warriors united in their worship of the Holy Flame seek three mystic seals which will allow them access to a giant hunk of Dragonshard. The powerful relic has affected the local lizardfolk population, changing them in substantial ways and providing the primary adversary for the Holy Flame's army. Aside from the goals you'll attempt to fulfill in acquiring the seals, quests you receive from characters scattered throughout the map give you opportunities to gain additional power and treasure. Items can affect your Hero's stats, and some quests can even open up new captain types in your base. The experience taken as a whole is very different than your standard cookie-cutter RTS, and the variety of gameplay ensures that if you get bored with one aspect of the game you can indulge in another activity to switch things up.Base building in Dragonshard is fairly unique as well. Bases are laid out into blocks of four squares, with a central citadel and a stout wall surrounding the buildings. Unit-building structures are built on each square. Once their training facility is constructed, captains can be trained and (if you have enough experience) upgraded to level 2. By building another of the same structure type adjacent to the original, you can train units more quickly and upgrade the captain type further. Beyond simply upgrading the captains, there are structures you can build in the square arrangement that will improve the statistics of adjacent unit structures. Placing a mana increase obelisk in an arrangement with priest and sorcerer producing buildings will allow your spellcasters to be more effective in combat. It takes some getting used to, but once you get the hang of putting together a base it's easy to throw one together fairly quickly. After you've ventured into the Underdark enough times to gain some sizeable wealth you'll have a base that resembles a small city, with monuments and buildings nicely blending together.
The visual look of the game is distinct, and quite attractive. Units are highly detailed, with lots of nice touches given to the captains and heroes you'll be leading. One hero has a cross hanging from their armor that swings as she runs, while the angelic Archons wield inner-lit lightning bolts. The lizardfolk are especially intricately designed, with spines and scale flaps all over the place. The world is equally beautifully rendered, with environmental effects aplenty and a deformable terrain adding to the experience of combat in a substantial way. The most dramatic way to see the terrain deformation is the infrequent impacts of dragonshards from above. The first time it happens, it's quite startling to see. The explosions of crystalline shards are heavy enough to knock your troops off of their feet if they hit nearby, and leave collectible shards nestled in impact craters in their wake. The downside to all this pretty is a drag on your rig. While I don't have a cutting edge setup, I can play Half-Life 2 with most of the shinies turned up. Just the same, a screen full of warring armies caused me slowdowns on a couple of occasions. Despite the slowdowns, Dragonshard is a dramatic game. The auditory environment is dramatic as well, with angry cries and clashing blades adding emphasis to the visual devastation. Heroes and captains have unique vocalizations and catch phrases. As with every RTS they get old after the hundredth time you've heard them, but until you get fed up and turn them off you'll enjoy their gusto. There are precious few cinematics in the game, with most plot elements being explored via cutscenes acted out within the engine. While this is a good way to show off the game's graphical power, it can make for some odd moments. Up-close, the running animations of the heroes looks decidedly awkward. Additionally, there are no animations for characters to turn in place. When a hero turns to address one of his fellows, he rotates in place like a cardboard cutout. It's distracting, but the cut-scenes move the plot forward effectively. While some of them skirt the line of hokey gaming patter, for the most part they do a good job of keeping you informed about your goals in the single-player campaign.The single-player mission is enjoyable, but re-playability is fairly low due to brevity. Multiplayer is where the game gets an extended life. Whatever reservations I have about the single-player are easily ignored when it comes to online play. The aboveground/Underdark gameplay makes for an even more interesting experience when other adventuring parties are thrown into the mix. In addition to probing the dungeons for treasure and experience, you have to fend off the opposing forces as well. This can be a tricky prospect if you've just put your party through a difficult boss battle. Beyond the basic gameplay, there are additional objectives that you can attempt to gain dominance. A capture-the-flag-like mode has you collecting artifacts before your opponent does, while another gametype requires you to take and hold places of power for a given span of time. Good gameplay is nothing without opponents, and I was very happy to have little problem finding folks to play against via the browser. The only catch is that you have to download a patch straight off in order to get online. A small price to play for the most entertaining way to play the game.
I didn't like this game at first. My knee-jerk reaction to this version of Eberron set me back, and the gameplay didn't jump out at me the way many other games have in the past. It's been a slow year for Real-Time Strategy, but after some time working with Dragonshard it began to grow on me. The base-building has a very different feel to it than your standard model, and the Underdark dungeoncrawling component is the perfect contrast to combat between massive armies. There are still elements that weaken the end result. The single-player game is very short, and confusingly while there are three races in the game there are only two campaigns. The game has occasional slowdowns, and the random Underdark spawn tables can make for overly interesting forays in the Multiplayer game. Overall, though, Dragonshard is well worth taking in if you're a fan of strategy games or the Dungeons and Dragons brand. Eberron is a fascinating setting, and I'm looking forward to seeing it realized more fully in future titles.
It's not that confusing, Zonk! (Score:5, Funny)
There are plenty of real-world examples. For example, consider the three races of Sunni, Shiite, and God-Fearing Christian, which are only engaged in two campaigns (Iraq and Afghanistan.)
My problem with those game: (Score:5, Interesting)
So the barbarians can activat their bloodrush, or the archers summon rats/bats, or the healers cast "hold" spells, but if you have a group of all ranged characters (like archers+healers), you cannot select those powers. You got to deselect the group and select a "racially clean" group. (instead of doing the obvious and just accept the the command only for appropiate units).
That way, to get the most out of the game, it becomes a "who clicks faster" competition, and frankly, if i want to measure up in that department, i play winter games on a c64 emulator...
Re:It's similar to Warcraft 3 (Score:5, Informative)
Add-On (Score:5, Informative)
(Last Journal: Monday March 13 2006, @01:53PM)
Yes and this will be the add-on "City of Daggers - Sharn"
Definately worth while (Score:5, Interesting)
(http://www.joshfink.net/)
D&D Online is already in the works... (Score:4, Informative)
Proof of inflated reviews (Score:5, Interesting)
Re:Proof of inflated reviews (Score:5, Insightful)
If nothing else (Score:5, Interesting)
(http://www.totallygeek.com/)
You can almost (Score:5, Funny)
Dawn of War: Winter Assault (Score:5, Informative)
(http://darkcyclone0.tripod.com/snyktn.html | Last Journal: Thursday August 03 2006, @02:55PM)
Demo Available here: New Warhammer 40,000 Dawn of War Winter Assault demo [dawnofwargame.com]
I may pick up Dragonshard eventually too... but I imagine that with the little time I have available for Game Playing I'll have my hands full with Winter Assault.
Three mystic seals? (Score:5, Funny)
> Flame seek three mystic seals
Warrior 1: "Ok, here, I've found the seals"
Warrior 2: "Ummm, are those... circus seals?"
Warrior 3: "How do they balance those beach balls on the noses?"
Warrior 1: "It's... mystical"
This was done before (Score:2, Funny)
(http://www.madogre.com/)
What I would like to see... (Score:4, Insightful)
(http://www.dailykos.com/user/eAddict)
Re:What I would like to see... (Score:5, Informative)
(http://www.outshine.com/)
NWN [bioware.com] and free server software [bioware.com]
Neverwinter Nights (Score:5, Informative)
(http://farnorthracing.com/ | Last Journal: Saturday July 21, @10:50AM)
It comes with a phenominal world-building engine and some of the community-produced content for it is breathtaking. There's some very talented world-builders and storytellers out there.
And the game can be played multiplayer with a DM.
Oh - and it runs on Linux!
DG
It's not the first.... (Score:1)
(http://www.somethingpositive.net/ | Last Journal: Monday November 24 2003, @01:20PM)
D&D + Warcraft = Suck
Jaysyn
What Is In the Second Picture? (Score:2)
(Last Journal: Thursday October 13 2005, @10:30AM)
Where's the role playing? (Score:4, Insightful)
(http://www.scarydevil.com/~peter/ | Last Journal: Monday September 26 2005, @06:53PM)
I haven't played all that many of these games, because I became disenchanted with the whole genre long ago, but I have to ask... do any of these games actually provide any opportunities for role playing? That is, do you as a player have any control over your character's actions beyond those of a "choose your own adventure" book? Oh, sure, you can choose to go on or not go on side-quests, but beyond that the only results of your actions are whether you make it through to the ending, or at the most get one of a couple of different variations to the end.
For a canned game, where the only person involved is yourself, this kind of interactive fiction approach is probably the best you can manage... but even the "massively multiplayer" games seem to give you awfully limited opportunities for developing your own character with his or her own motivations and goals. And, after all, that's what distinguishes the role-playing campaign from the canned dungeon crawl whete the DM may as well BE a computer...
Re:Where's the role playing? (Score:5, Insightful)
(Last Journal: Sunday August 06 2006, @10:39PM)
Anyone who has played a thief in ES3 can tell you that there are tons of opportunities to earn free items, and plenty of times to kill NPCs. The map is HUGE and the game had a cool story. Honestly, BG was ages ago and I cannot remember it too well, but you do have a decent range of mobility in your actions there, but with all single player games there is of course that main quest to shoot for.
I personally liked KotoR as well, but you might still find it a bit restrictive. You will get a chance for multiple game endings and opportunities to selectively add party members based on your reactions and what not. KotoR2 is suppose to even start you out differently based on how you ended KotoR1. Like Dark Forces 2: JK, there really are only like two endings, but like I said there is only so much end game you can stuff into a PC game (more true with consoles).
I would look into some of these games, because seriously if you abandonned the RPG before Baldur's Gate, you have missed out on a lot of great gameplay.
Blood & Magic (Score:5, Informative)
You're off by about 9 years. Blood & Magic [gamespot.com] was a D&D RTS based on Forgotten Realms that came out in 1996. Not a terrible game, but it wasn't near the top of RTS's even back then.
Shoot the narrator, please! (Score:2)
Speaking of which, it took me two hours to get through the tutorials! It might be great for complete newbies but I just wanted to know what made the game different and I wasn't expecting it to take so damn long. (the game does not incorporate two hours of unique features - it was the narrator's fault - see above).
Eberron Setting (Score:3, Insightful)
(Last Journal: Tuesday October 30, @04:48AM)
I think their core concept is that if you publish modules with one or two film noir-esque illustrations in each one, that somehow will make a roleplaying experience cinematic. (And no, it doesn't work.)
For a roleplaying system that actually, really, creates a cinematic feel to it, try out Feng Shui some time. There's a D20 adaptation for it (Google "Burning Shaolin"), but their core system is better. No dis on D&D, I play it a lot, it's just that they really missed the mark on this one.
Slow year for RTS? (Score:2)
(http://mompp.sourceforge.net/ | Last Journal: Thursday December 15 2005, @08:11PM)
Every single one I've played has been a disappointment since then.
===
Until there is some sort of new concept in the RTS games put out on the market... things aren't going to change, either... it'll all just be rehashes of the same thing, over and over.
Slow year (Score:1)
Not the first Dungeons and Dragons RTS! (Score:1, Informative)
PS:T (Score:3, Interesting)
Eberron? donde? (Score:3, Interesting)
(http://www.xboxtopic.com/)
PnP quasi-RTS (Score:1)
(http://shortcircuit.us/ | Last Journal: Sunday October 14, @02:01AM)
And every weekend, I'd play out all the results from all the opposing minions.
Didn't work out, though. I didn't have the spare time required. But I did put together a bunch of pages [brew-masters.com] describing how it'd work, if anyone's interested.
Another "Hey customer, test this for us" Game (Score:1, Informative)
I was involved in the DragonShard multi-player Beta through Atari (not that gamespy crap) and have to warn everyone thinking about buying this game: They only gave us ONE patch to test!!! ONE! And it had enough issues that most people stopped playing/participating in the beta. We were in a holding-pattern waiting and waiting for another beta patch to resolve issues ranging from connectivity to playability. They never came out with anything I'd say was close to a final release. They were still tweaking the seriously imbalanced units ...
But on a good note (if it isn't full of bugs), it's a fun game. The RPG factor (in the dungeon crawling sense not role-playing) adds a nice twist to the RTS genre.
What about free TBS games? (Score:1)
(http://www.wesnoth.org/)
Yeah but.. (Score:1)
(Last Journal: Saturday October 26 2002, @03:45AM)
Just another good RTS ..... (Score:3, Insightful)
(http://www.bevin.de/usa/)
I would ignore the 'first D&D RTS' claims - once you get past appearances its not much closer to D&D than Warcraft. And unfortunately the more magic etc you throw into such a game, the more micro-ing is required (personally I always find games with lots of magic + heroes etc initially attractive, but due to the inevitable micro-ing required for such games I tend to end up playing the more strategic games like Kohan longer). And the dungeons are just an excuse to lean the games towards creeping which inevitably makes the games more of a race.
But I would also ignore the 'another C&C clone' trolls. If its your kind of thing, its worth a play as long as you don't expect too much over existing RTSes. It is definately different, but its not D&D, and if you play any of these RTSes too much they inevitably all boil down to the same thing. Its inherent in the name _real-time_ strategy that time is of the essence, and thus micro etc becomes ever more important once the basic strategy+tricks are understood.
Anyone read the game's title as... (Score:2)
(http://jjjiii.livejournal.com/)
No, it's not. (Score:2)
They need to learn to Beta-test (Score:1)
On release day here in Oz, bought the game, got it home and BAM. Out comes the mortien can.
Bugs left right and center. Cant play it with sound, cant install it correctly unless you disable anti-virus software, game plays like a hunk of junk and its for all intents and purposes, unoriginal.
Re:ok, a couple questions. (Score:3, Informative)
Re:ok, a couple questions. (Score:5, Funny)
From a LARPer?
Hi pot, I'm kettle, your black.
Re:ok, a couple questions. (Score:4, Funny)
Re:ok, a couple questions. (Score:3, Interesting)
No gamer in existance and play all three (must pick two). You obviously chose LARP and Table Top, if you were even slightly interested in computer games over the last decade (and had internet access) you would know that RTS was Real Time Stradegy.