The Return of Storied Adventures? 40
Next Generation has a talk with Telltale, the maker of interactive stories such as Monkey Island and Grim Fandango. In their opinion, story adventure titles are on their way back. From the article: "We're not trying recapture the LucasArts [adventure game] glory as much as trying to build off of it. We're trying to do something different with episodic content and smaller games ... The big reason most of us went to Lucas in the first place is that we loved games based on story with interesting characters that are presented in artistically interesting ways. So when LucasArts stopped doing that and we'd done our share of Star Wars and Indiana Jones games, we wanted to get back to that. There's only so many Star Wars games you can make."
From TFA (Score:2, Funny)
now we can touch those people 3 or 4 times a year.
Hey, stay away from me!
Re:From TFA (Score:2)
Smart thing to do (Score:5, Insightful)
Just hopefully a good plot.
Re:Smart thing to do (Score:2)
Re:Smart thing to do (Score:1)
Their first adventure game (Score:4, Interesting)
Re:Their first adventure game (Score:5, Insightful)
Please define "bad graphics". You apparently are of the mindset that you have to have jaw-dropping renders with full shaders, light sources, fogging, and so forth. That's exactly what Telltale has been getting away from because to what feels like a majority of game comapnies the story comes second to the graphics so that the gaming company can partner with ATI or NVidia. Bone and Telltale in general are trying to get people back to the thought that you don't have to have lens flares, rippling waters, and hundreds of particle algorithms in order to have a great game.
This was their first attempt to recapture what adventure gaming used to be and I'll confess that it's a bit weak. But they get a lot of constructive feedback on their forums, which I'm sure is taken seriously since many of the forum members have been around since the company was first created.
As for your Sam and Max concerns, you apparently are unaware that most of the team who was working on LucasArts' Sam and Max: Freelance Police went on to form Telltale after Lucas scrapped the project when it was about 90% completed. So, not only were they the people who were writing and developing it, they've gotten the blessing from Steve Purcell himself who said that he can't imagine a better group to make the game.
As long as I'm preaching, look at how many other games out there rake in a lot of money with relatively simplistic graphics -- Zuma, Bejewelled, and a ton of others. Gameplay without graphics does matter to a lot of people. Apparently, you're not one of them -- and that's fine. But there are a lot of us who look to companies like Telltale to give us something different from the latest barrage of "graphics first, story second" games that have comprised the majority of releases in the past several years.
Disclaimer: No, I don't work for Telltale. I just like supporting the underdog and protecting them from undue criticism when I can. I guess that's why I also love *nix.
Re:Their first adventure game (Score:1)
With LucasArts milking the Star Wars franchise for all it is worth, I can't wait to see an actual adventure game on the market again. It's been far too long. SCUMMVM is a godsend, bringing back the tentacles, three-headed monkeys and motorcycle company takeover plots that have fallen so far by the wayside, remembered by only a few.
Re:Their first adventure game (Score:1, Flamebait)
Re:Their first adventure game (Score:3, Interesting)
"Unpleasent to look at"
I havn't played Bone yet, but the screenshots look rather ugly, the same 'ugly' that was already present in Sam'n Max2 screenshot. And no, that kind of ugly doesn't come from a lack of shaders, but from going 3D in the first place. Both Bone and Sam'nMax seem to be a perfect fit for good old classic 2D graphics, going 3D just trashes that style down, which is why I don't understand why they did go 3D. The old Sam'nMax looked perfectly fine and even tod
Re:Their first adventure game (Score:2)
Anyone agree?
Re:Their first adventure game (Score:3, Informative)
The voice acting, it turns out, is quite *good*, and it's obvious that an absurd amount of time went into having characters' mouths and body language match what's said. Considering that most 3D games are content with just changing the facial texture whenever a character has to speak (Ivy's laugh in the SoulCalibur games is unintentionally freaky because of this), and I have to say, Telltale has done a great job on that.
The graphics are 3
Touching? (Score:1, Funny)
I don't know what a Grim Fandago or Monkey Island is, but if they're anything like a Cleveland Steamer or a Hot Carl, I don't think I want these people touching me.
More power to them (Score:5, Insightful)
Day of the Tentacle did an amazing job at this, as did some other LA titles, but I do remember wondering about Sierra adventures ... non-sequitors, die-before-you-try puzzles, bleeecch. I count Ms. Williams' adventures as some of my most frustrating experiences in gaming.
Anyway, go to it guys. Do something great. I'll buy it.
Re:More power to them (Score:2)
Re:More power to them (Score:2)
Bone (Score:2, Interesting)
Huh? (Score:3, Informative)
Telltale didn't make Grim Fandango or Monkey Island. Thoese were made by LucasArts, and even then, they were designed by Tim Schafer and Ron Gilbert. The people at TaleTell just worked on them.
Re:Huh? (Score:2, Insightful)
I was excited at first, but maybe there's nothing to see here, and I should go about my business.
Re:Huh? (Score:1, Informative)
Re:Huh? (Score:1)
Adventure genre not as dead as everybody claims (Score:4, Informative)
So while the adventure genre has far less games to offer then the first person shooter genre, there are still plenty of gems available that shouldn't be missed and several other on the way. The adventure genre seems to have found it niche to live in.
Re:Adventure genre not as dead as everybody claims (Score:1)
Definitely the kind of adventure game I want to see more of.
Re:Adventure genre not as dead as everybody claims (Score:3, Informative)
Agreed! The DS rocks for Adventures. (Score:3, Interesting)
The DS seems to be shaping up to a great console for adventure gamers. Phoenix Wright is utterly hilarious, with an awesome storyline and fascinating puzzles. I hope Capcom is going to localize a few more of the Phoenix Wright games, appearently there are several GBA sequels to Phoenix Wright available in Japan.
The only bad thing I can say about Another Code is that it's too freaking short. It should have been three times as long at least.
The dual screen/touchs creen combination really works great with ad
Telltale Developing New Sam & Max Game (Score:3, Interesting)
Back in September, Telltale bought the rights to the Sam and Max adventure game from Lucasarts [adventuregamers.com]
I can't WAIT. I was disappointed when Lucasarts cancelled Freelance Police, but it's great to hear that TT put it back into development. Sam and Max Hit the Road , along with Day of the Tentacle, are among my favorite adventure games.
Good to see a company is trying to revive the genre.
You mean there's a limit? It'll END? (Score:1)
Really? My goodness.
Would you care to get me a hard number so we can begin the countdown? (KOTOR notwithstanding.)
Re:You mean there's a limit? It'll END? (Score:3, Informative)
Would you care to get me a hard number so we can begin the countdown? (KOTOR notwithstanding.)
Sure: ONE. [klov.com]
The original quote is obviously spoken by someone utterly fed up with making movie property games. Lucasfilm used to be known for making some absolutely brilliant things; not only did they make what are regarded by many to be the best graphical adventures, but it was also in their halls where was created what may very well have been the first true graphic [fudco.com]
ScummVM (Score:3, Informative)
Who knows how many hours of gameplay that's worth. Heck, there's two free games to download, I've got four or five more games on the shelf I bought from a friend, including Loom and Sam and Max, still in it's original box. The two I have played, Monkey Island and Full Throttle both are easily good enough to deserve a replay.
Re:ScummVM (Score:2)
Just make sure you listen to the audio CD (or cassette tape, if your copy is old enough) before you start the game - the audio is the background story, if you just start the game without knowing the story you lose some of the coolness.
Wonderful, wonderful game, I just replayed it a couple of months ago - I hadn't been able to play it since I switched to Linux until I found out about ScummVM, then I had to.
Re:ScummVM (Score:2)
Re:ScummVM (Score:2)
If the box is missing the tape, here's an MP3 of it.
http://www.the-underdogs.org/games/l/loom/files/l
Monkey monkey (Score:1)
I've played the third Monkey Island and Toonstruck and I must say that I like them and am interested in getting more titles. They're often going cheap in game stores or the classifieds of your papers.
I think there is a site dedicated to retro games such as this, but failing that Ebay might be a good place to check these gems out. Haven't checked for a while so I'm not sure.
At last (Score:2, Interesting)
Adventure games are where its at (Score:3, Interesting)
The better the story the better, the better the voice acting the better, the better the music the better. Graphics have little to do with it, so perhaps these games will make a huge comeback when the videogame graphics orgasm is over. I.e once all games look really good, other thinks like acting, plot, music will differentiate.
Re:Adventure games are where its at (Score:1)
Re:Adventure games are where its at (Score:2)
Although I have to say Photopia's storytelling is amazing, and the puzzle (if you've played it you know the one) in Spider and Web is so awesome that it's awesomeness can not be explained, it must be experienced. And Zork III is utterly epic: sword, lamp, dungeon, and the mythology of itself. Hello sailor!
Hmm...now that I think on this perhaps once I someday get my HDTV projector