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Games Entertainment

On The Feminine Form In Gaming 693

heartless_ writes "The GamerGirl team over at Gamergod.com has an interesting article delving into a male driven industry. This time the subject of discussion is the sometimes overzealous portrayal of women in games." A well-considered piece, with thoughtful references to the works of Camille Paglia and Naomi Wolf. From the article: "He also highlights several games that, instead of focusing on the female form in its big-breasted glory, showcase women who are intelligent, strong, and powerful. He insists, 'The protagonists highlighted above illustrate that plenty of excitement can be provided by female leads who will, in turn, bring in female gamers - not to speak of richer gameplay options. Additionally, as McIntosh says, most women gamers are "confident enough not to feel threatened" by sexist imagery, merely finding it annoying and disappointing.'"
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On The Feminine Form In Gaming

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  • by PsychicX ( 866028 ) on Friday December 09, 2005 @01:50PM (#14221762)
    I like how the site got slashdotted even before comments appeared. Must be something to do with the word "women".
    • Joe Slashdotter's first reaction:
      Female form? Are there images? *drools and goes to "read" the article*

      The shuffling you hear in the background is millions of disappointed excited Slashdotters going off to find some actual pr0n after the Big Letdown of aught five.
    • I only went to the article to see the pictures of big breasted women, and there weren't any. Sucks :-(

  • by beeplet ( 735701 ) <beeplet@gmail.com> on Friday December 09, 2005 @01:51PM (#14221769) Journal
    It seems to me that this is stating the obvious: the over-sexualized female avatars in games are there to attract male players, not women. If game makers want to draw in a female audience, they need to have characters that women want to play - and that means strong, complex, and capable... not falling out of her clothes.

    I found it ridiculous and frustrating that even in a golf game there were no realistic female avatars to choose from. It's hard to get into a sports game when you're playing a character who wouldn't be able to see past her boobs if she were real. It makes it harder to suspend disbelief and to feel like you're actually in the game.

    I think the kind of over-sexualized images you see in games has a negative effect on society's attitudes towards women, but that doesn't have to be the motivation to change it. If game makers would go with the demand and sell games women want to buy, I think the market would take care of itself. The problem arises when there's a kind of feedback loop: games have so far been mostly targetted toward men, and therefore men are the main consumers, therefore there is little incentive to make them more appealing to women. I suspect there are a lot of guys who would prefer having more realistic women in their fantasy senarios - isn't it more fun to fanasize about something that is potentially possible? - but what do I know...
    • by Ahnteis ( 746045 ) on Friday December 09, 2005 @01:59PM (#14221846)
      So how do we explain the overly gigantic MALES typical to video games?
      Are they there for the homosexual male?

      Granted, some games do show a bias toward sexualizing only one of the sexes, but most games (at least the ones I play) tend to be equally unrealistic toward both. (Especially in actual body shape -- clothing seems to be more sexual on the feminie side.)
      • The male figure itself is large in these video games. Apparently they are holding out for males with large genitalia.
      • I always get somewhat of a laugh when I see a game that involves combat, and you have men armored up to their noses in thick steel plating that nobody could hope to even stand up in, but has women walking around in outfits that they wouldn't let you into the mall wearing, perhaps with the addition of a couple pieces of metal that offer barely any protection (for example, a couple guards on the shoulders or elbows, or perhaps oversized metal boots)

        Is it just me, or do other people see this and immediately ge
        • by Gadren ( 891416 ) on Friday December 09, 2005 @02:09PM (#14221964)
          It's because everyone's been told that "you can't hit girls," and so they obviously won't receive as much damage, making armor unneeded. In fact, to get not hit even more, they emphasize their feminine traits, so no one will mistake them for a male and accidentally hit them.
        • by h4rm0ny ( 722443 ) on Friday December 09, 2005 @02:28PM (#14222214) Journal

          It's a fantasy setting. The male characters are as crazily out of proportion as the female characters. There are plenty of girls who are happy to play a super-endowed, super-athletic character in a game. Wouldn't want to be that top-heavy or dress like that in real-life, but that's why it's a game.

          If some women have a problem with women being portrayed like that in a game, it's more likely irritation with men who ogle a three inch computer game character than with anything else.

          But see previous comment about number of women on the planet. Any comment that talks about how "women" feel about something is going to be wrong to the tune of at least hundred million or so.
          • by Coryoth ( 254751 ) on Friday December 09, 2005 @04:29PM (#14223369) Homepage Journal
            It's a fantasy setting. The male characters are as crazily out of proportion as the female characters. There are plenty of girls who are happy to play a super-endowed, super-athletic character in a game. Wouldn't want to be that top-heavy or dress like that in real-life, but that's why it's a game.

            Sure both are exaggerated, but I think the complaint is that the female characters are exaggerated in a very sexualised way, not just in proportion, but in motion. I think if every game featured only guys in very tight suits or loin cloths such that you could always see the carefully animated wobbles of his apparently massive penis, and many of the characters moves and animations were such as to emphasise that in a particularly sexual way, along with a number of patently sexualised animations (think a whole lot of deliberate hip grinding, crotch grabbing and such like) then I think guys wouldn't be attracted to those games. Mostly they just say they were all "gay" etc. All that is being said here is that women are not particularly enthralled with games that portray women in a similar pointlessly sexualised way.

            Jedidiah.
            • MOD parent UP! (Score:3, Informative)

              by Anitra ( 99093 )
              The parent comment encapsulates my feeling about female avatars. I don't mind that they are disproportional; most people like to pretend that they are attractive when playing a game. What I mind is when all of a character's clothing and movement emphasize their unreal physical "assets".
        • by snuf23 ( 182335 )
          I think Penny Arcade hit this one on the head with this comic [penny-arcade.com] regarding steel thongs.
      • by Kelson ( 129150 ) * on Friday December 09, 2005 @02:14PM (#14222041) Homepage Journal
        Coming from a background in comic books, this is easy to answer.

        The typical male reader/viewer/player will identify with male characters and be interested in female characters. Superheroes -- and let's face it, that's basically what male game characters often are, even if they don't have tights and a cape -- are essentially power fantasies. What would I do with Superman's powers, or Batman's martial arts skills and gadgets. The typical guy looks at Superman or Duke Nuke'em and says, "I'd love to be that guy." Then he looks at Wonder Woman or Lara Croft and says "I'd love to do that girl."

        In both case these are men's ideals, which is why men look at the idealized man and say "I could be that" instead of "I have to be that?!?" or "Oh, please!" as women often do when they look at the idealized woman. I have to wonder what games (or comics) would look like where the men and women were exaggerated to match women's ideals. Would we have the same reactions to their idealized men?
        • by m0rph3us0 ( 549631 ) on Friday December 09, 2005 @02:20PM (#14222102)
          It would turn into Harlequin romance.

          Which men would ignore like we do now.

          Except, we don't bitch about making Harlequin romance more appealing to men. We realize it appeals to women and let them have their fun.

          So to answer, No, men wouldn't find it appealing and instead of trying to change it to make it appealing we'd just go do something that appeals to us.
    • I remember reading about girl-oriented pornography a while ago. It's interesting to me how similar it is, presumably because both situations are traditionally male-dominated, and because of how sexual video games can be. I'm always amazed at how much some video games (and even a lot of pop music, for that matter) can be about softcore pornography, making things as sexual as possible for the underager who can't get real porn yet.
    • by Lemmy Caution ( 8378 ) on Friday December 09, 2005 @02:03PM (#14221900) Homepage
      Yes, the fact that female avatars are designed to appeal to straight male desire is clear, and it does turn women-gamers into second-class citizens in a sort of vicious circle.

      On the other hand, I think that the strong, capable woman has become sort of a cliche on its own - that if women are not depicted as the objects of male desire, they have to be some sort of super-being. That's actually sort of a problem: the super-male figure is appealing to adolescent males, because it is part of an adolescent power fantasy that has a lot to do with their situation. Instead of trying to have "strong female characters," which have become as boring and predictable as the bimbos and the beefcakes, how about the other adjective you use - complex - along with, perhaps, neither confident nor dependent - conflicted, nuanced, in an actual problematic situation which she may not be sure how to deal with.

      Among my favorite videogame characters were the avatar and NPC in Ico - both of whom were often in danger of being completely overwhelmed by their environment. The effort to just create "strong women" has resulted in too many cliches, and not even profitable ones.
      • FF6 seems a pretty good example as well. You have Terra, who obviously has very strong powers - but often feels confused, alone, or uncertain of herself. And, not to mention, is probably the closest thing to a "main character" that the game has.

        I agree completely that too many games lack character complexity; too many resort to the good/bad dichotomy. Thankfully, that's just a generalization, not a universal rule.
    • It's like the complaint amongst fat women that there are no clothes for fat women, and yet, no one starts a store doing exactly that. If women want to make games that women want to play, make them. Also, you might want to let strip clubs know about realistic women attracting more men and women. They'll be very interested in this development.
    • by wayward ( 770747 ) on Friday December 09, 2005 @02:09PM (#14221975)
      Boy, it's a good thing we don't have to look at unrealistic pictures of women anywhere else, like Victoria's Secret catalogs for example.
    • by Anonymous Coward on Friday December 09, 2005 @02:14PM (#14222038)
      I disagree that making the female characters extremely beautiful, big breasted, and scantily clad only appeals to men. Just look at your nearest MMORPG if you want proof. Every single real life female that I know who plays MMORPG's *always* selects the super-beautiful heroine girl. I'm sure there are exceptions to the rule but you will be hard pressed to find a real life female who's playing a dwarf in World of Warcraft for example. They're all humans, night elves, or undead. (The undead female is pretty hot) They'll never admit it because they love to complain about silly stuff like this but girls LIKE being a super sexy big breasted girl. A lot of the girls that I know in MMO's spend countless hours searching all over the world for the sexiest outfit that they can possibly wear! They'll have collections in their bank vaults of different lingerie-style clothing.

      If you want more proof look at magazines that are targetted at women. It's *always* some big breasted, beautiful woman on the cover. Everywhere you look in the magazine it's more pictures of sexy women in revealing clothing. Men don't buy those magazines!!!!! Those magazines are targetted at women and they sell!

      Whine all you like but if you want to sell games, or anything else for that matter to women - you need to put a ridiculously beautiful girl somewhere in the product. Put an ugly one in there too that will never be played just so you're not labelled as a "sexist pig" by the very people who select the big breasted girl as their character.
      • by zerocool^ ( 112121 ) on Friday December 09, 2005 @03:14PM (#14222690) Homepage Journal

        Or, to rephrase:

        The female form is beautiful. It's curves and moves and hints left unsaid are equally attractive to both sexes.

        And, yes, my wife does play a large breasted undead in WoW, and yes IRL, IBTC.

        ~W
      • I disagree that making the female characters extremely beautiful, big breasted, and scantily clad only appeals to men. Just look at your nearest MMORPG if you want proof. Every single real life female that I know who plays MMORPG's *always* selects the super-beautiful heroine girl. I'm sure there are exceptions to the rule but you will be hard pressed to find a real life female who's playing a dwarf in World of Warcraft for example.

        Funny you should say that. I play WoW with my wife and a female friend. My
      • Ummm... (Score:5, Insightful)

        by cyberwench ( 10225 ) <tunalei@gmail.com> on Friday December 09, 2005 @03:22PM (#14222774)
        Me, I play Tauren or Gnome. I hate to think what you'd make of that. I've done an elf and an undead, but not on any kind of a regular basis. Everquest, I went Erudite or Barbarian - and my clothing collection was of armor, not lingerie.

        I'm not going to deny that a lot of people do what the people you know do, but I think you'll find the same proportion of girl-who-picks-buxom-redhead to guy-who-picks-muscular-heman. It's an overall tendency to pick a character to project yourself in a way that you perceive would be attractive to others or that is attractive to you. It's all about what you want to get out of the game.

        Personally, I think that more people choose their characters based on the personality that they want to project, but then again I do tend to play on roleplaying servers so I get a rather skewed view of the mmorpg population.

        (And yes, I'm a real life female.)

      • Sexy doesn't always mean "big-breasted". People like Keira Knightley and Calista Flockhart have been on plenty of magazine covers.

        I (for one) am always irritated when all the female avatars in games have super-sized breasts and hips, because I'd rather play one that looks realistically athletic. And yeah, I'm a straight woman.

        BTW how do you know that the "girls" you meet in MMOs are actual girls? Just wondering.

    • by mellon ( 7048 ) *
      Just because something is obvious doesn't mean that it's true. I'm one of the three people who plays Matrix Online, and I know quite a few people in the game. I'm male, but play female avatars because I don't feel like looking at a guy's butt for hours on end as I play the game. I know some other men who play female avatars, and also women who play female avatars, and men who play male avatars. This is all just anecdotal, but here's how my experience breaks down:

      1. All of the men who play female av
    • Why don't girls get that us men have to put up with the same damn thing? I don't look like Duke Nukem, or Doom guy, maybe close to Freeman but not very close. It's the same as any other "fantasy" word, we get to play the Hollywood steriotypes and we're stuck with it. I'm tired of girl's whining "women have big boobs in all these games! It's so fake!", then five minutes later drooling over the latest celebrity fodder magazine which are full of these exact same body shapes.
    • by ReverendLoki ( 663861 ) on Friday December 09, 2005 @02:38PM (#14222335)
      I will grant you that the majority of females in games have been designed to attract male gamers, but I'm not sure that catering to female gamers would drastically change the product.

      Very very few of the male gamers out there actually look like Duke Nukem or any of the male characters in todays video games. Even Gordon Freemen, an engineer with glasses who should, by that description alone, be at the top of the geek stereotype, is a buff, cut good-looking individual. Do these unrealistic characters drive away the male populace? Not at all. Part of playing a game is escaping from your ordinary life, and this is enhanced by role-playing as a good-looking, visually appealing character. When given the choice, not many choose an ugly avatar for themselves in the game world.

      Now, if every game was designed to attract females as well as males, what would female characters look like? There may be some change, but most, especially those that serve as player representations, wouldn't change much, because females like to roleplay too. They like to imagine they are the incredibly fit and attractive heroine, as opposed to an average-looking everyday character. Bust sizes may be a little less top heavy and closer to the realm of believability, but they will still be on the higher end of the scale. Why shouldn't females be allowed to indulge in as much role-pplay and fantasy as the guys?

      But what about male characters in games that aren't handsome or fit? Rare, but when used, are often playing a stereotype or primarily comic role. The fat man isn't the hero, he's either a hapless shmoe in need of rescue, or a bungling foe that is easily dispatched. Now, female counterparts to these stereotypes exist in the real world, but we never see them in games. Why? Is it because females are objectified? I argue that this is at least in part because developers have too much respect and/or fear of females in general to throw them into a game. White males, being the "majority" and the de facto "ruling class" are fare game for satire and ridicule, but females are still viewed as the injured "minority", and as such are beyond such blatant stereotyping, one of several Sacred Cows if you will.

      I'm not trying to pass any moral judgements here on how people in games shoud be represented (for the most part anyways), just trying to type out my own observations. That's just how I see it so far.

    • by stlhawkeye ( 868951 ) on Friday December 09, 2005 @02:44PM (#14222397) Homepage Journal
      It seems to me that this is stating the obvious: the over-sexualized female avatars in games are there to attract male players, not women. If game makers want to draw in a female audience, they need to have characters that women want to play - and that means strong, complex, and capable... not falling out of her clothes.

      I dunno. When my girlfriend signed up to play Warcraft she expressed supreme disappointment that none of the female models on the horde side were "hot" and she's anxiousl awaiting the expansion pack and Blood Elves. I think a more likely explanation for female disinterest in gaming is that women just aren't into gaming. It doesn't appeal strongly to the social instincts of the (and I'm generalizing) female psyche. When you do see lots of women gaming, they're often involved in MMORPGs and often heavily engage in the social aspect of it. Unrealistic two-dimensional female characters don't help attract women gamers, certainly, but most women I've seen sit down to make an avatar in a game pound out the sexiest thing they can come up with.

    • by Phat_Tony ( 661117 ) on Friday December 09, 2005 @03:41PM (#14222920)
      "If game makers would go with the demand and sell games women want to buy"

      The demand equation for this isn't so simple. No one knows for sure to what extent women don't play video games because they aren't interested, and to what extent they don't play them because they aren't targeted to them. Men were much bigger gamers back in the days of Atari, and I'd hardly say that Pacman, Frogger, Tennis, etc. were particularly geared towards males.

      The financial equation these companies are weighing is this: which is greater, the number of additional game purchases by men if they make the female characters ridiculously sexualized, or the number of additional game purchases by women if they make the female characters more realistic?

      I don't know the answer to this, but if I had to guess, I'd say that they stand to sell more with the overly sexualized women. I'm guessing this partly because I suspect the game companies already know the answer, and they tend to overly sexualize the women.

      I am in no way evaluating the morality of this here, I'm just pointing out that the economics aren't as cut and dry as you suggest. I doubt the game companies make characters who border on being pornographic despite it causing them financially harm.

  • by Kelson ( 129150 ) * on Friday December 09, 2005 @01:51PM (#14221770) Homepage Journal
    The first section, on the history of the feminine ideal in western film and TV, got me thinking about other cultures.

    Really, what would these writers think of fertility idols? Talk about exaggerated body types and... er... attributes (both male and female).
    • Really, what would these writers think of fertility idols?

      I think the idea is that their exaggerated body parts symbolise what those gods are good at. If idols that had nothing to do with fertility, but, say, the harvesting of crops or whatever, had those same exaggerated body parts, then that would be as odd as what we have now.

      It's not quite the same thing as spandex clad people with big breasts or bulging muscles shooting at each other.

  • by Hey Pope Felcher . . ( 921019 ) on Friday December 09, 2005 @01:52PM (#14221783)
    I initially thought that the reason why the ladies have such overinflated love cushions were to differentiate them from other mass of polygons, the idea that all game developers were under sexed males completely escaped me.

    I'm still waiting for the game where the idea is to help a rather blessed big breasted lady walk down the street via the use of the mouse to help her from toppling over.
    • differentiate them from other mass of polygons

      That's it -- it's an accessibility feature for those with poor eyesight! She's not unrealistically endowed -- those are the iconographic equivalent of access ramps (queue reference to Scott McCloud).

      I wonder if the game industry can apply for government grants with this line of thinking ...
  • by winkydink ( 650484 ) * <sv.dude@gmail.com> on Friday December 09, 2005 @01:53PM (#14221791) Homepage Journal
    Network Mirror [networkmirror.com]

    What's wrong with big-breasted women? They can be smart too! You just need to make sure you that you enjoy "their views" as well as "the view". :)
  • Hey, wait a minute! (Score:5, Interesting)

    by Anonymous Coward on Friday December 09, 2005 @01:55PM (#14221797)
    Why can't women who are intelligent, strong, and powerful in games ALSO be big-breasted?
    • by Gadren ( 891416 ) on Friday December 09, 2005 @01:58PM (#14221829)
      Because the women ranting about sexism in video games don't have them. Maybe we should have FPS's that have the male main character talk out his feelings with the aliens he's shooting. Or make the cheerleaders in the Super Bowl be "intelligent, strong, and powerful."
      • by delete ( 514365 )
        Because the women ranting about sexism in video games don't have them.

        Who the hell modded the parent insightful? It was obvious from the moment that this article was posted that we'd see the nearderthal Slashdot element emerge from their basements. In this case, we have the tired cliche that feminists are only unattractive bitter women. Do you really think that any woman who expresses an opinion about the way women are portrayed in games is doing so because she's not sufficiently endowed according the your
        • Two thoughts. (Score:3, Insightful)

          1) It's not about how large the girls' breasts are, but the opinion that only girls with large breasts or this and that physical feature are "worthy".

          Instead of basing themselves on the average woman, with average breast size and average face, the media guys (not necessarily game makers) give us some sex goddesses.

          AND THEN the models are compared to real girls, and, because they can't be compared, they think they're not worth having a boyfriend and end up having depression / anorexia / etc.

          2) The guys fanta
    • Can I still be strong and intelligent if I don't feel like sharing my bra size with the slashdot community?
      • by m0rph3us0 ( 549631 ) on Friday December 09, 2005 @02:17PM (#14222068)
        No. I don't get this whole thing about realistic women, I don't know but I find playing Warcraft quite acceptable and yet I don't have 22 inch biceps. Nor am I athletic. Quite frankly, Warcraft would be quite boring if all the male characters looked like me.
  • Not just Females (Score:5, Insightful)

    by Adidas13 ( 245348 ) on Friday December 09, 2005 @01:56PM (#14221810)
    Though I agree that many games feature perfect/nearly impossible Barbie dolls...they feature a lot of Ken's too. How often is the main guy character a perfectly chiseled muscle man?
  • by Billosaur ( 927319 ) * <wgrother@optonline. n e t> on Friday December 09, 2005 @01:56PM (#14221814) Journal

    Go back to the beginning of the comic book or look at the covers of old pulp fiction novels. Women have generally always been drawn as buxom and willowy, giving off that hint of repressed sexuality just waiting to come out. Guys ate it up and still do. Would Wonder Woman be as big a draw if she were flat-chested? Girls would still like her but guys would look elsewhere for their eye candy.

    So now that gaming and the Internet are the places you find hordes of adolescent males, is it any wonder the trend continues? And so Lara Croft picks up where Wonder Woman leaves off. It may be the 21st Century, but some things aren't going to change anytime soon, not without some sort of ground-swell by woman gamers/artists.

    • And yet, Lara Croft as a character was a strong, acrobatic and highly educated woman. Women went ballistic over her measurements, glossing over the fact that as a female character in a video game, she overcame extreme odds against environmental dangers, puzzles, male antagonists, etc. to accomplish her goals.

      The fact that she doesn't want to wear a respectable pantsuit while doing archeaological gymnastics in tomb located in a stuffy Amazon rainforest only emphasizes her intelligence even more. :)
      • And yet, Lara Croft as a character was a strong, acrobatic and highly educated woman. Women went ballistic over her measurements, glossing over the fact that as a female character in a video game, she overcame extreme odds against environmental dangers, puzzles, male antagonists, etc. to accomplish her goals.

        Which I think goes back to the point of the article somewhat. The gaming industry perpetuates the "buxom babe" stereotype through its characters, but at the same time they take on new proportions (e.g

  • Double standards? (Score:5, Insightful)

    by t_allardyce ( 48447 ) on Friday December 09, 2005 @01:56PM (#14221816) Journal
    Yeah sure, lets go and replace all the male game heroes and Hollywood actors with pale, thin geeks instead of bulky, muscular chick magnets, because surely that's sexist too?
  • Correction... (Score:5, Insightful)

    by mrRay720 ( 874710 ) on Friday December 09, 2005 @01:57PM (#14221818)
    By "confident enough not to feel threatened" I'm sure they mean ""intelligent enough not to feel threatened".

    Just how retarded do you have to be to feel threatened by the shape of a video game character?

    Yes, current video game imagery - like 90% of the rest of 'entertainment' is pretty damn sexist in its representation of the genders. However like anything else money goes where the suits think the biggest profit will return from. If they don't believe there's profit to be made from a more balanced view, well that's just part of the trade-off of living in a society where people are allowed to make the games they want to, play and watch what they want to, and think what they want to.

    I'd rather live in a society where female video game characters are portrayed the way horny teen males wold have them rather than a society where character designs are dictated to you in the name of equality.
    • Re:Correction... (Score:5, Insightful)

      by Seumas ( 6865 ) on Friday December 09, 2005 @02:10PM (#14221982)
      I see people always throwing the word "sexist" around in these conversations. Excuse me for asking, but how is it "descriminatory based on one's sex" to want to see HOT female characters rather than your typical North American chunkster? That's not discriminatory, period - but even if it were, it would be discrimination BASED ON APPEARANCE (which goes across the board male and female - depending on who your audience is) NOT SEX.

      And frankly, who cares? Do chicks want to see a chick flick with Orlando Bloom as the leading hunk who romances a destitute maid and rescues her from her dreary life or do they want to see Chris Farley? Come on now.

      I'd rather live in a society where people stop bullshitting each other and pretending anything other than nice tits and ass and points for fuckability or nice pecs an ass and being tall and handsome mean a fucking thing. The fact is, dudes want to see and have hot, sexy, youthful babes and chicks want to see and have hot, confident, successful, wealthy, svelt, tall men.

      I saw a conversation drag on forever on my own website where all of the women (the site is 95% women) droned on about how they wouldn't even TALK to a guy unless he was at least 6'2" *minimum* and if he didn't have at least 7" of dick, there wasn't going to be a second or third date. So don't give me this bullshit for one fucking minute that men are big evil sexist jerks that demean women when they do the same fucking thing. At least our requisites are simple "cute and fuckable" versus all the peculiar little requisites that chicks have.
  • by hackstraw ( 262471 ) * on Friday December 09, 2005 @01:57PM (#14221823)
    He also highlights several games that, instead of focusing on the female form in its big breasted glory, showcase women who are intelligent, strong, and powerful.

    As a male who is being entertained by a game that consists of stealing cars, beating up people, killing them, running them over, getting high, running illegal drugs, and having sex with prostitutes; the addition of intelligent, strong, and powerful women would definitely add to the entertainment factor over a hot chick with big breasts.

  • Nearly every (human) male hero is portrayed as a tall, muscular Greek-god-like figure. There are a few exceptions, like the goofy short and/or fat guy, but, in general, male characters, like female characters, have the "perfect" form.
  • by Anonymous Coward on Friday December 09, 2005 @02:00PM (#14221853)
    Having worked in the games biz for over a decade I am going to share with you all a secret...

    The vast majority of people in the games biz have girlfriends, wifes, or other form of sexual partners.

    The amount of time spent on the female form in our games? Close to zero.

    Yes, the female form is usually idealized in games.
    And for that matter, so is the male.
    And while we're at it so are zombies, aliens, vehicles, buildings, and just about everything else we stick in a game.

    It is appealing for people to want to portray the industry as patethic little dorks masturbating in their cubicles over bouncing breast physics in games and the poor women of the world soldiering on in the face of such behavior in men ready to throw their cash at the games market if the 'little boys would just grow up and be as mature as women'

    Too bad it has no realtion to reality.

    40 percent of our time is spent thinking about and implementing what we think would be fun.

    40 percent of our time is spent thinking about and implementing what we think would look cool.

    And 10 percent of our time is spent think about and talking about where we are going to have lunch.

  • sex... (Score:2, Redundant)

    by night_flyer ( 453866 )
    ...sells
  • by OmgTEHMATRICKS ( 836103 ) on Friday December 09, 2005 @02:01PM (#14221868) Journal
    "...intelligent, strong, and powerful..."

    Alyx Vance, for example? She was a brilliant scientist who knew her way with a gun and built huge robots for fun. If she is not a strong female character, I don't know who is.
  • by Cr0w T. Trollbot ( 848674 ) on Friday December 09, 2005 @02:02PM (#14221883)
    I just assumed there was a good reason for women in all those games to have to smuggle two cantelopes around in their shirt everywhere they go...

    Crow T. Trollbot

  • by Hohlraum ( 135212 ) on Friday December 09, 2005 @02:03PM (#14221890) Homepage
    I wonder how many guys just clicked that link hoping to see some examples of these over developed women in video games. I sure as hell know I did. :D
  • A & D (Score:4, Insightful)

    by Nom du Keyboard ( 633989 ) on Friday December 09, 2005 @02:03PM (#14221897)
    ...most women gamers are "confident enough not to feel threatened" by sexist imagery, merely finding it annoying and disappointing.'"

    I find that thought annoying and disappointing. "Sexist imagery" can be enjoyed simply for what it is, or ignored. It will be a very gray world if everything that offends somebody is removed -- regardless of how many other people enjoy it.

    It's almost like thought control. How dare you like that. I'm offended. Nobody can have it because I will complain.

    Of course, video games are like thought control too. Play this game now! Give us more of your money!

  • Comment removed (Score:4, Insightful)

    by account_deleted ( 4530225 ) on Friday December 09, 2005 @02:03PM (#14221904)
    Comment removed based on user account deletion
  • Okay. So currently, many female characters in games are hypersexualized figures with gravity-defying, anatomically unrealistic bodies. And currently, most female gamers (of which there are what, twelve?) are confident enough to not feel threatened by this. So...this is an argument that those character types aren't an issue with regard to women? Isn't that a bit like saying that "Since everyone who walked on the moon had a spacesuit, the lack of any atmosphere whatsoever isn't really something to pay att
  • by enrico_suave ( 179651 ) on Friday December 09, 2005 @02:04PM (#14221915) Homepage
    here [canada.com]

    via this BoingBoing post [boingboing.net]
  • But these people need to stop fucking acting like it's just the *women* in games. Yes, you won't often see a flat-chested female in a game, but you probably won't see a male character with anything less than a near perfect, lean, muscular body. So either start complaining about the men in games too, or (preferably) just shut the fuck up.
  • by muel ( 132794 ) on Friday December 09, 2005 @02:06PM (#14221934)
    Don't forget, male characters in video games are rarely pesky, brains-before-brawn characters, either. And the ones that do feature such lead 'men' (Earthbound, Katamari Damacy, Ico), while beloved by hardcore gamers, aren't exactly nailing the kind of acclaim and sales that musclebound games like God of War do.

    The element of fantasy and excess in video games, let alone popular culture, is nottttthin' new. If anything, there's more respect and gender appreciation paid to women now than there ever has been in popular culture. Leave It To Beaver, anyone? If given the option, I think most would choose busty, gun-toting dynamos over subservient housewives, at the very least, as a "lesser of the evils" stereotype.
  • by Serveert ( 102805 ) on Friday December 09, 2005 @02:08PM (#14221960)
    ..while in panties, that is feminine gaming.
  • Hmm... (Score:5, Funny)

    by FlyByPC ( 841016 ) on Friday December 09, 2005 @02:11PM (#14221992) Homepage
    * Buy bag of chestnuts.

    * Submit article to SlashDot including references to both gaming and large-breasted women.

    * Include a link to a reasonably low-volume site using database software to serve articles. (Bonus points if attempt to add streaming video.)

    * Wait for server to catch fire, then enjoy roasted chestnuts!
  • by Tsiangkun ( 746511 ) on Friday December 09, 2005 @02:12PM (#14222008) Homepage
    In case you haven't noticed, the male characters in games are an over exageration of expected masculine characteristics. The muscles are bigger, the hairlines aren't as receded, the player is expected to be something more than a normal man could ever be. The games themselves stereotype men as having to be able to complete the mission and solve the problem to be successful. In real life, failure is an acceptable result, and the games place unrealistic expectations on men.

    Of course men are aware the game is an escape from reality, and don't tend to bitch about such things.

    Reviews like these paints some women as jealous bitches who can't stand to play or even see a female video game character with qualities they don't find in themselves.
    • by malsdavis ( 542216 ) * on Friday December 09, 2005 @03:00PM (#14222548)
      I think the problem may be that we live in an age where although gender equality is an emerging phenomenon. The difference between the male and female stereotypes you mention is that the male stereotypes characterise positive features which enhance their own personal physical ability (i.e. the big muscles).

      The female stereotypes on the other hand characterise features (e.g. big breasts, tiny thighs) which do not actually deliver any positive benefit to the character themselves. In fact, big breasts tend to cause painful back problems (not good for Laura when she has to do constant aerial flips and stuff) and thin thighs decrease stamina and physical strength.

      I think there is defiantly a stark difference, the male equivalent would kind of be weasily stick thin characters with no muscles but great hair and an absolutely massive penis (something I've yet to have noticed in many games).
  • by erroneus ( 253617 ) on Friday December 09, 2005 @02:19PM (#14222096) Homepage
    You know what? We buy what we want to buy. We see what we want to see. And there should be no one out there who goes about saying "hey! Why don't you like women with small breasts and is overweight?" To all the women complaining, go back and sulk while munching those twinkies and MAYBE one day a clue will come your way.

    I don't get offended when a dog barks -- that's what they do! Men do what men do... want what men want. It's NATURAL. Don't bitch about nature 'cause it ain't gonna do any good. What it does cause is needless, health-robbing guilt!

    Meet the most offensive demographic: ME! White-male, early-middle-aged, straight. I like women. I'm responsible for every bad thing that has ever happened to a woman, a person of non-white ethnicity and to gays and lesbians. I'm the freakin' devil right? At some point, you just have to turn your back on this crap and just be who and what you are -- the days of "Political Correctness" are numbered.
  • by El_Smack ( 267329 ) on Friday December 09, 2005 @02:35PM (#14222283)
    This thread is worthless without pics!
  • I don't get it... (Score:3, Interesting)

    by MaestroSartori ( 146297 ) on Friday December 09, 2005 @02:38PM (#14222334) Homepage
    Maybe I'm just an ignorant sexist male game developer. Admittedly, I've only ever worked on driving games, and games with no women in them. But still...

    The "thoughtful" references to the authors mentioned makes it sound like the games industry is some sort of male consipiracy, trying to force women to look like Lara Croft. I don't really see how they stretch to that, thought. Beyond fighting games like DOA or Rumble Roses, I don't see much in the way of game designers turning to "jiggle technology" instead of gameplay (and even DOA does tend to change a little from version to version). To be honest, looking back through time I can't think of that many games with hugely overblown female avatars at all, especially in comparison to overblown male avatars.

    And lately, of course, we're tending more towards first-person games where you don't see any avatar at all, except in cutscenes. Or games like Tomb Raider where the size of the breasts are immaterial because of the chase-camera view. As I said, I've worked on driving games, where your gender is never even referred to.

    So, since the article only says this is a big problem in lots of titles and never actually mentions any of them by name (the "jiggle" leads me to think of the fighting games I mentioned before, as well as the spinoff Beach Volleyball game), what should we as game producers be doing to combat the male conspiracy to twist women's appearances to our evil will?

    Also, as a final aside, anyone else find it interesting that the recent Playboy game was designed by Brenda Brathwaite, who is in fact a real actual female woman?
    • by aduzik ( 705453 )

      Also, as a final aside, anyone else find it interesting that the recent Playboy game was designed by Brenda Brathwaite, who is in fact a real actual female woman?

      I read a fascinating book recently called "Female Chauvenist Pigs." It's really a great read. The book's thesis is that there are women in this country who exploit their sexuality to gain power. While this is hardly surprising, the women who do it brand their behavior as a form of nouveau feminism.

      The writer, who is a woman, writes about ma

  • by Conspiracy_Of_Doves ( 236787 ) on Friday December 09, 2005 @02:47PM (#14222430)
    Beyond Good and Evil was one of the best games ever. The main character is a young, strong, intelligent, realistically proportioned (or as realistic as you can get for the cartoony style of the game) female freelance journalist who spends most of her time taking care of a group of war orphans.
  • Metroid (Score:3, Insightful)

    by radarsat1 ( 786772 ) on Friday December 09, 2005 @03:10PM (#14222655) Homepage
    I think one of the hottest female characters to ever hit the video game market is Samus Aran. Throughout the game and most of the advertisement graphics etc, you never see her without being covered in a huge metallic spacesuit. And yet... somehow I find her a great character. The suit adds an aire of mystery to her, and we don't really know much about her background. But she's out to save the fucking universe and she's got an arsenal of big guns. I find Samus a particularly cool character for all these reasons. She is treated by the story just as if she were any other hero, but she happens to be female, and they never go out of their way to make her femininity part of the plot in any way. She is just a girl who wants to kick some alien ass. I love it.

    Why would female characters need more depth than male characters? For the purposes of a video game, they don't. But they don't need to be used in a sexist way just to make them likeable, either.
  • Samus Aran (Score:3, Insightful)

    by MagicDude ( 727944 ) on Friday December 09, 2005 @03:29PM (#14222826)
    Samas Aran is one of the toughest (if not THE toughest) female character in the video game world, yet she is rarely mentioned in these discussions about the portrayal of females in gaming. From my experience, it seems like women don't accept Samus as a female protagonist. She doesn't have any lines, she's in her battle suit all the time which minimizes her appearance as a female, and there's never any kind of relationship developed with other characters (romantic or otherwise). As such, Samus is considered a "male" character by women, and doesn't make the kind of connection that you'd expect a hard core ass kicking female protagonist to make with famle gamers. Apparently, female characters do have to be a little bit girly in order to sell them to women.
  • by mcrbids ( 148650 ) on Friday December 09, 2005 @03:40PM (#14222911) Journal
    Since when did it become taboo to have sexual feelings?

    I enjoy a very close, intimate relationship with my wife. She's very sexy to me, and she finds me sexy as well. And, we're both very comfortable with that.

    But, we're both human! When we're in public, it's not uncommon for one of us to notice another member of the opposite sex. We frequently mention it privately to the other, as "Wow, he's hot!" or "Damn, she's got a nice butt!".

    See, it's ok. We're all born with the urge to reproduce, and we all find other people attractive, and there's no wrong in that. It would only be wrong if I were to ACT on it with somebody other than my partner - get a phone number, go on a date, whatever.

    On the Sci-fi channel, it's typical to see an intelligent, forceful guy as captain, a few, strong, sexy females (in leather!) and a few nerdly guys running around, with a scantily clad warrior, armed with a 6 foot sword.

    It's interesting. It's a little exotic. It has a little of something for everyone. And, it's mildly erotic.

    People like money. People like travelling. People like sex. Why is it ok to have shows and/or video games with money, or travelling, but not portray a little sexiness? I don't want to stare up poontang, wondering where the cervix is, but, as mouse said, "to deny our basic urges is to deny what makes us human!".

    And before you mention "think of the children!", I say this as a father of 5, 3 of whom are teens...
  • Heh! (Score:3, Insightful)

    by east coast ( 590680 ) on Friday December 09, 2005 @03:47PM (#14222972)
    most women gamers are "confident enough not to feel threatened" by sexist imagery, merely finding it annoying and disappointing

    Yeah, because most male heros in video games are bald guys with beer guts. Not to sound sexist but let's face facts here, women constantly cry "sexism sexism" but how many women go to films staring the likes of Brad Pitt or Richard Gere? Wouldn't it be nice to see, say, Danny Devito in a romantic role?

    before anyone goes crying troll; it's just a joke, well, kind of. the moral of the story is that the "sexist imagery" plays both ways and we all know it.
  • Well! (Score:3, Insightful)

    by Sippan ( 932861 ) <sippan@sippan.se> on Friday December 09, 2005 @05:03PM (#14223672) Homepage
    I'm glad the masculine form in gaming isn't being questioned. All my male friends look like that.
  • Male Opression? (Score:5, Insightful)

    by hey! ( 33014 ) on Friday December 09, 2005 @05:29PM (#14223943) Homepage Journal
    Consider this quote:

    Naomi Wolf is much more blunt. In her book The Beauty Myth, she argues that this very standard of beauty set forth by the media is the primary mechanism of women's oppression by men. She discusses the "suffering caused by trying to meet the demands of the thin ideal"

    This would be a great idea, except that laying this all at the feet of men is more than a bit unfair to me. To be sure, the ideal of feminine beauty that is espoused by male oriented media seems extreme -- until you compare it to the images in female oriented media. The male favored image requires surgery, unconscionable quantities of gym time, fasting, and a soupcon of digital touch up. But it's nothing compared to the gaunt images that women pay to consume.

    Of course, can say that it's men who run the media companies that produce these images, and you'd be wrong on two counts. The "Cosmo Girl" was the creation of Helen Gurley Brown, after all. But Ms. Brown's sex is not at issue at all. The point is that women and men who run media companies end up doing much the same thing, because they're driven by the same economic forces. The Cosmo Girl wants to have it all. The reason she wants to have it all is because promoting the ideal of having it all pleases the advertisers; it involves not a little buying.

    The reason that media female body image is so unrealistic is simple economics. If scarcity enhances value, then the unobtainable must be perceived as infinitely valuable. For the man, the companies inevitably take the general parameters indicating robust healthy child bearing capability and simply nip and tuck it to the edge of impossibility. You meet a woman who looks like that once in a blue moon, and she's definitely not going to be interested in you. Voila! the unobtainable.

    For women, the companies produce an image that is starved (never mind this contradicts the male oriented images). A normal woman's homestatic processes will torture her into sumbission long before she reaches this stage. Voia! once more the unobtainable.

    It's not the opression of women by men; at least if it is nobody's ever invited me to the meetings where this is arranged. It's not as personal as that. The problem is the antithesis of that. It's completely impersonal. it's economic and thus about systems and performance metrics and quarterly goals, not anything as personally satisfying as domination I'm afraid. And when the putatively immoral male sex is displaced in a position by the putatively superior female sex, there's bound to be very little difference in results. They're just cogs in the machine either way.

    I'm not saying that certain main aren't pigs. But that's just the general tyranny of the stupid who've lucked into a little power.

    Another aspect of the economics of beauty is age. In traditional societies, age is respected, because it is rare to obtain. In a modern consumer society it's devalued. From an individual's perspective, youth is something that slips away irretrievably but age is something he is very likely to count on a steadily increasing supply of.

  • The real problem (Score:3, Insightful)

    by Frenchy_2001 ( 659163 ) on Friday December 09, 2005 @06:41PM (#14224570)
    It is not so much that designer cannot imagine what women want, it is more a problem of how to integrate it into a game.
    The article is very critical of Holliwood portrayal of the women, but forgets to tell that women flock "en masse" to the latest holliwood chick-flick.
    Games are based on interaction and game play. Today, the designers know how to transpose violence, destruction and puzzles into games. No one really knows how to port emotion or make a good game just based on interactions (with the computer, not a MMO like 2nd life).
    So, when they want to include some female forms, they will still fit within those parameters. It is easier to include T&A in a given formula than to develop a character and make her conflicted.

    Anyway, i'm not sure I agree to any of the logic saying that girls will play when the games will present tham as strong characters and avatars. I mean, i did not play mario because i dreamed to be a plumber or sonic for its hedgehog. Lots of games have aliens characters (Abe's Odyssey) and it is the game mechanics that draw the public, not the "confidant characters", although don't we all dream to be a hero?
  • by i41Overlord ( 829913 ) on Friday December 09, 2005 @07:48PM (#14225226)
    This just in:

    People like to look at attractive people. People want to be like attractive people. People want to be around attractive people.

  • by be-fan ( 61476 ) on Friday December 09, 2005 @07:52PM (#14225257)
    This psychoanalysis of popular culture is really grating. If you're shallow enough to define yourself based on pop-culture, you're every bit the female stereotype that you're rebelling against. If you aren't, then why do you care?

    Everybody deals with their stereotype, except perhaps those who are actual models of that stereotype. For example, there are about as many Muslims as Jews in the United States (~5m). When was the last time you saw a Muslim on TV just playing a regular role, that didn't have anything specifically to do with them being Muslim? In contrast, Jews are all over the place, in many roles where (gasp!) you're not even made aware that they're Jewish! There are over 1.5m Indians in the United States. A lot of them are second-generation. When was the last time you saw in Indian on TV that spoke unaccented English? I am an Indian (well, Bengali), who speaks without an accent (I've been here since I was five), and M. Night Shyamalan's "Signs" cameo was weird even for me!

    So what's my point here? Everybody is stereotyped in pop culture. Pop culture is superficial by its very nature! The portrayal of people in popular culture is more or less irrelevent. If women are dissatisfied by their place in the world, only they can change it. Yes, there are still boundaries, and yes, those must be broken down, but the bottleneck to womens' advancement today is in many cases women themselves. Consider, for example, higher education. There is an enormous dearth of women in the "hard sciences" and in engineering. Who can be blamed for this state of affairs? Men? Male students have little control over admissions, and male administrators are falling over themselves trying to increase female enrollment. The opportunities are there, yet a female is still a rare sight on an engineering campus. Why? Simply put: because females aren't interested! Women, it appears, don't want to be engineers or scientists or mathematicians, or even philosophers, or historians, or economists, for that matter. These are the professions in which people are respected for their mind. If women don't enter these professions, despite the opportunities available to them, how can they expect to be respected for their intellectual capabilities?

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