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The Final Moments of Asheron's Call 2
Posted by
Zonk
on Tue Jan 03, '06 07:47 PM
from the not-with-a-bang dept.
from the not-with-a-bang dept.
Via Kotaku, the final moments of Asheron's Call 2 in text and images. Highlights include the in-game appearance of a community moderator, and a killable version of a notorious dragon. Then, a lost connection. Gamespot has the story as well. From that article: "Turbine performed a little house cleaning this weekend as it shut down its massively multi-player online role-playing game Asheron's Call 2. Originally released in November of 2002, the fantasy game world met an unceremonious armageddon December 30. As of press time, the Asheron's Call 2 forums were still up for mourning players, and blow-by-blow accounts of the world of Dereth's final moments had started circulating the Web. "
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Dungeons and Dragons Online Impressions 292 comments
Tabletop roleplaying has been a fixture in my life since I was ten. You can probably imagine my enthusiasm when I heard of the joint venture between Asheron's Call developer Turbine and D&D publisher Wizards of the Coast. The goal: A Massively Multiplayer game set in a D&D campaign. Keith Baker's Eberron was tapped for the gameworld's flavour, with the d20 ruleset providing the skeleton on which to create the title's mechanics. The result is Dungeons and Dragons Online (DDO), which has been in the works for about two years now. DDO is faithful in ways I wouldn't have thought possible, but still manages to raise conflicting opinions for me. DDO has real-time traps and combat, beautiful graphics, and still fails to interest me on any level of my gamer soul. Read on for my impressions of a most perplexing MMOG.
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The Final Moments of Asheron's Call 2
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at least we have asheron's call
(Score:1)Nietzche...
(Score:2)(http://agh2o.org/ | Last Journal: Tuesday September 19, @02:56PM)
Game box
(Score:3, Interesting)(http://haltingpoint.blogspot.com/)
What's that? There isn't?
I swear, there should be a law that if a MMORPG closes its servers, they open the source to the playerbase so people can create and host their own servers off of it.
I'm so sick of paying for a game that may not exist in the future. Its the same reason why I'd never sign up for a subscription music service.
Re:Game box
(Score:5, Insightful)It's called the public domain, and it won't happen within your lifetime, nor that of your great grandchildren, nor even within the lifetime of the codebase.
Welcome to the new dark ages as mandated by international copyright law.
They should have gone out with a bang
(Score:3, Funny)(Last Journal: Thursday November 11, @05:39AM)
it woulda been nice....
(Score:5, Interesting)they shoulda turned it all PvP, and each day for like a month they'd continuously add more mobs.....once you died, you're DEAD...no coming back.....no creating new chars. and then finally they'd come up with a final survivor and he'd win something
like...a cake
Real Life: much more vivid than a MMORPG
(Score:1, Flamebait)(Last Journal: Tuesday March 25, @11:59PM)
This rather makes me think these guys need a life. I don't know, meeting on a virtual mountain with your virtual friends (probably people you wouldn't even feel comfortable sitting next to on a bus)?
MMORPG's just feed of people's loneliness. Most players would probably better off investing the money into their real life.
sekai no hate
(Score:2)(http://bluezhift.proliphus.com/ | Last Journal: Thursday October 26, @10:06AM)
Really rather touching. While the world was virtual, the relationships were not. If reality really is mostly what's in your head, then the end of AC2 really was the end of a world. Hmmm, there's gotta be a good story in there somewhere.
more games
(Score:1)AC2
(Score:2)In other news, Anarchy Online today announced that it received a glut of new subscribers after the closure of Asheron's Call 2.
Another site's coverage
(Score:3, Informative)The End Begins (And Ends) [killtenrats.com]
It really can be a sad moment
(Score:4, Insightful)(Last Journal: Friday May 26, @09:12PM)
Most single player games never have this. In fact if in a single player RPG you would still visit the beginner level merchant it would probably be considered a bad thing. Yet in MMORPG land you can really get to know your neighbourhood.
Leaving it can really create a sense of homesickness, a sense of something lost. Of course you know that the game is nothing more then a IRC with pretty pictures and yet it is more.
No MMORPG is any good if it were judged as a single player experience. Combat is simplistic and repetitive with moronic AI. Guild wars is about the only game were I seen proper interaction between AI enemies in that they really know how to use their healers. Even then simple pathfinding is a joke compared to "real" games.
The quests/story are a pale shadow of a single player RPG.
So the only "pull" left is either the level up OR the sense of community.
That community is more then simply chatting online. The MMORPG gives you a common goal to achieve. Chat for days on a IRC channel and you will maybe have made some friends. Play a MMORPG for days and you will have gone to hell and back shared victory and defeat, died and achieved vengeance. You will in fact have done more then most people can do in real live.
Leaving all that can cause a twinge or two. Or perhaps it is just the realisation that with the money you spend you could have bought several single player games.
Those who never played a MMORPG or do not become involved with other players will not understand and that is good. There is a reason we call it Evercrack.
I fear the day that an MMORPG will arrive that does not have horrid framerates and game breaking bugs. When someone invents a MMORPG that is bug free, glitch free, cheat free, lag free and has game play that would not be out of place in the best single player games that is the day I will sign up to be a battery in the matrix. Just plug me in and call me SmallFurryCreature Eater of Rats.
What the hell is GameTab?
(Score:1)The only level 150 to ever play the game...
(Score:1)So how about a class action suit?
(Score:2)So then be skeptical about D&D online
(Score:2)(http://www.philosophistry.com/)
The company that backs an MMO seriously makes a difference. I now lump Turbine into the same camp as Sony (SOE). They are both companies that don't take their userbases seriously.
SOE screwed the Star Wars Glaxies (SWG) fanbase by pretty much cutting out half of the things that made SWG fun, and hardly giving the existing base warning.
The executives that run these companies are out of touch with the gamers that play their games. At the very least with Asheron's Call 2, they should allow someone else to run the servers. People invest their lives into these games. If you spend more than 80% of your waking hours, for example, playing these games, then you take them just as seriously as you do your existence in the real world. These people will work an entire month just to get a pair of rare, magical shoes. And those shoes are just as important to them as they are to someone who saved up to put a downpayment on a new car.
Turbine is behind a new game, Dungeons and Dragons Online. So my reaction when reading this article is I will vote with my dollar, and avoid companies that treat their userbases like crap.