2005 MMORPG.com Reader Awards 54
MMORPG.com has announced the winners of its 2005 Readers Choice Awards. Interesting to mention, because the MMORPG.com users have a unique outlook on the genre. Eve Online leads the 'Favorite Game' category, and Saga of Ryzom nets the 'Best Story' prize. From the site: "Ryzom is set in a science-fiction universe and in addition to its story, it also boasts crisp graphics and a loyal and supportive community. The game also boasts PvP and is on the verge of a revolutionary expansion called 'The Ryzom Ring'. In this expansion, players will be able to take story-telling to the next level as they introduce player-created content tools. The original category included Horizons instead of Asheron's Call and managed to produced a dead split between the top four games (22% each). Oddly enough, this didn't carry over into the finals, where The Saga of Ryzom emerged on top with 31% of the votes. City of Heroes / Villains grabbed 19% for second place. They were followed by Anarchy Online at 18%, Asheron's Call at 15% and Star Wars Galaxies at 14%."
Ryzom only won once... (Score:2, Insightful)
Re:Ryzom only won once... (Score:2)
Re:Ryzom only won once... (Score:1)
Also, I do like BG as well, always fun, except the alliance can never organize on my server
Re:Ryzom only won once... (Score:1)
Re:EVE? Yeah, right. (Score:3, Interesting)
Re:EVE? Yeah, right. (Score:2)
Re:EVE? Yeah, right. (Score:1)
The oscars are not given to the films that get more money (not allways at least).
EVE really is a great game, but perhaps it's also true that has a very active fan base. Graphic wise I found WoW, CoH and Guildwars somewhat better and more varied. But at least in EvE the only grind that affects us is the Isk (gold) grind, and social grind if you pretend to do anything worthwile, of course. For t
Re:EVE? Yeah, right. (Score:2)
Thing is, I see that as different, not necessarily better. Certainly, it's not something I want out of a MMORPG - I play these things to relax, I want to not spend my entire time watching my back, y'know? I tend to avoid PvP for the same reason - it's good on occaision, but not what I want out of most
Re:EVE? Yeah, right. (Score:2)
Personal opinion the only award they shouldn't of got was best Graphics. Sure the graphics are great in Eve but they get repetitive. City of Heroes on the other hand the graphics are the best I've seen (bar AC2, but that game sucked).
The reason I like eve is because a lot of the MMORPG are watered down when it comes to player interaction. You can quite easily be stabbed in the back and l
Re:EVE? Yeah, right. (Score:4, Insightful)
My fault, I suppose, for being less than thrilled with an under-designed griefer-fest that nevertheless has an amazingly dedicated and active fanbase. EVE certainly inspires a degree of advocacy and identification amongst its playerbase that puts larger and more mainstream games like EQ or WoW to shame.
That said, it's still an under-designed griefer-fest with hours-long travel between locations. I'm sure that there are some people who find it to be their dream game, but it's a niche product at best. I don't actually have a problem with niche products, and such that fill their niche elegantly and perfectly are excellent case studies. But EVE is not the best MMORPG, and it's mindless fanboyism to assert that it is.
Two Questions (Score:2)
2. Does anybody know of a Space trading game like Eve, that is free to play? Even a well done single player game would be cool. I've tried a lot, and Starknights and a 1 year old shareware game are the best I've found.
Re:Two Questions (Score:1)
Re:Two Questions (Score:1)
Re:Two Questions (Score:2)
Yea but all the baddies are more or less the same until you hit level 20. No rats but plently of Trolls, Skulls, Clockworks.
Re:Two Questions (Score:1)
- Travel powers at level 14 -- very early. Compare vs. level 40 (unless you're a mage, in which case 20) in World of Warcraft -- AND WoW's "travel power", i.e. a horse or something, is very slow compared to an actual horse, to say nothing of CoH's travel speeds.
- Magnificent character customization. Yes, this is needed since there is no item loot per se, but I found it refreshing to have this many options.
- No items to loot = no camping to get the best stu
Re:Two Questions (Score:2)
Re:Two Questions (Score:1)
You could try out Starport: Galactic Empires [starportgame.com].
All and yet none (Score:5, Insightful)
They're built upon studies saying that the average account is cancelled after 6 months (some sooner, some later, but that's the peak of the Gauss curve), by which point all that keeps you there is some mis-guided "but I'll lose my uber-character and all my online friends if I quit!" illusion. I.e., the fun is long gone by that point anyway.
The hard part is getting you hooked in the first place, which is why they start with the best parts. The end-game grind isn't the grand cake at the end, it's one last-ditch repetitive grind you're thrown. Its only role and purpose is to give you something to do at all while you're still in denial about quitting the game.
So, to give you a metaphor, they're built on the boiling a frog alive model. They say that if you drop a frog in hot water, it will hop out of the pot. But if you put it in cool water and very slowly warm it up, it will stay there and get cooked. (Mind you, I haven't actually tried it.) That's the model MMOs take. The have to make sure you don't hop out from the start, and from there it's just a matter of going downhill slowly enough so you don't mind just a little more grind, just a little more travel time, just a little more farming for your next weapon, and generally just a little more time-sink and less game.
Let me use WoW as an example: in the beginning you're seriously more powerful than the opponents (the newbie wolves in Northshire do 1hp per hit), you level up fast, quests are plentiful, and they don't require you to move travel more than one or two hundred ft. And you see new content all the time. It's all game and no time-sink, and you're happy as a frog in a nice (if cooking pot shaped) pool of cool water. And that's what gets people addicted.
And it gradually changes into something that's more and more time-sink and less game. At the end-game you pretty much pay the monthly fee just to sit there for hours getting enough people for a raid you've done a thousand times before, and then riding for half an hour to it. Not only it's a lot of time-sink, you're not even seeing any new content. You're doing the same repetitive crap, pulling the same NPCs, in the same order, using less spells/skills/whatever than you used at level 10... in the vain hope than you'll hit the 1% chance that this time the boss will drop the armour piece you need. And that someone else won't roll higher for it.
Or take the reputation quests, say, the Thorium Brotherhood. You need, what? To farm some 1000 pieces of medium leather just to get them to talk to you? And that's just the ante. Then you get to farm dark iron residue for the next stage.
Again, the hard part is getting you hooked at level 1. After that, chances are you'll take care of deluding yourself, and keep yourself coming back anyway.
The illusion that there's some massive reward at the end is all psychological, all a self-made illusion, once you got hooked in the first place. You just have to keep with the virtual Joneses. You just have to believe that anyone actually gives a damn about your having a bigger player house (in games that support that) than the Joneses and an epic horse (the virtual equivalent of a car with a big wing at mid-life crisis) before the Joneses got one. You just have to believe that having reached level 60 will make you _someone_. There's an unspoken illusion that once you've reached that apex, newbies will speak in admiration of you, TV shows will be dedicated to your self-made-man success, and random (elven) women will beg to have your child, etc.
Re:All and yet none (Score:1)
Re:All and yet none (Score:2)
OTOH, there are some people who PL just to reach their friends' levels, since they didn't start at the same time.
Re:All and yet none (Score:2)
And then they complain about lack of content.
For various reasons (Score:2)
The people who, in your words, "pay [...] to start with a maxed out character already" (my emphasis), are the extreme case who doesn't know _anything_ about the game or what they're paying for. Pretty much by the definition of
Re:All and yet none (Score:1)
Re:All and yet none (Score:2)
Re:All and yet none (Score:1)
Re:All and yet none (Score:2)
I would say perhaps that at L60 the game changes significantly from a largely solo leveling experience to a team based faction rating/equipment gathering experince.
Some people enjoy the questing of L1-L60, some people enjoy the teamwork required to effectively raid. Some enjoy both.
Re:All and yet none (Score:2)
Re:Two Questions (Score:1)
2. Actually, you are in luck (mostly). There is a great game called VegaStrike [sourceforge.net] that is free to play and available for Windows, Linux, and Mac. The game is still in development, but is in working condition. They are currently working on moving the 3D engine to Ogre from the custom designed engin
Re:Two Questions (Score:1)
Oh, you may fight similar types of monsters through the game, but the environment is constantly changing. The games are designed for you to "clear the world", and hence the experience is tied to doing just that.
Indeed, in Knights of the Old Republic (I), it was to your benefit to refuse to level up until after you trained to be a Jedi. Normal progression would have you complete the first half of your career at level 10. However, you never actually had to t
Re:Two Questions (Score:1)
Re:Two Questions (Score:1)
Although it is not a space setting, the game also features a trade-driven, player-run economy.
It doesn't cost anything to give it a spin, the client is a free download and there is a free trial account. Even better, it runs natively on linux a
Re:SUMMARIZE THE CUNTING ARTICLE PROPERLY! (Score:2, Funny)
Thought you died in 1994. Glad to see Wikipedia was wrong.
Nice one man. It's always a pleasure to see the facts. [Even if I have to scroll down to the bottom of the page to get to them.]
Easy to figure out... (Score:3, Insightful)
Re:Easy to figure out... (Score:3, Informative)
When exactly did you last play the game? The only time I can find systems with no people in them are border systems in 0.0 space. Even playing at 2-3am in the morning there are people around.
They have one sever that has an average of 18,000 people on it peaking at 22,000. Lowest I have seen while playing is 9,000 people
A
Re:Easy to figure out... (Score:2)
Re:Easy to figure out... (Score:2)
If you are new to the game then about the first two weeks you can probably claim this. You can set your craft on auto-pilot and come back later to continue playing. But after you have a fair bit of skills under your belt and a good craft this isn't this case unless you sit in core space for all that time.
Once you get into a serious corporation and PvP in general being AFK means you are most likely dead when you come back to your machine.
I take it from your comments that you either ne
Best PvP Poll on my site (Score:1)
/. doesn't seem to like Eve (Score:2, Insightful)
No mention of the 22k people on at the same time, concurrently, without different servers. No mention that in Eve PVP you lose basically everything to the other person, giving a real incentive to the other party. Just bothers me that it gets marginalized because
Endgame (Score:4, Interesting)
Anyway, if you like rewarding PvP and haven't played EVE yet you should really try it out. And if you do drop me a line in-game
-Pinkoir
Re:Endgame (Score:2)
And this is a bad thing? Yeah, Eve will never have 5 million subs. So what? Why is a game considered a failure if it isn't #1 in subscriptions?
Eve caters to a niche population that is generally ignored by other MMO's. They have steadily growing subscription numbers even after 2+ years, critical acclaim, and are doing well enough financially to keep expanding. That's pretty damn decent for CCP's first
COOKIES?!? (Score:1)
How freaking incompetent do you have to be to require cookies for a bunch of text???
Eve and Ryzom? (Score:2)
Eve may have some nice graphics, but I thought GW and WoW had better. Otherwise I found it to be boring. Mine, travel. Mine, travel. Join some Corp. and be told what to do. "Harvest more so we can be Uber!" Yeah, whatever. I couldn't get into it. If you enjoyed it, more power to you. But, subscription numbers are what they are for a reason, and Eve's numbers are low because it doesn't appeal to that many.
Ryzom wasn't all that great. The graphics were not bad, but I've see