Hideo Kojima Says Games Aren't Art 120
Next Generation reports that, in a February OPM article, the maker of the Metal Gear series of games says games aren't art. From the article: "'I don't think they're art either, videogames,' he said, referring to Roger Ebert's recent commentary on the same subject. 'The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art.'"
Hah,lets see you say that to graphics designers... (Score:5, Insightful)
Re:Hah,lets see you say that to graphics designers (Score:2)
Since when is art about beauty?
Is a pretty girl "art?" Is a scenic view "art?" Are some mandlebrot's "art?" If so, who are the artists?
Re:Hah,lets see you say that to graphics designers (Score:2)
Re:Hah,lets see you say that to graphics designers (Score:2)
Tell that to the Magratheans.
Re:Hah,lets see you say that to graphics designers (Score:2)
Re:Hah,lets see you say that to graphics designers (Score:2)
o_O
Re:Hah,lets see you say that to graphics designers (Score:1)
Re:Hah,lets see you say that to graphics designers (Score:2)
Re:Hah,lets see you say that to graphics designers (Score:2)
Re:Hah,lets see you say that to graphics designers (Score:1)
You got it.
The difference between art and design is that design uses art (and other tools) to achieve a goal, typically a functional end product.
The relationship of art and design reminds me of the relation between math and physics. One has beauty in itself, the other strives for a tangible purpose, mostly. It's a crude analogy, but there's something to it
J
Movie? (Score:5, Insightful)
So how is this different from a movie? Last time I checked that is what a movie does as well.
Re:Movie? (Score:1, Flamebait)
No, that is what a Hollywood movie does. Hollywood movies (and Bollywood movies, and movies made anywhere where movies are made by an industry that churns them out in an attempt to maximise profits) are not art, they are simply formulaic shit that is intended to appeal to the lowest common denominator. By contrast, many, many films have been made that are very much art; they may not be popular, and in America they are certainly lumped into the category
Re:Movie? (Score:2)
LK
Hmm.. (Score:2, Insightful)
Catering (Score:5, Insightful)
Sounds like he is saying that video games try to cater to the lowest common denominator.
1) Such video games, will almost certainly suck.
2) If catering to the lowest common denominator is sufficient to disqualify a creation as art, then most of hollywood's productions are not art either.
Re:Catering (Score:2)
Re:Catering (Score:2)
I thought most everybody knew this.
Re:Catering (Score:1)
Isnt that an oxymoron?
This, I think, is what hes talking about though. There is no such thing as a lowest common denominator with games. If a game appeals to lots of people it doesnt matter how much the quality of programming or graphics suffers. (Indeed ive seen plenty of people on here stress how little graphics and the aesthetic of a game dont mean everything.)
Art doesnt care about the majority it stands on its
Re:Catering (Score:2)
Then you are in disagreement with Roger Ebert who is the one who originally started this public debate by saying video games can not be art.
Re:Catering (Score:2)
Yes, that's true. *Most* of Hollywood's productions are not art. Would you call "Armageddon" art? What about "Rambo III?" How about "Freddy vs Jason?"
Every once in a while, they do produce art. But most of the time, no.
In the same article... (Score:2)
So he creates the art and the museum... But the whole isn't enough to count as art? I disagree somewhat on the point that art is not meant to connect with a wide variety of people. There are certainly some artists that don't care, but for the most part I believe artists like to have their works appreciated by the widest base possible. Whether that outlet be movies, music, pa
Not sure what he intended with that comment... (Score:2)
'The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame."
Seems to me that he just said that video games should live up to a much higher standard than art. So damn near anything can be art, but
This just in... (Score:2, Funny)
Re:This just in... (Score:4, Insightful)
If there is one question I have been struggling with for the past year, it has been about the nature of videogames and art, and I am inclined now towards Kojima's position. The main problem is attention: there is a kind of aesthetic mode of attention, a way of looking at things that is open to certain types of signs, feelings and thoughts. The videogame mode of attention is not an aesthetic mode. When you look at a videogame "as art," you have to actually suspend looking at it "as a game." There is nothing wrong with it being a game, but one needs to recognize "gameness" as essentially and perhaps incompatibly different from "artness." "Gameness" is still culturally interesting, important, can be well- or poorly-done, etc.
This is part of my PhD research, so I'm not going to eat up this thread with this issue yet. But it is a more important issue than I originally thought, and my views have changed dramatically.
Re:This just in... (Score:1)
Re:This just in... (Score:3, Insightful)
I'm not saying that one can never be part of the other. And again, this is very impo
Re:This just in... (Score:1)
I'll respectfully disagree on all points. (Score:1)
A couple terms are needed: I'll use "classical art" to represent nongame art (physical, structural, sequential, etc.), and "video games" as the blanket term for console, PC, electronic, arcade, etc., games. I don't use the compound word because I'm ornery and video games are only one sm
Re:I'll respectfully disagree on all points. (Score:2)
Re:This just in... (Score:2)
When it comes to video games, I've found quite a few that evoke emotional responses. Just browse around the net
A Service He Says! (Score:5, Funny)
You mean that god-awful, dragged-out ending to Metal Gear Solid 2 was meant to be a service? To whom? I'd put this one down to a translation error, he probably meant to say "sermon".
Re:A Service He Says! (Score:2)
What is art? (Score:2)
Many video games aren't art any more than your typical coffee cup is art. They'r
Re:What is art? (Score:2)
So then what about art which is intended to be ugly, or disturbing, or shocking? What about A Clockwork Orange? What about art that really is not beautiful at all, just visually interesting, like much abstract postmodern art? Are you saying none of these are art, because none of them are beautiful?
To say that art is characterised by beauty is to invoke an obsolete (i.e. romantic/neoclassical) definition of art. Art involves far more than be
Re:What is art? (Score:2)
Hmmm, food for thought. No, I'm not suggesting that they aren't art, and I am suggesting that they do invoke our sense of beauty.
We don't consider the first group you suggested to be beautiful because the
Re:What is art? (Score:2)
For example, there is an artist who paints pictures of people hanging from meathooks. You could say this is art because people are somehow beautiful and this is contradicted by the sense of distress. Or what about performance artists like Mark McGowan
Re:What is art? (Score:3, Interesting)
Art can also invoke a sense of revulsion in the observer, such as Man Ray's "The Gift"--a flat iron with nails protruding from its flat surface--when presented as being for ironing the great paintings in the Louvre (i.e. shredding them).
Art is evocative. It produces an emotional reaction. Games exist in the realm of interactive artwork, and as they involve the viewer they can evoke more emotional reactions than a static work. When was the la
Re:What is art? (Score:1)
Art is evocative. It produces an emotional reaction.
So does terrorism. Is that, then, art?
Re:What is art? (Score:2)
"So does terrorism. Is that, then, art?"
Food is edible. Play-Doh is edible. Is Play-Doh food?
Instead of Play-Doh, substitute people.
Does any of this disprove that food is edible?
Re:What is art? (Score:2, Insightful)
Does any of this disprove that food is edible?
No, but it does suggest that "edible" is a bit too broad and should be refined, especially if "food is edible" is asserted to show that X is food because it is edible.
If games should be considered art because they evoke an emotional response, then many other things could be considered art for the same reason: terrorism, funerals, weddings....
I don't dispute that art is evocative (or even that some games are "art"), but I would hope that isn't regarded as
Re:What is art? (Score:3, Insightful)
If you're looking for a definition, perhaps one should start with what art is not. Though even then one could come up with a counter-argument, or counter-work-of-art. E.g. if interactivity excludes games from art, I counter John Cage's 4'33" where it is the sounds
Re:What is art? (Score:2)
I guess there's no accounting for taste.
Clear as the MGS2 ending (Score:1)
Re:Clear as the MGS2 ending (Score:1)
I can't stop laughing. This is the one and only line from Metal Gear Solid 2 that I really, clearly remember. It just sums up the whole experience so nicely.
Just another silly distinction (Score:3, Interesting)
Now, that said, I'm not sure I see modern videogames being any better art than the fairgrounds of the early-to-mid 20th century. They are entertainment for the masses, and while both a fairground and a videogame are canvases on which art may be painted, we WILL look back at both as the pop-art of a generation in their own right.
Ebert can stuff his "movies are art but video games aren't," foolishness.
Argument is flawed (Score:1)
The argument is flawed, because people who don't pay attention to art are still likely to see it. People who don't pay attention to video games are unlikely to see them.
art (Score:5, Insightful)
Splitting Hairs (Score:2)
I don't buy his position. You could say precisely the same thing about a film.
Of course, there are examples of both entertainment and art in films and videogames. Jurassic Park is not trying to be art - its a popcorn flick, loud noises and thrills. A film like 2001 could certainly be called art. (Kubrick is a great example actually; pretty much all of his films left lots of room for interpretation, as was the intenti
Re:Splitting Hairs (Score:1)
By the same token neither are film (Score:2, Insightful)
Re:By the same token neither are film (Score:2)
No, it's more like they *sold* their art because they needed the money. They made the art because they loved doing it. You can never get good enough to be called an artist if you don't like doing it in the first place.
Leonard Cohen for instance, made poetry because that's what he loved. He made music so that he could pay the bills. And even then, that may not have been such a wise decision, s
no "art for the rest of us" (Score:2)
I read that quote to mean that art is an expression by the artist of something personal, without respect to whether that expression resonates with the audience. It seems to me that videogames transcend that "one way" definition of art. Really new and innovative games come from creators who express personal concepts and images in ways that are inherently interactive. Unlike passive forms of quasi-art, like commercia
Great art can have universal appeal (Score:1)
zerg (Score:2)
But is it art? (Score:1)
Re:But is it art? (Score:1)
I'm still waiting for something to happen where I can honestly say 'it was the best
Part of what he says is right... (Score:1)
In a related note, I play WoW and I found a snapshot of a sun setting in Azeroth
maybe not to him... (Score:1)
maybe he is not the programmer or artist who actually created the game content.. but I think the game should be art for them.
Narrow conception of "game"? (Score:1)
Sweet, no copyrights! (Score:1)
Computer program is a literary work (Score:2)
it isn't literature
Yes it is, at least for the purposes of the Copyright Act of 1976 as amended. Literature, or "literary works" as defined in 17 USC 101 [copyright.gov], consists of "works, other than audiovisual works, expressed in words, numbers, or other verbal or numerical symbols or indicia, regardless of the nature of the material objects, such as books, periodicals, manuscripts, phonorecords, film, tapes, disks, or cards, in which they are embodied." Such as a computer program.
Functionality and accessibility do not disqualify (Score:2)
What distinguishes something from craft (even excellent craft) and turns it into Art is the ability of that work to change the audience either through conveying an experience of the artist's or (in the case of games) allowing the audience to have an experience. Great art
If games aren't art.. (Score:2)
Art? More than two colours... (Score:1)
Art is such a sliding scale it would be immensly foolish to say whether games are art or not. Is a play a piece of art? Is a moving mechanical construct art? Where do you draw the line between art, artistry and simple aesthetics?
The amount of time and effort wasted by people trying to pin down the definition of something that, by it's very nature, is personal and massively subjective is astounding. Really - for every work of art that
By his definition... (Score:1)
I think he's got a kind of "Art-with-a-capital-A" concept in his head here, and that's all well and good, but you have to apply that kind of thinking evenly.
Also notice that his definition doesn't RULE OUT games as art; he's merely saying that they're not currently being treated as such. I guess games are still waiting for their Orson Wells or Claude Monet to take a "pedestrian" medium and make it transcendent.
My recollections from an anthropology lecture... (Score:2)
I can see a case being made either way....
Re:My recollections from an anthropology lecture.. (Score:1)
The followers who had camped out for days scrabbled to be the first to recieve The Good Box. Unfortunately not all were able to recieve the gift fo
The point, seemingly, (Score:1)
And this guy makes Metal Gear Solid games? (Score:1)
Then...art isn't art either (Score:1, Flamebait)
To the extent that movies are art, how are games not also art? Paintings? Stained glass windows? Music?
All arts are services by that definition. Go design games and stop giving interviews.
It's a question that's best not asked. (Score:1)
In fact, it's a very self-indulgent thing to ask. Most artists of note didn't set out to create "art", they were(are) inspired by the passion and drive to create, or because they just had something to say. They'd do it whether culture called it art or not (and in fact, many great artists who were lesser names did.)
So, who cares if games are "art" or not? That's not for the game creators to decide, that's for culture to sort out later
I beg to differ (Score:1)
This is offensive... (Score:1)
Who trusts Hideo Kojima? (Score:2)
Ask Miyamoto what's art. Or Will Wright. Not this guy.
I'm not so sure. (Score:2)
What Hideo Kojima says is irrelevant. (Score:2)
Just because this guy is known for a popular series of games doesn't mean he knows what he's talking about, nor does it make what he says relevant. He clearly has a very limited vision of what art should be and regardless, he probably views games from a business perspective, as a way of simply making money.
What I don't understand is why individuals keep getting all the credit for these games, like this guy w
I disagree (Score:1)
Games fall under the same banner as books, music, television, and movies, which are all considered forms of artistic expression. All of these forms can be worked on by one person, or several hundred people. All of them are mass-produced for public consumption. A lot of what's released is crap, though not all of it. Each has critics praising and shaming respective works. Yet, despite the similarities, games aren't art because they follow the rules of every artform? What a load of shit.
If games didn't jump
What, precisely, is art? (Score:1)
And example. One man takes a blank white canvas. He takes paint and in a frenzy of anger, fear, disgust, throws paint about, with no real image in mind, just a need to express. And that is called art.
Another man takes the same canvas, and with a pencil he draws a portrait of a woman. This woman means nothing to him, she is just a model. He uses techniques and skills he's been taught to best capture the natural beauty the woman
Why does it matter? (Score:2)
The simple answer is this society considers art to be legitimate, and therefore time spent enjoying art also is legitimate, therefore in order for playing games not to be frowned upon then games have to be considered art. (or, electronic games need to be considered professional sports, if you read the other 50% of the games.slashdot stories that all tie in to the desire to legitimize games)
I don't t
Re:All I have to say to this is (Score:4, Insightful)
"Art is the stuff you find in the museum, whether it be a painting or a statue. What I'm doing, what videogame creators are doing, is running the museum--how do we light up things, where do we place things, how do we sell tickets?"
So he's trying to make a distinction between something that contains art and something that is itself art.
That seems like a fair distinction to me. Whenever I challenge someone to name a game that is a work of art they always cite things like Ico. A classic example: it's full off pretty graphics, but it's not clear that the rather pedestrian gameplay is part of anything I want to call art.
Even if you don't agree with Kojima yourself, I don't think the point he makes is one that can be dismissed so casually.
Re:All I have to say to this is (Score:2)
Art is anythig that was created creativly. A book is art, hell even nonfictional technical manuals are art because a person(s) put their self into it. One MAY argue that a soly computer generated random world isn't art, but the programming behind that generation certainly is.
People who are attempting to censor videogames use the videogames are art excuse, don't fall for their facilty of logic.
Re:All I have to say to this is (Score:5, Insightful)
In an MMO, think of the gap that occurs when someone stops thinking about optimal battle tactics, buffs, timing, etc. to comment "wow, this area is really beautiful - the mood here is so melancholic, etc." Many of us have that experience, but it is so out of sync with the "gameness" that is going on that it is striking.
There is an artfulness is creating good "gameness," too - it can take intuition, intelligence, experience, even talent. But that doesn't make the product art, even if the skills required to make it good are themselves also skills that could be used to create good artistic experiences.
Good point! (Score:3, Insightful)
I wanted to stop playing and just walk around that garden. That game is DEFINITELY a masterpiece of art.
Re:All I have to say to this is (Score:2)
I don't think he speaks english, so it maybe it is a bad translation.
Re:All I have to say to this is (Score:4, Informative)
Re:All I have to say to this is (Score:2)
I would agree that video games are not fine art.
The artist is what makes something art... (Score:1)
I think that a lot of the issue here is a personal stake in whether games are art or not. I can understand the desire to have one's passions be regarded as an art, especially as a game developer myself. But to use a mundane example, even my printer has artistic qualities to it. There probably was an artist involved at some stage to make it aesthetically pleasing. And while he and maybe some of his peers may be "moved" by the artistic nuances of my paper tray, I doubt that we'll see it on a museum shelf for
Re:All I have to say to this is (Score:3, Insightful)
In an house, think of the gap that occurs when someone stops thinking about getting in out of the weather, cleaning and maintaining it, floor area available for furniture, number of bathrooms, etc. to c
Re:All I have to say to this is (Score:3, Insightful)
The way that it doesn't map over is that architecture as art still relies on an artistic mode of attention and perception when it is trying to achieve the effect of art. Videogames as such demand a mode of attention which, I feel, pre
Re:All I have to say to this is (Score:2)
Re:All I have to say to this is (Score:1)
Art is intended or perceived -- that's all.
Re:All I have to say to this is (Score:2)
People who are attempting to censor videogames use the videogames are NOT art excuse, don't fall for their facilty of logic.
Others who argue it isn't fine art. I agree, though in English the legal definition of art is essentially anything that can be copyrighted (yes the definition is the other way around anything that is art can by copyrighted)
Re:All I have to say to this is (Score:2)
Re:All I have to say to this is (Score:1)
Re:All I have to say to this is (Score:2)
For example: Many seem to think that for a game to be art, it must have a decent plot/character development/etc. These are things we expect from storytelling media. (books, movies, theatre) However, when was the last time someone talked about the intricate plot of a Michaelangelo sculpture, or a Debussy piano
Re:All I have to say to this is (Score:1)
I think that you could argue that some RPGs, particularly Bioware-style games, are artistic games because the interac
Re:All I have to say to this is (Score:2)
Personally, I think there is clearly artistry involved in the design of some great games (Mario64, RE:4 for example) and a great game can have an emotional impact in the same way as a movie or book. I'm not sure if I would go so far as to describe games as art yet, though
Re:All I have to say to this is (Score:2)
It would be like arguing that paintings by artists like Brancusi are not art because they consist of nothing but a bunch of colored boxes.
As a matter in fact, there are those who argue that photo-realistic paintings are not art because they show nothing
Re:All I have to say to this is (Score:2)
I definitely agree about realism in graphics: a consistent and attractive art style is far better than dull realistic graphics. I think Zelda:WindWaker looks much better than many more graphically advances titles.
Re:All I have to say to this is (Score:3, Insightful)
He's right, but people that say that games are art are the same people that say programming is like speaking a language. It's a way for those that do games or other programming types to think what they are doing is a step above others in the IT/Programming ladder. Numerous things that people do incorporate art, but I wouldn't call those things art in and of themselves.