Advergaming to Hit $4 Billion in 2008 50
Next Generation reports the somewhat disheartening statistic that advergaming is likely to break $4 Billion by 2008. From the article: "TWST points out that gamers are much more receptive to 'advergaming' than other potential consumers who block pop-up Internet ads or mute television commercials because in many cases, ads in games provide realism. However, many gamers would disagree with that notion, saying that ads can often be intrusive." We recently reported on the poorly thought-out Counter-Strike Subway ads. Here's hoping they're more well considered that than those ads.
It's ok if we reap the benefits too! (Score:4, Interesting)
If the advetising doesn't detract from the game and the revenue reduces the cost of it, then I'm in. If it doesn't than what's the point from a gamers perspective?
http://religiousfreaks.com/ [religiousfreaks.com]Re:It's ok if we reap the benefits too! (Score:4, Insightful)
I wouldn't hold your breath if I were you.
Re:It's ok if we reap the benefits too! (Score:2)
It's all well and good to talk about how awful it is that a game costs $50, even though that translates to less money per hour than movies, magazines, theater, books or in fact pretty much anything oth
Re:It's ok if we reap the benefits too! (Score:2)
Re:It's ok if we reap the benefits too! (Score:2)
I hate to say it, but I'd rather not have the content than be forced to look at ads. I refuse to watch most television because I hate the commercials (if I do watch TV, I mute the ads). I wouldn't be so adam
Re:It's ok if we reap the benefits too! (Score:2)
http://wearyman.blogspot.com/2005/08/privacy-lies- and-videogames.html [blogspot.com]
It also includes information on how to block the advertising. (at least Massive's advertising) I'm sure there are just as easy ways to block advertising from other ad agencies.
Persona
Not so much receptiveness (Score:3, Insightful)
Re:Not so much receptiveness (Score:3, Insightful)
Or ignore them, or choose a different game.
Today, you are the consumer, paying your money for a game title. If the trend flips to the point where you are a product, being sold to the advertiser, you just need to decide if you want to be sold or not.
Just something to ponder.
Re:Not so much receptiveness (Score:1)
Re:Not so much receptiveness (Score:2)
Re:Not so much receptiveness (Score:1)
Re:Not so much receptiveness (Score:1)
Re:Not so much receptiveness (Score:2)
Re:Not so much receptiveness (Score:1)
If so, can they be automatically spraypainted?
And if they can be spraypainted with a custom image, can the ad be subverted, ingame?
Will there be a cs map where the t have to spraypaint all the adverts and the ct have to stop them?
Can you machine-gun them while screencapture and play that back on your blog as an mpeg? As In "This McDonalds McRib $2.99 offer and what me and my m51 think about it".
Limits? (Score:1)
Re:Limits? (Score:2)
They won't restrain themselves, but advertisers will. Too low a signal-to-noise ratio means poor returns on their ad placements. I'm sure after the placement market has had some time to gel, there will be an analysis of what the 'optimal' amount of content is.
Otherwise, magazines would be 99% ads, instead of just 50-80% (not includi
Re:Limits? (Score:2)
That would ruin the game. Smarmy comments are cute and all, but believe it or not, we are in fact trying to keep our customers.
NFS Series (Score:2)
But if I'm tromping through Midgard and see a Radio Shack add, I'm going to be annoyed.
-Rick
Re:NFS Series (Score:1)
Re:NFS Series (Score:2, Funny)
What I meant was "MAD-ass-mofo"
sorryandallthat.
Re:NFS Series (Score:4, Insightful)
The simple decision made by publishing companies will then be to not make any more games where they can't place ads. No "Midgard" means no complaints about the ads not fitting in.
Re:NFS Series (Score:2)
Re:NFS Series (Score:2)
Re:NFS Series (Score:2)
It's a market model. We're not going to push our customers away. We're going to use enough advertising that it doesn't bother you, and no more. I've been laughing to myself over the last two months about how in an
Re:NFS Series (Score:1)
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But would you take having a "Circle R" shop have some "magic artifacts"?
oh btw Radio ^wShack add^w would be correct ie your statement should have been "...and see a RadioShack ad..."
Re:NFS Series (Score:2)
Maybe at the portal keep
-Rick
Advointergames (Score:1)
On a side note - imagine i
Re:Advointergames (Score:2)
Seems pretty obvious to me (Score:1)
Well duh they are more receptive. Ads in games don't prevent you from playing the game. Pop up ads prevent you from seeing the page you are trying to look at. Maybe the advertisers can learn something from this.
I smell a fresh load of bullshit (Score:3, Insightful)
Now we just had a story about planetside getting ads. Another MMORPG that I can't remember right has been doing that for over a year now. Nice but I would hardly use their "success" as a way to predict what is going to happen in two years time. The most popular MMORPG's right now are fantasy making it hard to fit ads into them.
I also remember games like Grand Prix Legends that had to jump through hoops to get permission to use the authentic ads in the game of the era. Far from being payed most companies will sue you if you use their ad slogans in your game without permission.
What company would really want to be associated with a GTA San Andreas especially now that it has been shown game makers can't be trusted? What will be in the next version, a hidden level of shooting kittens? A marketing nightmare.
It is the same reason a lot of car companies do not give permission to use their real car names in games with violence or even just realastic damage modelling. You do not want customers of you latest super car to see exactly what remains of the car when you take it to 180 on the open road.
EQ2 pizza deal seems to have been removed. Ad based MMO's are the ones who couldn't hack it as a subscription game. Most companies do not want to be associated with the wrong kind of game.
Sure there will be a market but 4 billion worth? I doubt it. Reminds me of the internet bubble.
Re:I smell a fresh load of bullshit (Score:3, Funny)
Close... but you underestimate the power of geometrical progression! If they actually see 1st month = 1mil, 2nd month = 2mil, well obviously the third month will be 4mil and the fourth 8! So in your 48 months' time advergaming will almost definitely* be wo
Re:I smell a fresh load of bullshit (Score:3, Interesting)
Yes. Considering that 2006 advertising spending will be over one Trillion USD, as it was in 2005 and 2004, just for media advertising, why not?
TNS report on 2005 1st-half advertising [iaaglobal.org]
Add in the fact that the video game industry is now by some methods of calculation now larger than the movie industry, why not?
There is a tone of advertising money out there desperate to find its way into that prime market of young males
Re:I smell a fresh load of bullshit (Score:2)
What are you talking about? I have advergaming on the Sega Genesis. Go get your PS1 racing games. They've all got real-world billboards. Almost 15% of EA's revenue was advergaming in 2002, the first year they reported on it seperately. The state of advergaming was pervasive before this millennium started. It's just that we're subtle, we do it in ways you were already used to from the real world, and so you never noticed.
If the gamers still play... (Score:1)
Personally...I'm not throwing my support behind any game that puts in ingame ads. I'll stick with console games if I have to.
Re:If the gamers still play... (Score:2)
Players who've seen the Motorola and developer ads and logos in True Crime: New York City for the PS2 reply [wikimedia.org] to you accordingly.
Ok, ok, so it's a "computer entertainment system"...*cough*'nother*cough*'onsole*cough*
Re:If the gamers still play... (Score:4, Interesting)
Why ? I doubt that console game makers are less likely to turn away extra profit.
I wonder if pirates will start providing no-ad patches, on top of no-cd patches, and therefore increasing their already valuable contribution to the gaming community ?
Counter-Strike (Score:1)
My First Exposure (Score:2)
Mountain Do (Score:2)
It's most uncool (Score:2, Interesting)
ads in games are ok (Score:2)
For example, if you are playing a racing game and racing around a track, ads on the walls are ok. As are ads on the cars. Ditto for ads on the walls or field of a sports stadium. Vending machines with real brands are also ok.
Billboards in places where billboards are found with real ads on them are again ok. Where the game is simulating a real place (e.g. a real racetrack with real cars or a real sports stadium), it is much better to have the same
Mad Advertiser runs amuck (Score:2)
He's here somewhere and I'll find him and whack him good, I just hopes he gives decent xp and drops a bag of Cheetos and maybe a cold Coke. Tickets to the Bahamas would be a very good drop, but I'd not fly there on the back of a cranky dragon.
Cheers.
Ads in games are tolerable in two cases: (Score:1)
Wipeout on PSX (Score:1)