Worst of the Retro Rip-Offs 109
1up has a piece looking at some of the worst blatant rip-offs of classic games. By retooling old ideas and putting new labels on them, a developer can make a pretty penny at the cost of our childhood memories. From the article: "Space Invaders, right? Nope -- it's actually Space Fever, one of the first arcade games produced by Nintendo. Lest certain internet forums break out into a rash of OMG TAITO COPIED NINTENDO threads, I'll be very clear: it was Space Fever that was the ripoff. Much like how America was taken over by Pong and clones in the 1970s, a few years later, you couldn't swing a dead neko in Japan without hitting a Space Invaders machine. The fad was so prevalent that all sorts of imitation machines sprouted up."
Thank god Tetris is sacred! (Score:5, Funny)
Re:Thank god Tetris is sacred! (Score:2, Informative)
Re:Thank god Tetris is sacred! (Score:1)
Re:Thank god Tetris is sacred! (Score:2, Funny)
Tetris ... on DRUGS! (Score:4, Interesting)
If someone was to copy/redo that, I'd just die!
Of a drug overdose [pineight.com]?
First Psot!!! (Score:2, Funny)
Re:First Psot!!! (Score:2, Insightful)
Actually, from the place of your posting, I think the full name would be "First Psot from the Second Place"
How about the *best* of the retro rip-offs (Score:5, Interesting)
Re:How about the *best* of the retro rip-offs (Score:1)
Re:How about the *best* of the retro rip-offs (Score:1)
Would this "rip-off" category include open-source video games with the same rules as a proprietary game but different graphics and a more community-friendly license?
Re:How about the *best* of the retro rip-offs (Score:1, Funny)
One man's ripoff is another man's homage. (Score:5, Insightful)
First of all, EVERYTHING is based on EVERYTHING ELSE. Each of us creates new things by assimilating and processing all the old things that surround us. Our culture is a huge collaborative thing, and anyone who tries to tell you they've come up with something entirely new with no basis in anything that exists already is lying to you (or to themselves).
Second, THIS IS A GOOD THING. I don't want every new first person shooter that comes out to have some new and unusual control scheme. I don't want grenades to work totally differently in every game. I don't want to have to read a fucking book before I can start playing. I WANT and EXPECT my games to follow some sort of reasonable conventions. This goes for storyline elements, too. I want a plot with a beginning, middle, and end. I want a game that places me in the middle of some sort of interesting situation and allows me to be, for at least a little while, right in the middle of things. In other words, I want game companies to figure out what is fun, and what works well, and produce it dependably. This means studying what already works, which means duplicating to some extent the gameplay of other games. AND THIS IS GOOD.
Third, since when did everything have to be brand new and different to be valid? We don't suddenly decide that cars are "so last century" and begin driving 10 foot hamster wheels, do we? NO. We stick with the tried and true, with old reliable. Cars haven't been new and different for a hundred years; every car is totally derivative, a "ripoff" of the very first car. SO WHAT? It drives, it's nice, I like it.
Anyway, that's my piece. People who use the term "ripoff" as though it's some kind of sin need to get over themselves.
Re:One man's ripoff is another man's homage. (Score:5, Funny)
First of all, EVERYTHING is based on EVERYTHING ELSE. Each of us creates new things by assimilating and processing all the old things that surround us. Our culture is a huge collaborative thing, and anyone who tries to tell you they've come up with something entirely new with no basis in anything that exists already is lying to you (or to themselves).
Second, THIS IS A GOOD THING. I don't want every new first person shooter that comes out to have some new and unusual control scheme. I don't want grenades to work totally differently in every game. I don't want to have to read a fucking book before I can start playing. I WANT and EXPECT my games to follow some sort of reasonable conventions. This goes for storyline elements, too. I want a plot with a beginning, middle, and end. I want a game that places me in the middle of some sort of interesting situation and allows me to be, for at least a little while, right in the middle of things. In other words, I want game companies to figure out what is fun, and what works well, and produce it dependably. This means studying what already works, which means duplicating to some extent the gameplay of other games. AND THIS IS GOOD.
Third, since when did everything have to be brand new and different to be valid? We don't suddenly decide that cars are "so last century" and begin driving 10 foot hamster wheels, do we? NO. We stick with the tried and true, with old reliable. Cars haven't been new and different for a hundred years; every car is totally derivative, a "ripoff" of the very first car. SO WHAT? It drives, it's nice, I like it.
Anyway, that's my piece. People who use the term "ripoff" as though it's some kind of sin need to get over themselves.
Re:One man's ripoff is another man's homage. (Score:5, Funny)
Re:One man's ripoff is another man's homage. (Score:2)
Re:One man's ripoff is another man's homage. (Score:1, Insightful)
Most of what you're talking about is the former, and the article (which you obviously didn't read) is about the latter.
Re:One man's ripoff is another man's homage. (Score:2, Funny)
Clearly you've never travelled in the comfort, style, and security that only a giant hamster wheel can provide. I'd be happy to give you a ride some time in my 9-foot wheel. It's not quite as large as the 10-foot model, but I think that's just a little too 'flashy'. I drive one for the gas mileage, not to make a spectacle
Re:One man's ripoff is another man's homage. (Score:1)
Two words, Katamari Damacy. Actually, thats's based on some odd drug trip
Re:One man's ripoff is another man's homage. (Score:2)
I like your drug trip theory; that WOULD explain it.
Re:One man's ripoff is another man's homage. (Score:1)
Re:One man's ripoff is another man's homage. (Score:1)
Re:One man's ripoff is another man's homage. (Score:3, Interesting)
It's a lot like Super Monkey Ball (which in turn was a lot like Marble Madness), but focusing on the collection aspect rather than the maze solving. In fact the "designers must be on drugs" idea was also mentioned in SMB reviews [ign.com]
Re:One man's ripoff is another man's homage. (Score:1)
Re:One man's ripoff is another man's homage. (Score:2)
It didn't matter, though. I didn't care if one was a ripoff of the other. I had a ball playing BOTH of them. I wis
Re:One man's ripoff is another man's homage. (Score:1)
Re:One man's ripoff is another man's homage. (Score:2)
You see what I'm saying about modern games -- the graphics are so good that when you create a game, you're really writing something more akin to a movie, so when people produce similar games it's more like their "take" on the subject matter. This is where I was going when I said that the "ripoff" term was unfair... I see lots of people ap
Re:One man's ripoff is another man's homage. (Score:1)
Re:One man's ripoff is another man's homage. (Score:2)
Of course, this is correct. But the actual combination of parts into a new synthesis, that's where creativity lies. Do not discount the importance of this! In a way, the degree of separation from an included idea from that expected is a measure of the creativty inherent in the inclusion.
Our culture is a huge collaborative thing, and anyone who tries to tel
Re:One man's ripoff is another man's homage. (Score:2)
As far as games being too insular, I wasn't talking about storyline. I was talking about the controls, and the dynamics of gameplay (i.e. there's a button for crouching and for jumping, some sort of inventory system, at least some kind of boss battle here and there, some puzzles, etc -- user interface elements and gameplay elements). My point is that there is already a relatively "perfect" interface and
Re:One man's ripoff is another man's homage. (Score:2)
Because what is often forgotten in game design is that controls can be part of the fun. That's a large part of the fun of Robotron 2084, of Katamari Damacy, of Dance Dance Revolution, and wi
Re:One man's ripoff is another man's homage. (Score:2)
On game engines being part of the benefit of games, I disagree. Like all software (I'm a software engineer) games should adhere to common industry UI conventions and test for usability. It's simply good practice. Most games actually do. Virtually all shooters use the standard in which the le
Re:One man's ripoff is another man's homage. (Score:2)
Ok; on narrative, we'll have to agree to disagree. I find your "axiom" to be a matter of opinion (and wrong, but that's MY opinion, equally valid as yours). There's no point in us restating our sides over and over again.
Except, are we really at that point? I do sometimes have to "agree to disagree,"
Re:One man's ripoff is another man's homage. (Score:2)
Heh heh heh... Let u
Re:One man's ripoff is another man's homage. (Score:2)
Ah, because if you can't respond logically to someone the best thing to do is stereotype them? No I don't work for Starbucks no I don't have blue hair and piercings no I don't rant for hours about Evangelion no etcetera. On the other hand, you are fulfilling more than one stereotype of your own -- AND you are resorting to ad hominem attacks, and are verging o
Re:One man's ripoff is another man's homage. (Score:2)
And, yes, your unfounded assertions that the gaming industry sucks, that my choice in games sucks, etc, etc, are all ad hominem arguments. I was kind enough to have a sense of humor about yours.
Now, as far as your "arguments" go, you're not providing ANY as far as I can tell. At best, all you've done is make blanke
Re:One man's ripoff is another man's homage. (Score:2)
Then, if you please, give me your example of my using an Ad Hominem.
And, yes, your unfounded assertions that the gaming industry sucks, that my choice in games sucks, etc, etc, are all ad hominem arguments. I was kind enough to have a sense of humor about yours.
Oh for the love of....
The game industry DOES suck, and
Re:One man's ripoff is another man's homage. (Score:2)
I shall hereby banish you with Godwin's Incantation: "You know who ELSE doesn't like disagreement? The NAZIS, that's who! Yeah, boy, if you said a NAZI gaming industry sucked, they'da nailed yer thumbs t
Re:One man's ripoff is another man's homage. (Score:2)
If you were just disagreeing, you'd respond to my points instead of ignoring them when convenient. That, and your absurd hyperbole, are why I say you're trolling.
I not only say you're doing it, but you probably know you are, and are just trying to get a rise out of me.
Re:One man's ripoff is another man's homage. (Score:2)
Anyway, No, I'm not trolling; I think you're a putz and I'm disagreeing with you. Now, go ahead and reaffirm your incorrect assumption again. It's all in good fun, here on Slashdot.
Yeah, Nintendo's Guilty Too... (Score:5, Insightful)
Most of that article, however, is about Nintendo getting ripped off, way bigger than Space Invaders. In its early days in the video game business, Nintendo did indeed make clones of Space Invaders (Nintendo's had COLOR!) and Joust. However, after Shigeru Miyamoto joined the Big N, they became the company to rip off: Super Mario Bros., The Legend of Zelda, Super Metroid, and Donkey Kong are all mentioned.
Re:Yeah, Nintendo's Guilty Too... (Score:1)
I hope Nintendo's still good when people like Miyamoto retires. Luckily Iwata should be heading the company for a while.
Re:Yeah, Nintendo's Guilty Too... (Score:2)
http://video.google.com/videoplay?docid=2687866789 001698114 [google.com]
Re:Yeah, Nintendo's Guilty Too... (Score:1)
Pot, meet Kettle (Score:4, Insightful)
"Inspired by" and rip-off aren't the same things (Score:2)
Re:"Inspired by" and rip-off aren't the same thing (Score:2)
D
Re:"Inspired by" and rip-off aren't the same thing (Score:1)
it's ksirtet, so what? (Score:4, Insightful)
The author likes lawyers?
Three cheers for Namco for not bothering with them for Pacman clones. Some ideas are so obvious and have so much non computer prior art that anything but a direct copy is hard to call plagiarism. It would suck if you could not borrow bitmaps for parody. I'm glad big dumb companies can't claim the IDEA for a game and that clones can be made. Sure, those clones might not have the genius the "original" creator did, but that's not always the big dumb company anyway.
Re:it's ksirtet, so what? (Score:2, Insightful)
Re:it's ksirtet, so what? (Score:3, Interesting)
Hangly-Man Boneless Fried Chicken (Score:1)
the "Hangly Man" people should be given a free pass here just for the name, which might be one of the funniest names in video game history.
Did Pac-Man ever have a line of frozen dinners? Hangly Man still does [swansonmeals.com], although the transliteration has improved.
Re:it's ksirtet, so what? (Score:2)
I'm curious what the "non-computer prior art" is for Pac-Man. In any case, prior art applies to patents, not copyright.
Re:it's ksirtet, so what? (Score:2)
to wit
http://en.wikipedia.org/wiki/Pac_man [wikipedia.org]
receiving inspiration from a pizza with one slice missing [1], game designer Iwatani spent approximately seventeen months on a game that revolved around eating
Re:it's ksirtet, so what? (Score:2)
The most popular sequel, Ms. Pac-Man, was actually originally a Pac-Man rip-off that Midway bought from General Computer Corporation. Both of Namco's direct sequels, Super Pac-Man and Pac 'n Pal, while having a similar theme and graphics, had substantial gameplay differences from the original game.
Speaking of Pac-Man (Score:1)
Found an image: Pac-Man's Hizzle [animeboredom.co.uk]
Angband - Diablo (Score:2)
Re:Angband - Diablo (Score:2, Funny)
Re:Angband - Diablo (Score:1)
Re:Angband - Diablo (Score:1)
Which one of those was realtime?
Zelda.
Re:Angband - Diablo (Score:3, Insightful)
Re:Angband - Diablo (Score:5, Informative)
You might take a look at Wikipedia's article [wikipedia.org]
Re:Angband - Diablo (Score:2)
Re:Angband - Diablo (Score:2)
Re:Angband - Diablo (Score:1)
Re:Angband - Diablo (Score:1)
Re:Angband - Diablo (Score:1, Informative)
In response to the guy who considered Diablo innovative because it's real-time -- that's nothing original, there have been real-time roguelikes going back at least as far as this old VIC-20 cassette tape of Epyx's "Star Quest I - Rescue at Rigel" I've got, and it was printed in 1980.
(By the way, just to taunt those who know what I'm talking about -- I also
Rip-offs in the Casual Game space (Score:2)
In general, the whole "match 3 or more colors" gameplay has been done many times over. Just take a look at Bejeweled [popcap.com], Zuma [popcap.com], and Hexic [msn.com].
Re:Rip-offs in the Casual Game space (Score:3, Informative)
Retro? (Score:1)
Re:Retro? (Score:1)
Re:Retro? (Score:2)
That's a bit thin. By that reasoning, "Resident Evil" is "Metroid, in 3rd Person cinematic[0], without the map." "Ratchet and Clank" could be "Pac man in 3rd person following, with offensive capabilities and increased variety of enemies
Re:Retro? (Score:2)
Re:Retro? (Score:2)
This is the same guy that says gymnastics isn't a sport because Romainians are good at it.
Though, IIRC, he does admit that one took him some work to come up with.
Not too thin (Score:2)
I don't think so. I've often seen the later 2D Castlevania games being refered to as "the Metroid-Style Castlevanias" or something similar, in order to distinguish them from the earlier, linear games. I think it's pretty much an accepted meme that these games borrowed quite a few concepts from the Metroid games. Konami took a lot from the Metroid series, and for what it's worth, it made the Castlevania series a whole lot better without blatantly ripping off Metroid, so I don't think any
Re:Retro? (Score:1)
For everyone else: Retro Studios developed Metroid Prime, the 3d first person version of Metroid for the Gamecube. So based on the title of the article, the parent was looking for Metroid Prime rip-offs.
I'd give you mod points, but I had to respond instead. Sorry!
Rip-offs? (Score:4, Insightful)
Castlevania ripped off Super Metroid? (Score:2)
I enjoyed both SuperCastlevania IV and SuperMetroid, the gameplay was very different. The only similarity between those two are the grappling hook / whip balancing. So, I really don't know which Castlevania they're talking about. I actually have the suspicion that the author only said it to look cool and have us all startled wondering
Re:Castlevania ripped off Super Metroid? (Score:3, Informative)
Re:Castlevania ripped off Super Metroid? (Score:1)
Re:Castlevania ripped off Super Metroid? (Score:1)
Re:Castlevania ripped off Super Metroid? (Score:1)
Re:Castlevania ripped off Super Metroid? (Score:1)
Perhaps the most important new feature added to Castlevania is its map system. Extremely similar to the one in Super Metroid, the map (which can be viewed at any time by pressing the Select button)
It's quite well known and accepted. The first thing that springs to mind is the map menu, which is almost an exact copy.
And this reflects important aspects of the gameplay of the two games. Until SOTN, Castlevania was a level-by-le
Rainbow Arts (Score:4, Informative)
http://www.the-underdogs.org/company.php?name=Rai
Re:Rainbow Arts (Score:1)
If Chris Hülsbeck doesn't ring a name, I don't know what.
Re:Rainbow Arts (Score:1)
Re:Rainbow Arts (Score:1)
Not-retro: Tattoo Assassins (Score:3, Interesting)
Gaiden != Castlevania (Score:3, Funny)
Re:Gaiden != Castlevania (Score:2)
Where I differ with the author is in his assertion Castlevania was a bad game. On the contrary, it has excellent design and "flows" well, while Ninja Gaiden seems twitchy and stuttery to me, and is a lot more annoying than Castlevania. Both games are fairly difficult, though.
Frozen Bubble (Score:1, Interesting)
Great Giana Sisters (Score:1)
Oh, indeed it was a ripoff, BUT: the intro music (no, not the loader music, although that one's great too) in Giana Sisters must make up for that. I mean, Chris Huelsbeck's music to that game is just soooo awesome.
Hmmm (Score:2)
What about EVERY FPS? (Score:1)
Re:What about EVERY FPS? (Score:2)
I'm an FPS developer, you insensitive clod! (Score:1)
-Eric