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Galactica's Moore Keynotes GDC Track
Posted by
Zonk
on Mon Feb 06, '06 09:41 PM
from the keep-out-the-infiltrators dept.
from the keep-out-the-infiltrators dept.
Gamasutra reports that Battlestar Galactica producer Ronald Moore will be keynoting the Vision track at this year's Game Developer Conference. From the article: "'Ronald Moore was presented with the challenge of reinventing a beloved story, which is a challenge often presented to producers of games,' said Jamil Moledina, director, Game Developers Conference. 'His example of creating one of the most brilliant and successful science fiction masterpieces in recent Hollywood history is a perfect inspirational case study to capture the imaginations of the game creation leaders who attend GDC.'"
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2006 Nebula Awards 105 comments
Embedded Geek writes "Locus is reporting on the winners of the 2006 Nebula Awards (as determined by voting by fellow SF authors). Joe Haldeman picked up the Novel award for Camouflage while Kelly Link took home both the Novella ("Magic for Beginners") and Novelette ("The Faery Handbag"). Off the printed page, Joss Whedon beat out Battlestar Galactica with his script for Serenity. You can check out the final ballot here or look at past winners here."
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Galactica's Moore Keynotes GDC Track
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Freespace SCP
(Score:2)(http://grey.drunkencoders.com/ | Last Journal: Wednesday September 06, @02:54AM)
staying faithful?
(Score:5, Interesting)(http://slashdot.org/)
I'm frankly starting to get a bad feeling about this.
The Entertainment Industry != Hollywood
(Score:3, Informative)(http://naikrovek.org/)
Sounds more like...
(Score:2)Time for a great space shooter
(Score:3, Interesting)Honestly, I think that having a game that allows you to freely explore BSG with plot driven sequences, run space missions, and then actually allow you to land on a planet or board another craft for a 3rd person shooter mission would revolutionize both of these genres.
The problem is that most games based on a TV show or movie tend to be rushed, vapid, and simply a way for a marketing team to make a quick buck without much effort. I honestly think Chris Roberts should pair up with producers and creators of BSG, spend a few years, and create another great space shooter by utilizing the latest in graphics hardware and gaming technology.
I simply miss dogfighting in space, there hasn't been a really good entry in this genre for over a decade. While people are starting to tire of tired sequels to Doom and Quake and even Half life and of course Star Wars themed games, offering a new twist on a lost genre may be a trend that will help sell more games, even if there are a bunch of copycat clones once a successful BSG themed space shooter game is released.
Just, don't rush it out the door. If a BSG game is in the works, take the time to do it right and don't end up like the countless failed TV and movie franchise games that are rushed out the door weeks after (or even before) a movie is released.
Re:FP
(Score:2)(Last Journal: Tuesday August 31, @09:36PM)
Definitly not off topic. What a retard. Whoever moderated this -1 should never be allowed to moderate again.
It's a moderatly funny, ON TOPIC post.