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CBS News Fields SWG Hatemail
Posted by
Zonk
on Wed Feb 08, '06 01:35 AM
from the force-really-needs-a-good-hosedown dept.
from the force-really-needs-a-good-hosedown dept.
Back in December of last year, the CBS News site did a feature printing some of the frustrated and confused emails sent by Star Wars Galaxies players. These individuals were all upset by the 'NGE', or New Game Enhancements, patched into the game by publisher Sony Online Entertainment. Evidently the feature was so popular they've gone back into the well, printing up a whole new batch of SWG-related frustrations. When CBS and the Washington Post are covering something like this, it tells me two things. First, MMOGs are definitely mainstream now. Second, Sony made a mistake. Warcry has some information that may reveal how big a mistake. They claim that a packet sniffer built into the SWG client made population numbers for the servers available to players. On a Friday night, at peak time, post-NGE Galaxies is apparently only drawing 10,400 players across all galaxy servers. This is basically 'some guy on a website' talk, so take this with a big grain of salt. It's sobering news, though, if true.
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Washington Post on Star Wars Galaxies Changes 95 comments
spartan7891 writes "The Washington Post, by way of MSNBC, is running a story on how fans are outraged at the newest changes made to Star Wars Galaxies. As one player states, 'The game for me probably will be a lost love. Sort of like seeing your spouse with Alzheimer's. Outwardly, everything appears the same as it always has, but you know that beneath the surface, things will never be the same.' There's even rumors of LucasArts being so angry about the changes that they may cancel SOE's contract." Yeah ... if a major newspaper covers what you did in a patch, you probably did something wrong.
[+]
SOE CEO Responds To CBS Critiques 55 comments
CBS's GameCore page continues to follow up with Star Wars Galaxies players on the aftermath of the NGE. Sony Online Entertainment John Smedley has gotten into the act, responding to criticisms leveled at the company in previous GameCore pieces. From the article: ""I'm bent about that one ... As a person, I have zero problem with criticism. I don't have any problem whatsoever with our customers complaining. I think it's perfectly legitimate, and I think it's perfectly legitimate for you guys to have a mailbag with hate mail from Star Wars Galaxies. But of all the mail, that's the one that bothered me because it's filled with a bunch of BS ... There has never been a release by Sony Online Entertainment that has been incomplete.
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CBS gets SWG hatemail?
(Score:5, Funny)10,400 is a lot of players. And I certainly wouldn't want my packets sniffed. But, WTF? It's not like it's BB watching you, just a bunch of other DSHs ITPBs.
OMGWTFBBQLOL!
Why didn't sony create two seperate worlds?
(Score:5, Interesting)Re:Why didn't sony create two seperate worlds?
(Score:5, Insightful)Because they don't actually give a flying fuck about the customer. They decided that the customer was going to play simplified SWG period.
Notice that they managed to:
Why would they maintain 2 code branches when they don't even maintain one in the first place?
10,000 players is still quite a few
(Score:2, Insightful)Let me ask you something
(Score:4, Insightful)Have you seen Episode I? Yeah, he made TWO more! There is no concept of "pull the plug" to avoid a bad user experience.
No, 10,000 players is just PEANUTS
(Score:5, Insightful)(Last Journal: Monday June 21, @04:25PM)
Even if it were 150,000 USD at month, that just doesn't pay for the server costs, admin salaries, GM salaries (someone still has to make sure those 10,000 don't rampantly cheat), patching (if they do cheat, someone has to fix the bugs), QA (ideally a patch would be tested before release), and further development. We're talking a major commercial game, not someone's web-based exercise where making any money in a month is still great.
But I'm guessing they don't even make 150,000 USD a month. Two words: "station pass". If you're already paying for a Sony game, you can get access to all others for half the price of a game. If you already play two EQ games (e.g., Planetside and EQ/EQ2), you get SWG for free. Heck, Sony even offers in-game advantages for for getting a station pass even for a single game, such as getting extra moves (directly or via bundled mini-expansions), or extra character slots or whatever. So you could really play just one Sony game and incidentally get the others for free.
I know that first hand. The periods when I went back to SWG, only to find it a bigger mess and buggier to boot, were just that: I already had a station pass, SWG didn't cost anything extra (other than the download times for the patches) to try, so wth... sure, I'll give it another try.
So the question is how many of those 10,000 are just dropping by between rounds of their main SOE game (e.g., when their guildies aren't online in EQ), but don't actually pay a single buck to Sony for the privilege. It could be none, or it could be that SWG isn't actually making Sony _any_ income, or more probably somewhere in between.
Either way you want to slice it and look at it, it's a major fuck-up. Only 10k subscribers is MMO death anyway, but for a game based on the biggest franchise in history... there are no words to properly describe how big a fuck-up that is.
There were _millions_ of SW nerds who waited for SWG like it was the second coming of Obi Wa... err... the messiah. There were people who grew up with SW. People who put "Jedi" as their religion on census forms and _meant_ it. As Scott Kurtz aptly put it in a comic strip, there were people who said goodbye to their friends and family and never expected to leave the SW universe again. It was a franchise that made Warcraft or The Sims look like peanuts. (When was the last time you've heard someone debate Warcraft as passionately as "Han shot first"?)
And yet they fucked up. They were handed over the franchise and the fans on a silver platter, and they fucked up. There's no other way to put it.
Of course, I suspect that won't stop Raph Koster from giving even more interviews about how great a game designer he is, and spout various stuff like "a MMO doesn't have to be a good game, it's just a social framework" (then how come SWG never was much of either?) or "the biggest MMO success ever isn't WoW, it's Habbo Hotel." (Never mind that Habbo Hotel is a free game _and_ it still doesn't have the number of active subscribers that WoW has. We'll just redefine that as the new metric of success.) But I digress.
SWG Is Doomed
(Score:2, Insightful)(Last Journal: Monday December 15, @04:44PM)
Of course...
(Score:4, Funny)Take for instance the huge list of fixes/changes that are currently on SWG's test center. Most of those are getting positive feedback.
The only real issue I personally have with SWG currently is that the NGE was pushed out too soon, and that they really should have given a greater deal of warning.
deary me sony
(Score:3, Funny)(http://quotes.homeunix.com/)
rootkits, packet sniffers...dear me.
in related news sony announces the decision to change their name to
73|-| 50|\|Y 0|2P3|24710|\|
Biggest problem...
(Score:4, Insightful)(http://thenoxx.deviantart.com/ | Last Journal: Wednesday November 30, @04:14PM)
Sony making a mistake?
(Score:1, Funny)"Sony made a mistake."
(Score:3, Interesting)(http://theorybloc.blogspot.com/)
Sounds like the NGE was a desparate gasp from a company that realized it was trying to support an unsustainable (read: crappy) product. Sounds like the NGE itself is evidence something has been systemically wrong for a long time.
Since the game has been so bad for so long, I'm not sure I can trust any reactions from those still playing. For all I know, maybe the NGE was a step in the right direction.
Unfortunately, we'll never know, because it's too little too late for all of us who care about either a rewarding game experience or a minimally competent dev team.
Re:"Sony made a mistake."
(Score:4, Informative)Number 1 was that they wanted to fix the Jedi profession, which was a profession you unlocked by mastering 5 random and unknown professions of the 30+ professions. Jedi at this time were extremely powerful. The plans were to change the way to become a Jedi, they turned it into a quest that would take many weeks to complete. The other thing is they restructured the way the Jedi learn their skills. Now the problem here is they concentrated on fixing the Jedi for a very long time, and neglected the other professions in the game who still had many problems and issues that were not getting addressed. Smugglers not being able to smuggle anything was probably the funniest.
Number 2 was rushing Jump to Lightspeed, about half of the team working on Star Wars Galaxies was put on to rushing this game out, this was supposed to appeal to those that liked the old Star Wars flight sims and the new Star Wars games like Rogue Squadron. From what I can tell this seems to have lacked the dynamic content that was wanted, space was and still is pretty static.
Number 3 was the feature creep, new features would be added, and major bugs and issues would go unfixed for many months, if not a year or more.
When a profession got something that was two powerful or whatever, all that would happen is it would face a major nerf that made pretty much unusable. As one player described it in a longer post, they launched as an 747 and tried to change it into a F-16 midflight. It was a hobbled together mishmash of ideas and fixes. Things would break off, things would be patched on haphazardly with what could be little to no thought.
Even when they had plans for the Combat Upgrade, they decided to change that from what the players wanted to this new system that they were developing which was going to be completely different.
Times. . .
(Score:2, Insightful)This story, and the dozens like it, tell me two things as well. First, that people are running like crazy from reality into the warm, waiting arms of entertainment. And Second, that times must be getting pretty rough if this is the case.
-FL
Re:Times. . .
(Score:4, Insightful)Sony better hope the SWG team ...
(Score:2)(Last Journal: Wednesday November 22, @05:56PM)
I know Sony's a large company, so I'm guessing SOE and the group responsible for console development is pretty far apart. Anyone know for sure?
Compost Mainstream?
(Score:1, Troll)Parent post is partly meaningless since neither of these media outlets are mainstream anymore. Free broadcast news ratings are a fraction of what they used to be and continue to drop, the Washington Compost's numbers have been dropping for years and will continue to drop (as are all hardcopy paper's numbers).
Perhaps this only a good sign in that both outlets might be starting to wake up and realize they've screwed the pooch, alienated a majority of possible readers/viewers and are starting to seek new audiences.
Impossible to fix
(Score:3, Insightful)(Last Journal: Friday May 26, @09:12PM)
But the so called unbalanced proffesions problem is impossible to fix. Why?
Because nobody can agree on what it should be like instead.
Believe it or not but some players actually like the NGE. They hate the fact it is bugged but they like the basic idea. How can Sony possibly hope to satisfy these players while also keeping the fans of the old system happy. Let alone satisfying those players that want a different system all together?
SWG biggest failure is that it never really dared to say, we are X take it or leave it. Imagine if you tried to make a FPS sim and tried to satisfy all at once both the hardcore Operation Flashpoint players and say the Unreal Tournament players. Could it be done? No.
SWG was a 'complex' game. Well to some, personally I think that any person that considered SWG complex is the kind of person who needs a tutorial on lightswitches but that is just me. SWG was a game that might require you to read. Yeah, shocking isn't it?
Now apparently it is 'simpler'. The reason seems simple, they hope to appeal to that mythical gaming group called the casual player. The problem is that this group does not actually exist outside focus groups. Oh, NGE was tested ONLY on focus groups, with no existing players involved.
I could start a long rant about the idiocy of focus groups (first off, what kind of losers possibly have time to be in one?) but lets not. Lets just say that focus groups never ever work.
They didn't work for NGE. By trying to appeal to a gaming group that does exist SOE only managed to split the existing user group in to two camps. The first want the old system back and are upset to be forced onto a bugged system they don't want. The second group kinda likes the new system but is upset about the huge number of bugs.
Halfing your audience (making the totally wild speculation that it is a 50/50 distribution) is not a good move.
SWG NGE is currently a desperate move to copy WoW's success without actually doing any real development. The current system is just ewh. It reminds me of those over ambitious mods that try to take an existing engine were it was never meant to go.
The combat now tries to be a FPS but lacks collision detection and you can only shoot when you have the mouse over the target. Yeah, unlike EVERY FPS out there where you can shoot when you want. This makes melee totally unfun. If you think it is like Jedi Academy think again.
The proffesions now take a bit after Everquests rigid role model but with crafting being a seperate job. So is entertainer. Before you could mix match those jobs with other roles. Now your an entertainer/crafter and that is it. Nothing to do but dance dance dance baby. Oh yeah. In fact both proffesions are now next to useless.
SOE seems determined to take its games into the direction of the simple slash and hack korean games but getting it completly wrong. EQ2 too has had simplifications that ruin it. No more spirit shard and your character running insanely fast ruined it for me.
Personally I am on the look out for a MMORPG like game that dares to be complex. That dares the most daring of all moves and not try to be another FPS shooter because those sell so well.
I am 35, I got money to burn but I no longer like being in twitch games that require me to constantly be twirling around trying to keep a polygon under my mouse cursor.
DDO was a nasty shock. It feels more like playing some console fighter then playing D&D. Just having a die on the screen does not make it D&D.
Oh well, that is what you get for being a minority gamer.
The old faithful should just move on...
(Score:2)(http://igmny.com/)
I am sooo glad I didn't choose SWG
(Score:1, Interesting)Sadly, I quit WoW 2 weeks ago because of real life time constraints, but I enjoyed playing it immensely.
And, no, you can't have my stuff. I vendored the BoPs and gave the gold to a buddy.
Right idea, wrong way to do it.
(Score:2)(Last Journal: Monday May 17, @07:10PM)
It was obvious from about 6 months in that SWG wasn't living up to the hype, and that most players just didn't think it was a good game. Sony did what they could, adding the 'stars' in the expansion pack. Finally they realized that people wanted to live out the roles on screen in game. It was way too late by then, and the NGE just ended up pissing off the small playerbase they had.
They should have kept SWG as it was, and started developing a new MMO, with a new name and the star wars licence. They should have shot for the twitch based gameplay, to the point of possibly recreating "Jedi-Knight 2" fps like mechanics while on the ground and Tie-Fighter/Xwing fighter mechanics while in space along with MMO type rewards for repeat gameplay.
Trying to fix SWG as it stands now is a waste, nobody is going to run back to it, most people are busy playing WoW. These people aren't any hidden demographic either, a lot of them are ex FPS players that were just waiting for a popular MMO with a decent pvp system.
Any starwars MMO should be based on war, and player vs player conflict. Not cantina dancing, or sightseeing in a virtual star wars disney land.
some numbers
(Score:1)(http://www.digital-misfits.com/)
I was 423 in the queue on Wow last sunday.
Eve hit "23,178 simultaneous users on a single server" according to a clipping from another slashdot article.
$150,000 is the cost of a mid-entry level software engineer.
Anything else I missed?
summary of comments
(Score:2)More proof SWG is going down
(Score:2)Before the NGE, I saw around 1200 unique hits a week. It never went more than 200 away from that, for the nearly two years I had been running it up to that point.
As soon as NGE was announced that started dropping. Now it's somewhere between 300-500 unique hits a week.
SWG failed long before the NGE
(Score:1)People just don't get it.
(Score:2)(Last Journal: Thursday July 01, @09:03PM)
If you see Sony do something cool or valuable for its customers or humans at large, then something's off and it's time to be afraid. I remember when Sony meant "great quality product." I feel like such a geezer. I'm expecting them to ruin Sony-Ericsson phones any time now.
Today's update hides server pop numbers
(Score:2)(http://wcmi.myftp.org/)
SS taken of the galaxy population screen just a few minutes ago.