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New Genres For The Revolution
Posted by
Zonk
on Wed Feb 15, '06 05:56 PM
from the making-waves dept.
from the making-waves dept.
Last week's Gamasutra question of the week dealt with the possibility of new genres for Nintendo's Revolution system. Some interesting answers from the industry, as always. From the article: "I would say the interesting part is not what new genres will come about, but how most existing genres will be transformed by this. For example, fighting games will no longer have to be about special moves and combos when you can simply put one controller in each hand and start punching and blocking like in real life (maybe strap one on a leg to kick). "
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Combos
(Score:2, Interesting)Re:Combos
(Score:5, Funny)(http://www.gs4news.com/)
Even if they're mutant turtles?
Re:Combos
(Score:5, Insightful)(Last Journal: Wednesday April 12, @12:43AM)
Brainwaves...
(Score:4, Funny)(http://www.okopipi.org/ | Last Journal: Sunday July 09, @09:31PM)
OTOH, i could see the warning on the packages:
Re:Combos
(Score:4, Interesting)(http://haltingpoint.blogspot.com/)
Agreed. And if you're allowed to match it up so that one person "moves" to execute their moves, while the other just pushes buttons....the one who's just pushing buttons will have a HUGE advantage because of the speed with which they can push them. That's why I've always preferred the PS2's joystick for Gran Turismo as opposed to the racing wheel....I can simply execute my moves quicker with the buttons than having to turn the whole wheel, etc.
*rolls eyes*
(Score:5, Interesting)(http://anticirc.coconia.net/)
Re:Combos
(Score:5, Funny)(http://slashdot.org/ | Last Journal: Saturday February 05, @03:50AM)
Please don't tell me what appenges you are thinking about, I just don't want to know
Nothing new...
(Score:3, Insightful)Re:Nothing new...
(Score:4, Insightful)For instance, Electroplankton was preceded by over 20 years, by things like this [llamasoft.co.uk], and this [llamasoft.co.uk], and this [llamasoft.co.uk], and this [llamasoft.co.uk] - and those are just by one guy, and those are just the ones I know about. Jeff Minter can't have been the only guy making this sort of thing, there's probably been a pile of them in academia too.
As for the virtual pets, ignoring Tamagotchi and whatnot there have been virtual dogs and more imaginative [wikipedia.org] or more prosaic [wikipedia.org] electronic companions for a while too - Little Computer People came out over 20 years ago as well.
Nintendo may popularise many things, but don't make the mistake of thinking they come up with them all...
For the fatties
(Score:2, Insightful)(http://62.254.139.162/)
Oh Joy!
(Score:3, Funny)So what's next? I think Simpson's nailed it!
Bart: I want to go to the Yard Work Simulator.
Marge: But when I ask you to do yard work... *sigh*
Will I have to argue with my co-worker to get them away from their "Work Simulator"?
How does this work?
(Score:2)How does it detect angle and position?
Is it ultra-sonic tracking?
One of the main reasons I don't like to play FPSs on the consoles is because the PC with mouse is far superior control. This new controller might change that. Although it is hard to envision this hand-held device being used to aim as well as for "mouselook". Hmm.
Interesting.
Re:How does this work?
(Score:4, Informative)(http://www.hiddenglade.com/threesecond/)
1. The controller is supposed to contain a gyroscopic sensor, like the one found in WarioWare Twisted. It may control more than one, since it's supposed to be able to detect pitch and yaw as well.
2. The console is supposed to come with sensors to place on the TV, so those can be used to not only figure out how large the screen is (useful in figuring out where on the screen the controller is pointed) but also distance through triangulation. That may be done with infrared or RF.
Re:How does this work?
(Score:5, Interesting)This page [ign.com] specifically says "[The controller] interacts with a sensor bar placed above, below, or near televisions. The bar contains two sensors that communicate with the controller using Bluetooth technology."
Combos with the body (warning: may cause nausea)
(Score:4, Funny)(http://www.okopipi.org/ | Last Journal: Sunday July 09, @09:31PM)
With our luck, we'll have the kids doing the Mighty Morphin' power rangers coreographic routines to activate the combos..
Huh (move) hah (move) hah (move) hoh!
(eew)
Permission to Think Freely
(Score:5, Insightful)If conventional wisdom is correct, creativity in large game development studios is hampered by publishers' requirements: bring about a return on their investments by recreating past successes. (This means sequels and titles that stick closely to existing genres.) The smallest developers often follow a similar path: they want to start turning a profit so that they can actually eat lunch once in a while. So, they (the ones who are supposed to be doing all the innovating!) tend to stick to tried-and-true themes as well. Just look at all the Match 3 games out there.
Perhaps the Revolution's controller, simply by being completely nutty [google.com], is going to give larger development studios the impetus to ask what crazy things they can do with it? Publishers will not only allow this approach, but demand it. Their press releases will be filled with all the newfangled things a particular title will do with the controller.
Maybe.
I do lament the fact that, out of the Big Three [wikipedia.org], the platform that seems to court indies the most [xbox.com] is the one that has received such a lukewarm reception [xbox.com]. If Nintendo opened things up similarly, I'd love to be able to develop games for use with the Revolution controller.
But maybe that's just the lazy me talking. When I think about it, there's probably plenty of innovation we can pull out of the keyboard and the mouse.
Interactive Exercise Videos and Dancing
(Score:3, Insightful)(http://www.users.qwest.net/~waffleck-asch/ | Last Journal: Monday November 20, @02:37PM)
-Anonymous
This was what I was thinking, in addition to the other standards (light sabers, wands, avatars):
Karate games (with pads on elbows, gloves on hands) - controller in dominant hand;
Dance games (similar);
Rave games - at first, like dance games, later it will interact with external lighting pods and change the music itself (feedback loops), and multiple players will make it behave differently - in advanced forms it will be used for online parties, dance competitions, and mini-raves for teens;
Karaoke games - the controller will have a voice mike expansion for this, and as you move it and press buttons, different karaoke effects will kick in - again, will borrow concepts from Rave games above - really annoying if you have bad singers, of course, and likely to show up on Police Blotters;
Inevitable FPS variants - Be The Cop, Be The Grunt, Be The Spy, Be The Warrior, Be The Gerbil, whatever. But more fun than the ones they crank out now
Online games like Sims 3: The Revolution where people literally interact with the game - also at home versions.
One such new genre is...
(Score:2)(http://www.tenthousandpercent.com/ | Last Journal: Wednesday January 22, @01:14AM)
John Madden is booked to be the announcer in a series that will surely take the market by storm.
A little bit of imagination is needed...
(Score:5, Interesting)Wait, wait, wait...
(Score:1, Redundant)(http://www.ministry-of-fun.com/)
Multiple Controllers per player the REAL revolutio
(Score:5, Insightful)(http://slashdot.org/ | Last Journal: Monday April 21, @07:50PM)
However, this also illustrates the biggest challenge to be faced by Revo developers, IMHO. In all current games, your characters have canned animations to represent your moves. You press the A-button or whatever, and the sword swipe animation playes. It's pre-rendered, beginning to end. Revo games will have to do realtime skeletal animation, so that you can begin swiping your sword, check it mid-stroke, and block with your shield. If you use physical movement to trigger canned animations, it will feel surreal, and you'll quickly give it up because it won't be responsive. You'll start to swipe your sword, and the game won't respond for
In my opinion, this is a good thing. For *years* what we've needed is better physical modelling, not better graphics. Better physics and better AI are really the key to better gaming. Graphics have been mostly "good enough" for 5 years, while physics and AI have only changed marginally since 3D games became ubiquitous. AI's a tougher nut to crack, but we have to have physics to make our virtual worlds interactive. So hopefully developers will target the older demographic that Nintendo is after. They don't really give a rip about better graphics (to a point), but make the controlls unresponsive, the physical simulation overly simplistic, or otherwise make the experience jarring, and you'll lose them in 5 minutes flat, never to return. Win them over, though, and I think you'll have a license to print money.
If anybody has the guts to try something really radical, there are interesting times ahead. We shall see...
Controller changed
(Score:3, Informative)(http://slashdot.org/ | Last Journal: Saturday February 05, @03:50AM)
- original: http://things.wordherders.net/archives/revolution
- article: http://www.gamasutra.com/features/20060215/rev-co
This leads me to believe that Nintendo is still tweaking the controller and that we may see some more changes in the final version.
New genres won't survive without arcade publicity.
(Score:2)Most of the games in arcades that use traditional control schemes are never touched where I live. Time Crisis, DDR, and some of the aging SEGA racing games draw the big crowds. Nintendo should encourage developers to develop games that capatalize on the one aspect of arcade gaming that is still profitable. That said, the duality of arcade and console titles does not mean that the game could not survive solely as an arcade or console title, but they certainly seem to sell better.
I still don't think people get this controller
(Score:2)(http://www.ministry-of-fun.com/)
Swinging the controller for ball and raquet sports is not going to to work, because you have no reference point for the ball. I play table tennis, and I'm pretty good at it for an American. I have played an arcade table tennis game where you swing plastic raquets to hit the ball on screen, and it was unplayable. Why? There was no ball to hit. It ends up as yet another unintuitive indirect control method.
Don't even get me started on lifting the controller to jump and crap like that. I'm as excited about the Revolution as anyone, but there are going to be a heaping load of bad control schemes if developers convince themselves that they can sacrifice accuracy for "intuitive" gestures.
Awesome.
(Score:2, Funny)What if you have Parkinson's?
(Score:1)(http://www.users.qwest.net/~waffleck-asch/ | Last Journal: Monday November 20, @02:37PM)
New Genre
(Score:2)(Last Journal: Sunday November 06, @02:43AM)
Imagine two people actually manipulating controllers in space and trying to destroy each other.
Initially it will be pretty free form, just orientation but no real way to make their motions somewhat realistic.
Eventually some mechanism for making the players not act crazy, then you can simulate dogfights with hand held little planes AWSOME!
Hopefully this works for them...
(Score:2)Break away from "genre's"
(Score:3, Insightful)Moreso than trying to apply old stale bystanders to a radically new device, try thinking outside the box and go in new paths. We've all played enough Fighters, Sports, RPG's, etc. Let's actually move in new directions and get back to the single genre: FUN.
Not new genres so much as expanding on old ones...
(Score:1)(http://.en.wikipedia.org/wiki/)
That doesnt sound like a new genre to me, more like just expanding and improving on current and old genres. Dont get me wrong, expanding and improving is obviously how video gaming continues to grow, but dont lable it as creating new genres when it isnt.
Another brilliant idea
(Score:2)(http://world3.net/)
Japanese: house too small to dance around fighting
Americans: too fat and lazy to dance around fighting
Oh Nintendo, have you really forgotten the PowerGlove?
Actually, I think the controller is generally a good idea. N will come up with some interesting games for it. But most 3rd party developers won't have a clue what to do with it. I predict that the European and US consoles will start to ship with ordinary controllers, even if only 3rd party ones in a bundle, after one month on sale.
I got yer controller right here, pal
(Score:1)ducks
Dancing games?
(Score:2)Re:Fighting games?
(Score:3, Insightful)(http://sugardeath.net/ | Last Journal: Thursday July 08, @01:49AM)
Re:Fighting games
(Score:5, Funny)(http://www.creimer.ws/ | Last Journal: Sunday November 26, @06:51PM)
Re:Fighting games
(Score:4, Funny)Re:Fighting games?
(Score:2)Whoa! Theres a third handheld out there? I thought I was just the Sony PSP vs the Nintendo DS and GBA. I'm pretty sure the Ngage has fallen off the charts already.
Re:Lionhead
(Score:1)Sounds to me like Lionhead feels contested in the shallow physics simulation business.
This may come as a surprise to you...
(Score:2)(http://www.lkmc.ch/)
This may come as a surprise to you, but some people prefer not to have their heads bashed in. Even non-lazy ones.