The Visual Look of Star Trek Online 92
Gamasutra has a piece on the development of the visual look of Star Trek Online. From the article: "We set out to reproduce the interior of a starship from the television show, so we began by examining shots of the sets. Looking over the images, we made a few observations. There are many light sources. The lighting is diffuse. Shadows are soft. There are several types of material with different reflectivity and specularity. These were the features we wanted to reproduce in game. We thought they were the key to the look."
STNG Interactive Technical manual (Score:2, Interesting)
Re:STNG Interactive Technical manual (Score:2)
Why are they focused on the look? (Score:3, Insightful)
Re:Why are they focused on the look? (Score:3, Informative)
Re:Why are they focused on the look? (Score:3, Informative)
The thing is, and I'm not sure if these guys realize it or not, the lighting schemes in ST:TNG (which they're using for reference) were changed in about season two or season three. It's obvious if you watch the shows - the first couple seasons had a much darker, hard-edged look. That worked well later in Enterprise and it w
Re:Why are they focused on the look? (Score:2)
Re:Why are they focused on the look? (Score:2, Insightful)
Re:Why are they focused on the look? (Score:2)
In United Federation of the Planets the rats kill you !
At least until you learn to reverse their polarities.
Re:Why are they focused on the look? (Score:1)
Re:Why are they focused on the look? (Score:1)
Not that a 3 foot tall human wouldn't be just as strong, or be able to take the same 72 shots from a phaser before dying, er, becoming stunned.
And I can't wait to play a Vulcan and their "streakbreaker" random number generator code makes first attempts at neck pinches fail 85% of the time. Woo hoo!
Yeah, I'm pissed. My dan
Re:Why are they focused on the look? (Score:1)
Re:Why are they focused on the look? (Score:2, Informative)
While I certainly agree with this sentiment when considering high-level game design decisions, TFA was specifically talking about the art department's initial set design process for a game that comes from a very specific, very recognizable pre-existing setting. Gameplay and overall experience are going to be the most important factors for me when the final product comes out, but from this department, at this stage, for this gam
Re:Why are they focused on the look? (Score:3, Funny)
Re:Why are they focused on the look? (Score:5, Funny)
Re:Why are they focused on the look? (Score:2)
Why Star Trek? It's the Old School of SF
Re:Why are they focused on the look? (Score:5, Insightful)
Re:Why are they focused on the look? (Score:5, Funny)
That would be kind of like releasing an MMOG about Star Wars without the space battles... Oh wait...
Re:Why are they focused on the look? (Score:2)
So under your software model its a moral imperative that you get all of the game mechanics coded before you start to consider the UI?
Why that's brilliant! I mean its not as the users interface with the user inter... oh, wait.
Re:Why are they focused on the look? (Score:2)
Looks great. (Score:3, Insightful)
Re:Looks great. (Score:2)
Re:Looks great. (Score:2)
-Jar.
Re:Looks great. (Score:2)
Re:Looks great. (Score:2)
The way it was originally envisioned, colored uniforms with black shoulders were for starship personnel and black uniforms with colored shoulders were for starbase/support personnel - that's why the crew of the Odyssey (DS9, "The Search, Part 2") were shown in the next-gen style uniforms.
Re:Looks great. (Score:2)
Re:Looks great. (Score:2)
Re:Looks great. (Score:2)
Redundancy... (Score:4, Funny)
Re:Redundancy... (Score:1)
Well, I'm out of cash. I'm off to the ATM Machine.
Re:Redundancy... (Score:1, Funny)
Would've posted my question sooner, but had some trouble with my NIC card.
Re:Redundancy... (Score:2)
What about the smell??
Re:Redundancy... (Score:1)
Comment removed (Score:5, Informative)
Re:ObNitpick (Score:3, Funny)
Re:ObNitpick (Score:2)
How terribly surprising it must be to you.
--
Evan
Re:ObNitpick (Score:2)
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Evan
Re:ObNitpick (Score:2)
You know it wouldn't be difficult for them to hire a Trek nerd consultant to relentlessly correct and inform them of a
Re:ObNitpick (Score:2)
Re:ObNitpick (Score:3, Informative)
It's the name of the OS (or possibly the UI) of the computer system you see on Federation starships during the TNG/DS9/VOY era.
Re:ObNitpick (Score:2)
Re:ObNitpick (Score:2, Insightful)
Those shots captioned "ready room" are actually of the observation lounge, not the ready room.
the thing is, I don't want the people who are designing this game to make those kinds of mistakes - keeping the thing consistent with the Star Trek universe is what's gonna make or break this, and goofs like this are really going to irritate people.
NX-01 Interior? (Score:2)
Re:NX-01 Interior? (Score:2)
Re:NX-01 Interior? (Score:2)
Re:NX-01 Interior? (Score:2)
Re:NX-01 Interior? (Score:2)
I don't disagree with you, but I do wonder if in thirty years they'll look as dated as the TOS toggle switches and goosneck viewers. (Don't get me wrong - I love TOS - but it does require a rather sympathetic viewing to accept their gizmos as the very best of 23rd century technology.)
So far, the TNG environment seems to have held up pretty well. Granted, they ha
Re:NX-01 Interior? (Score:2)
I would argue that the NX-01 makes for the better game.
The technology is immature. But perhaps more accessible. Star Trek idealizes the military. But there must have been others out there with very different values and objectives.
Contact with other "races" in Enterprise should have been tentative and fragile.
I would welcome the chance to jettison The Prime Directive.
ST:TNG was nortorious for cre
Cubicle style is futile... (Score:2)
Re:Cubicle style is futile... (Score:2)
The Borg look's not hard to reproduce either. You should see some of the dark workshops I've worked in as a repair tech: whole rooms covered in disassembled machines, miles of assorted cables and wires hanging from the rafters, the green shade of assorted dead circuit boards decorating the walls, isolated hanging lamps illuminating your workspace... not
Re:Cubicle style is futile... (Score:2)
Re:Cubicle style is futile... (Score:2)
Not saying it doesn't have it's place. It's just that we already have a game with that look to it, it's called Doom 3, or Quake 4, or any of the recent Unreal games.
The bland Federation look is required for a Star Trek game, and actualy is pretty well suited to the MMO genra. Besides, they no doubt will work in borg, Klingon, Cardasian, Vulcan, and many other visual st
Startrek.com development (Score:2)
Re:Startrek.com development (Score:2)
Re:Startrek.com development (Score:3, Informative)
http://www.startrek.com/startrek/view/gaming/onli
Game Design (Score:4, Funny)
2. The system of rank will be exactly like World of Queuecraft's pvp system, meaning there will be one Admiral and 175,934 Ensigns on every server.
3. Experience will be the most fun. Since there are no murlocs to fight, grinding will be retuning the deflector dish 150,000 times a day.
Sounds like fun!
Re:Game Design (Score:1, Funny)
Looking good! (Score:3, Insightful)
If they can put together even a mediocre playing experience, this will take off like, well, a starship.
Re:Looking good! (Score:2)
Re:Looking good! (Score:1)
Re:Looking good! (Score:1)
Big Booty (Score:2, Insightful)
Re:Big Booty (Score:2)
In any case, I'd imagine that during the real game, players will have the option to make their own body type for their character. Something like city of heroes where the character creator can make an "Incredible Hulk" type character just as easily as it can make a "Joe from Accounting" type character. It would ultimately be up to the player to decide how well endowed or "Ensign
Re:Big Booty (Score:2)
Re:Big Booty (Score:2)
Re:Big Booty (Score:2)
Remember, big asses are nice asses. White boy!
LK
Re:Big Booty (Score:1)
It honestly didn't register as booty to me. I seriously thought it was maybe a chair headrest or some sort of shadow. Now that you say it, I don't know how I feel.
Re: The Visual Look (Score:2)
The Aromic smell.
The Audio sound.
The Tactile feel.
LK
3rd demo shot (Score:3, Informative)
Mod parent up, give parent pie. (Score:2)
Re:3rd demo shot (Score:1)
Gamasutra's updated the page: the turbolift screen is there, along with a television still shown for reference.
Precise look important for suspension of disbelief (Score:2)
I am also happy that they selected the TNG looks. In my heart, the last real Star Trek was TNG. That does not mean I did not enjoy D
Crossover? (Score:4, Funny)
Why do dark? (Score:2)
Worst of all, when there was a red alert on Voyager, all the lights turn off! The bridge goes dark, with just some low red lights and the glow of the computers to see by. Not exactly wha
Re:Why do dark? (Score:2)
I can just see the Enterprise stocktaking now:
"50 photon torpedoes - check. 20 tonnes of replicator stuff - check. 1000 boxes of hundred-watt filament bulbs - check..."
Re:Why do dark? (Score:1)
Have mercy! (Score:1)
It would be much appreciated.