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SOE CEO Responds To CBS Critiques
Posted by
Zonk
on Thu Feb 23, '06 04:33 PM
from the from-on-high dept.
from the from-on-high dept.
CBS's GameCore page continues to follow up with Star Wars Galaxies players on the aftermath of the NGE. Sony Online Entertainment John Smedley has gotten into the act, responding to criticisms leveled at the company in previous GameCore pieces. From the article: ""I'm bent about that one ... As a person, I have zero problem with criticism. I don't have any problem whatsoever with our customers complaining. I think it's perfectly legitimate, and I think it's perfectly legitimate for you guys to have a mailbag with hate mail from Star Wars Galaxies. But of all the mail, that's the one that bothered me because it's filled with a bunch of BS ... There has never been a release by Sony Online Entertainment that has been incomplete.
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Back in December of last year, the CBS News site did a feature printing some of the frustrated and confused emails sent by Star Wars Galaxies players. These individuals were all upset by the 'NGE', or New Game Enhancements, patched into the game by publisher Sony Online Entertainment. Evidently the feature was so popular they've gone back into the well, printing up a whole new batch of SWG-related frustrations. When CBS and the Washington Post are covering something like this, it tells me two things. First, MMOGs are definitely mainstream now. Second, Sony made a mistake. Warcry has some information that may reveal how big a mistake. They claim that a packet sniffer built into the SWG client made population numbers for the servers available to players. On a Friday night, at peak time, post-NGE Galaxies is apparently only drawing 10,400 players across all galaxy servers. This is basically 'some guy on a website' talk, so take this with a big grain of salt. It's sobering news, though, if true.
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SOE CEO Responds To CBS Critiques
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Define: Incomplete
(Score:3, Funny)Re:Define: Incomplete
(Score:5, Insightful)(http://komblok.com/)
You know... Like it would be incomplete if say... A company came along and made a MMOG about Star Wars without including that space battles part... And maybe say patched it in maybe years as an expansion pack... Oh wait...
Horseshit
(Score:4, Insightful)You chumps didn't even bill for EQ for the first month after "release", it was so fucked up.
Re:Horseshit
(Score:4, Informative)That's only the tip of the iceberg.
The first loot out of Sleeper's Tomb was
Smedley lies. Period. He often lied about many things ingame being fine and working yet they were not. Nothing new for EQ/SWG veterans. He is only on the defensive now because it's not some guild website telling people SOE games suck, but instead a CBS, a reputable news source.
Smed is right...
(Score:2)(http://obruo.com/ | Last Journal: Wednesday November 22, @06:34PM)
Stick a fork in it already sony, it's done.
SOE is the worst
(Score:2)They have negative creativity.
SOE, Bugs and Subscribers
(Score:4, Interesting)(http://www.bigbrother.net/)
PlanetSide is perhaps the ultimate example of this. When the game first came out it was very buggy. I signed on in the first week that it was out but couldn't be compelled to recommend the game to any friends for a good 2-3 months after release because it was so flaky. Even then the person who joined up on my recommendation ended up leaving within a couple weeks because he couldn't get it to run stably on his system.
The next big screw up was the release of an expansion pack, Core Combat. This expansion pack brought minimal content and was fairly expensive. Most of the people I know who bought it when it was first released regretted it. It wasn't until the price dropped to like $10 that I could recommend it to people. $30 for a few new maps (which also has the effect of diluting the player concentrations), 3 new vehicles and 3 new weapons is rather overpriced.
Since that time, there's been a pretty steady decline in the population in the game. The final nail in the coffin was the release of BFR's, these big robots that are similar to what you'd see in Mechwarrior. It wasn't a terrible concept but they so radically altered the balance of the game that a lot of people abandoned ship.
Currently the game is decent. The pop levels are rather low, so while you'll find a battle anytime you log on, the quality of the battles has suffered a lot. Lots of 3-way stalemates happen now because there's no fun in the strategic approach of attacking empty continents. They are trying to get moe people by offering a try before you buy option where you can play as a lower level player for free. That might bring more people, or it might get exploited as people create temporary accounts to log on and grief people and cause disruptions.
It's a shame too, because the overal concept and play of the game is good. It's a really nice blend of strategy and action, but it's just been poorly managed by SOE.
This guy is way too sensitive.
(Score:2, Interesting)Now we've got for the first time I'm aware of an SOE rep publicly commenting on something that almost everyone I know who has ever played SWG, especially the people who played the beta, has said over and over: SWG as a game was released incomplete and never really exactly finished. And what's the response from SOE? Shut up, if you think we make incomplete products you hate you. Basically.
I think it's really telling that SOE is awash in criticism, and their response to this is not to address the criticism or fix the problems they're being critisized for, but just to attack anyone who criticizes them. That technique might work for bloggers and political candidates, but it doesn't work when you're trying to sell a product. When you sell things, it isn't enough to be able to win internet arguments about whether or not your product is better. You actually have to make people like the product enough to buy it.
Not much of an article
(Score:3, Insightful)But, Smedley's contention that SOE didn't release an "incomplete" product is based on your definition of incomplete. I am sure SOE thinks that if they finished the code and got it out the door, it's complete. We players like to see the code go through a beta process, or a test server.
The inherent problem is that many in the player base of any game think they know what would be better than the developers and designers. Sometimes they are right. Sometimes they are wrong. Sometimes they are just plain insane. More than 90% of the ideas suggested in various forums to the WoW developers were just plain horrible. 9% had a little merit, but wouldn't work for various reasons. Maybe 1% of them made good sense. But of that 1%, 5% of that small number fit in with what the designers/developers had in mind for the class/quest/feature. The rest was discarded.
SOE made changes to try and attract more players, without getting real feedback from its existing player base. The burnt both ends of the bridge, and are now on an island by themselves, throwing ropes to the sides trying to pull players back. This has been a fine example of a game company not knowing its existing playerbase's desires for the future of the game.
SW:G probably won't be consider a MMO in a year's time. There won't be massive numbers of players online.
Then again, it wasn't that great to begin with.
Part of the problem
(Score:3, Interesting)(Last Journal: Saturday February 25, @11:02PM)
Sony/Lucas Arts/Whoever did not communicate with the existing subscriber base to explain WTF was going to happen. And after they had done it, they still didn't communicate worth a shit.
People will stick around if you tell them "it will get better" or "we're taking your complaints into consideration". Sony didn't do that and got burned for it.
Absurd article
(Score:3, Insightful)Actually, more often then not, when someone releases a defective product (car, etc.), they issue a recall. Yes, this is so common, that there's a word for it. How many automotive recalls have there been? Many, to say the least. Frequently, a recall just means you bring your car back, and get whatever's broken in it fixed, and you go on with your life.
Software's even easier to fix. You don't even have to bring it back to the shop! Frequently, you can get it fixed for free, in under 5 minutes, without even getting out of your chair!
Concievably, software companys could increase their QA and/or development budgets by several orders of magnitude and iron out a few more bugs before release (or adopt a development method that avoids these sort of issues in the first place), but that cost would have to be passed on to the customer, and it wouldn't be cheap.
Yes, if a group becomes notorious for releasing unusable software, people will stop patronizing them. But a non-fatal bug here or there... who cares?
Back to the topic of writing bugless code, according to this article [cbsnews.com]:
"When Neumann's group worked with NASA on software for the space shuttle, developers were so careful about bugs that they produced just three lines of code per day..."
Bugless code is very expensive. Anyone who claims all software should be flawless clearly has no idea what they're talking about.
After 340+ days played as a shaman in EQ
(Score:2, Informative)LOL - I was there
(Score:3, Informative)(Last Journal: Thursday February 16, @04:55PM)
What a crock! I was in the beta, and nobody I knew there thought they were within weeks of ready. It literally didn't come up at all the first day, and none of the advanced professions were playable.
There was a serious disconnect somewhere in that organization that continues in Smedley's statement.
Child's Play
(Score:3, Informative)(http://www.pornforthemind.com/)
Looks like Gabe took it down, but you can see how it started. [penny-arcade.com]
Smedley unhinged
(Score:4, Insightful)(http://wcmi.myftp.org/)
They ignore the player in any SUBSTANTIVE way and wonder why they now have a game that should have at least a million subs and have 50,000
Arrogance.
Surely he's joking
(Score:5, Insightful)(Last Journal: Monday April 04, @08:43AM)
I had active accounts on both EverQuest II and Star Wars Galaxies up until last month (when I finally got around to cancelling them). In virtually no way was SOE actually doing what they were supposed to be doing from a gamer's point of view. They were interested in selling a product and getting people's money--which is an entirely different goal from making a game (good or not). It's possible for a company to do both, as both Blizzard and Cryptic Studios have proven. I was also a long-time subscriber to the original EverQuest. Even by the low standards EQI set, SOE was practically just marking time and cashing checks while running EQII.
The entire time I played EQII, it seemed like maybe one or two bugs got fixed a month. For a game which was supposed to have lots of developers and coders working for it, their output was approximately what I would expect from having maybe three or four people working for them. They were very good at regularly releasing "expansions" for people to buy, tho'. The problem with this is that from a traditional gamer's standpoint, these were just regularly scheduled times when the GM could be bribed to give you more loot. Every single expansion SOE releases seems to increase the amount of loot per hour players get, so you either buy the expansion, or your character suffers a serious disadvantage to the people who did.
The expansions themselves were also full of serious bugs which never seemed to get fixed. The combat system in EQII was annoying at best, since it again boiled down to the most trivial form of tank in front, healers in the back, and everyone else gets to buff and cheer them on. The "upgrade" it recieved made it even more simplistic (and intolerable).
To Penny Arcade's credit, what they said about the EQII artwork is entirely correct. I'm sure they thought they were trying to create a photorealistic environment, but that's not quite reasonable to expect out of the engine, and the end result is that the world does look like a hackup of Bryce and Poser images.
Much the same thing went on with SWG. The released without actually having finished the game, and then had to turn around and do a major 'upgrade' to it. Their space combat expansion was basically just another bribery session. You could struggle to make money as a newbie in the desert, or spend half an hour flying around space and collect literally a week's worth of money all at once. The "combat upgrade" fixed one thing at the expense of losing nearly all of it's complexity. I suppose if the goal was to make existance on the planets of SWG as simplistic as their space combat, they did the right thing. However, neither I nor apparently many other people are willing to pay a monthly fee to pay something less challenging or complex than a shareware single-player shooter.
Basically, I think SOE got spoiled by having no real competition--then continued on that same path of being able to ignore the entire player base (95% of them are morons, but there's about 5% that must be listened to because they're right. SOE regularly ign
Sony's new tagline:
(Score:1)H.
Fixed!
(Score:1)SWG - may they pull your plug soon
(Score:1)Everytime I read about SWG I get sad inside. I was in the last beta and played from retail until arount Jump to Lightspeed when it was clear that they had no idea of balance and weren't going to fix certain things.
At the start the game was really quite amazing and wonderful and promising. It started out at about 75% complete (it was definately incomplete). Most professions I chose were broken: chef, squadleader. We all thought that after 3 or so months of patches it could be excellent, but instead of fixing things, the overwhealming majority of changes made things worse, less balanced, less interesting.
Basically they did a decent job and instead of polishing it up they smashed it up. I imagine there are alot of people who worked on the game who knew what was going on and who's efforts and suggestions to make the game go in the RIGHT direction were ignored by 'higher ups' I feel really sorry for those people.
It makes me mad, I wish that the release version of SWG was given to Mythic to 'finish' and improve. They would have done right by it I think. They certainately seem to listen to their customerbase and provide what their customers wants rather than tell the customers what kind of experiance they should want.
Those comments a while ago from some head SOE guy about how (paraphrased, but not much) "People don't want to be Uncle Owen! They want to be Chewie or Luke! They want to kill things for loot!" REALLY hit a nerve for me. Such ABSOLUTE IGNORANCE in regard to who is actually playing their game and what THEY want. SWG when I left was full of roleplayers and social players, People who just wanted to run their moisture farm and have a chat in the cantina over some blue milk, perhaps with the odd jaunt into the deep desert to collect some animal skins.
I really liked the whole surveying/harvester/factory thing, it meant I could spend an hour or so finding a mineral deposit and then mine it for what I needed while offline. But they tell us that "Nooo you find that too boring! You want to kill big monsters! And you want faster paced combat! And you want to be a central character in the galactic war! you want to be a hero!". Part of the charm of the game was that you were a 'nobody' in amongst the galactic war. Even if you were a member of the rebel or the empire you were still a lowly soldier. People liked it that way.
Why couldn't they have let SWG go in the direction it was going and started another SW battlefront / planetside type action MMORPG. I don't know much about business but I really think someone made a REALLY stupid decision (SOE or Lucasarts I dunno) and they lost out on ridiculous amounts of $ over their handling of Starwars in massively multiplayer format.
I can't go back to SWG now, even if I wanted to because they erased my favoured professions. Imagine if in an MMORPG they decided to simply REMOVE your class. Well, I think they just did something similar in EQ2 actually, though I don't know that game very well.
I can't believe how riled up I get about SWG when I start typing....
Changing directions
(Score:1)The initial direction could have been better but still, one can only tell that they would have been better to stick with it and work it out instead of making of this game a running headless chicken.
As somebody who has dealt with Smedley...
(Score:2)(http://home.istar.ca/~delric/home.html)
It was an absolutely critical interview, partly because we needed Sony's support behind the book to get the material we needed, and if Smedley didn't like it, the book was sunk. To make matters more interesting, this was not a book that was going to be a PR release for Sony - my editor and I were walking in with a book that was going to deal with both the good and the bad of EverQuest. And I was going to be asking him for comments on the record on things like eBay sales of characters, intellectual property, privacy issues, and online addiction. Let's just say that both my editor and I were pretty nervous.
Walking into the interview, we were there on sufferance. SOE could have pulled our support at any time, and we knew it. When we explained what we were going to do to Smedley, and asked him some of those hard questions, THEN we got SOE's full support. The company literally bent over backwards to make sure we got everything we needed. And, from talking to him, I honestly don't think we would have gotten the support we needed if we had been doing a spin job making SOE look like the second coming.
So, I have a lot of respect for the man. He could have been a petty spin doctor, but he wasn't. He was absolutely straight-up with me. So, perhaps he does have to do some PR work in these interviews, but I'm willing to give him the benefit of the doubt. Unless a lot has changed between now and then, he's still an honest man.
What about Tinkering in EverQuest ?
(Score:1)What about Everquest? I know for a fact that the "Tinkering" skill was never finished? During a clinic at the first EQ Fanfaire I specifically asked the designer why tinkering never seemed to get any attention...and his reply was, "Yeah we never did finish that did we? Tinkering is basically a dead end at the moment"
When I got back home I simply cancelled my account and never went back.