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Review - Full Auto
from the bang-bang-vrooom-screeetch dept.
- Title: Full Auto
- Developer: Pseudo Interactive
- Publisher: Sega
- System:360
Things start off well. The game's tutorial makes it clear from the get-go that your aim is speed, to an extent, but the real way to impress the title is by blowing stuff up. The game walks you through the various components of racing the Full Auto way. You have your boost bar, refilled by doing slides and jumps. You have your unwreck bar, which is refilled by blowing stuff up. Weapons can be mounted front and back, giving you a number of options when you're out on a course. There are several gameplay types, including basic racing, time trials, wreck point targets to hit, and qualifiers to run. There are also 'underdog' races to run, where you're outclassed by every other NPC and still have to make it to the finish line in one piece.
All of these elements somehow combine to make the most shallow and uninteresting game I've yet played on the 360. The first time you play you find dark satisfaction when a car explodes, hit by one of your hood-mounted missiles. The first time you make a mistake use unwreck, you smile in appreciation. By your third or fourth race you're settled in, driving your opponents into trucks and laying open building facades with machine guns. You're playing by rote already. You keep opening up new matches, hoping there will be new elements revealed by different race types, but you're disappointed. Within the first half hour of play, you've seen every trick this game has up its sleeve. At least it looks nice.As a 360 game it would be hard for Full Auto to look bad, and it doesn't. Graphically, the game is solid. The textures are nice, the autos are bright and move well, and the user interface is well thought out. Even here, I don't feel entirely satisfied. With a few exceptions, the backdrop you'll be racing in is very bland. The game that Full Auto begs comparison to is Burnout, and the intricate and highly themed tracks of that game make the dingy street corridors here look quite sad. There's a jump-cam effect that gives you a cinematic view of any aerial maneuvers you perform, but when the camera returns to a first-person perspective there is a jarring sense of discontinuity; Even if your car hit the pavement in the other camera mode, you're still in the air when control is returned to you.
Most frustrating, though, is the stuttering that persists throughout the game. In heavy traffic, you can pull the trigger in rapid succession and rack up an impressive number of kills. Vehicles respond in a realistic fashion, explosions bloom, shrapnel flies, all while you speed along the track ... the system is placed under a heavy load not just occasionally but frequently in this title. Knowing that, the pausing that takes place when in a heavy combat situation is intolerable. At times there is a disquieting 'driving through butter' sensation as the action slides to a crawl. This slowdown doesn't take place during every crash or explosion, but it happens often enough to be a distraction from the only thing this game has going for it.
The most frustrating aspect of this title is the purity of the experience. The game may only do one thing, but it does that one thing fairly well. I really want to like this game. I could see myself occasionally popping into Full Auto for an online match with someone on my friends list, or trying for a new wreck point max to blow off some steam. The key is that, in this vision, the game is a $20 download from Xbox Live. The depth of this game is very similar to what I've seen from some of the better Live Arcade titles, and the simple gameplay bears a resemblance to those downloadable morsels as well. The price Sega is asking for this game is a slap in the face to anyone browsing the recent release wrack. My vision is false, and in reality this is a $60 title you have to physically drive to a store to buy. I recommend against that. If you're in the mood to blow stuff up while driving, rent this one instead. It's just not worth the money for the variety or consistency I've seen here.
1.79??? (Score:1)
Tell it like it is. (Score:2)
(http://winterblink.com/)
What's the "new use"? Oh wait, there isn't one: it's a direct ripoff. Please don't try to sugarcoat at all what is an obvious grab at existing genre money.
Designed to change perceptions (Score:2)
(http://seenonslash.com/ | Last Journal: Friday May 11 2007, @04:02PM)
And that's the problem. Instead of focusing on public perception [msversus.org] a game designer should focus on a great gaming experience. Again it's marketing and greed driving a game instead of artists.
Three actually (Score:2)
(http://godgab.org/)
What about Project Gotham Racing?
Alienated Average Joe (Score:1)
The only way to get one is to be put on a waiting list to buy a vendor bundle, where consumers are forced to pay for hardware and games they don't want. Or buy one grey market off ebay, risk getting screwed on fraud, and a gurantee screw on price.
Yeah I'm so excited.
Interstate '76 (Score:1)
Saw this on G4 (Score:2)
(http://infaux.net/ | Last Journal: Thursday September 01 2005, @02:08PM)
C'mon, this is the 360! Next gen! I want a hundred tracks to race through(big ones, too, think Carmageddon or something), I want 30 unique weapons, I want 60 types of vehicles(cars, trucks, etc), and maybe some variants. how about a "defeat the big rig" a la The Road Warrior or something just to spruce things up? Crazy power ups? Power downs?
Nope, it appears to be a 187 ride-or-die like game.
So great, it's Vigilante 8, but with prettier graphics.
AutoDuel anyone? (Score:1)
The clue's in the developer's name (Score:2)
I mean, come on. That says it all...
(What marketdroid imbecile thought that would be a good name for a company? Why not go the whole hog and call it 'Games On Rails' or 'Recycled Ideas'?)
pr0n (Score:2)
(Last Journal: Tuesday April 17 2007, @10:25AM)
Sorry, I have never really been all that excited to have anything explode prettily on my face, no matter how interested in it I was. This review, and game for that matter, gets a Brokeback Mountain award. Of course, I am a male gamer, so the female gamers out there may have a completely different view on the matter.
Yes, in case you were not paying attention, I just insulted male homosexuals and women inside of two sentences. The streak of celibacy continues!
Why does everyone hate this game so much? (Score:2)
(http://snowulf.com/)
Thats what this game is made for, its not Project Gotham, its not Oblivion - its a game about blowing stuff up. If you don't like blowing stuff up, fine - but dont call it a bad game.
My $0.02 (Score:4, Insightful)
(http://panda.homeunix.net/ | Last Journal: Tuesday December 07 2004, @01:10AM)
The 'shooting at other cars' part of this game isn't as fun as the 'crashing into stuff' part. That said, Burnout is a better 'crashing into stuff' racer... Project Gotham 3 is a better 'sim car' racer, and Ridge Racer or NFS are better 'drift' racers. With an uber-tuned-up version of Burnout due on the 360 next month, just wait for that.
What's the *point* of a console? (Score:3, Insightful)
Snuh? WTF? Why would you go through all the expense of designing, manufacturing, and marketing a console system, for the advantages of a known, discrete, and predictable hardware set, making an API to market to developers, all so that you can release games that the hardware can't keep up with? Sure, I know that on my PC, I can't run Battlefield 2 at 1600x1200 resolution with all the eye candy turned up to max with 4x antialiasing and expect to achieve a playable framerate. But some other people *can*; maybe those people want to spend extra money for dual Geforce 7800s in SLI mode. Maybe they've got their own liquid nitrogen cooling rig for their 7.2 kW power supply. There are people who can do that sort of thing, and moreover, want to do that sort of thing, so when PC games push the limits of current hardware, at least there's a market for it.
But with Xbox 360 or PS3, nobody can do that. You can't sell a new video card to 360 owners by telling them it will let them run games better. You can't sell games to 360 owners by telling them their 360 can't quite run it fast enough.
So why do such games get released? I for one know that if I'd just spent all that money on a new console, only to find that it chunks like a fudge factory on offically-licensed software, I would not be happy at all.
But... (Score:1)
Once again, graphics can't save a bad game (Score:2)
(http://www.devinmoore.com/ | Last Journal: Thursday May 24, @06:16AM)
streets of sim city? (Score:1)
Ahhh.. who cares (Score:2)
(http://breakplay.com/)
You, a mall, thousands of zombies, plenty of things to hit them with. No rules
I apologize for linking to ign, but the gameplay video is insanely awesome:
http://media.xbox360.ign.com/media/748/748396/vid
I mean, what game can you take traffic cones and stick them over the heads of zombies? Or take shower heads from a hardware store and stick them into the zombie's heads and get an instant blood shower? Or use a giant cactus to fight them with?
Another good upcoming Xbox 360 game: Ghost Recon Advanced Warfighter (16 player online co-op). 4 player offline splitscreen.
Gimick game (Score:1)
I applaude developers for realizing that people want to blow stuff up, but we need more than that to get any lasting enjoyment from a game. The games that stand out are the ones that keep offering new challenges and escape from the tired old gameplay. Special effects [read: particle effects] and imitating hollywood-style films [read: jump cam] are only cool the first few times. After that, we have seen it and would like to move on.
I fear that the upcoming 'Outfit' game may also rely on the "blow stuff" up theme. Let's hope I'm wrong and there is some substance to it. Luckily there will be a multiplayer demo available for dl. The demo for Full Auto saved me $60.
Live For Speed (Score:2)
(http://www.slashdot.org/~evenprime/journal | Last Journal: Sunday December 01 2002, @04:18PM)
They win brownie points with me by using ogg vorbis for their sound files. :)
Something the Review Missed:It Bloody Well Crashes (Score:2)
(http://blockwars.com/)
I played an early demo of this game that was released on a magazine CD and liked it. Stupidly I thought some of the apparent short comings were because this was a demo and purchased in on release day... ha stupid me.
What the review fails to mention is how often this damn game actually *CRASHES*. It locks the whole bloody 360 up! The screen freezes, the remote stops responding, and nothing short of pushing the power button on the 360 itself will get it back. And this is in single player campaign mode!
Interestingly the first disc I bought on release day crashed about 8 times in the course of 14 games played! I returned the game the next day and they'd only exchange it. This new disc seems much more stable - but it still crashes frequently. I asked a few people on Live and they reported similar crashing problems. So it doesn't appear to be restricted to my copy/machine.
It can be a fun game. Not my favorite, but a fun one... particularly if you play multiplayer or on Live.
But if I were Sega/Pseudo I'd never have let this thing out the door the way it is! In my opinion, given the slow downs and frequent crashes, this a Beta release not a signed-off on console game!
DON'T BUY IT... save your money for a game that's stable.
Blockwars [blockwars.com]: free, multiplayer, head to head game.
I laugh at this when... ... (Score:1)
Sick my ass, I never trust the marketing people anyway (not even at my own company) and this is exactly the reason!
Carmageddon! (Score:2)
(http://www.livejournal.com/users/gilmoure/ | Last Journal: Saturday November 16 2002, @05:41PM)
the real question (Score:1)
Should have been Xbox Live MiniGame (Score:1)
Hopefully they'll get smart and convert it (maybe with 1/4 the levels or something) as a downloadable xbox live game
Only one good racing sim .. (Score:2, Insightful)
On a decent PC, nothing comes close. Most beautiful and challenging racing sim. Ever.
After playing it, I can't imagine why anyone would want to engage any other sim
NASCAR drivers see 1 turn 1000 times. Rally drivers see 1000 turns 1 time.
Ah, another Zonk review... (Score:1)
"The game's tutorial makes it clear from the get-go that your aim is speed, to an extent, but the real way to impress the title is by blowing stuff up."
Why not read that back now, seeing as you obviously didn't when you wrote it, and see if you can rephrase it in intelligible English?
"As a 360 game it would be hard for Full Auto to look bad"
Someone hasn't played PDZ.
My 2 cents too (Score:1)
Unless, of course, you don't own a 360 and are waiting for a good reason to buy one.
Unless, of course, there is truly nothing more to the game than what the demo holds.
I'm old fashioned, I guess, but I like reviews but it gives me a different perspective on things. It also gives me some insight into how well the game will sell and as someone who plays almost exclusively Live with friends, that is critical. If it is perceived to be lame and no one buys it but me, it will be lame to me as I will have no one to play.
Why is this on the frontpage? (Score:1)
Re:When did Slashdot become gamespy? (Score:1)
Re:Huh? (Score:2)
(Last Journal: Friday August 24, @08:58PM)
Re:When did Slashdot become gamespy? (Score:1)
(http://myatomic.com/ | Last Journal: Sunday November 19 2006, @12:31AM)
If you don't want the Games section to show up on the homepage, you may set your preferences [slashdot.org] accordingly.
Re:The Total Is LESS Than The Sum of Its Parts (Score:1)