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Future Plans for SWG?
Posted by
Zonk
on Mon Mar 06, 2006 02:51 PM
from the hee-rollback dept.
from the hee-rollback dept.
Warcry has a short article with impressions from someone who was asked to participate in a Star Wars Galaxies focus group. The moderator evidently presented several options, and the group responded. From the article: "The final question/topic was whether we'd choose any one of the pamphlet outlines to add to the game, or if we'd prefer for them to work on bringing things back that were taken out. As soon as he was done talking, the group said 'Rollback' almost as one. The moderator seemed like he saw that coming, because he'd probably heard the term a dozen times already from the other groups."
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Please move along. (Score:5, Funny)
No, seriously, please. Just move along. For the love of the Force, our dev team has been raping your childhood memories like a Gungan on crystal meth for over three years now, and the only thing we've done that was even remotely cool was sending 1200 donuts [penny-arcade.com] to Gabe and Tycho of Penny Arcade [penny-arcade.com] last week.
And you're still here?
Please. Move. Along.
Cautiously optimistic? Don't make me get Ackbar out here.
SWG is dead. (Score:5, Insightful)
The game is butchered, just let it die. The amount of bad mainstream press (Washington Post, CBS et al) it got, it pretty much guarantees that Joe Average probably has heard of it and staying away from SWG.
EQ with very loyal fanbase wasn't able to recover from the clusterfuck of Gates of Discord (and it was far less in magnitude than NGE of SWG), SWG with revamp after revamp won't be able either. SOE already tried saving EQ by inviting uberguild leaders to a weekend in San Diego, baseball game and al, focus groups of course. Result: server merges, continuous population decline.
Re:SWG is dead. (Score:2)
Re:SWG is dead. (Score:4, Insightful)
About as often as I've seen commercials for World of Warcraft on television. Zero. Yet WoW has reached the 6 million subscriber mark.
Word of mouth has to count for something, and apparently people just aren't telling their friends about Planetside.
Parent
Re:SWG is dead. (Score:3, Informative)
-Jar.
Rollback... how far? (Score:4, Insightful)
I think I liked the game best sometime after Publish 10.. I liked the Combat Upgrade. Right about then was when my interest in the game peaked. And the very next patch I cancelled.
Maybe an option not explored in the focus groups would be the "sunset" of SWG, and the development of its replacement.
And that right there is SOE's problem (Score:3, Interesting)
Why? Well at least with the holo grind people were doing different things while grinding. The holo monkeys gave the rest of the galaxy a constant supply of fresh meat. People needing newbie weapons, needing groups to survive doing from melee to ranged.
Or did the rot set in earlier when they added the doc buffs that allowed the so
And now to address the crafting itself (Score:3, Interesting)
The problem with crafting is this: over-simplifying it won't make it more attractive to those who weren't in that category, since it just replaces one boring grind with another equally boring grind. If anyone can make 10,000 swords a day by just clicking a "make sword" button, limited
Re:And now to address the crafting itself (Score:3, Insightful)
Its time for this game to... (Score:3, Funny)
Re:Its time for this game to... (Score:2)
Yeah, but this time, take 20 or, if you can't afford the time, at least 10.
Sony needs to kill it (Score:3, Insightful)
SWG Last Rights (Score:5, Funny)
In nomine Patris, et Filii, et Spiritus Sancti. Requim aeternam dona ei, Domine, et lux perpetua luceat ei. Requiescat in pace. In nomine Patris, et Filii, et Spiritus Sancti. Amen.
Ok, the prayers have been said IN LATIN, so lets stop beating this dead horse and let it die.
Re:SWG Last Rights (Score:3, Funny)
City of Jedi (Score:5, Insightful)
Every player character is a jedi. You can totally customize your race, appearance, and style of force use. In fact, you don't even have to use the force if you don't want. But you start out with force potential. And the players can go around the Star Wars universe being good or bad guys, doing quests and unlocking new force powers and crafting interesting weapons.
The reason I say this, is because it makes every player feel like an important part of the action. I can only reallly speak for myself, but I'm not going to pay money for a game just so I can experience the simulated thrill of eeking out a living as a dancer, or a baker or some crap. I want a gun, a lightsaber, and directions to the nearest enemy. I want to be a part of the Star Wars adventure and kick some ass. I don't need to meet Han Solo every ten minutes to remind me I'm in Star Wars, but neither do I want to spent 345 hours farming pubic hairs on some remote moon in the yadda yadda quadrant.
I've never designed a game so my opinion amounts to approximately ass, but I just feel like Star Wars Galaxies was designed by people with no concept of human psychology or game design theory. [shrug]
Knights Of The Old Republic (Score:3, Insightful)
You'll notice that the most successful games set in a given universe step outside the timeline that confines them. KOTOR is one example, but maybe World O
I love the NGE! (Score:5, Funny)
- Smed
Said for the 1,000,001th time (Score:4, Insightful)
I cancelled soon after the do-gooders with the glowing swords started showing up by the truckload.
Sure, there are a plethora of other things to pick on, but the whole atmosphere of the game is ruined by the presence of lightsaber-wielding freaks every 10 feet. According to the films, there were two known Jedi in the entire galaxy at the time this game takes place. In-game, there are thousands, maybe tens of thousands.
Change rules, change professions, change and publish whatever... unless the amount of Jedi are cut back by 99% the game will never have the proper feel.
v.m
The rollback (Score:5, Insightful)
-Eric
I'd go back to the good old days (Score:4, Interesting)
People at that time actually experimented with professions and once they found something they liked, they kept it! there were people in the cantina's, we had real people vendors making stuff, rangers hunting, BH's weren't doing much but had cool weapons, etc. This was when the game had an actual economy, people created pseudo corporations and made a killing!
The game started to go into the shitter once they gave everyone holocrons as a christmas gift. That started the real grinding evolution. A friend of mine actually did 32 professions to get his Jedi. The whole jedi thing didn't outright destroy the game because ppl still played it and worked together to grind out those professions (and some actually discovered hey i actually enjoy this profession, screw jedi). But there was still a need for the interdependicies between the professions. Armorsmiths still needed to get minerals to grind out their profession, which meant they needed architects to build the factories and the miners needed the extractors so everything worked out quite well(I used to be an armorsmith which is why i used this example).
BUt now, they have completely destroyed everything all of the pre NGE players created, everything was scaled back from 32 professions to 9 "iconic" professions (If i hear iconic, or whatever the hell word they kept using i'll puke) . It actually appeared to be the work of lazy ass people. Maybe they fucked up the game so bad that the only way to undo everything was to have this wonderful NGE.
And who the hell made the call to let everyone be a jedi. When the game first came out they said "yes you can be a jedi but it'll take you a long time to figure it out" and they kept up with it for a long time.. I think it took almost a year for the first jedi to appear and now everybody and their grandmother are a jedi.. crap!
I'd go back to the game only if I knew the same players returned, which is highly doubtful because they've probably found a new home in World Of Warcraft.
I've never seen anything in my entire life managed so poorly from a software deployment/change point of view. Hell, MS has a better track record than these clowns. And this game has totally ruined the star wars experience for me. I don't think i'll ever try another starwars game again!!
MrJynx
Poof goes the article (Score:3, Interesting)
So, literally, nothing to see here.
the article (Score:5, Informative)
Re:Why? (Score:3, Insightful)
But it's entertaining to watch what's going on with SWG from a safe and comfortable distance.
Why do you think people go to stock car races? Hint: it's not to see cars turn left.
That's productive.
Nope, that's slashdot.
Re:Pros/Cons? (Score:5, Insightful)
Then at level 20 you are supposed to get you final class. Except it is prediced. The only difference that the titel is now based on your alignment. Monk (good) Brawler (bad) unarmed fighter.
So how closed is this? Well, at no point do you choose say something like your stat points. Meaning every half-elf brawler level 18 is EXACTLY the same. Because of the way equipment works you will probably also be using pretty much the stuff.
Now they added some minor choices that make you character slightly unique but in EQ2 you pretty much now exactly what a well played shaman is and isn't capable off. Player X will have the same spell list as player Y.
SWG on the other hand left it totally open how you developed your skills. In fact with a new character most players would dabble in ALL the disciplines, being a medic, ranger and melee combat, a dancer and a crafter with a bit of scout for good measure.
Depending on your style and if you weren't a template stacker you could have some unusual mixed. A medic with a sniper rifle , a doctor jedi. Whatever!
To an extent, it allowed a great deal of freedom. Crafters with a sideline in rifles so they could safely clear their harvesters of nasty critters. Dancers with a sideline in cutting peoples heads off.
In SWG you never knew exactly what the other guy was capable off.
SWG is GTA
EQ2 is Need for Speed.
One is freedom, the other is on rails.
Parent
Re:Kill it, start over, change the timeline (Score:3, Interesting)