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Future Plans for SWG?
Posted by
Zonk
on Mon Mar 06, '06 01:51 PM
from the hee-rollback dept.
from the hee-rollback dept.
Warcry has a short article with impressions from someone who was asked to participate in a Star Wars Galaxies focus group. The moderator evidently presented several options, and the group responded. From the article: "The final question/topic was whether we'd choose any one of the pamphlet outlines to add to the game, or if we'd prefer for them to work on bringing things back that were taken out. As soon as he was done talking, the group said 'Rollback' almost as one. The moderator seemed like he saw that coming, because he'd probably heard the term a dozen times already from the other groups."
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Please move along.
(Score:5, Funny)No, seriously, please. Just move along. For the love of the Force, our dev team has been raping your childhood memories like a Gungan on crystal meth for over three years now, and the only thing we've done that was even remotely cool was sending 1200 donuts [penny-arcade.com] to Gabe and Tycho of Penny Arcade [penny-arcade.com] last week.
And you're still here?
Please. Move. Along.
Cautiously optimistic? Don't make me get Ackbar out here.
SWG is dead.
(Score:5, Insightful)The game is butchered, just let it die. The amount of bad mainstream press (Washington Post, CBS et al) it got, it pretty much guarantees that Joe Average probably has heard of it and staying away from SWG.
EQ with very loyal fanbase wasn't able to recover from the clusterfuck of Gates of Discord (and it was far less in magnitude than NGE of SWG), SWG with revamp after revamp won't be able either. SOE already tried saving EQ by inviting uberguild leaders to a weekend in San Diego, baseball game and al, focus groups of course. Result: server merges, continuous population decline.
Re:SWG is dead.
(Score:4, Insightful)About as often as I've seen commercials for World of Warcraft on television. Zero. Yet WoW has reached the 6 million subscriber mark.
Word of mouth has to count for something, and apparently people just aren't telling their friends about Planetside.
Rollback... how far?
(Score:4, Insightful)I think I liked the game best sometime after Publish 10.. I liked the Combat Upgrade. Right about then was when my interest in the game peaked. And the very next patch I cancelled.
Maybe an option not explored in the focus groups would be the "sunset" of SWG, and the development of its replacement.
Its time for this game to...
(Score:3, Funny)(http://senn.in/)
Sony needs to kill it
(Score:3, Insightful)(http://www.digitalpropulsion.org/)
SWG
(Score:1)Unfortunately, its about the last thing that will ever happen. Can't have mgmnt admitting to mistakes...
SWG Last Rights
(Score:5, Funny)(Last Journal: Tuesday September 26, @08:51AM)
In nomine Patris, et Filii, et Spiritus Sancti. Requim aeternam dona ei, Domine, et lux perpetua luceat ei. Requiescat in pace. In nomine Patris, et Filii, et Spiritus Sancti. Amen.
Ok, the prayers have been said IN LATIN, so lets stop beating this dead horse and let it die.
City of Jedi
(Score:5, Insightful)(http://www.forrestkyle.com/)
Every player character is a jedi. You can totally customize your race, appearance, and style of force use. In fact, you don't even have to use the force if you don't want. But you start out with force potential. And the players can go around the Star Wars universe being good or bad guys, doing quests and unlocking new force powers and crafting interesting weapons.
The reason I say this, is because it makes every player feel like an important part of the action. I can only reallly speak for myself, but I'm not going to pay money for a game just so I can experience the simulated thrill of eeking out a living as a dancer, or a baker or some crap. I want a gun, a lightsaber, and directions to the nearest enemy. I want to be a part of the Star Wars adventure and kick some ass. I don't need to meet Han Solo every ten minutes to remind me I'm in Star Wars, but neither do I want to spent 345 hours farming pubic hairs on some remote moon in the yadda yadda quadrant.
I've never designed a game so my opinion amounts to approximately ass, but I just feel like Star Wars Galaxies was designed by people with no concept of human psychology or game design theory. [shrug]
I love the NGE!
(Score:5, Funny)- Smed
Everyone Loves the Jedi
(Score:1)Said for the 1,000,001th time
(Score:4, Insightful)(http://www.troglobyte.com)
I cancelled soon after the do-gooders with the glowing swords started showing up by the truckload.
Sure, there are a plethora of other things to pick on, but the whole atmosphere of the game is ruined by the presence of lightsaber-wielding freaks every 10 feet. According to the films, there were two known Jedi in the entire galaxy at the time this game takes place. In-game, there are thousands, maybe tens of thousands.
Change rules, change professions, change and publish whatever... unless the amount of Jedi are cut back by 99% the game will never have the proper feel.
v.m
The rollback
(Score:5, Insightful)-Eric
Why?
(Score:2, Insightful)As I posted (pointlessly, to a thread from last Wednesday, where nobody will ever see it) this is the same forum where another game which makes you sit for half an hour or longer before you can start playing has people bending themselves into logical pretzels to defend this 'feature'. If SOE put a queue on any of its games it would have been flamed here and people would be screaming about class-action lawsuits because they were deprived of their game time.
Now, nobody should imagine that SOE is a paragon of virtue in MMOGing, but it takes a terminal case of bias to flame a company for asking its customers what they want (and paying them ~$80/hour for the experience).
Fool me 24 times...
(Score:1)The single consistent move SOE has made besides running their game steadily into the ground has been screwing their veteran players. I think at some point the complete disregard for user satisfaction has to knock SOE out of list of developers eligible for "Cautious Optimism". SWG could be returned to publish 9, every item could be reinstated, every forum user could be unbanned.. and it would still be run by SOE. There would still be horrible customer support with a complete disregard for the end user - and that alone will probably keep most of the veterans away regardless of any future SWG developments.
Or...
(Score:2)(http://haltingpoint.blogspot.com/)
Or...because knowing Lucas and Sony...those bastards are probably planning on releasing a SWG Classic edition that you'll have to shell out another $50 for....
Pros/Cons?
(Score:1)Re:Pros/Cons?
(Score:5, Insightful)(Last Journal: Friday May 26, @09:12PM)
Then at level 20 you are supposed to get you final class. Except it is prediced. The only difference that the titel is now based on your alignment. Monk (good) Brawler (bad) unarmed fighter.
So how closed is this? Well, at no point do you choose say something like your stat points. Meaning every half-elf brawler level 18 is EXACTLY the same. Because of the way equipment works you will probably also be using pretty much the stuff.
Now they added some minor choices that make you character slightly unique but in EQ2 you pretty much now exactly what a well played shaman is and isn't capable off. Player X will have the same spell list as player Y.
SWG on the other hand left it totally open how you developed your skills. In fact with a new character most players would dabble in ALL the disciplines, being a medic, ranger and melee combat, a dancer and a crafter with a bit of scout for good measure.
Depending on your style and if you weren't a template stacker you could have some unusual mixed. A medic with a sniper rifle , a doctor jedi. Whatever!
To an extent, it allowed a great deal of freedom. Crafters with a sideline in rifles so they could safely clear their harvesters of nasty critters. Dancers with a sideline in cutting peoples heads off.
In SWG you never knew exactly what the other guy was capable off.
SWG is GTA
EQ2 is Need for Speed.
One is freedom, the other is on rails.
I'd go back to the good old days
(Score:4, Interesting)People at that time actually experimented with professions and once they found something they liked, they kept it! there were people in the cantina's, we had real people vendors making stuff, rangers hunting, BH's weren't doing much but had cool weapons, etc. This was when the game had an actual economy, people created pseudo corporations and made a killing!
The game started to go into the shitter once they gave everyone holocrons as a christmas gift. That started the real grinding evolution. A friend of mine actually did 32 professions to get his Jedi. The whole jedi thing didn't outright destroy the game because ppl still played it and worked together to grind out those professions (and some actually discovered hey i actually enjoy this profession, screw jedi). But there was still a need for the interdependicies between the professions. Armorsmiths still needed to get minerals to grind out their profession, which meant they needed architects to build the factories and the miners needed the extractors so everything worked out quite well(I used to be an armorsmith which is why i used this example).
BUt now, they have completely destroyed everything all of the pre NGE players created, everything was scaled back from 32 professions to 9 "iconic" professions (If i hear iconic, or whatever the hell word they kept using i'll puke) . It actually appeared to be the work of lazy ass people. Maybe they fucked up the game so bad that the only way to undo everything was to have this wonderful NGE.
And who the hell made the call to let everyone be a jedi. When the game first came out they said "yes you can be a jedi but it'll take you a long time to figure it out" and they kept up with it for a long time.. I think it took almost a year for the first jedi to appear and now everybody and their grandmother are a jedi.. crap!
I'd go back to the game only if I knew the same players returned, which is highly doubtful because they've probably found a new home in World Of Warcraft.
I've never seen anything in my entire life managed so poorly from a software deployment/change point of view. Hell, MS has a better track record than these clowns. And this game has totally ruined the star wars experience for me. I don't think i'll ever try another starwars game again!!
MrJynx
Nothing to see here
(Score:1)Kill it, start over, change the timeline
(Score:2, Insightful)What amazes me is that lucas arts let sony do SWG the way they did. Now Sony, having EQ, you would think we'd have seen everquest in space, if that had been the case (something half way between EQ and EQ2 in terms of technology) it might have been quite successful, maybe not WoW successful, because that didn't have the Sony name attached (the Sony customer service reputation is of course a disaster, although the ticket system in SWG was a huge improvement). Unfortunately what they got was UO on the ground, with space to come later. Granted when the JTL expansion came it was pretty cool, but JTL didn't have any high end content, that is to say, once you got to ace pilot, there wasn't anything to do. Sure you could fly around and kill hordes of crappy npcs for the odd bit of loot. So that's the problem first off the game didn't build on past success (everquest, which at the time was the 400 kilo gorilla in the room), and when they did have content and do things right it fell short. Its like they never expected people to max out their characters at all, let alone in a week or two, which is all it really took. Crafting was neat, and were it easier/more sensible to find resources that could have tied in well with an otherwise EQ style game (the idea being that you get components as loot rather than actual loot).
Now SWG really is beyond saving. Attracting new players to a MMO works one of two ways, either they look at it in the press and decide it looks cool and they'll buy it, or one of their friends who plays convinces them to try it. The negative press for SWG reflects what's happened to the game, its bad, and without players its even worse. The technology looks dated, now that's to be expected with MMO's, but compare to D&D online, WoW or EQ2, SWG looks bad, so its not going to attract new users with eye candy. And its been around long enough that people who do play, have already tried to get their friends in, and have long since given up. The base is what it is, and they aren't getting anyone new, unless they manage to trick them into thinking its empire at war.
One of the fundamental flaws with SWG has always been understanding the fan base. The last 3 movies to an extent suffer from this as well. SWG fans want one thing: Consistency of the universe. Sure they expect that universe to be cool, that's a given and the universide is already cool, now in a game you can expect and allow certain compromises (TIE fighters with shields for players), because its a game everyone gets that, and players are supposed to be 'special' anyway, but balance is important. On the other hand the timeline for SWG never worked, the ground game really didn't make sense, I mean... its star wars and we're out here hunting creatures? Does that make sense? PvP was never implemented particularily well either. That and people want to play jedi, the timeline they picked doesn't allow for jedi, which meant they really had to hack a solution together after the fact, poorly done.
A new SWG, set in one of two periods, either right after episode 3 or right after episode 6, learning a lot of the lessons of WoW, EQ2 etc... could probably have done well, if it was released a year ago. Get the actors to voice some of the dialogue for characters, and give the developers room to be creative with the universe, and take it somewhere interesting. As it was they were trying to fit any idea they had into the time period, which never worked right.
Now though, I think its best to rollback to a UO in the star wars world. That is the fan base, those are the people who were playing and want to play, make it what they want. Don't try and revitalize it, EQ and UO are never going to attract 100 000 more people. The game is what it is, and has the fan base it has, cater to them or shut down. I suspect SWG is sufficiently unprofitable that its time shut down and move those developers to somewhere else, but if it is profitable cater to the people who want a rollback and don't
Poof goes the article
(Score:3, Interesting)So, literally, nothing to see here.
the article
(Score:5, Informative)I still remember...
(Score:2)(http://iwanttomakeit.com/blogs/index.php?blog=6 | Last Journal: Friday December 10, @12:49AM)
Episode I?
(Score:1)Rollback the current SWG to pre-NGE and keep it in Episode IV timeline. Start a new SWG in the Episode I timeline. Give creative control to George Lucas and let him generate ideas for plot, quests, events, etc. Because if George could use his genious to create something as awesome as Episode I...
Sorry. I couldn't keep a straight face and keep typing. I seemed to have left my sarcasm switch on.
I played SWG in beta. That's all. It was uninteresting and boring then. I cannot imagine how mind-numbing it must be if all the die-hard SW fans that played it before hate it now.
SOE is making the same mistakes that EA made with Ultima Online: executives thinking they know what is best for the game.
All they have to do is listen to their playerbase. They created a dynamic world where they wanted the players to make a difference. LET THEM! It is obvious that the executives, producers and devs do not play their own games to the extent players do. If they did, then perhaps they would have that connection with their characters and the virtual world and understand why players get upset when flipping a bit alters the entire gaming experience. Similar to EA defending UO servers being offline. "Other servers are up. You can still play." Yeah, but the char I spent years developing and all of his STUFF is on the one that is down. What good does playing a new char on another server do me?
Might as well open a candy store selling everything for 5 cents, then once you have all the kids inside tell them they can only have 2 pieces each, there is no chocolate of any kind and everything now costs a dollar.