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Shadowbane Now Free As In Beer
Posted by
Zonk
on Thu Mar 16, 2006 07:55 PM
from the you-want-some-ale dept.
from the you-want-some-ale dept.
Gamaustra reports on the decision by Shadowbane developer Wolfpack to make their PvP MMOG title free for the taking. From the article: "Despite the growing acceptance of [the no monthly fee] revenue model, it's not yet certain that it's the one Ubisoft has chosen for Shadowbane; the announcement makes no reference to any alternate form of revenue for the title. In-game advertising has also been an option for allowing free play in titles including Funcom's Anarchy Online, but Shadowbane's fantasy setting may preclude contemporary ads. The company indicated that a more detailed explanation of the free-to-play scheme will follow shortly."
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Shadowbane Lives On 25 comments
eToyChest is reporting that many of the developers are Wolfpack Studios, closed since May 15th, have banded together to keep Shadowbane running for the players. Now known as 'Stray Bullet Studios', they'll be running the game for Ubisoft while they work on a new MMO for the 'next generation'. Via his Zen of Design blog, it appears Damion Schubert will not be among the Shadowbane handlers.
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Ubisoft To Shut Down Shadowbane 74 comments
tyen writes "Ubisoft has announced the shutdown of Shadowbane, the first major, fantasy role-playing MMO with true PVP (full asset destruction possible). The shutdown will take place in about two weeks, at the start of May. No official reason has been given by Ubisoft, but running an MMO for free for the past three years, with no significant improvement in market growth during that period, could play a part in the decision. There's been no response from Ubisoft yet on calls to open source the code. "
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PC and Mac Supported (Score:4, Informative)
Re:PC and Mac Supported (Score:2)
Re:PC and Mac Supported (Score:2)
Re:PC and Mac Supported (Score:2)
ShadowBug (Score:2, Interesting)
Source Code? (Score:2, Interesting)
Re:Source Code? (Score:2)
Re:Source Code? - Solution to burn-out? (Score:2)
Less people = less sieges.
True, defenders would have fewer players on their side as well.
But you need a certain number of attackers to really mount a significant attack, whereas defending is easier.
Less people would probably mean reduced siege frequency.
It would also put increased importance on forming alliances with other clans, and recruiting.
I think a release of the source code would be awesome.
Could they (in
Re:Source Code? - Solution to burn-out? (Score:3, Insightful)
Crazy talk.
Re:Source Code? - Solution to burn-out? (Score:2)
Duh? Let them hack the client if they want, if you know anything about coding you'll secure the server as well, and the "script kiddies" will have some trouble "hacking" the server since you are running it, not them.
Re:Source Code? - Solution to burn-out? (Score:2, Insightful)
Re:Source Code? - Solution to burn-out? (Score:2)
We're talking about an RPG here, not a FPS, this is not much of an issue. Much less than in, say, CS.
Re:Source Code? (Score:3, Insightful)
Re:Source Code? (Score:2)
Place to download (Score:5, Informative)
Elite.. (Score:1)
Re:Elite.. (Score:2)
Re:Elite.. (Score:2)
Planeshift is a joke, it's been around for years and years and is nothing more than a tech demo. There is no game in it. The designers only care that it works like it was specified in technical terms. The complaint that it's no fun to play is usually greeted with comments like 'stfu loser' and 'it's free so you have no right to complain'. Every detail of the game just feels wrong, starting with the
Re:Elite.. (Score:2)
Well, my bad for suggesting PlaneShift, especially since I misunderstood what the genre had to be. But really, don't you think you're exaggerating the thing a bit? Yeah PS sucks, I've tried it at least 3 times in the last year or so and I did not find it of an adequate quality: but it's a bloody BETA! You say "When others can play it, it IS the game", well no, MMORPGs tend to have long beta periods where the game is not finalized. "What use is it to work on a game for 10 years and then fi
I'm sure this is a shock to... (Score:1)
Ah the memories.... of my city burning (Score:2, Interesting)
let me know when..... (Score:3, Informative)
Is it worth it? (Score:2)
Is Shadowbane worth playing? Is the start-up investment of time in the character low enough that it is worth trying, or is it one that you need to invest a million hours in the game before the actual game starts?
What about Legend of Mir II? Any free or pay MMORPG's that people would recommend as must-trys?
Re:Is it worth it? (Score:2)
Re:Who announced what where? (Score:2, Informative)
http://mmorpgdot.com/#46951 [mmorpgdot.com] links to http://chronicle.ubi.com/newspost.php?id=15088 [ubi.com], which does indeed confirm free play. Weird. I wonder why that post doesn't appear in the news index.