Starcraft Ghost Put On Hold
Posted by
Zonk
on Sat Mar 25, '06 05:39 PM
from the never-going-to-get-it dept.
from the never-going-to-get-it dept.
After numerous previous delays, Blizzard has made the likelihood we'll ever play Starcraft: Ghost effectively nil. They've announced they're putting game development on hold indefinitely, as they're reconsidering options for the next generation of consoles. From the Gamespy article: "Like many in the industry, we've been impressed with the potential of the new consoles, and we're looking forward to exploring that potential further ... In addition to allowing us to determine the best course for StarCraft: Ghost, this review period will help us lay the groundwork for our future console games."
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next gen ad infinitum
(Score:5, Insightful)(http://evil.google.com/)
Re:next gen ad infinitum
(Score:5, Funny)Maybe their production facilities are running low on crystals and vespene gas.
Indefinitely?
(Score:1, Funny)Damn, just damn
(Score:3, Insightful)(Last Journal: Wednesday September 27, @12:37AM)
Re:Damn, just damn
(Score:5, Funny)Why consoles
(Score:1)I don't see why the latest consoles are a big deal.
In other words...
(Score:1, Insightful)In other news...
(Score:5, Funny)Great.
(Score:1, Interesting)Release schedule
(Score:2, Funny)1) Nintendo Revolution/Go
2) Playstation 3
3) Duke Nukem Forever
4) Phantom Console
5) Starcraft Ghost
Best ... Advertising ... Ever
(Score:5, Funny)Curses.
(Score:2)(http://thenoxx.deviantart.com/ | Last Journal: Wednesday November 30, @04:14PM)
Blizz Guy A: "Hey Bob, should we, uh, you know... start programming Ghost again? (Beavis laugh)"
Blizz Guy B:"What's the point, Dick... we're making more money than we know what to do with in subscription fees... just go look at more night elf porn, dumbass. (Butthead laugh)"
Guess I should go get my money back
(Score:1)(http://jlsigman.blogspot.com/ | Last Journal: Friday September 26, @10:28AM)
This is news?
(Score:2, Insightful)Re:This is news?
(Score:4, Informative)Blizzard ran into Duke Nukem's problem...
(Score:2)(Last Journal: Monday February 13, @07:11PM)
It would be perfect if it was released just about the end of 2006 / early 2007, but with an entirely different engine + art and geared for Xbox 360 and/or PS3. But Blizzard would never have time for *that* in such a short time, and if taking more time, then the game would stand out too much, now would it?
Screw Ghost
(Score:4, Informative)Not surprising
(Score:3, Interesting)Unfortunately, having announced this before the Xbox was originally released and now with the XBox on its way to its deathbed I'm not entirely surprised to see this getting put on hold permenantly or for the next gen depending on which story you want to believe. With it's only target platforms getting phased out at the end of the year is not a good time to release especially if you want to get anything back on a title thats been in development as long as this has.
Let's not forget that its shifted development teams twice and then brought internal when they acquired the last development studio that was working on it. Also, I believe the gameplay and style was different at every E3 it was shown at (based on reports), which doesn't help either.
Sadly, the name is quite fitting now.
its ok
(Score:1)Yay!
(Score:4, Funny)(Last Journal: Thursday October 12, @11:13PM)
This is going to be the best N64 game ever!
Why
(Score:1)Penny Arcade looked at this in October 2002.
(Score:2)However, remember that a lot of the background of Warcraft 3 came from the WarCraft Adventures: Lord of the Clans adventure game so maybe we might see some of Starcraft: Ghost in say Starcraft 2.
Not the first time Blizzard did this
(Score:4, Insightful)(http://thedevilsadvocate.org/)
They had some kind of weird video RPG story game (it kind of looked like the 80s dragonslayer) that had Thrall as a young orc in a slave camp, and you played him growing up or some weird stuff like that. Weird premise for a game at that time, and they were right to think "no one will buy this it's so 80s, lets kill this crap."
How much crap has been hyped, delayed, delayed again, put on hold, taken off, and then finally brought to market and shown to be the crap it really was. Why put us all through that?
If Ghost is not going to be a game we can expect something different, fun, or unique of, then lets kill it and move on. I never did like the marketing department at Blizzard as their marketing always comes out like everyone of them has an upper cocktail for breakfast and hype there stuff waaaaaaay too much, but kudos to the people at Blizzard who have the balls to say "this is crap, shut it down and stop the bleeding now. We aren't going to make money." And that's the real thing, will SCG be any real breakout exciting title? Or will it look like a Halo clone based off of a PC strategy game who's only fans will be fans of that strategy game?
Real corporations start projects and kill them all the time without releasing to market. Unfortunately software companies push these projects too hard and announce them very very early as compared to the rest of the business world. It's a skill to know when to kill a project just as much as when to start it.
Not a good week for deadlines...
(Score:2)(http://www.soundepartment.com/)
Very strange coincidence
(Score:1)(http://fnarg.com/)
zerg
(Score:2)(http://www.omlettesoft.com/)
It wouldn't have been Starcraft anyway
(Score:1)This is one thing I never understood about Blizzard: They had a hugely successful franchise in the *craft games and let one MAJOR part of it (Starcraft) just rot. The game was released (if I recall correctly) in April of 1998 - and have even have an updated patch for it dated January of 2006. 8 years of support? Hell, the OS the game was designed for has been retired..... Why did Blizzard's braintrust not even make a vain attempt to capitalize on this fantastic game with it's fantastic support features you don't see in any games today - like the "spawn install" so you can legally play an 8 player LAN game with one copy of the game (1 master and 7 spawned installs)
Could you imagine if Blizzard updated SC with a modern RTS engine with some halfway intelligent AI (not that the AI was all that awful, just predictable) and slapped it in a box? I'd be willing to bet that 90% of the people who owned the original (like me) would run out and buy it. I guess they don't want all of South Korea to shut down and focus on the new game in fear their northern neighboors would swoop down and take over....
Had it been an EA product, we'd have already seen 4-5 (poor) sequels to it. I'm just surprised that Blizzard never released a true Starcraft II, one truly does justice to a great game.
Ok 2 points
(Score:2)(http://www.theultrageeks.com/)
Re:Who really cares?
(Score:2)