Stories
Slash Boxes
Comments

News for nerds, stuff that matters

The New Force at Lucasfilm

Posted by Zonk on Mon Mar 27, 2006 10:24 PM
from the feel-the-money-surround-you dept.
conq writes "BusinessWeek has an interview with the heads of George Lucas' gaming and movie divisions, and discusses with them how they are getting closer and closer to integration. From the article: 'Pre-visualization, which is a big thing that George has been pushing lately. It's a tool that directors would use to quickly mock up the ideas of a story and see what's going to work. It's really like building up a preview of a movie in a video game world. Instead of using static story boards, you can really just get in and create 3D content and camera moves directly. It's the best example of the kind of collaboration we've got going on.'"

Related Stories

[+] LucasArts Aims for #1 120 comments
The New York Times has an interesting profile of LucasArts, the game development house attached to George Lucas' company. They discuss some challenges with being so closely associated with Star Wars, and detail their role in the Lucasfilm company as a whole. From the article: "[Ward's] most challenging days may be ahead. The videogame industry has been in the doldrums for months; video game sales are lagging as consumers wait to buy the next generation of consoles, including the PlayStation 3. And perhaps most important, Mr. Lucas has no plans to make any more 'Star Wars' movies. That means LucasArts will have to work that much harder to come up with ideas of its own. 'We are not the Star Wars game company,' said Micheline Chau, president of Lucasfilm. 'And Jim knows what he has to do.'"
This discussion has been archived. No new comments can be posted.
Display Options Threshold:
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • Hmm... (Score:5, Funny)

    by Propagandhi (570791) on Monday March 27 2006, @10:27PM (#15008317)
    (Last Journal: Saturday November 06 2004, @11:48PM)
    Definitely seems useful for making movies, but I don't see how George Lucas could use this. Isn't he in the business of shattering childhood memories??
    • Re:Hmm... by TheSystemHasFailed (Score:1) Monday March 27 2006, @11:10PM
    • Re:Hmm... by gijoel (Score:1) Monday March 27 2006, @11:26PM
    • Re:Hmm... (Score:4, Insightful)

      by Gleng (537516) on Tuesday March 28 2006, @03:39AM (#15009165)
      Lucas is like that kid you knew at college, who had all the best guitars, amps, effects pedals, and recording and mixing equipment, but was still having trouble stringing three chords together.

      Still, he's earning more in a second than I do in a month, so he must be doing something right.

      [ Parent ]
      • Re:Hmm... by kniLnamiJ-neB (Score:3) Tuesday March 28 2006, @04:00PM
    • 2 replies beneath your current threshold.
  • Yep... (Score:2, Funny)

    by Anonymous Coward on Monday March 27 2006, @10:27PM (#15008318)
    It helps tremendously. Just look at how Episode I, II and III turned out.
    • Re:Yep... by KinkyClown (Score:1) Tuesday March 28 2006, @03:34AM
    • 1 reply beneath your current threshold.
  • by Anonymous Coward on Monday March 27 2006, @10:27PM (#15008321)
    Everytime they asked me to do something I didn't want to, I'd be unable to resist saying "But I wanted to go to Tosche Station to pick up some power converters."
  • Full Throttle (Score:2, Interesting)

    I have fond memories of the LucasArt game Full Throttle [amazon.com] , which has one badass protagonist, some hilarious music, and a couple of amusing references to that film franchise Lucas is known for. Anyone know if a sequel is in the works?
  • You mean, there was actually a vision? With the Star Wars prequels?

    Where?

    Come on, it was bad enough Han Fired Second but to make Yoda into Hong Kong Phooey and Darth Vader into a whiny teen... puhleeze.

    Worst Use of Natalie Portman Eva.

    Some actual visualisation would be nice.
  • They could (if they haven't already) hook up actors with mocap suits or whatever devices needed to translate live actor movements instantly onto the 3D avatars on the virtual stage to really speed things up.
  • Droidmaker (Score:2, Informative)

    by Doytch (950946) <markpd@g m a i l .com> on Monday March 27 2006, @10:32PM (#15008348)
    For anyone interested in the Lucasarts story, including the kickass games, I heartily suggest the book Droidmaker. I got it and it was an awesome read. Lucas was involved in a helluva lot of stuff.
  • by khasim (1285) <brandioch.conner@gmail.com> on Monday March 27 2006, @10:37PM (#15008370)
    How hard is it to visualize a shot?

    #1. If it is real life with real actors, you already have years and years of experience looking at it in 3D. It's called "life".

    #2. If it's computer animation, it's fake so it doesn't matter. They create what you want them to.

    This is where "art" comes in. It's not just directing, it's lighting and cinematography. Playing with a toy isn't going to make your movies any better.
    • Re:Sounds like a toy for mediocre directors. by Anonymous Coward (Score:3) Monday March 27 2006, @11:37PM
    • Re:Sounds like a toy for mediocre directors. by TheGavster (Score:2) Tuesday March 28 2006, @12:14AM
    • by Chabil Ha' (875116) on Tuesday March 28 2006, @12:33AM (#15008745)

      Sounds like a toy for mediocre directors.

      If you think that Peter Jackson is a mediocre director, sure. The Lord of the Rings included *numerious* pre-visualization shots. If you watched any of the bonus content on the DVD's, you would see some of the pre-vis stuff on the Mines of Moria scenes where the Fellowship is being chased by the Orcs. I think the movie was fabulous, and if pre-vis made the movie any better (which IMHO it did) then let the mediocre directors continue their work.

      Visualization has at least two benefits that I think of right off the top of my head.

      1. You as the director may be able to visualize what needs to happen, but communicating that to other people can be difficult if you don't have ESP. This allows the artist to communicate an idea to other people via a medium that is easy to conceptualize. Yes, that's what story boards are for (like the article says), but

      2. It allows you to build a set without going through the costly motions of actually having to do it. This goes for virtual sets as well. While this method seems a lot more expensive than hiring a graphic artist to draw it in 2D story board cells, 3D permits you to make changes without having to redraw a whole frame, this in turn allows the crew to explore changes and make iterations very quickly. It also makes a good point of reference for those who are responsible for creating CG add-ins to the movie.

      [ Parent ]
    • Re:Sounds like a toy for mediocre directors. by v3a (Score:1) Tuesday March 28 2006, @12:40AM
    • Re:Sounds like a toy for mediocre directors. by garyboodhoo (Score:1) Tuesday March 28 2006, @01:09AM
    • Re:Sounds like a toy for mediocre directors. by DCstewieG (Score:1) Tuesday March 28 2006, @01:38AM
    • 2 replies beneath your current threshold.
  • Reminds me of totalwar... (Score:5, Interesting)

    The series on Total War [totalwar.com] on the History Channel, where they use game engines to recreate epic battles. This seems to be a similar idea, except they're turning the mock ups into actual development scenes (before shooting them, redigitizing, and adding super special effects.) and not really using the engine for any sort of finished project.

    I hope ideas like that start becoming more commonplace. I like the idea of using 3-D digital storyboarding in realtime, it sounds pretty awesome. It'll be exciting to see if this turns into more of a production tool that ends up getting used in movie and not just in the development process.
  • Lucas doesn't like human actors (Score:4, Interesting)

    by CrazyJim1 (809850) on Monday March 27 2006, @10:59PM (#15008450)
    (Last Journal: Sunday November 06 2005, @10:30PM)
    I heard somewhere that Lucas doesn't like directing actors because the actors may not act in the way he wants them to, and he prefers CG because the actors do exactly what you want them to do.
  • Welcome to 1999, George (Score:4, Insightful)

    by Dracos (107777) on Monday March 27 2006, @11:04PM (#15008466)
    (http://www.fylo.net/)

    Peter Jackson and WETA started using pre-vis before production began on LOTR.

    Other firms may have used it even earlier.

  • Plot inspiration (Score:3, Funny)

    by Anonymous Coward on Monday March 27 2006, @11:23PM (#15008539)
    Videogames will be a great aid to creating stilted dialog for Lucas' movies. What we can expect in episode VII:

    80-year old Hans Solo: What happen?

    Yoda: The bomb has somebody set up us, hmmm...

    A marketable purple gay alien chipmunk: We get signal!

    Reincarnated Darth Vader: AYBABTU.

    ...

  • by SynapseLapse (644398) on Monday March 27 2006, @11:33PM (#15008575)
    I saw that and for a split second I thought I would be seeing more from the old company that brought us Zak McKracken and Maniac Mansion. Some of us still fondly remember the old adventure games.

    I'm sick and tired of their recent obsession with 3d, it just doesn't look as good. I would love to see a 2d adventure game from them that would run natively at 1600x1200 and scale down to lower resolutions.

    Can anyone honestly look and tell me that this 3d Sam & Max [samandmax.net] has more artistic style than this 2d Sam & Max [samandmax.net]??

    Or this [samandmax.net] is better than this [samandmax.net]?

    I'm not opposed to 3d games mind you, lord knows I didn't buy this Nvidia board for running OO.org faster and Grim Fandango was utterly phenomenal. I'd just like to see Lucasfilm games, lucasarts, whatever, spend more time in making a well written, well crafted worlds and games, rather than just "Wow, it's an adventure title, but in 3d!"
  • Like Machinima? (Score:4, Insightful)

    by Buddy_DoQ (922706) on Monday March 27 2006, @11:38PM (#15008589)
    (http://www.deadonque.com/)
    Wait Mr. Lucas, you mean you're just now hearing about Machinima [machinima.com]? We've been doing it for 10 years now! Well, with Lucas on board maybe the market for niche pre-vis real time 3D tools will kick up finally. All I can say is, open source Lucas, OPEN SOURCE!
  • Will it be coder or a debugger? (Score:3, Interesting)

    by beldraen (94534) <beldraen_sd&beldraensdomain,com,com> on Monday March 27 2006, @11:53PM (#15008630)
    The first thought about this is: What happened to imagination?

    The tools we use (like language) influence us in our choices and views. While greater tools can allow greater accomplishments, their purpose is should be to allow a complex process to be addressed simply, not to allow a simple process to be more complex.

    In computers, one of the best ways to get a real understanding of computer programming is to debug a program without a debugger. At most, using a couple of print statements to allow some additional helpful information. The advantage to a lack of information is that it requires A) truly understanding how the mechanism works which leads to B) attempting to keep the code human-readable.

    In places where a debugger is available, I have seen too often that the tool is use to simply find the problem and move on. After all, if I know that the loop is crashing, break the loop before the end of the run and see why it went too far. This is great for catching simple errors, and I do not knock the debugger for helping me realize that I accidentally incremented the wrong variable. What I do like is that people raised on debuggers generally cannot see anything other than simple operations. It will not explain why mutex is not being freed or many systemic problems; however, because he or she was never forced to think through his or her problems, the symptom of the problem (not the problem itself) is coded around at the location where the problem shows up in the debugger.

    I cannot help but think that while this tool will be used to model some nice things, but I think a lot producers fail to realize that most people will happily take some good acting, a reasonable plot line, and intriguing dialog over wiz-bang camera zooms. Thank God for Battlestar Galactic.
  • writing? (Score:3, Insightful)

    by mccoma (64578) on Monday March 27 2006, @11:53PM (#15008632)
    how about you spend some of that money on actual writers.......
    • Re:writing? by emjoi_gently (Score:1) Tuesday March 28 2006, @12:36AM
  • is this new? (Score:3, Insightful)

    by Dionysus (12737) on Monday March 27 2006, @11:55PM (#15008640)
    (http://www.fjellstad.org/)
    Hasn't Lucas always done pre-visualization? I remember the making-of documentary of Return of the Jedi, and they used Star Wars action figures to create the speeder chase scene. I would think the only difference between then and now is that they are doing everything in the computers.
  • by jamescarl (884722) on Tuesday March 28 2006, @12:14AM (#15008687)
    Now they just need some snap in objects to pre-visualize character development. If these guys could make Natalie Portman look boring, imagine what they could do with animated actors (Jar Jar roles in his grave). -- Royal with cheese!
    • 1 reply beneath your current threshold.
  • A good example of integration (Score:4, Insightful)

    by Edmund Blackadder (559735) on Tuesday March 28 2006, @12:35AM (#15008748)
    Let me give you a good example of the "integration" of the movie and gaming divisions of Lucasfilm. I remmeber when I saw phantom menace there was a half an hour part of the movie that had nothing to do with the rest of the plot or the development of the characters.

    It was the pod race. I kept thinking "why is this in the movie" ... "and why in the world do they spend so much time introducing various racer characters which are obviously completely unrelated to the plot" ... "and why are the big jedi who are supposedly on an important mission waiting for this kid to race around" ... but then the pod race started looking familiar to me... it reminded me of a lame PS1 racing game called wipeout (i think). And then I thought wow ... they have this whole thing in the movie only so that they can sell a lame clone of a PS1 game.

    Sure enough a day or so after i saw people playing a wipeout clone which features the phantom menace pod race.

    I guess this is what they call synergy in the movie business.
  • A few things.... (Score:5, Insightful)

    by two.oh (721094) on Tuesday March 28 2006, @12:40AM (#15008759)
    (Last Journal: Friday April 16 2004, @02:33AM)
    I'm worried about a few things that the article discusses. Yes, it sounds exciting that LucasArts and ILM are doing collaborating in the future. What I'm afraid of however, is that in the CG industry, there seems to be a technological 'progression' that trivializes the purpose of the traditional (ie. concept artists, storyboard artists, etc.)

    Sullivan discusses that pre-viz is a good and modern solution, but he doesn't mention that pre-viz can also be slower and less fine tuned than the work of a storyboard artist. Illustrators can offer style, better/faster continuity, and the ability to develop an entire shot rather than developing rough 3D-geometry. If it were up to me, I'd keep both around.

    So sure, the technology and tools get better, but it doesn't necessarily make a better film.

    Disney made that mistake with their cel animation department, and they all got laid off (thank god for Lassater).

    Square did it with Final Fantasy and threw away the storyline.

    ILM seems to be a very traditional studio in the sense that they follow a typical pipeline for production. I just hope they clearly understand the benefits of keeping these illustrators around.
  • by irimi_00 (962766) on Tuesday March 28 2006, @12:47AM (#15008770)
    While we are on the topic of George Lucas, let me be on the record as saying that Lucas is going to pull a Kerry and decide to go ahead and produce Star Wars 7 8 and 9. 3 was just too much of a downer to to be the last one made. You can tell me how right I am later.
  • F.O.R.C.E (Score:2)

    by _ph1ux_ (216706) on Tuesday March 28 2006, @04:09AM (#15009240)
    F.O.R.C.E. == Flexible Optical Recreation [of] Cenematic Environments

    F.O.R.C.E. == Film Origination Realized [through] Computer Enhancement

    (in all seriousness though - this is what the Presidio was designed for - was to facilitate extremely high collaboration between the groups developing digital media. I think that (someone) will be successful (moreso than now) with this, I can only hope though that as this tech matures the "plastic-ness" of the generated movies will dissapear (e.g. King Kong)

  • the human element (Score:2)

    by (arg!)Styopa (232550) on Tuesday March 28 2006, @07:48AM (#15009764)
    It's the best example of the kind of collaboration we've got going on.
    I think the collaboration would be better, if it was simply someone with enough balls to say "Hey, George, an Amos and Andy alien is a titanically stupid idea. You should rethink that."

    Oh, and listening to him would be a good idea too.

    More technical gizmos don't make a basically bad idea any less bad.
  • misguided, perhaps (Score:1)

    by 3.14159265 (644043) on Tuesday March 28 2006, @08:27AM (#15009914)
    It's a tool that directors would use to quickly mock up the ideas of a story and see what's going to work.

    Yeah, sure, because when I think of good, well thought and well written stories, I think of that wonderful second trilogy.
    Unless those films were meant to mock the fans, in which case they very well lived to their expectations!

    sigh... since when do pretty graphics make the story? Seems the gaming industry's been stuck with this too...
    -----
    Born stupid? Try again.
  • by TheSkepticalOptimist (898384) on Tuesday March 28 2006, @10:48AM (#15010933)
    First, drop the Star Wars franchise, at least for a decade. You have exhausted any creativity or appeal to this tired concept and ideas like television shows and new games will fall flat.

    Second, Lucas, the future of movies isn't in making everything a special effect. I am sure if George had his way he would have preferred making the last Star Wars film entirely digital, including the actors. For God's sake, there was more emotion and conviction in digital Yoda's performance then ALL the live actors combined (largely because Lucas can't direct, period). As much as computer special effects and 3D rendering is growing in leaps and bounds, it is a fad that will wain. The goal of 3D effects is to make it look realistic, to integrate it into live action to a point where you can no longer tell the difference, not to simply cheap out on set design by having actors jump around in front of green screens.

    Lucasarts/film need a new muse, a new product that ISN'T Star Wars or even Indiana Jones to concentrate on. I mean, literally, Lucas is on-hit-wonder, stretching out Star Wars: A new hope over the last 30+ years.

    I would love to see Lucasarts concentrate on new ideas, start making movies or games with other themes or offering their skills to other movies. Instead, Lucasarts is just some ego stroking ulterior entity of George Lucas filled with people that need to learn to say "No George, I don't want to ruin creativity and innovation just because you want Yoda spinning around like a Tasmanian devil". Lucas needs to retire and let his enterprises spread innovation around in Hollywood rather then working on yet another Star Wars spin off product.

    Honestly, Lucas needs to see a shrink because I think he has escaped to a galaxy far far away and long ago and can't let go of it. Time for a new thought Lucas, 30+ years is enough obsessing about Leia.
  • by k2005quark (964230) on Tuesday March 28 2006, @12:05PM (#15011472)
    I for one, welcome our Howard the Duck II overlords. This will surely make reality the Radioland Murders, the Decomposing Years. And of course, the next ONE HUNDRED EPISODES OF STAR WARS, THE SERIES. Imagine, a hundred episodes where George Lucas's ferbid imagination is brought to crystal life. Yes, the medoclorians are strong in that one.
  • There's so many basic 3-D apps out there, with support for lighting, animation, cameras, etc., I'm suprised this is news, today. Maybe 10 years ago. Or are movie people behind the times?
  • Re:OMG (Score:3, Funny)

    by Douglas Simmons (628988) on Monday March 27 2006, @11:05PM (#15008470)
    (http://assambassador.com/)
    Just imagine how awesome this first post would have been if rendered in a 3D environment!
    [ Parent ]
  • Re:OMG (Score:5, Funny)

    by MobileTatsu-NJG (946591) on Tuesday March 28 2006, @03:16AM (#15009113)
    "FIRST POST"

    In the original version, I posted first!!
    [ Parent ]
    • 1 reply beneath your current threshold.
  • by antek9 (305362) on Tuesday March 28 2006, @04:32AM (#15009300)
    Where can I download that Firefox 7: Anonymous Coward edition you are bragging about?

    But actually, I think you're making a valid point. Advent Children was a great step forward in all-out CG movies, just compare it to that _other_ FF movie, the folks at Square really did their homework this time. Even if it was pure fan service and many people were disappointed about story & characterization for example (I wasn't), they still put the Star Wars prequels to shame.
    While I really don't need more films out of the SW universe, should the urge to do / redo some more arise and be unresistable, why not restrict Lucas to delivering some general ideas about the story and some more detailed ones concerning visuals, let the script, characterizations and dialogue be done by one or two skilled writers like William Gibson or Neal Stephenson (just two out of many, and hell, just for laughs, let Rosamunde Pilcher do Episode 2 - The Ultimate Romance Edition!) - as opposed to let large teams of mediocre writers ruin every single bit of creative thought that was (supposedly) there in the first place -, and leave the rest to Square Pictures, or better yet, Square Enix.
    [ Parent ]
  • 9 replies beneath your current threshold.