An Elder Scrolls Retrospective
Posted by
Zonk
on Wed Mar 29, '06 04:25 PM
from the too-busy-playing-oblivion-to-read-it dept.
from the too-busy-playing-oblivion-to-read-it dept.
With the release of the fourth chapter in the Elder Scrolls saga last week, UGO has put together a piece looking back on the long and successful history of Bethesda's Elder Scrolls series. From the article: "Some RPGs take the restricted world premise so far that they are practically on rails. Thankfully, the team at Bethesda Softworks decided back in 1994 that that wasn't the way things would be for their series The Elder Scrolls. Now at its fourth installment, we have decided it was about time to take a look back at the series that broke the mold on what an RPG should be and that gave players the most important ability of all - the ability to choose how to play the game. So ready your horse, grab your finest set of gauntlets, and prepare to embark on a journey through the history of the series that brought the amazing world of Tamirel to life, and don't be afraid to slay an orc or two in the process."
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Living In Oblivion 296 comments
The Elder Scrolls series is well known among PC gamers as the high water mark for an open-ended RPG experience. The series, set in the world of Tamriel, has a staggering breadth and depth thanks to the exacting standards of the team at Bethesda Softworks. The newest title in the line brings Tamriel to life in a manner that is renewing the faith of even the most jaded CRPG player. Elder Scrolls IV: Oblivion may not be the perfect game for everyone. For those willing to give it a shot, Oblivion treats gamers with a level of respect that is unique, uplifting, and (hopefully) inspirational for game developers in all genres. Read on for my impressions of a truly unique game.
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<3 TES!
(Score:5, Interesting)(http://www.civilwar.org/ | Last Journal: Tuesday September 05, @07:45PM)
And I remember thinking YES! Someone gets it!
Is it a continuing story?
(Score:2)Re:Is it a continuing story?
(Score:5, Informative)Each game stands by itself, but every installment has an impact on the following games (mostly in books, sometimes in quests that are somewhat related to what happened in the past).
Oblivion, for example, has a lot of references to Daggerfall's storyline. But having played daggerfall isn't a requirement, because the Daggerfall events have become part of Tamriel's history. In a word, when you play oblivion you might realize that some books are talking about what happened to you while you were playing Daggerfall, Arena or Morrowind, but if you haven't played them then it's still part of the world's history, it's just slightly personal. You don't feel like you lost anything though, because you don't actually know that it was part of a game's previous plotline.
You couldn't say that it's an epic saga, because you don't impersonate twice the same characters, and your characters aren't related, but the world is truly the same and coherent, and the what happened in the previous games stays part of the current game's history.
The Lore is part of what makes the Elder Scrolls so amazing. These are the only games in which people try to collect and read every single book just for the sake of knowing Tamriel's Lore.
Daggerfall stank
(Score:4, Insightful)(http://www.gamerspre...tasy_XII_Walkthrough)
Luckily, they learned from their mistakes - the only thing I need in Oblivion to make it "near perfect" is the ability to write notes on the map and in the journal myself, like "to do: check out that little island at location X".
other games
(Score:4, Informative)(http://jszpila.blogspot.com/)
battlespire [avault.com]
Redguard [bethsoft.com]
I stil maintain that daggerfall was the best, barring it's incredibly nasty habit of eating your saved games every 10 minutes or so. I really liked the ability to buy horses with wagons, houses, and boats (I haven't played Oblivion yet so I'm not sure if they brought those features back).
So ready your purse
(Score:4, Funny)(Last Journal: Wednesday August 18, @07:52AM)
The gfx is wonderful, the idea great, the execution of the idea neat, but I'm completely dizzy from riding the horse really fast through the forest during storm at 3 frames per second.
First Time playing TES... and loving it
(Score:4, Interesting)(http://9mmcensor.zerobrains.com/)
Restricted RPGs
(Score:1)(http://slashdot.org/)
Yeah, they are more commonly called 'Console RPGs'.
prison.. again?
(Score:1)(http://escapework.blogspot.com/)
Hats off to Daggerfall!
(Score:2)TES
(Score:3, Insightful)(Last Journal: Monday June 26, @03:42PM)
And I thought that my flying horse was pretty cool.
Sure, they used a "dynamic map" system of pseudo-random generating the dungeons and towns, but you know what? I liked the fact that there was 20,000 dungeons in the world. Every so often, I'd hop down into one for a nice randomly-generated-ala-diablo-2 experience. The sucky part was when you'd get quests to fish items out of the dungeons -- the dungeons were litterally huge, and could take hours to complete sometimes, especially if you couldn't find the one secret door behind the double-hairping corridor turn. So if I was doing quests for the mages guild (which I spent maybe 75% of my game time doing), I'd just drop any dungeon fetch quests and request a new one.
I wish they'd do a "digitally-remastered" version of Daggerfall, kinda similar to what they did with FF1&2 (improved the graphics, added a lil' bit of new content). If it looked as good as Oblivion, I'd never leave my computer.
The trouble with TES games is the fact that Bethesda doesn't believe in that whole whacky "quality assurance" thing. Daggerfall wouldn't run on my computer. Period. Until the 18th patch or so -- had a Cyrix CPU in 1996, remember those? Battlespire was almost a great game (online multiplayer with real working castles, catapults, drawbridges!) but was so buggy I had to stop playing. Redguard wouldn't run for more than 5 minutes without crashing. Morrowind once corrupted a section of the world (forcing a reinstall), and another time ate one of the quest items I needed to complete the game (had to go into the TES Construction set and drop a new one on the ground for me). Oblivion crashes every time I quit (ironically enough), but then also if I alt-tab, hit the windows key, reload too fast, click too fast, hit the keyboard too fast... or basically any time your hard drive can't keep up to speed (I have a Raid0 hard drive, so it rarely happens). It did crashed once on my girlfriend after she'd spent an hour without saving, which is really the only way I got to get my computer back from her after she spent her entire spring break on my own computer playing Oblivion. =) I was relegated to doing work with an old laptop.
Oblivion is great though. Maybe not as big in scope as Daggerfall, but damn. It looks awesome if you have the rig to run it, the quests (and the quest system) are about 100x more interesting than Morrowind's. All in all, it's one of the better RPGs I've played (and I thank the lord it's not an interactive movie like FFVII or FFX), and if the only time it reliably crashes is when I quit... well, I can deal with that.
First with a freely explorable world? Wrong...
(Score:1)Sorry, The Elder Scrolls were not the first (but hey, I'm playing Oblivion right now as much as I can find time... (: ).
Re:I hate that line...
(Score:2, Insightful)(http://9mmcensor.zerobrains.com/)
Re:Wine?
(Score:2)(http://www.fallingcow.com/)
Havn't tried II.
III works about as well under Cedega as it does under Windows (so, expect the occasional crasy). Doubt it'd run under stock Wine, though.
Re:I hate that line...
(Score:1)(http://www.desirecampbell.com/)
Thanks you, and good night.