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Frustration With Oblivion Mod Costs on Xbox Live

Posted by Zonk on Tue Apr 04, 2006 11:32 AM
from the my-kingdom-for-a-horse dept.
Vizionary wrote to mention the player backlash swelling out of a recent addition to Xbox Live. Major Nelson's blog made the announcement that they'd finally added the (previously announced) barding for the player mount in Oblivion. The catch is that the simple modification costs 200 points, removing a lot of the appeal of the small mods the Elder Scrolls series has thrived on. From commenter 'SW 1540' on that site: "Unquestionably, some downloadable content should cost money/points. Having said that, the cost of that content should be directly proportional to the enhancement it provides to the original game. For example, I would expect to pay $20.00 for the soon to come Perfect Dark Zero maps or new cars for Project Gotham. On the other hand, I would expect any additional costumes for PDZ to be free. I imagine there is good arguments on both sides, but one can see that the potential is there to exploit an eager fan. "

Related Stories

[+] The Oblivion of Western RPGs 304 comments
1up has a piece looking at how Elder Scrolls IV: Oblivion may just be what the western RPG genre needs to spring back from the brink of nonexistence. From the article: "Western RPGs focus on the characters, and the world around them is a tool to let the player-as-character do and see more. Eastern RPGs focus on the events unfolding around the characters, and how the characters affect the world around them. Western RPGs are based on the experience of tabletop role-playing games, limited only by the imaginations of the players and the game master, where Eastern RPGs are more re-creations of traditional storytelling. Oblivion has taken huge strides toward meeting fans of MMOs halfway by building A.I. that really lives alongside the player and ensuring that the actual missions are easily pursued."
[+] An Elder Scrolls Retrospective 91 comments
With the release of the fourth chapter in the Elder Scrolls saga last week, UGO has put together a piece looking back on the long and successful history of Bethesda's Elder Scrolls series. From the article: "Some RPGs take the restricted world premise so far that they are practically on rails. Thankfully, the team at Bethesda Softworks decided back in 1994 that that wasn't the way things would be for their series The Elder Scrolls. Now at its fourth installment, we have decided it was about time to take a look back at the series that broke the mold on what an RPG should be and that gave players the most important ability of all - the ability to choose how to play the game. So ready your horse, grab your finest set of gauntlets, and prepare to embark on a journey through the history of the series that brought the amazing world of Tamirel to life, and don't be afraid to slay an orc or two in the process."
[+] Oblivion To Be Patched, Sells Well 93 comments
Gamers with Jobs has word that a patch for Oblivion should be expected sometime in the near future. The future official content downloads, at the same time, should be cheaper to obtain. Meanwhile, the game has been burning up the charts, according to Next Generation: "The title has become the fastest-selling Xbox 360 game in North America, and according to The NPD Group, it's currently the best-selling PC game, with the Oblivion Collector's Edition following behind at number 2. NPD also reports that the RPG made up 13 percent of PC game sales during its first week on the market -- more than four times the sales volume of the next best-selling title."
[+] Living In Oblivion 296 comments
The Elder Scrolls series is well known among PC gamers as the high water mark for an open-ended RPG experience. The series, set in the world of Tamriel, has a staggering breadth and depth thanks to the exacting standards of the team at Bethesda Softworks. The newest title in the line brings Tamriel to life in a manner that is renewing the faith of even the most jaded CRPG player. Elder Scrolls IV: Oblivion may not be the perfect game for everyone. For those willing to give it a shot, Oblivion treats gamers with a level of respect that is unique, uplifting, and (hopefully) inspirational for game developers in all genres. Read on for my impressions of a truly unique game.
[+] Review of Episodic Content, Half-Life 2 Episode One 330 comments
Half-Life 2 was worth the wait. Great story, beautiful graphics, and inventive gameplay made the game a worthy successor to Valve's 1998 classic. Last week gamers were finally allowed access to the next part of the story. Half-Life 2: Episode One is a fast-paced and entirely worthwhile continuation of Gordon Freeman's tale. It also raises some really good questions about the very idea of charging for small chunks of content. Read on for my review of this $20 experience, and a few comments on the episodic content debate.
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  • Online PC Games (Score:5, Insightful)

    by CastrTroy (595695) on Tuesday April 04 2006, @11:37AM (#15059000)
    (http://www.kibbee.ca/)
    Remember when people used to play online games on PC, and there was thousands of Maps, Models, and complete game Mods available for free on the internet. Oh, and you could play for free, as long as you could find someone who wanted to run the server. Yeah, those were the days.
    • Re:Online PC Games by Profcrab (Score:1) Tuesday April 04 2006, @11:43AM
    • And do you remember (Score:5, Interesting)

      by Sycraft-fu (314770) on Tuesday April 04 2006, @12:40PM (#15059709)
      Those simple, powerful PCs that cost around $500, were compatible with ALL PC games, didn't need upgrading until the next complete system generation... Ya, me neither.

      PCs and consoles aren't the same thing and aren't the same market. One simple, obvious difference would be price. The 360s are priced as cheap as their corrisponding graphics card for a PC. To get 360 level graphics, you need something on the order of a Radeon 1900XT. That's like $450 just for a graphics card, never mind the system needed to support it.

      What it basically comes down to is the PC is a totally open environment. You set your hardware up as you like, you run the software you like, you mod it as you like, etc. That's how I like it and why I'll spend the money to play games on a PC (well that and I'd have a pwoerful PC regardless of games). However let's not pretend like it's always easy. Just last night I was fighting with an older game (KOTOR) to make it work well on my modern hardware which is way more than it needs.

      Consoles are a more managed environment. The console maker supplies you with one, fixed system that you use and you don't tinker with it. All games work because they are certified and they know the platform they are writing for. There's no unexpected compatiblity problems with new hardware or software. They have a simple interface and do only one thing.

      Well the whole pay-for X-box live service is really an extension of that model. Everything is centrally managed and controlled. It means you can't just go and run your own service but also means you don't have to rely on people who do. I can say form the Quake days there was a wide varity of servers out there. Some were top notch speed and stability wise (and usually hard to get a spot on) some played like they were being run on a 486 in some guy's bedroom... PRobably because they were being run on a 486 in some guy's bedroom.

      I don't particularly think either PC or console gaming is superior, just different. I own a powerful PC anyhow, like PC games better, and value the ablity to hack around on my games so I do PC gaming. However I can see the appeal of the console system. Buy one, cheaper unit that will not be outdated for a number of years, then pay a service fee for someone to run the whole online aspect. It's simpler, and even after years of playing would add up to what the core of my current computer cost me.
      [ Parent ]
      • Ah, upgrade by SmallFurryCreature (Score:1) Tuesday April 04 2006, @01:17PM
        • Re:Ah, upgrade by Echnin (Score:3) Tuesday April 04 2006, @03:52PM
        • Re:Ah, upgrade by Hydrophobia (Score:1) Monday April 10 2006, @09:35AM
        • 1 reply beneath your current threshold.
      • Re:And do you remember by MyNameIsEarl (Score:1) Tuesday April 04 2006, @01:35PM
      • Re:And do you remember by JohnnyBigodes (Score:3) Tuesday April 04 2006, @01:45PM
        • Re:And do you remember by Xymor (Score:1) Tuesday April 04 2006, @02:32PM
        • Re:And do you remember (Score:4, Informative)

          by Sycraft-fu (314770) on Tuesday April 04 2006, @03:02PM (#15061019)
          No, not so much. I have a 7800GT. It's a wonderful card, money well spent in my book, but I'm not fooling myself in to thinking it's the same thig as a 360. It's the same general class, in terms of features, but it's not as fast. A 360's graphics is most closely on par with a X1900XT, and would also be comparable to a 7900GTX. It's a fast grpahics chip, and gains some advnatages from having access to the same memory as the CPUs.

          Also your upgrade analogy is extremely flawed. You are totally neglecting the value of the rest of the system. Money had to go to buy that, espically if it's new enough to support a 7800 GT. I was in just such a situation a month ago or so when I did get my 7800. I had an AGP system, but all the AGP offerings were unattractive. Too slow for the money. I wanted a PCIe card, specificly a 7800 GT. Ok so now to the graphics card, add a motherboard, that's about $150 for one with features I liked. Ahh but now there's a new problem, RAM. My old RAM was DDR, new system needs DDR2. RAM's cheap, but still another $150 or so for 2GB. Then there's a biggie: The CPU. Had to go with a new socket factor to get PCIe. So that's $300 for a nice dual core one. Not done yet though, turns out these new graphics cards and mobos need power my PSU doesn't handle, I need a new one of those. Decided I'd like it to be quiet and efficient so $100 there.

          All tolled it was about $1100 for the core upgrade and that doesn't count sound, harddrives, case, display, input or any of that, I kept all those things.

          Money well spent in my book, but it doesn't get the graphics up to 360 levels. It gets them around it, but does not match it.
          [ Parent ]
        • Re:And do you remember by sugar and acid (Score:2) Wednesday April 05 2006, @08:08AM
        • Re:And do you remember by JohnnyBigodes (Score:2) Tuesday April 04 2006, @07:26PM
        • Re:And do you remember by Sj0 (Score:2) Tuesday April 04 2006, @09:24PM
          • 1 reply beneath your current threshold.
        • 2 replies beneath your current threshold.
      • Re:And do you remember by Mac Degger (Score:2) Tuesday April 04 2006, @05:06PM
      • Live is crippled PC gaming by SanityInAnarchy (Score:2) Tuesday April 04 2006, @05:53PM
      • Re:And do you remember by Bios_Hakr (Score:2) Tuesday April 04 2006, @11:39PM
      • PCST (PC Savings Time - the new timezone) by JSBiff (Score:2) Tuesday April 11 2006, @12:46PM
    • Re:Online PC Games by grumpygrodyguy (Score:2) Tuesday April 04 2006, @12:42PM
    • Re:Online PC Games by Ford Prefect (Score:3) Tuesday April 04 2006, @12:49PM
    • Re:Online PC Games (Score:4, Insightful)

      by RexRhino (769423) on Tuesday April 04 2006, @01:59PM (#15060499)
      Of course on the PC there is Starforce copy protection, installing a rootkit if you want to play a game... or worrying about games that are shipped as beta because there is no quality control requirements, and not being able to play it until a month later and they release a patch. Or having to reinstall drivers on a machine because the current drivers are incompatible with a game. Or not being able to sell a game back to the store for nearly half of what I paid for it! Or buying a game that runs like crap because they totally underestimated what the minimum game specs should be! Or having to run Windows, even though OSX or Linux would be better, because a lot of games are Windows only. Or having to buy a desktop computer instead of a laptop so you can upgrade your graphics card every 6 months.

      I used to be a hardcore PC gamer, but now I will never buy a PC game again (unless Infocom starts releasing text adventures again :) ). Consoles are now powerful enough to have very fun games, and they save you all kinds of hassle and trouble.
      [ Parent ]
    • Re:Online PC Games by TheKubrix (Score:2) Tuesday April 04 2006, @02:49PM
    • Re:Online PC Games by Yst (Score:1) Tuesday April 04 2006, @03:12PM
    • 2 replies beneath your current threshold.
  • by kentyman (568826) on Tuesday April 04 2006, @11:37AM (#15059009)
    Christ. It's pronounced "horse armor".
  • Conversions please? (Score:5, Insightful)

    by Krach42 (227798) on Tuesday April 04 2006, @11:37AM (#15059010)
    (http://starport.dnsalias.net/ | Last Journal: Thursday February 09 2006, @11:53PM)
    How much money is 200 points? Not everyone plays X-Box Live you know.
  • Armored horse, only $2.50! (Score:3, Insightful)

    by Godeke (32895) * on Tuesday April 04 2006, @11:39AM (#15059035)
    While the armor is pretty, I can see how a "skin" (even if it adds armor points to the horse) at $2.50 does seem to be nickel and dimeing the player. Especially for people who were used to Morrowinds free mods that completely revamped the world.

    I guess this is an experiment with the micro content that Microsoft was looking to build an "ecosystem" of. Bah, I hate that marketoid term. Apparently the ecosystem complains loudly; wonder what that bodes for sustaining such prices for such small add-ons.
  • Buyer's Remorse (Score:5, Interesting)

    by Anonymous Coward on Tuesday April 04 2006, @11:47AM (#15059123)
    I hate to say it, but I'm one of the tools that just egged them on yesterday by buying the download. I felt awful about it afterwards because:

    A - It wasn't worth $2.50.
    B - They really shouldn't be rewarded for charging for something that used to be free and probably should've been free considering the 360 owners already paid more than the PC people.

    You may now "crucificate" me.
  • "Ha Ha!" (Score:5, Insightful)

    by Tridus (79566) on Tuesday April 04 2006, @11:53AM (#15059190)
    (http://www.hiredgoons.ca/)
    Must feel nice for 360 owners to pay more for the game, then get the privilege of paying for stuff that PC gamers can simply download (or make) for free.

    Seriously, $2.50 for horse armor? At that rate, I can only imagine what actual content would cost.
    • Re:"Ha Ha!" by Anonymous Coward (Score:1) Tuesday April 04 2006, @12:00PM
      • Re:"Ha Ha!" by Tridus (Score:1) Tuesday April 04 2006, @12:09PM
        • Re:"Ha Ha!" by ravenshrike (Score:1) Tuesday April 04 2006, @04:00PM
    • Re:"Ha Ha!" by Covetous Knight (Score:1) Tuesday April 04 2006, @01:17PM
      • Re:"Ha Ha!" by Tridus (Score:1) Tuesday April 04 2006, @02:08PM
      • Re:"Ha Ha!" by ravenshrike (Score:1) Tuesday April 04 2006, @04:03PM
      • Re:"Ha Ha!" by Shinkage (Score:1) Tuesday April 04 2006, @08:15PM
      • Re:"Ha Ha!" by guardian-ct (Score:1) Tuesday April 04 2006, @11:51PM
    • Re:"Ha Ha!" by RexRhino (Score:2) Tuesday April 04 2006, @01:47PM
  • Frustration with dirty disk errors more like.. by Channard (Score:2) Tuesday April 04 2006, @11:57AM
  • just the beginning (Score:5, Insightful)

    by rabbot (740825) on Tuesday April 04 2006, @12:01PM (#15059284)
    You're going to see a lot of developers holding back content so they can make you pay more through XBox Live. Here's hoping Nintendo and Sony take full advantage of the mistakes that are being made with Live. This is a great example of what *not* to do with an online service. Micropayments will be their downfall.
    • Re:just the beginning by JayDoggy (Score:3) Tuesday April 04 2006, @01:11PM
    • The issue is that these are not "micro" payments by Sagarian (Score:2) Tuesday April 04 2006, @02:11PM
    • Re:just the beginning (Score:5, Insightful)

      by Lord_Dweomer (648696) on Tuesday April 04 2006, @05:00PM (#15061779)
      (http://haltingpoint.blogspot.com/)
      "You're going to see a lot of developers holding back content so they can make you pay more through XBox Live."

      You think this is just for XBox Live? I got news for you...this kind of bullshit has already been pulled, quite successfully, by EA with BF2.

      First, they started with their regular expansions. You know the drill...some cool new gameplay elements (like rocketpack, etc), a slew of items, and MANY new maps. Then we had the bullshit that was Special Forces. Now, by itself, it was pretty cool. However, what was utterly unexceptable was that EA allowed people who purchased that expansion to use their new uber-weapons in the regular BF2 game. And the only way players who didn't have the expansion could obtain those weapons was to pick them up off the corpses of people carrying them. In essence, EA enabled players to pay to upgrade their weapons in the game.

      Then it progressed to crap like the Euro forces expansion, which is basically $10 for 3 maps, 4 vehicles and 7 weapons. Now, many have said it was a good value...I personally feel it was an over-priced money grab. And they are continually trying to crank out mini-expansion packs at an inflated cost.

      The other great example is Valve with their "episodic gaming" vision. While normally you'd pay roughly half of the price of the retail game for approx. 1/2 the value of the content of the full game for an expansion, they've now shifted that by charging you $20, or roughly 1/3 the price for what amounts to 1/5 the content.

      The overall trend here is that all of these game companies are drooling over the success of the monthly revenue stream provided by subscriptions from MMO's and such while at the same time salivating over the potential to sell things on a per-item basis with next to zero distribution costs in the way that cell-phone companies sell ringtones etc.

      Everybody ignores this slippery slope, but I'm glad players are standing up for this for once, even though its just because of the issue of Xbox players got charged while PC gamers didn't. The reality is that NEITHER should have been charged for something that insignificant.

      Whatever happened to free patches that gave great new content? Nowadays the only free patches are those that fix horrendous bugs which the game shouldn't have even been released with in the first place.

      End result: You pay $60 for the original game + what amounts to a monthly fee for as many "episodic expansions" as they can cram down your throat + whatever nickle & dime upgrades they can make you buy in order to even remain competitive with your fellow gamers.

      It is utterly disgusting and unfortunately I see no hope of this situation improving at all.

      [ Parent ]
    • Re:just the beginning by dsands1 (Score:1) Tuesday April 04 2006, @05:48PM
    • Chances that Nintendo will do the same? by aliquis (Score:2) Tuesday April 04 2006, @10:04PM
    • 1 reply beneath your current threshold.
  • MMO-RPG vs Single Player RPG (Score:5, Interesting)

    by rain9441 (959621) on Tuesday April 04 2006, @12:03PM (#15059310)
    In an MMORPG, its against policy to sell in-game items to other players. In single player RPGs, its policy to sell in-game items to players. Now I'm confused.
  • Who even uses a horse? by ROBOKATZ (Score:2) Tuesday April 04 2006, @12:03PM
  • Exploitation? Yeah right... (Score:5, Insightful)

    by Watter (966037) on Tuesday April 04 2006, @12:04PM (#15059320)
    but one can see that the potential is there to exploit an eager fan.
    That's called a free market. The only time "exploit" can be used to describe letting free markets work is in situations like price gouging during a hurricane something like that. Good grief, folks. If they think it's an unfair price, then by golly, take the 'drastic' step of not buying it. If enough folks buy it at the price offered, then I guess it wasn't too high after all.
  • Give me a Break (Score:4, Insightful)

    by Covetous Knight (957894) on Tuesday April 04 2006, @12:22PM (#15059516)
    It's really mind-boggling that Bethesda thinks it's okay to sell a CD full of actual content for $50-70, and still thinking it's okay to sell a couple of extra skins for $1.99-$2.50.

    Why didn't they follow the same pricing model when selling their game? Surely if 2 skins are worth $2.50, then an entire CD filled with thousands of skins, logic, sprawling maps, etc would be worth several thousands of dollars per disc.

    Bethesda should be ashamed.
  • Charging for the PC Addons too (Score:5, Informative)

    by mwsmith824 (638640) on Tuesday April 04 2006, @12:24PM (#15059533)
    Looks like they're charging for the PC addons as well. And have a couple more than just horse armor. I don't know that they're worth the $2 they're selling them for after all the free goodies the community created for Morrowwind but it'll be interesting to see if any other game devs follow their lead.
  • by DanthemaninVA1 (750886) on Tuesday April 04 2006, @12:33PM (#15059641)
    This is Bethesda's doing, and not Microsoft's. Apparently, if you want the official Bethesda horse armor mod on the PC, you still have to pay $2.50, which is roughly the equivalent of 200 MS points.

    I honestly don't see why everyone is freaking out about this; message boards seem to have exploded in rage all over the internet since yesterday, and it's really not that big a deal. I don't feel like $2.50 is worth a mod that doesn't actually do anything (the "armor" doesn't actually increase the horse's armor class, it just makes it look nice), and I feel like a lot of people are thinking the same thing. When Bethesda finds out that people aren't willing to pay that amount for so little, I'm guessing that future content will be priced more in line with the value it gives players. All in all, this really has nothing to do with Microsoft or how horrible the 360 is, but with why Bethesda chose that price for this particular content.
  • Original Story Submission (Score:4, Interesting)

    by Vizionary (782725) on Tuesday April 04 2006, @12:40PM (#15059716)
    Thanks Zonk! I'm glad this submission was accepted, but feel the original "tone" was lost in translation, so I'm posting it here just "for the record". Note: I was quite angry when I submitted it.

    ------------------
    Micro$oft's marketing droids have fired the first salvo in the latest round of Digital Restrictions Management Warfare. Oblivion, by Bethesda, widely believed to be the strongest candidate for 2006 Game Of The Year, has begun providing downloadable content via XBOX Live. This could be great news, but at roughly $2.50 for downloadable Horse Armor a mere two weeks after the game shipped, we all know this was carved from the game to be sold separately. Bethesda is also to blame here, with other similarly priced content on the way. How long until "essential" game content is withheld from a game release, only to be downloaded in Pay-Per-Play chunks?
    ------------------

    Please note that I'm definitely not against pay-per-play as a viable model, however, for these guys to charge $2.50 for what basically amounts to a few texture maps and a mesh is a big step over the edge onto a slippery slope that could (will?) lead to more egregious violations of player trust. And, before everyone says "if you don't like it, don't buy it"...believe me, I won't. However, it's important to understand that without public backlash over this, the folks behind these machinations will continue forward, "innovating" online gaming to the point where you won't be able to complete a $60 game you purchased until you've spent another $40 on pseudo-essential add-ons. (Not picking on you, Bethesda, we love you guys!!!)

    Why did I mention Digital Restrictions Management? Glad you asked. If player contributed content were available via XBOX Live, the "power" of this type of marketing ploy would be diffused against other, more affordable (even free in some cases) mods. Why no player contributed content? Well, first you need Micro$oft's permission to provide anything via Live. And, well, we'll just leave the DRM issue right there...it's just beating a dead horse with armor.

    But, I digress...

    Thank You, Bethesda, for Oblivion! You've restored my faith in immersive, interactive storytelling! Please use your amazing success with this game to help protect the future of downloadable content. I suppose that one way to do that would be to ensure that the price of content is in-line with the value of the content. And, it would be really nice if it were also tied to the actual "cost" of the content...but, hey, we can always dream.
  • If people buy it then the experiment worked. by LordJezo (Score:2) Tuesday April 04 2006, @12:42PM
  • All this over $2.60? by MBraynard (Score:1) Tuesday April 04 2006, @12:42PM
  • id10t Error (Score:5, Insightful)

    No one forces you to buy a 360, no one forces you to buy Oblivion, no one forces you to buy Horse armor, no one forces you to buy Xbox live.

    You buy it because you choose to do so. You buy it because it works, because you enjoy it and because you don't mind paying for someones hard work.

    Sure horse armor for 2.50 is a joke. I don't dispute that. However the 360, xbox live and the game are all worth every penny i paid and then some. I'll choose not to buy the horse armor because..

    you may guess it

    i don't freaking HAVE to.

    Thanks for blowing this way out of proportion and making yourselves look like idiots. Move along.
  • Companies to avoid by jdwclemson (Score:1) Tuesday April 04 2006, @01:01PM
  • Welcome to product lock-in by sinij (Score:1) Tuesday April 04 2006, @01:09PM
  • The irony... by Daze-wan (Score:2) Tuesday April 04 2006, @01:13PM
  • same thing in Kameo months ago (Score:4, Insightful)

    by YesIAmAScript (886271) on Tuesday April 04 2006, @01:14PM (#15060052)
    Months ago, MS sold an alternate outfit for Kameo (main character in the game Kameo) for the same price I believe.

    I didn't pay and I encourage others not to pay either.

    I'm not against micropayments, but I lets make MS work for their money, make them develop good additional content. Like Geometry Wars.

    When additional tracks/cars become available for PGR3, I don't know what I will do. I would like the content, but the problem is if we pay them, they'll leave stuff out of the next PGR3 on purpose, just so they can sell it to you later.
  • so... by tratch (Score:1) Tuesday April 04 2006, @01:16PM
    • Re:so... by Quarem (Score:1) Tuesday April 04 2006, @03:43PM
      • Re:so... by Jarlsberg (Score:2) Tuesday April 04 2006, @05:15PM
        • 1 reply beneath your current threshold.
      • 1 reply beneath your current threshold.
    • Re:so... by The-Bavis (Score:1) Tuesday April 04 2006, @03:58PM
  • So much for the good old days. (Score:4, Interesting)

    by MaWeiTao (908546) on Tuesday April 04 2006, @01:17PM (#15060083)
    (http://designelement.us/)
    So much for the good old days where this kind of content was free. I would never even imagined I would have to pay for this sort of thing.

    I can expect to pay something for a substantial mod that introduces a new storyline or something to that effect. But to be charged for something as simple as a new texture and maybe a new model is pathetic.

    It's not like an MMO where we're playing on their servers. But here they are charging for an object that at best some employee threw together in an afternoon, at worst was originally created with the game but left out for the release. They apply a few stats to it and they're done.

    If Bethesda are finding themselves in a situation where Oblivion isn't as profitable as they'd like because of what they've invested in it's development then they should be addressing the issue differently.

    The first option is not to make the game so overwrought that they spend a fortune just creating the game. Focus on the gameplay. Don't get obsessed in the latest eye candy that doesn't add directly to gameplay and that even struggles to run on fairly recent video cards.

    The second option is simply to charge a bit more for the game. That's not a pleasant option, but if the game is more expensive to produce then charge accordingly. Of course, then I wouldn't expect to have to pay for anything for these mods.

    The problem is that the power is in the hands of the consumer. Unfortunately, too many consumers dont think. They're quick to defend these companies and readily pay for anything. The more these people happily accept this sort of the nonsense the more the rest of us are forced into these extortionist pricing models.

    In a way I think MMOs have been a bad for the gaming industry. It's shown these companies that not only can they charge full price for a game, but convince people to pay a monthly fee to continue playing. And on top of that most of these games dont even provide significantly more content than a single player but instead are heavily padded with repetitive gameplay. Consumers seem to be more than willing to part with their money, so why not make things easy for them?
  • "In a Barbi world..." by Illbay (Score:2) Tuesday April 04 2006, @01:19PM
  • Response from Bethesda (Score:4, Informative)

    by yum (24177) on Tuesday April 04 2006, @01:30PM (#15060219)
    (http://slashdot.org/)
    Pete Hines from Bethesda Software was kind enough to answer a few question and shed some light on the whole Horse Armor Spectacle. Click here [evilavatar.com].
    • Slashdotted (copy included) (Score:5, Informative)

      by Tridus (79566) on Tuesday April 04 2006, @02:22PM (#15060693)
      (http://www.hiredgoons.ca/)
      Took a few tries to get that link to come up, here's the text:

      Pete Hines from Bethesda Software was kind enough to answer a few question and shed some light on the whole Horse Armor Spectacle.

      Quote:
      bapenguin: It seems there's been quite a bit of backlash from the $2.50 horse armor skins. What's your take on it?

      Pete Hines: Honestly there's not a lot of info out there for us to go on. We tried to find a spot for it that fit with what other things were out there. A Theme costs 150 points. The Kameo thing was 200. We're trying to find the right spot that fits. How much is something you can use in the game worth versus a gamer picture pack, or a theme, and so on.

      bapenguin: Any chance that we'll see a change in the price structure because of this? Or has it been selling well enough at the current price point that you guys are happy?

      Pete Hines: Will they all be priced the same? I don't know. We're not even a day into this right now. We've got a couple more we're working on finishing and testings and will release in the next couple of weeks. We want to put some different things out there and find out what folks want and what they don't want. These are optional things, not requirements, so if you don't want to get them you don't have to.

      bapenguin: What about free mods on the 360? Will we be seeing any of the popular PC mods from the user community showing up on Live?

      Pete Hines: Right now we don't have plans to do any free mods. We don't ever get involved with fan-created content, on any platform, so taking some of that and releasing it on Live is not something we'd ever do.

      Pete brings up a good point relating to content already out there. I completely forgot about the Kameo "winter pack" thing which was the same price. That "content" is pretty much the same as what Bethesda is offering. It's good to hear that a variety of stuff is in the works.
      [ Parent ]
    • Re:Response from Bethesda by Mac Degger (Score:2) Tuesday April 04 2006, @05:17PM
  • Pc games cost less... yeah right! by AzraelKans (Score:2) Tuesday April 04 2006, @01:38PM
  • PC version is out, and costs less by jimmcq (Score:2) Tuesday April 04 2006, @01:39PM
  • Not Just XBOX Live - PC Version Too by CyberNigma (Score:1) Tuesday April 04 2006, @01:39PM
  • PC games cost less? YEAH SURE! by AzraelKans (Score:1) Tuesday April 04 2006, @01:41PM
  • Oh, the humanity! (Score:5, Funny)

    by RexRhino (769423) on Tuesday April 04 2006, @01:43PM (#15060335)
    A company charges extra money, for giving you an extra benifit!? The next thing you know, they will be charging people extra to give them bigger seats and better service on airplanes. The next thing you know, they will be charging people extra when they buy a car for luxuries like XM radio, or a more powerful engine! Where will it end? I am afraid it won't end until people who purchase a $2.50 combo meal at McDonalds do not get the same service or quality that they would spending $300 at a top resterant! WHEN WILL THE MADNESS END!!!!???????

    People have a basic human right to have armor on their hourses in video games! It is time we nationalize the gaming industry, like we do health care, education, and all vital industries, so we make sure this kind of oppression is eliminated. The government certainly wouldn't exploit us like this!
  • Umm... basic economic principles... by cataclyst (Score:1) Tuesday April 04 2006, @01:45PM
  • Older Gamers by Rapter09 (Score:2) Tuesday April 04 2006, @01:48PM
  • Welcome to the New Microsoft World by Tom (Score:2) Tuesday April 04 2006, @02:03PM
  • Obligitory Penny Arcade by shut_up_man (Score:2) Tuesday April 04 2006, @02:04PM
  • Umm...is the patch gonna be $2+ dollars to? by hrrY (Score:1) Tuesday April 04 2006, @02:22PM
  • on the PC... by dR.fuZZo (Score:2) Tuesday April 04 2006, @02:26PM
  • $20 for extra cars reasonable? PTBarnum loves you! by casemon (Score:1) Tuesday April 04 2006, @02:28PM
  • What concerns me... by llevity (Score:2) Tuesday April 04 2006, @02:53PM
  • I'm not quite clear on something by Nazo-San (Score:1) Tuesday April 04 2006, @02:56PM
  • PR Issue by tprime (Score:2) Tuesday April 04 2006, @03:02PM
  • So whats the fuss?? by DeeDob (Score:1) Tuesday April 04 2006, @03:14PM
  • Microsoft has figured out its market... by podperson (Score:2) Tuesday April 04 2006, @03:23PM
  • And... by Jester6641 (Score:1) Tuesday April 04 2006, @03:27PM
  • 3D Importer Tools - Competition? by Nim82 (Score:1) Tuesday April 04 2006, @05:16PM