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Guitar Hero Hacks
Posted by
Zonk
on Mon Apr 10, 2006 03:47 PM
from the really-extreme-programming dept.
from the really-extreme-programming dept.
Edge Online has a short blurb mentioning a project at the University of California turning the Guitar Hero guitar into a real instrument. From the article: "For the final project of their Computer Audio course, University of California students Travis Chen and Sunny Chan have created Guitar Hero Hack, a plugin for sequencing software Max/MSP that lets players assign switchable banks of samples to each of the controller's buttons, utilizes its tilt switch as a way to clear current audio on any given track, and, the two hope, might be on its way to a fully functioning live instrument." His incredibly impressive demo video is well worth watching.
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angrymilkman writes "Here are two interesting new approaches where researchers modified the popular Guitar Hero game so it can be played by gamers with disabilities. Air Guitar Hero modifies the Guitar Hero controller so someone without limbs can play it by using electrodes attached to the user's residual arm. Blind Hero is a mod for Frets on Fire that uses a haptic glove that can turn visual feedback into haptic feedback, allowing blind gamers to play Guitar Hero songs."
There have been a variety of Guitar Hero hacks in the past, including a custom drum pad for playing the guitar part, using the plastic guitar as a real instrument, and rocking out with your bike, but it's nice to see some more serious modifications showing up.
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Easy? (Score:3, Insightful)
Ain't that the truth. I wish I had that much talent - if I tried that it'd just be a random sequence of sounds. Awesome proof of concept.
Re:Easy? (Score:4, Insightful)
Hmm. I just watched the video and it pretty much is a random sequence of sounds. It's really hard to go wrong when you only have five tones to choose from for each instrument, especially when they're all in the same key. The rhythms/beats of the different tracks he was laying didn't match up at all, though. So, ummm, yeah. Still, an incredibly cool hack for the guitar hero controller though. I gotta give him tons of credit for that. And I'm sure some of the tracks he's spent more time honing sound great too.
Parent
Re:Your sig (Score:1, Insightful)
Re:Your sig (Score:1)
OT:Your sig (Score:3, Informative)
Read at -1. The site is much more entertaining that way and I recommend it for everyone.
Seriously, there's a lot of interesting stuff going on below 1. Modding at higher levels does Slashdot a disservice.
Re:Your sig (Score:3, Funny)
The hack we really need is (Score:5, Funny)
Re:The hack we really need is (Score:2)
Re:The hack we really need is (Score:1)
Yeah, ok, I see your point. So what kind of voltage should the guitarist recieve?
Re:The hack we really need is (Score:4, Interesting)
#include <windows.h>
void main()
{
Beep(392,500);//G
Beep(466,500);//Bb
Beep(523,1000);//C2
Beep(392,500);//G
Beep(466,500);//Bb
Beep(554,500);//Db
Beep(523,1000);//C2
Beep(392,500);//G
Beep(466,500);//Bb
Beep(523,1000);//C2
Beep(466,500);//Bb
Beep(392,1000);//G
}
Parent
Sequencing software, eh? (Score:5, Informative)
Re:Sequencing software, eh? (Score:2, Informative)
Max/MSP is essentially a graphical programming environment, built primarily to coordinate interaction between a live performer and a computer. It was originally written for composers and musicians, but has since proven general enough in functionality to be used for dance, video, and other genres.
It *can* function strictly as a sequencer or a synthesis environment, but using it that way is somewhat unusual, as its forte is interactive performance. Check out http://ww [cycling74.com]
MIDI is Great! (Score:3, Insightful)
I'm not so great with a guitar, bass, drums, and definately not keyboards. MIDI sequencers (computer and embedded) let me play the notes as I want them to be played, instead of relying on my fingers to actually play the bass [bandnight.com]. I can then focus on where I want the tune to go, rather than this solo I can't play right. Just figured I'd toss that out there. MIDI is great!
Synthaxe Drumitar (Score:1)
Re:Synthaxe Drumitar (Score:3, Insightful)
Like any other midi controller, you can connect it to any DSP device you want, not just drum machines, but any synthsizer that you can get a cable connected to.
Re:Synthaxe Drumitar (Score:2)
Moment of cognitive dissonance (Score:1, Offtopic)
Oh, Edge Online. Got it. First day, new eyes.
On topic, this sounds kinda cool. What they need is a Joe Satriani endorsement. Or, maybe a David-St.-Hubbins-trying-to-be-Joe-Satriani endorsement, like a "Satch Tapes" outtake. That would be teh junk.
Frippertronics (Score:2)
Garage band? (Score:1)
The only difference being this uses the guitar hero controller to input notes.
Re:Garage band? (Score:2)
Would've been a lot cooler (Score:2)
Re:Would've been a lot cooler (Score:2)
We tried something similar, actually (Score:2)
http://www.experimental-gameplay.org/2006/index.ht ml [experiment...meplay.org]
Basically, we tried using banks of samples which would be keyed off of the first key the player hit. Additionally, we authored licks which fit the button presses, so that the player had complete control but everything they played would be at least somewhat musical. Likewise, the first fret you pressed determined which key you were in until you finished that lick. Add in dist
Re:University of California? (Score:3, Informative)
Isn't saying "a project at the University of California" kind of like referring to the "country of Europe"?
Re:University of California? (Score:2, Informative)
University of California = UC Berkeley = Cal