Reviewing the Real Super Mario Brothers 2 127
An anonymous reader writes "When Mario Brothers 2 for the NES came out in the U.S. in 1988, many people were surprised at how different than the original Mario Brothers it was. The second Mario Brothers title that U.S. audiences know was never designed to be a Mario title at all. Instead, it's a game called Doki Doki Panic that's been modified with Mario sprites. Here's a review of the original Super Mario Brothers 2 as designed by Shigeru Miyamoto and released only in Japan. Nintendo felt that the poison mushrooms, blowing wind, and warps that took you backwards made it too difficult for North American audiences."
This is news? (Score:5, Informative)
Re:This is news? (Score:5, Informative)
Re:This is news? (Score:3, Informative)
Re:This is news? (Score:3, Insightful)
Re:This is news? (Score:1)
Re:This is news? (Score:2)
Current Events (Score:2, Informative)
Re:Current Events (Score:2)
Just because you've heard about some topic, even if it was many years ago, doesn't mean that many others haven't heard of said topic.
It's been pretty widely known for a very long time.
How do you know?
"...Good job, Slashdot -- way to keep up on the times."
Sorry, I guess we should have called you before the article was posted.
Meh, what a worthless review (Score:1, Flamebait)
Re:Meh, what a worthless review (Score:3, Informative)
Re:Meh, what a worthless review (Score:2)
SNES Mario also seems to skid a little more when running. It's been a few months since I played the original on the NES - but I've always felt the control of the original NES gane was tighter. It might simply be a matter of perception though.
That all-stars cart is one of the best packages of games available. I still play it to this day.
Re:Meh, what a worthless review (Score:3, Insightful)
Lost Levels is good, but you sure can't blame NOA for saying it was too hard back in the day.
Now for those with a USB gamepad and a NES emulator handy, I present you the "Lost Levels" of SMB3 [vintagecomputing.com]!
Re:Meh, what a worthless review (Score:3, Interesting)
Why write this crappy article? Well, the E3 registration deadline is less than 2 weeks away. Maybe he's one review away from scoring a press pass. Hmm...
Oh look,
Re:Meh, what a worthless review (Score:1)
Super Mario All Stars (Score:3, Interesting)
US SMB2, Canon or not canon? (Score:5, Interesting)
Re:US SMB2, Canon or not canon? (Score:2)
Oddly the retconned elements seem to work somehow with the core franchise.
Re:US SMB2, Canon or not canon? (Score:3, Interesting)
Bob-ombs also appeared in Super Mario World, along with Ninjis in Bowser's castle, and Pidgets (as replacements for Bullet Bill after you beat the Special world.)
Yeah, I'm way too into this.
Re:US SMB2, Canon or not canon? (Score:3, Funny)
Re:US SMB2, Canon or not canon? (Score:2)
HELLO SPOILER WARNING PLEASE
Just because Mario dreamed the events and creatures seen in SMB2 doesn't mean they didn't exist in his reality, as well. In fact, if he dreamed of Shyguys and Bob-Ombs, it's probably more likely that those are animals he had encountered in his real life, instead of being entirely imagined.
(Are Bob-Ombs animals?)
Re:US SMB2, Canon or not canon? (Score:1)
BIG SPOILER! VADER IS LUKES FATHER!
Get a life!
Re:US SMB2, Canon or not canon? (Score:1)
One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before, spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. We have been cursed by Wart and we are completely under his evil spell.
Re:US SMB2, Canon or not canon? (Score:5, Informative)
Luigi jumped higher in the Japanese SMB2 ("The Lost Levels"). If you look at the title screen [about.com] you'll notice that you have two options: Mario Game and Luigi Game. There was no two-player.
Mario runs faster than Luigi but doesn't jump as high. Luigi jumps higher than Mario but doesn't run as fast. Both characters would "slide" a little when they stopped running - Mario stopped faster than Luigi.
So the jumping thing is canon from the Japanese SMB2, not the American SMB2.
However, Shyguys have appeared in the various Super Mario RPGs (along with other US SMB2 enemies) so it would seem that it's canon-ish, at the very least.
The Wikipedia article on The Lost Levels [wikipedia.org] lists a bunch of gameplay features and comparisons from The Lost Levels. It's worth noting that The Lost Levels version of SMB2 is actually quite a bit easier than the original SMB2 - the Wikipedia article lists why. (In The Lost Levels, you have The ability to save and trestart at any level, so if you find a backwards warpzone you can easily restart the level you started from. The poison mushrooms were changed to be vibrant purple, looking nothing like normal mushrooms. There are other minor changes to enemy AI that makes the game easier as well.)
Bob-ombs (Score:2)
Re:Bob-ombs (Score:2, Informative)
Interestingly, Birdo apparently used to be a transvestite.
Re:Bob-ombs (Score:1)
Re:Bob-ombs (Score:1)
Re:Bob-ombs (Score:2)
Re:US SMB2, Canon or not canon? (Score:1, Interesting)
The original SMB was fun at the time, probably mainly because I was still in the phase where it was important for me to be as good as the older kids at the pizza place. I guess in my mind I thought playing til I got it right was how to be cool/earn respect. Yeah, they got me good with that bandwagon. Unfortunately, the original game isn't fun for me as an adult. It req
Nitpick (Score:5, Informative)
Re:Nitpick (Score:1)
By the way, it was significantly harder, and was a real step up in complexity from SMB1. Luigi jumped way higher, but was slower.
Re:Nitpick (Score:1)
No kidding. I doubt that I'm the only one who had blisters on his hands from trying to beat level D-4. I think I spent about 400 lives on that level! But once I beat it I did the happy dance!
Links Ahoy! (Score:5, Insightful)
Nintendo had a few oddball "2"s... I'm one of those oddball gamers who preders Legend of Zelda 2 to the original, I really dig SMB2 (it was the first game that made me think 'wow, THIS is a VIDEOGAME???', it looked that good).... and the way that Starfox 2 [dessgeega.com] was never released is a serious tragedy, it really was poised to take the series in some interesting directions, N64 is just pedestrian eye-candy in comparison...
Re:Links Ahoy! (Score:2)
Also, Mother 2 (aka Earthbound) had some neat changes to the jRPG formula (most of which haven't been seen since [to the best of my knowledge])... Trippy backgrounds, pizza delivery, "analog dial" hitpoints, auto-combat resolution against weak enemies, etc.
Re:Links Ahoy! (Score:2)
Re:Links Ahoy! (Score:2)
I wonder if such a thing could happen these days? Would Nintendo ever give the reigns of one of its star franchises to a developer with great ideas?
Re:Links Ahoy! (Score:2)
Re:Links Ahoy! (Score:1)
Starfox Armada on Gamecube was made by Namco.
The Metroid Prime series is developed by Texas-based Retro Studios (Americans!), which is a Nintendo second party.A lot of the Zelda handheld games have been made by Capcom.
Re:Links Ahoy! (Score:1)
I remember when SMB 2 was released... (Score:2)
I have the All Stars cartridge and have played the "Lost Levels". Some of them are pretty hard (and I really didn't get past the first few), but
Popularity of SMB (Score:2)
SMB is one of those games that has me seriously wondering if, while I may personally be a fan of ultra-violent games, it may be easier for a more neutral game... something safe, secure, and guiltily cute... might always have a better chance of achieving lasting fame.
Think about the most "famous" games of the past few d
Re:Popularity of SMB (Score:2)
No, we aren't. Mature gamers are drawn to fun games. Some of those are violent. Some of those aren't. I'd say the majority of them fall into the aren't catagory- most violent games add the violence because their gameplay sucks, so they go for shock value.
Beyond that- anyone who equates violence with maturity is either 13 or really needs to see professional help. If anything over
Re:Popularity of SMB (Score:4, Interesting)
I don't agree with that statement. Look at movies - there are two primary ways to get an R rating: sex and violence. The more explosions you add to a movie, the higher your box office draw. The more skin you show, the more adults will flock to your movie. Neither of these add anything to the plot or content of a movie, but without them it's harder for a movie to attact an audience.
Then you have movies like Seven, Silence of the Lambs, and other classics. These movies are built almost entirely around violence, and not of an immature kind either.
Violence is a part of everyone's life. Even in our relatively sheltered 21st century lives, it's a day to day fact - if not in person (and at some point it IS in person for most people), then by proxy. It's also a mature subject, in that you try to shelter the young from it as best you can - and in that it takes an adult to understand it as a story mechanism and not the central focus.
I also don't agree about most violent games having violence purely because of poor gameplay. I haven't seen many truly bad violent games, except for those copying far superior violent games. Grand Theft Auto required violence for it's storyline to work at all, yet the same gameplay worked well for Simpson's Hit and Run (a far less violent game). First Person Shooters require violence, and the greatest of them all have been some of the most violent games ever to exist. Also, like movies, fiction-based follow-the-story games have usually been at their best when the plot was "mature" - simply because sex and violence are visceral. Just ask Shakespeare. Virtually all of the major classics of literature have involved shock of one sort or another, even when that shock isn't as gaudy as less talented hands make it.
In other words, there is nothing intrinsically immature about violence. Glorifying it as something it's not is a sign of an immature mind that has neither truly experienced nor understands violence, but accepting it as a reality, and something that gives fictional events and experiences a deeper sense of reality, is a sign of maturity. Whether that person abhors it and avoids it wherever possible, or whether that person can sit back and enjoy a good tragedy without the "cool" factor, both are signs of maturity, not immaturity.
(Imagine Hamlet without the murder, vice, insanity, incest, and blood? Or Henry V, or Julius Ceasar, or Macbeth)
Re:Popularity of SMB (Score:2)
Re:Popularity of SMB (Score:3, Insightful)
Star Wars (PG)
Titanic (PG)
ET (PG)
Indiana Jones (PG)
Then I figured that my list was probably terribly incomplete. So I looked up this [filmsite.org]. Take a look for yourself.
You're wrong. (Score:2)
Wrong. They're built around strong stories and strong actors. Violence is part of the story, which makes these movies unsuitable for children, but violence does not automatically make a movie "mature".
If you want a movie built almost entirely around violence, watch "Final Destination", or maybe "House of the Dead". Very mature movies, eh?
Re:Popularity of SMB (Score:1)
Oh wait, first worthwhile 3d platformer...
Whats that now? incredibly polished gameplay mechanics?
Yet you are surprised that Mario has a devoted fanbase?
"Mature gamers automatically are drawn to mature subjects, but it seems that immature games have usually had the longest run."
You indicated in your post that you were alive when SMB came out for the NES, so that makes you 25(ish)+ - yet, somehow, you are surprised that a fun game will outlive the latest "mature" game.
Re:Popularity of SMB (Score:2)
As for options... I've been exposed to a wider array of games over the past few years than I have been since high school, mostly because now I have to "preview" for a niece and nephew (who are forbidden to play anything on their playstation until thei
Re:Popularity of SMB (Score:2)
Re:Popularity of SMB (Score:2)
Re:Popularity of SMB (Score:2)
True, but by the time of the NES's North American launch, Japanese developers had already moved on to develop the second generation of scrolling platformers (e.g. Metroid). I think we need to admit that at least part of SMB1's popularity was due to its status as the pack-in game for most of the NES's that were sold.
Re:Popularity of SMB (Score:2, Interesting)
Be careful with the word "immature" here, it carries a negative connotation that I don't believe you intend (and you're wrong if you did intend it). And "mature" games, very often, are presented in a juvenile, sensationalistic way, while games that don't seek to play up their blood-and-sex content are free to have a more mature subject matter. Ico and Shadow of the Colossus, to give
Re:Popularity of SMB (Score:2)
What would you call it? Neutral? Non-violent? (that last doesn't work as many of the Playboy-ish games fall under that category).
Maybe there just isn't a clear dichotomy, though there does seem to be a general friendly/hostile division. For instance, Tetris is more friendly than anything else - imagine it with darker music,
Re:Popularity of SMB (Score:1)
No. (Score:2)
Re:No. (Score:2)
* Define "mature"
Think in terms of movies. "Mature subject matter". Think about game ratings - "M for Mature".
Except for simply looking for something to argue about, I don't see how people halfway familiar with the game industry can misunderstand a commonly used industry label like "mature" as applied to entertainment.
When you tell someone to act mature, you mean one thing. When you talk about movies, books
Simple Logic (Score:2)
Well, if you define "mature" as "not suitable for children", then I could agree with that. But then you're making a statement on children (children can't play mature games). However, the orignal quote did the opposite: It made a statement on adults (adults want to play mature games). You said "Mature gamers automatically are drawn to mature subjects", which is absolut
Interesting fact about Mario... (Score:5, Interesting)
Re:Interesting fact about Mario... (Score:2)
Re:Interesting fact about Mario... (Score:1)
Mario's butt crack? Hmm... I think too much realism can draw away from the "fun" aspect of a game; this is one such instance.
Re:Interesting fact about Mario... (Score:2)
yes, but in the carpenter era (read: Donkey Kong) he was named "Jumpman" only later, when he stared in his own game (Marion Bros. - not to be confused with the later Super Mario Bros.) did he become a plumber named Mario.
Re:Interesting fact about Mario... (Score:1)
Re:Interesting fact about Mario... (Score:3, Funny)
So was Jesus.
It's a weird coincidence, that's all I'm saying...
Too difficult? (Score:2, Interesting)
Re:Too difficult? (Score:1, Insightful)
Nintendo often does not releas some of its best games in the USA, and frequently "dumbs down" games for an american audience. Possibly because they see the american gaming audience as much younger...
Many ff games, SD3, and the first few fire emblem games were not released in the usa, other games like Fire Emblem path of radience were released here, but only much later, when nintendo neede
Re:Too difficult? (Score:2)
It used to be the case because here, the NES was pretty much for kids -- in Japan, it was for everyone. But in Japan, they still focus on story and quirkiness. A good example is many of the Final Fantasy ext
Re:Too difficult? (Score:1)
Re:Too difficult? (Score:1)
However, it could be that we are just fine and up for the challenge, and the real issue is the Japanese at the time didn't think highly of us (maybe still don't), and THOUGHT we needed a dumbed down version because we are slow wimpy monkey like americans.
Any way it goes, there is negative spin on it.
Re:Too difficult? (Score:3, Insightful)
Most likely, SMB2 performed poorly (despite selling a TON of inital games) because it was too freaking hard for average human beings. I suspect a lot of Japanese kids moved on to less brutally punishing games (like SMB1) and complained a lot that it was just insane. Of course I don't have sales figures from Japan 1987 to coorroborate this, but I know excessively hard games can easily fall out of the "fun challenge" into the "screw this"
Re:Too difficult? (Score:2)
Circa 1986, I'd guess that the average age of a Nintendo player in Japan was ~24, and the average age in the United States was closer to ~12. A game that might offer a suitable challenge for an adult gamer might make a child gamer throw the controller across the room in frustration.
Twenty years later, and the US has caught up with Japan as far as ages go. I'd expect local difficulty variations
Re:Too difficult? (Score:3, Insightful)
As for the idea that the U.S. was given a "fake" SMB2 because the real one was too hard, I call bullshit. How
Re:Too difficult? (Score:1)
It cuts both ways. The other week I was reading an article about how Counterstrike was modified for the Japanese audience. Biggest change I can remember is it's no longer terrorist/counter-terrorist. It's got a more futuristic edge, because Japanese audiences wouldn't go for original concept.
Japan has the best games IMO. Most of the games I love either started out as Japanese, or were designed by the Japanese, or, in some cases, were only ever releas
Re:Too difficult? (Score:2)
That's easy. In the US, philosopher has (almost exclusively) the connotation of an individual like Socrates; a thinker and academe (see the US English definition [reference.com]). In the UK, the connotation includes 'magician'. Sorcerer is much more clear to the US audience, and much more in line with the original intent of the author.
Remember the intended audience of the book. Whi
Re:Too difficult? (Score:2)
"That's easy. In the US, philosopher has (almost exclusively) the connotation of an individual like Socrates; a thinker and academe (see the US English definition). In the UK..."
It the UK it means EXACTLY THE SAME. No more, no less. There is no way on Earth that any fluent English-speaking person would read any sort of "magical" connotation into the word philosopher (but see below for where the confusion arises). Go check the Oxford English Dictionary (THE definitive source fo
Super Mario 3 Clone for Win (Score:1)
Super Mario 3 Clone for Windows [filenuts.com] (should work with Wine too).
Re:Super Mario 3 Clone for Win (Score:2)
25 MB download for Mario 3?
If you're going to infringe copyright, do it properly.
1) Download an open-source NES emulator [sourceforge.net].
2) Download the Super Mario Brothers 3 ROM [freeinfosociety.com].
3) Enjoy. Those of you with an IPS patcher may wish to apply this [archive.org] for enhanced challenge/variety.
All of Mario 3 in under a meg, and no ad/spy/malware.
Re:Super Mario 3 Clone for Win (Score:1)
I've got all the Mario titles on my GBA M3 flash cart. I tried the NES versions, but having got used to the graphical upgrade, I can't go back. (Though I have for RBI baseball. The M3 software automatically patches the roms with an emulator to run on the GBA. Wonderful.)
Was SMB3 included in All Stars? Overall, All Stars is an absolute classic and worth getting a SNES emulator for.
Re:Super Mario 3 Clone for Win (Score:2)
Hell, it's worth getting a SNES for.
The M3 software automatically patches the roms with an emulator to run on the GBA
I'm not completely sure that's how it works, but hey, as long as dem games run, right?
Re:Super Mario 3 Clone for Win (Score:1)
One is 96k, the other is 256k. So taking the latter, my number is correct. However, taking the lower number, that would put 10 per meg, meaning somewhere close to 250 or so.
Regardless of which is more accurate overall, you're still better off download an emulator and some roms.
I, for one, think it's "conversation" worthy. (Score:4, Insightful)
Nintendo in and of itself isn't like any other game company, and I think they're particularly interesting. They're over 100 years old... have been in everything from playing cards, to a taxi service at one point, and minute rice... and are still one of the big three game console manufacturers (the oldest one that remained successful, I might add). To rant a little... this is why when people talk about "gee, Nintendo's all washed up, Sony and MS have way better hardware", you've got to be kidding me - they're not going anywhere! And hardware isn't everything; but "fun" is almost everything. Their game console might drop in and out of popularity, or the state of the art; but it's not like MS is going to come out with the Xbox 720 and Nintendo will just fold up and go home.
(to rant a little more
Hooray for fun games and game history!
This game was also released for the GBA in Japan (Score:1, Redundant)
Re:This game was also released for the GBA in Japa (Score:2)
Oy, just download FCE Ultra [sourceforge.net], an open source NES/Famicom emulator, and play the actual original, as well as the original Doki Doki Panic.
You'll need to find the ROMs, of course (no, I don't have them - Why keep an illegal copy around when it only takes about 30 seconds to find and download any game ever created?), but that shouldn't present much pf a problem.
Re:This game was also released for the GBA in Japa (Score:1)
Some people just prefer to have a game they bought on an official cartridge, and played comfortably on a console.
Re:This game was also released for the GBA in Japa (Score:2)
I own a LOT of actual NES cartridges. But y'know, they just never released the "real" SMB2 in the US, and even if they had, you can't buy them new anymore anyway. So about 10 years too late to go out and buy a cartridge, in another country, in a language I don't know.
and played comfortably on a console.
[scrrrrrrrch]
"Grrr"
[scrrrrch]
"Grrrrrrr!"
Re:This game was also released for the GBA in Japa (Score:2)
Actually, I meant that to refer to the original NES.
And I do apologize, I didn't mean to come off so caustically - I meant that very tongue-in-cheek.
I do, however, still assert that a GBA (or the older SNES) remake doesn't replace the experience of playing the original... Better than nothing, but it tends to give a very rosey tint to the memory of playing it.
For example, I've played both SMB2(E) and DDP, and SMB2 looks SO much more well-done. I've also played the "real" SMB2(J), a
Golden Mario (Score:1)
I also remember it being released on Mario All-stars a few years later. However, All-Stars had a 'save' function... playing the 'real' mario bros on the nes was far more difficult, thanks to the missing save function
He Made The Right Decision (Score:3, Interesting)
While the Japanese SMB2 had some interesting new features -- wind/weather, bad powerups -- it lacked the whimsy and mystery that SMB2 provided. It was really just more of the same.
That being said, I know of lots of people who would've loved to have "more of the same". I knew people that played SMB1 inside and out and would've definately bought the Japanese version had it been available. I think *both* versions should've been sold here.
Even then I "knew." (Score:2)
I liked the music, but was disappointed that it didn't play like SMB1, the new look were awesome for the time and were enough to keep me interested through the rental period, but once I took it back I never looked back.
I still hum the music to this day, however.
It was just too different for me I guess, never considered it a real Mario game even then, and years later (well, when the story broke
SuperMarioBros2(US) had more impact (Score:3, Insightful)
Super Tux 2??? (Score:2)
OTOH, I've heard that there's a new Nintento coming out - N64? SNES?
Next on Slashdot: Reviewing the REAL Pong (Score:1)
Duke Nukem (Score:1)
Re:Read about what you can never play (Score:5, Funny)
It's already here (and coming again?). (Score:1)
In fact, I wouldn't be surprised to see it re-appear (the original NES version) on the Nintendo Revolution via its Virtual Console once it launches. We may very well get to see an official launch of the NES original (hopefully).
Re:-1 to my faith in /. (Score:1)
Re:-1 to my faith in /. (Score:1)
Re:-1 to my faith in /. (Score:2)
Re:-1 to my faith in /. (Score:2)
Re:The sound you just heard (Score:1, Offtopic)
In Soviet Russia..
A + B = Profit
Beowulf Cluster of X
Hot Grits
Natalie Portman
'Micro$oft'
Etc.
Thanks.
Re: (Score:1)