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Current Top 10 Oblivion Mods
Posted by
Zonk
on Fri Apr 21, '06 12:13 PM
from the see-the-light dept.
from the see-the-light dept.
For those of us playing on the PC, the Oblivion experience has only gotten better since launch. Planet Elder Scrolls has a short blurb on ten promising mods already released by the community. The top two have been running on my system for slightly over a week now; I highly recommend BTMod (mentioned by Tycho last week) and Natural Environments.
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Living In Oblivion 296 comments
The Elder Scrolls series is well known among PC gamers as the high water mark for an open-ended RPG experience. The series, set in the world of Tamriel, has a staggering breadth and depth thanks to the exacting standards of the team at Bethesda Softworks. The newest title in the line brings Tamriel to life in a manner that is renewing the faith of even the most jaded CRPG player. Elder Scrolls IV: Oblivion may not be the perfect game for everyone. For those willing to give it a shot, Oblivion treats gamers with a level of respect that is unique, uplifting, and (hopefully) inspirational for game developers in all genres. Read on for my impressions of a truly unique game.
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In addition to those, my short list.
(Score:5, Informative)(http://www.semifamous.com/)
These are some of my favorites here:
Better Sortable potion names [elderscrolls.com]
Cool armor for the Grey Fox [elderscrolls.com]
Show more places on the map (wayshrines, rune stones) [elderscrolls.com]
Make YOUR OWN map markers for things [elderscrolls.com]
Those are just the ones that are bookmarked on this computer at work. My home puter has a bunch more.Slashdot wubs Gamespy
(Score:4, Insightful)(Last Journal: Monday January 30, @04:35PM)
Note that Gamespy only included mods hosted on their website, and that Gamespy is notorious for running interstitial ads that require a Greasemonkey script [userscripts.org] to bypass. Besides, this wasn't submitted by a Slashdot reader - Zonk posted it himself. The linked article had nothing more than some guy's opinion on what mods were good, so if Zonk is such an Oblivion fan, why not just link us to his favorite mods right there in the Slashdot article, rather than shilling for the ad-ridden IGN network?
an almost great game
(Score:4, Insightful)(http://syndical.net/)
That said, I'm not an RPG fan really but Oblivion is one awesome game - and it does run great on my 2.3ghz A64 w/6600GT, minus all the godamn bugs. And fanboys - don't tell me it is my system! I've got a fresh install of XP, fully patched and updated - Oblivion, HL2, and Firefox are the only programs installed on it - the fact that my entire system locks up if I load any of my saved games without first creating an entirely new game on a product that the developer is already releasing paid expansions for instead of patches is BS.
without this mod I wouldn't still be playing Ob
(Score:5, Interesting)Does a bunch of good stuff, but most importantly it gets rid of that stupid level scaling thing.
I've been involved in some debates over that, and I still maintain its dumb, mostly as it provides no sense of accomplishment to leveling or getting better items or anything.
The Obvious Question
(Score:3, Insightful)Incorporate into official patch
(Score:3, Insightful)In the spirit of D&D...
(Score:3, Funny)10 mods aren't enough
(Score:3, Interesting)(http://demodulated.blogspot.com/ | Last Journal: Thursday January 05, @01:38PM)
http://demodulated.blogspot.com/2006/04/elder-scr
The ones I'm using.
(Score:4, Informative)(http://www.gs4news.com/)
Harvest Mod [elderscrolls.com] - Makes it so when you harvest fauna, most of it disappears from the environment or is replaced by a "deflowered" version of the model. Makes it much easier to tell which flowers and mushrooms you've already picked.
Stamina/Fatigue Text Switch Mod [elderscrolls.com] - Gets rid of the annoying use of the word "fatigue" in the game and replaces instances of that word with "stamina".
Turn Out the Lights [elderscrolls.com] - Makes it so you can snuff out various candles, lamps, etc. found in environments.
Yay mods
(Score:5, Informative)Tom Servo's equipment rarity mod
http://www.tessource.net/files/file.php?id=1968 [tessource.net]
Tired of seeing supposedly rare daedric and glass armor drop off common bandits at high levels? Ever wonder why these guys are harassing you for 100 gold when they're wearing tens of thousands of gold worth of armor? Download this... now rare armor stays rare, only dropping from high level creatures, and bandits have more appropriate gear. (I know this is the same as #9 on the list, but this is the one I use personally).
No psychic guards
http://www.tessource.net/files/file.php?id=2299 [tessource.net]
It's hard to be a master of crime when the guards are psychic... ever try killing someone and having a guard port up to get you? This mod greatly reduces the guard alert radius when you attempt a crime against someone. No guards hear, no bounty. Yay.
Arrow velocity
http://www.tessource.net/files/file.php?id=1793 [tessource.net]
Now a bow actually shoots harder than a plastic Wal-Mart bow... even the lowest quality of arrows will fire harder, and the better ones work much better.
Longer summons
http://www.tessource.net/files/file.php?id=1898 [tessource.net]
The summon length in the game is really low... some only last as long as 20 seconds. This mod can double or triple that value... especially useful for pure mage characters who depend on summons to 'tank' for them.
OOO?
(Score:1)Slow inventory screens?
(Score:1)(http://www.biomax.us/)
Yes.
(Score:1, Redundant)Re:WoW
(Score:1)It's not really the same type of game at all, but I do enjoy playing both of them. It's an open ended, single player RPG, and it offers a lot of innovations for the genre, especially in how the NPC's act. I can't do it justice here, so check out one of the many fansites and decide for yourself. Another big plus is that modding is actively supported, and you can find mods to change just about anything. Honestly, the ones on this list are a pretty poor sample of what's really available, but you're not going to know what kind of mods (if any) you want until you play the game yourself.
My favorite feature is that in Oblivion, the server NEVER goes down... even on Tuesdays.
Re:How about ten essential mod download sites
(Score:2, Insightful)Re:WoW
(Score:2)(http://demodulated.blogspot.com/ | Last Journal: Thursday January 05, @01:38PM)
Re:TES:III
(Score:2)(http://kunikos.blogspot.com/ | Last Journal: Monday March 08, @01:35AM)
Re:The mod I REALLY need
(Score:2)(http://kunikos.blogspot.com/ | Last Journal: Monday March 08, @01:35AM)
Re:WoW
(Score:2)(http://kunikos.blogspot.com/ | Last Journal: Monday March 08, @01:35AM)
If you want a game that is exactly like WoW you may want to try EQ2...
Otherwise, onward to Cyrodiil!