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Virtual World, Real Money
Posted by
Zonk
on Mon Apr 24, 2006 02:47 PM
from the pony-up-the-lindenbucks dept.
from the pony-up-the-lindenbucks dept.
BusinessWeek's cover story for May 1st has to do with a little place called Second Life. BusinessWeek Online has several stories related to their exploration on online living. My Virtual Life is a first-time exploration of Second Life, with some examination of the property and financial aspects of the gameworld. It's Not All Fun and Games explores the serious side of virtual businesses, as they interview Ashne Chung (notable real estate baron) in a piece called Virtual Land, Real Money. Ed Castronova has his say in a more general article on virtual economies. Finally, for an outside perspective, the obligatory Terra Nova discussion is always useful.
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I hereby (Score:5, Funny)
Re:I hereby (Score:4, Funny)
Re:I hereby (Score:3, Interesting)
Re:I hereby (Score:3, Informative)
And yet, oddly enough (Score:4, Interesting)
Re:And yet, oddly enough (Score:5, Informative)
If they stopped expanding their payroll they'd be in the black very quickly.
Re:And yet, oddly enough (Score:2)
Nope. Most people in Second Life don't make any money off of it. There are very few who make significant money there, and a mere smattering who can quit their day j
Re:And yet, oddly enough (Score:5, Interesting)
The problem with creating artificial communities of course is that what starts out as a fun exercise in anarchy quickly starts needing rules, just like its real counterpart. Otherwise, people start abusing the system. Multiplayer FPS quickly lose popularity when you've got a handful of people using cheats, and as the reporter found, it's kind of annoying when someone decides to build on top of the virtual property you bought. So you need systems to keep stuff in check, feedbacks like Slashdots moderation system, or something analogous. Of course, if it goes too far with the regulation and ordering, then you're right back where you started: a highly restrictive environment, which is what you went online to get away from.
Re:And yet, oddly enough (Score:4, Funny)
Dear Sir or Madam,
My name is Humbert Rumpledunk and I am a successful Real Estate Baron on Second (2nd) Life. Recently I sold property worth One Hundred Million Linden Dollars (L$100,000,000,000.00). However, because of a computer error, I am unable to withdraw the funds properly. If you ingame message me your user name, password, and bank information, I will send your account the money, withdraw it, and electronically transfer 90% to me, leaving you 10% (Ten Million Linden Dollars) as a fee for service. Your discretion is requested.
Re:And yet, oddly enough (Score:2)
Re:And yet, oddly enough (Score:5, Insightful)
Where exactly were you between 1997 and 2000?
jf
Snowcrash (Score:5, Insightful)
No, not really (Score:2)
Re:No, not really (Score:2)
The total number of people that've signed up is a bit over half a million. Yeah, still tiny. But still.
Anyway, the peak concurrency rate is about 6000 people. This is similar to a single shard of World of Warcraft. But consider
Re:No, not really (Score:2, Funny)
hah! They should just call it furrylife. businessmen... lawl.
Re:No, not really (Score:2)
In the most recent Town Hall, Peter Linden remarked that they've almost hit 1,000,000 signups
Since I can't afford to live in meatspace... (Score:4, Funny)
It's not what it's made out to be (Score:5, Informative)
The only people making income are the land barons who buy up huge sims (servers) then sell off the land. It's a lot of work to cut it up and sell - and the profits are small unless you do this large scale. To get that kind of scale you'll need 10's of thousands of dollars invested. There is already a land glut and the profits are hard to come by even with a lot of money to invest. Because of the land glut, the market is facing inflation. We're seeing over $300 second life dollars per $1 USD.
If you want to try your hand at developing land to run things like casinos, malls, etc. You will have to upgrade your account to a paid version. You then need to find some land to buy. The monthly fee on a fairly modest 16,000m plot of land is $75. The initial cost for that amount of land is around $300 - $400. Much of the main land has no rules besides "PG" and "R" rated areas. So people build horrible objects and structures. The more prims an object takes up, the more lag the area gets. Anyway, people have issues selling clothing, skins, etc. because there is no way to prevent others from stealing them directly from the local client's graphics cache or directly from video memory. People steal then resell other's work.
You also have to watch out for gotchas in the game. They have rules such as a user needing to belong to a group that owns the land, in order to set "Home" to that location. The problem is, if your land is owned by a group, and you sell the land, all members in that group get an EQUAL cut of the selling price of the land. This is not something they mention to you when you click SELL. So if you're selling a $500 USD plot of land and you get $4 back, you'll not be too happy. Calling SL's tech support will yeld such gems as "If you were planning on making a mistake, you should have called us up before you made the mistake and we'd be happy to help you"
I don't want to rant on too much about it - I haven't even gotten started on the negitives
It's actually worse. (Score:2)
This is downright scary. (Score:5, Insightful)
It's like this: (Score:2, Funny)
Re:This is downright scary. (Score:4, Insightful)
Re:This is downright scary. (Score:5, Interesting)
From a more pragmatic point of view: Imagine that you're working really hard to build a business in Second Life. You've spent hours doing so, and it's finally taken off. Now the publisher discontinues the world, or decides that it'll automatically take a 50% cut of your profits, or that it'll transfer your business to another character, etc. Maybe Taco Bell paid off the publisher and now all of your virtual products have a Taco Bell logo on them. Or maybe your computer dies, or you forget your password... Get my point?
If people are that malcontent slaving away for someone else that they have to start their own virtual business to regain a sense of control over their life, then they need to grow some balls and start their own real-life business. Sorry, but I have no respect for these Soma-addicts who prefer to play out thier lives within a safe, little, virtual sandbox. Every hour spent in their virtual life is an hour wasted of their real life.
Re:This is downright scary. (Score:4, Insightful)
Assuming you're doing it for the hell of it, it's fun, and thus doesn't feel like work. Your hobby soon sustains itself, and maybe gets you a few extra bucks on the side. If you really get into your hobby, it can make a sizable contribution to your income.
That's what most "businesses" in SL are; hobbyists who are passionate about their playtime making a few extra bucks on the side (that's me currently) The real big-money businesses are content teams doing contract work for real world firms (Wells-Fargo is one, for instance) to build prototypes and locations inworld for more RL business things. They're analogous to consultants in the real world. The economic benefits of consultants are best discussed another time.
Re:This is downright scary. (Score:2)
Re:This is downright scary. (Score:2)
Or maybe, just maybe, they are having FUN. Shockers.
Not everything is attached to a a moral imperative and not everyone is escaping some bad life. Sheesh. Lighten up.
Re:This is downright scary. (Score:2)
Re:This is downright scary. (Score:5, Interesting)
Nothing... I enjoy a little escapist fantasy myself, whether watching Star Trek or role-playing a dwarf with a big axe and a bigger beard. Nothing wrong there... Not productive, but at least entertaining.
But 2L satisfies neither the "escape" nor "fantasy" part of that. Just trading one mundane dog-eat-dog existance for another, without even the perk of entertainment. And you can't even call it an even trade, because while trudging along in "real life" might get you fed, sheltered, and offspring, no amount of success in Second Life will keep you alive and viable.
So yeah, I'd certainly call it scarily unhealthy that people will trade an unsatisfying life for an unsatisfying non-life...
Re:This is downright scary. (Score:4, Informative)
Some folks watch TV, I doodle around in a collaboritive building environment. To each their own.
Re:This is downright scary. (Score:3, Insightful)
Re:This is downright scary. (Score:2)
Because we all know that multinationals have a monopoly on mindless and meaningless make-work
Holy shit, corporations are looking to tap into the desire to esca
Re:This is downright scary. (Score:2)
It
Maybe they are trapped by... (Score:4, Funny)
Re:This is downright scary. (Score:2)
It's "glossed over" in TFA because it's a non-starter. People have been escaping from reality ever since there's been escapes from reality - which means forever. Even daydreaming is an escape from reality. The
Re:This is downright scary. (Score:2)
Re:This is downright scary. (Score:2)
Re:This is downright scary. (Score:2, Interesting)
Re:This is downright scary. (Score:2)
Re:What are you even talking about? (Score:2)
I'm not sure why you would choose to express this in the form of a mathematical equation, but if it's only been going on for
Re:What are you even talking about? (Score:2)
I'm not sure why you would choose to express this in the form of a mathematical equation, but if it's only been going on for .054 seconds as you say, I don't really see what the
Re:What are you even talking about? (Score:2, Interesting)
Re:What are you even talking about? (Score:2)
-nB
I found a better online game (Score:5, Funny)
It's called running an online business. You can pick from a range of class types, (blogger, storekeeper, programmer) or create your own!
The game content is simply amazing! It is virtually infinite, and changes daily!
You can play as much or as little as you want. Spend an hour, a day or an hour a week, it's up to you!
I've been playing for a few months now and its a blast! Check out my avatar cl1p [cl1p.net]!
Re:I found a better online game (Score:2)
One thing that's missing... (Score:2)
Re:I found a better online game (Score:2)
From the article (Score:2, Interesting)
Re:From the article (Score:2)
More likely, you will access your virtual yacht from your cubicle.
A few missed points (Score:3, Interesting)
First, many of the signups are free accounts. You only need to upgrade to a paid account if you want to own land. I rent a 'condo' and I still only have a free account. However I have spent a few dollars occasionally, converting them directly to Linden-dollars so I could buy stuff. Many players just get by on the 50 Linden-dollars a week basic stipend that even free accounts get.
Second, probably the most noteworthy aspect of SL is the large number of women participating. Female avatars substantially outnumber males, in my experience, and while not all of them are "really" female, it is clear that the game has real appeal to women. In fact one of the main activities in SL is clothes shopping, which is one of the reasons that hardcore gamers (almost all men/boys) often don't like the game.
Another point not often mentioned is that another popular activity is gambling. There are hundreds of casinos in SL offering slot machines, blackjack, poker and dice games. Because Linden-dollars are convertible, it means that the players at these casinos are gambling real money. Which is illegal, in the U.S. Yet the activity goes on openly, on servers owned by a U.S. company. Plus, the casinos are completely unregulated and there is basically no recourse if you think you are being cheated, other than to go elsewhere.
I do think the money-making aspects tend to get over-emphasized in articles about SL. Most people don't make or sell anything, from what I've seen. And those who do are not too happy lately. The Linden-dollars have been highly inflationary and have fallen from 1/250 to 1/300 of a dollar in the past couple of months. In response Linden Labs is constantly rejiggering the various stipends and payments they make.
Which brings up the last point, the dynamism of the game. Things are always changing. My condo complex now has a medieval castle complete with lava-filled moat on one side, and an open-air art gallery on the other. Neither was there when I moved in a couple of months ago. You may go to a formerly-popular spot and find that an entire mall has picked up and moved to the other side of the world, overnight. Or maybe they just went out of business entirely. Several of my favorite places have disappeared since I started playing, which is too bad. But new ones are always being created so there is always something new to see.
If you have a broadband account, give it a try. Don't expect it to be a structured game, just an enormous and diverse world to explore.
"ain't goin' away ever" (Score:2)