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Neural Interface for Gaming Getting Closer?
Posted by
ScuttleMonkey
on Tue Apr 25, 2006 07:17 PM
from the think-your-way-victory dept.
from the think-your-way-victory dept.
An anonymous reader writes "Mercury News is reporting that a neural interface for gaming may be in the not-so-distant future thanks to at least two start-ups developing this technology. From the article: 'The goal is to create game console add-ons costing less than $100. Some of the game play features can be conscious -- such as forcing someone to concentrate in order to drive a car faster or toss something at an enemy. Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said. The company hasn't set a timetable for the product launches of its customers.'"
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Someday soon ... like 2050 (Score:5, Insightful)
The most astonishing part is that NeuroSky actually got some seed money (maybe from the CEOs mom?) and are looking for a first round of venture capital.
What the article describes is that they offer a cheap EEG. That's about it. The second part ( ... interpreting what they mean ... ) is complete bullshit. What you can measure from an EEG is the sum of all the neurons in your cortex firing all the time. There are typical patterns, e.g. the general frequency changes when you are relaxed. This is rather easy to determine. But controlling a video game? Imagine "to fire press button A or meditate for five minutes".
This is by the way exactly what the other company mentioned (CyberLearning Technology) sells for a lot of money to hopeless parents with kids that have ADHD. Basically if you do not concentrate, you cannot reach maximum speed. A simple biofeedback system, think "$5 self-build lie detector with skin resistance measuring", only with a $584 price tag. It actually works, but the price is somewhat ridiculous.
Now there are ways to use an EEG to control a more advanced interface. If you have enough sensors you can try to calculate the 3D source from where a pattern came in the brain, like you can reversely calculate where a sound came from if you place several microphones in a room and compare the different runtimes of the sound waves. thus giving you much more precise input. I heard a lecture about this at the Aachen University of Technology almost 10 years ago, a very interesting cooperation between their medical department and their computer scientists, than using a massive amount of machine power. You still have to solve the puzzle how to consciously create these patterns.
On this years CeBIT I talked to a group from another university that presented an EEG interface for paraplegics. They could determine whether the signal came from the right or left hemisphere of the brain by having the person "think" left or right. The system allowed the user to enter about 15 characters per minute after a lot of training, but actually ran on a recent PC.
Unfortunately the rate cannot be easily increased, since the signals are kind of fuzzy. But if DSPs and some generations of software allowed to squeeze >25MBit through a pair of copper lines which where said to top at 56kbit, they may do something similar to EEGs. But not soon. NeuroSky and Cyberlearning will long be forgotten by then.
Re:Someday soon ... like 2050 (Score:5, Funny)
If only there were some way of connecting the video game controller directly into certain neural pathways. Simply by thinking about, we could stimulate those pathways and control the game. Maybe there's some way we could piggy back onto existing neural connections... in fact, given that much of our neurology is connected to our masculature system, I wonder if there was some way we could tap into that. Like, when our brain stimulated these "muscle nerves", we could have that activate the controller in some direct way.
Nah, sorry. I'm getting waaaaaaay too blue sky here.
Re:Someday soon ... like 2050 (Score:3, Interesting)
The lecture you were on was also 10 years ago.
In 1950 we barely even had computers in the normal meaning of the word.
Would it really take that long for existing
Re:Someday soon ... like 2050 (Score:3, Insightful)
The problem is not the computer technology. The problem is that we are at the very beginnings of understanding how our brains work. Think about artificial intelligence: since the 1960 the breakthrough of creating an intelligent computer was always just ten
Re:Someday soon ... like 2050 (Score:5, Informative)
I'm working for a group that does ECoG (Electro-Cortocography), and even our resolution is too poor to accurately control things in more than two dimensions. A breakdown of the different resolutions of Brain-Computer-Interfacing is here [imageshack.us]. The problem with EEG is that the skull acts as a signal damper that disperses and blurs the electromagnetic waves created by the neurons. Though we can still detect the waves created, it becomes increasingly more difficult to discern what area of the brain created these waves, much less what neuron(s) did.
A breakdown of the different types of BCI currently being developed and researched:
More information about BCI and ECoG can be found in a presentation from a WashU professor [wustl.edu]. Check pages 9-11 for some good slides
Output? (Score:5, Interesting)
Re:Output? (Score:3, Informative)
You mean like with Transcranial Magnetic Stimulation (TMS) [wikipedia.org]?
But, really more to the point, every kind of "input" you interact with affects y
Long fingered cyclops? (Score:4, Funny)
This is however countered by the more recent text messaging two-thumbed theory that we only need two thumbs and other fingers will waste away. Perhaps it is safe to assume that these trends change faster than evolution/intelligent design can change us, so we'll stay just as ugly as we ever were.
Launching customers? (Score:5, Funny)
Well thats certainly not a way to win over your demograph...
No, really? (Score:5, Insightful)
Given that current neural interfaces only work worth a damn when surgical implantation is involved, not having a timetable is pretty understandable.
What I really want to know is how these companies plan to avoid bankruptcy in the meanwhile. Of course, given what passes for a success in business in twenty-first century America, maybe they aren't.
How will this interact with real brain function? (Score:5, Insightful)
Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said.
If they can pull this off, I wonder how it will play with real brain function. I have read about how people perceive time to slow when they are in a situation that causes an adrenaline rush. If the game was realistic enough, it is possible it could cause the player's adrenaline to start up. It would be interesting to see how it works/what happens in that case.
That's not good... (Score:5, Funny)
Re:That's not good... (Score:5, Funny)
Surely I'm not the only one that thinks that would be pretty cool.
Back off? (Score:5, Interesting)
Psychological impact on some people could be bad though.. Perhaps a 'freak me out' threshold option?
Miracle of the Ages! (Score:3, Informative)
What they should do (Score:4, Funny)
You got to be kiding me, give these companies direct access to my brain! You must of had a lobotomy or something!
Think about the QA required. (Score:5, Insightful)
Now when the communication goes both ways, things could get crazier. I finally sit down to play Duke Nukem Forever and 5 minutes in a hit a bug that makes me wet my pants start calling my left shoe "Herman". Ah technology.
One Thing Folks Might Not Have Thought Of (Score:4, Insightful)
I enjoy the occasional PC game, but I can't stand the notion that every time I sit down to play a new title I've got to learn a whole new set of commands.
I'm not as familiar with console games--which you'd think would benefit from interface standardizaation, but they, too, seem to have a steep learning curve. When you're an old fart like myself, you just don't want to expend the time.
A true, intuitive neural interface that would allow you to just sit and play without taking the time to learn a new interface, would overcome that barrier and perhaps enhance the market.
IF it works, that is.
Already have it (Score:4, Insightful)
They are called "hands".
Reminds me The Journey to Wild Passage (Score:3, Informative)
http://www.stens-biofeedback.com/products/wild_di
From a researcher (Score:3, Informative)
Nethack (Score:3, Funny)
Re:Screw gaming (Score:5, Interesting)
It is unlikely that something like this will be available in our lifetime- though this 'singularity' some say is close, I have a hard time believing it. Still, the possibilities are both frightening and inspiring.
Re:Screw gaming (Score:5, Funny)
User: Uh, tech support, I have OUCH a problem. I keep poking OUCH my self in the eye. This started happening after I OUCH played that new came that OUCH interfaces with your brain.
Tech support: Yes sir, you have the Three Stooges Virus. You did not update your system did you? The patch was out three weeks ago.
User: OK, so I have a OUCH virus how do OUCH I get rid of it? OUCH
Tech support: This requires a complete reboot. Do you have one of our home difibulators? You will need one to stop your heart and then restart it after 30 seconds. If that does not work you will need to reload the OS. You did make backups didn't you.
User: Uh, backups? Of my brain? OUCH Uh no, I don't OUCH have any backups. OUCH
Tech support: Well sir that requires a complete reinstall. We sell a reinstall kit.....
Re:This stuff is not a game (Score:3, Funny)