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EA's E3 Lineup
Posted by
Zonk
on Wed Apr 26, '06 02:41 PM
from the spoooooore dept.
from the spoooooore dept.
Next Gen continues its rundown on E3 2006 offerings, with a listing of what EA will be bringing to the party. As far as I'm concerned, there's only one game on this list: "Spore - As a contrast to Crysis, consider Spore, a game where design is the be-all and end-all of the buzz surrounding it. Enthusiasts of game mechanics in both the player community and the industry itself have placed this game on an untouchable pedestal: the last great hope for innovation from the last great innovator in the industry, Will Wright. While we can concede that he may not be the 'last great innovator', there's no question that Wright has a long pedigree of thinking so powerfully outside the box that the box implodes from the pressure - The Sims in particular changed the way people thought about how to cater to different players. It also may very well be that Spore represents his most ambitious design yet - the player starts with a single-celled organism and ends up with a space-faring civilization. The whole thing is generated on the fly, meaning every player's race and culture will be different." Update: 04/26 22:14 GMT by Z : Sorry, I should point out these are the games *they* want to see at E3 from EA. I missed the disclaimer at the bottom the first time through.
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Hats off to Will Wright
(Score:1)(http://www.electricpickleonline.com/)
It is unfortunate that in recent years Maxis has been a pawn to EA's money-hungry ways. Don't get me wrong, The Sims is an amazingly popular franchise that holds a special place in many peoples' lives (I personally like to find the most creative ways to kill my Sims). Other then The Sims and the continuation of SIM City, Maxis has been off the map.
EA has been known to latch on to good concepts and release sequel after sequel after painfully repetitive sequel. It's refreshing to see something new coming out of their publishing doors. I am glad to see the creative genius that is Will Wright being set loose on a new project, one that will change the way we look at sandbox games, something Maxis seems to be good at.
Spore
(Score:3, Interesting)(http://www.bigzaphod.org/)
popular EA
(Score:1)(http://twoturtlelovers.blogspot.com/ | Last Journal: Friday October 13, @12:28PM)
this [slashdot.org] (today)
overtime [slashdot.org] (today)
e3 [slashdot.org] (yesterday)
(monday) [slashdot.org]
Somethings wrong here
(Score:5, Funny)E3 - who cares?
(Score:1)(http://boldra.com/)
Let spore deliver on half of the promises Wright made last year, and I'll buy it. Please please please let it deliver on everything!
oh yeah, and in case you still haven't seen it: spore video [google.com] on google video (short version)
I can't wait for Spore!
(Score:5, Insightful)You would think people would learn by now. Take the hype, divide it by 100, and that is what you really get in the end. Spore is going to promise the world and then deliver a rough facsimile of a tiny sliver of the world it promised. If the hype involves AI in a video game, divide that hype by 1000.
I am not saying that it this game will suck. On the contrary, it might very well rock. I am just saying that the bullshit hype they are spewing right now is nothing but that, bullshit hype. The closest game I have seen to really living up to such hype has been Oblivion, and even then demons of Oblivion's "radiant AI" could have been renamed "AI in the magical kingdom of scripting".
All of that said, I really do hope that some fresh ideas come out. Game developers have made me sick with the lack of originality and balls in their games over the past year or two. The only really guts project to come out in the past couple of years has been Oblivion. Outside of that, these past couple of years have been thoroughly underwhelming.
Oh look, what is that? Another Halo with blandly generic FPS style gameplay that has been around since Doom and the original Quake? Yawn.
Re:I can't wait for Spore!
(Score:5, Interesting)(http://www.snowplow.org/tom/)
Wil Wright is not Peter Molyneux. A more appropriate sentence would have been, "I bet it will be super awesome just like The Sims was!".
Spore is going to promise the world and then deliver a rough facsimile of a tiny sliver of the world it promised.
Even simply watching his old presentation on the game makes me want to play it--and we're talking about rough-cut tech demos here, not four-color glossies, demos-on-rails, or pre-rendered FMV. Unless he's deviated -significantly- from what has already been shown or there are serious bugs in the final release, odds are it'll at least live up to the early tech demos--which, in my humble opinion, were seriously cool.
I am just saying that the bullshit hype they are spewing right now is nothing but that, bullshit hype.
We've already seen live, interactive demonstrations of much of the hype--I'm thinking particularly about the procedure-oriented behavior of your creatures and the building editor. (Consider, too, how much of the hype has been generated by community response to these previews as opposed to a concerted ad campaign.)
All of that said, I really do hope that some fresh ideas come out.
Agreed. As far as Spore is concerned, I see two big opportunities for this game to either soar or crash: powerful, easy-to-use editors and continuity of experience. I'm more concerned about the second issue: if the various stages of the game don't transition well, it could seriously detract from the gameplay.
I'm expecting Spore to shine as an example of what a really good dev team can do with funding, math, talent, and pre-existing titles. Wright doesn't hide the fact that each stage of the game is firmly rooted in some pre-existing title or genre. What makes Spore so exciting is that we've never really had all these different genres wrapped up into one neat, sprawling, procedurally-run, community-driven video game.
Think about "The Godfather" (the movie, not the book or game.) It didn't pioneer any significantly new ground in cinema. At root, it was an organized crime drama, which had been done before. It didn't introduce any substantial new technical milestone. Instead, it was brilliantly written, directed, acted, shot, and edited--they didn't do anything all that new, but they did everything amazingly well. That's what I'm hoping Spore will be--nothing we haven't seen before, but something that does it all very, very well.
So yes, "wait and see", but I've got high hopes, and I think they're pretty well-founded...
Re:I can't wait for Spore!
(Score:5, Interesting)(Last Journal: Saturday August 18, @11:04AM)
Naw, that's a crappy formula. That says the less hype the game gets, the worse it will be.
I'd go for something more like "the upper bound of quality is inversely proportional to the hype". Even this has counterexamples, but it's much closer to true.
(In the case of Spore, I am very skeptical because while I believe that a fun game of that description can be produced, I am not convinced that one iteration can jump that far. The more crazy things you try in one iteration, the more likely it is that at least one of them will wreck the game. I think this is what happened to Black and White; the "pet" alone wrecked the game for me, and there were a couple of other deal-breakers that bothered other people. The technology, on the other hand, was pretty impressive, and there was a fun game there if somebody had just taken a knife to several aspects of the game. What they needed to do was sneak up on the pet aspect, starting out simple and relatively unimportant, and developing it over several iterations until they eventually reached what they thought they had in the first Black and White, only this would have actually worked.)
Just a fanboy's wishlist . .
(Score:5, Insightful)(http://www.scottmunn.com/)
Disclaimer: These are Next Generation's E3 picks which we are hopeful to see or are anticipating highly. This is not the publisher's official E3 lineup announcement.
Hail 2006
(Score:3, Insightful)The Sims2 AI
(Score:2)(Last Journal: Friday May 26, @09:12PM)
If you ever played The Sims 1 or 2 you know that the biggest pain is to get your sims to not pee their pants. Especially the morning is a problem becauser they all need to go at once and if your house has only a dozen toilets for every member of the household well then they are all going to cue in front of one. Since my sims are all girls (what kind of sicko plays with a male avatar?) they have the bladder control of a happy puppy.
The other needs are just as hard to fill but at least waiting endlessly in cue for one bath/shower doesn't cause any damage.
In short, I am not that impressed with the AI in The Sims if they can't even get the characters to use all the available bathrooms/showers etc etc. It can't be that hard. Find path to nearest bathroom. If occupied, find nearest bathoom except this one. At least then any accidents would be realistic.
I am old and I remember open games before that were going to use AI to get away from thighly scripted games and let you truly be free. Never works.
As for Maxis delivering a truly free game. Yeah right. Name one single Maxis game in wich you truly are free and are not forced onto one very narrow road to success.
Don't believe me? The Sims, the only path is capatalist. There is no social security system in the game. So you can't be a stay at home single parent living of social security. Neither can you sponge of your parents.
Same way with Sim City. Just try to create a non-car based city.
Perhaps Spore will be different. I doubt it.
Sim Earth?
(Score:1, Insightful)To me, EA is
(Score:1)(Last Journal: Friday November 10, @12:08AM)
Aside from the space-warping anomaly of Will Wright's Spore (that might collapse under the gravity of its own hype at any moment,) is anything to do with EA actually News for Nerds or Stuff That Matters?
Calling all trolls?
(Score:2, Interesting)The company that's doing its best to stifle the industry is talking about a single interesting title, and suddenly we let them off the hook for being complete bastards? No thanks. More EA bashing please.
Without reading the article
(Score:1, Flamebait)NHL Hockey 2007
The Sims 3
(insert some random silly The Sims addons)
Sim City 5
Battlefield (insert random number)
Command and Conquer 4 (or are we at 5 already?)
Battle for Middle Earth 3
Need for Speed Underground 3 (4? 5? I can't remember)
Halflife 3 (preview)
Burnout 4
FIFA Soccer 2007
Will Wright's reputation
(Score:2)(http://www.hiddenglade.com/threesecond/)
BUT....
Plenty of people can think outside boxes. You can probably do it yourself. Thinking different comes not from intrinsic ability, but because a person has learned insufficently to be the same.
And "The last great innovator in the industry" is that way only because he's allowed to be. Wright is, unquestionably, a genius, but there are other geniuses, whose names you've never heard of, and probably never will.
Re:EA != Games
(Score:2, Funny)(Last Journal: Tuesday November 22, @11:44AM)