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Chinese Gaming Market to Reach $2.1B In 2010
Posted by
Zonk
on Wed Apr 26, 2006 04:50 PM
from the that-is-a-lot-of-wow-gold dept.
from the that-is-a-lot-of-wow-gold dept.
GameDailyBiz is reporting on a study indicating the Chinese gaming market is likely to hit $2.1 Billion in 2010. From the article: "While much of this growth has been and will continue to be fueled by the popularity of MMORPGs, Niko points to another trend: the rise of casual games. Niko believes that premium casual games will reach MMORPG-like popularity over the next few years and will achieve 40 percent of all online revenue by 2010. 'Chinese gamers' passion for massively multiplayer online role-playing games (MMORPGs) has extended to the casual and premium casual segments,' said Lisa Cosmas Hanson, managing partner of Niko Partners. 'Premium casual games provide new gamers greater access to the online game market and open up an alternate source of entertainment for hardcore gamers.'"
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Re:Cultural change in game (Score:2)
Well... Most of the players don't care because you can't really betray anyone because the only thing you can do to each other is call each other names, ninja loot, or maybe scam trade.
N
Re:Cultural change in game (Score:2, Insightful)
Um, you can't be serious. Japan and Korea produce tons of games.
Let me get this straight... (Score:1)
Re:Let me get this straight... (Score:1)
My question is, is that revenue just from sale and subscriptions of games or does that include gold farming businesses in China?
2.1 Billion Dollars? (Score:4, Insightful)
Re:2.1 Billion Dollars? (Score:2)
Re:2.1 Billion Dollars? (Score:1)
We're talking about online casual games. This means the equivalent of something like Yahoo! Games (or basically an assortment of minigames), or online RPGS only. I
Re:2.1 Billion Dollars? (Score:1)
premium (Score:1)
MMMORG are great for publishers (Score:5, Insightful)
Further reading... (Score:5, Interesting)
Those statistics, if correct, boggle my mind.
Much cheaper to play (Score:3, Insightful)
The Subscription Model is necessary (Score:3, Interesting)
Re:The Subscription Model is necessary (Score:2)
Re:The Subscription Model is necessary (Score:1)
Piracy has been around aslong a few
Communism II (Score:1, Troll)
As the communism ref
Simple math for all you boozy gamers... (Score:1)
So, at $15/month (average MMO subscription, give or take) we have a single product responsible for almost $1 billion in annual revenue.
Granted, there are a lot of expenses that eat into it
Re:Simple math for all you boozy gamers... (Score:2)
Re:Simple math for all you boozy gamers... (Score:1)
First off, let's correct a few mistakes. You are confusing Blizzard with Vivendi games. The article was referring to Vivendi, the publisher. Two different companies, so you can't really use the numbe
That's a lot of CD's (Score:1)
Anyone else? (Score:2)