Chinese Gaming Market to Reach $2.1B In 2010 26
GameDailyBiz is reporting on a study indicating the Chinese gaming market is likely to hit $2.1 Billion in 2010. From the article: "While much of this growth has been and will continue to be fueled by the popularity of MMORPGs, Niko points to another trend: the rise of casual games. Niko believes that premium casual games will reach MMORPG-like popularity over the next few years and will achieve 40 percent of all online revenue by 2010. 'Chinese gamers' passion for massively multiplayer online role-playing games (MMORPGs) has extended to the casual and premium casual segments,' said Lisa Cosmas Hanson, managing partner of Niko Partners. 'Premium casual games provide new gamers greater access to the online game market and open up an alternate source of entertainment for hardcore gamers.'"
Re:Cultural change in game (Score:2)
Well... Most of the players don't care because you can't really betray anyone because the only thing you can do to each other is call each other names, ninja loot, or maybe scam trade.
Now if you made WoW more like the original UO in which you could steal, murder, and house loot... There was some betrayals and retributions.
Re:Cultural change in game (Score:2, Insightful)
Um, you can't be serious. Japan and Korea produce tons of games.
Let me get this straight... (Score:1)
Re:Let me get this straight... (Score:1)
My question is, is that revenue just from sale and subscriptions of games or does that include gold farming businesses in China?
2.1 Billion Dollars? (Score:4, Insightful)
Re:2.1 Billion Dollars? (Score:2)
Once the size of the middle class rises, this $ number will explode even more.
Re:2.1 Billion Dollars? (Score:1)
We're talking about online casual games. This means the equivalent of something like Yahoo! Games (or basically an assortment of minigames), or online RPGS only. In US, I think that's a really tiny market, since more people play traditional buy-up-front no more paying games. In China, or Asia in general, most games are on subscription basis or a micropayment system where people play for free, and pay for extras.
On t
Re:2.1 Billion Dollars? (Score:1)
premium (Score:1)
MMMORG are great for publishers (Score:5, Insightful)
Further reading... (Score:5, Interesting)
Those statistics, if correct, boggle my mind.
Much cheaper to play (Score:3, Insightful)
The Subscription Model is necessary (Score:3, Interesting)
Re:The Subscription Model is necessary (Score:2)
Re:The Subscription Model is necessary (Score:1)
Piracy has been around aslong a few people who consider themselves "smart" wanted to save a few bucks, and the easier it is, the more commonly it's practiced.
To make good content, developers rely on the money made from their games, and conterary to you're assumption, alot of good content is
Communism II (Score:1, Troll)
As the communism referenced in Communism II is chinese communism and not marxist communism, Communism II will be exactly the same as Capitalism II except said Chan, "You don't get to vote, and the military owns a quarter of your stock."
Simple math for all you boozy gamers... (Score:1)
So, at $15/month (average MMO subscription, give or take) we have a single product responsible for almost $1 billion in annual revenue.
Granted, there are a lot of expenses that eat into it, but that one product generates enough to pay 20,000 people enough to be comfortable on (roughly $50k, annual).
As game subscriptions and affiliate marketing get more comfortable, there is a very REAL probability that gamers will be able to either partiall
Re:Simple math for all you boozy gamers... (Score:2)
Re:Simple math for all you boozy gamers... (Score:1)
First off, let's correct a few mistakes. You are confusing Blizzard with Vivendi games. The article was referring to Vivendi, the publisher. Two different companies, so you can't really use the numbers given.
Aswell the numbers given are not for a whole year, but for one quater.
I don't know much Vivendi takes in as the publisher (I think I paid my subscription directly to Blizzard, but I could be wrong), but it doesn't really make a difference. All I k
That's a lot of CD's (Score:1)
Anyone else? (Score:2)