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Kingdom Hearts II Sells A Million
Posted by
Zonk
on Wed May 03, '06 04:33 PM
from the i-told-you-it-was-good dept.
from the i-told-you-it-was-good dept.
Opposable Thumbs reports that Kingdom Hearts 2 has sold a million copies here in the states. From the article: "Squeenix deserved this home run, and it'll be interesting to see how well Final Fantasy XII does in America after its perfect score in Japan, but lukewarm reception of the demo in North America. Even with Final Fantasy there are no guarantees, and Squeenix has to be glad they have another high-performing franchise under their belt so that the big-haired emo kids of FF don't have the burden of the entire company on their shoulders." It really does get better after the first two hours.
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Why is Kingdom Hearts II So Popular? 91 comments
kukyfrope writes "The long awaited sequel to the popular RPG Kingdom Hearts finally hit North America late last month, and in just those few days easily outsold all other games in March. GameDaily examines why nobody can resist the magic of Disney and Square together in Kingdom Hearts II and why the Kingdom Hearts series has been so successful."
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Kingdom Hearts II Review 116 comments
The rich IP backgrounds of Square/Enix and the Disney Corporation were thrown together for the first time in 2002. The Square-developed game, entitled Kingdom Hearts, surprised players with a story that blended two very different flavours into a compelling whole. The extent to which that game drew on the respective company's products made for a breathtakingly large world, and a storyline twisty enough to satisfy even the most jaded RPG player. Unfortunately, weak gameplay detracted from the overall experience of the unique title. The sequel, Kingdom Hearts II, picks up the pieces where the original left off and makes noticeable improvements in both story and gameplay. Read on for my impressions of a solid RPG that does fan service like no other title out there.
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Kingdom Hearts II Sells A Million
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Snobbery and RPGs
(Score:5, Interesting)(http://www.sociallytangent.com/)
OK, so in the last story, people wondered why KH2 was selling so well. I responded that the sales were for two reasons:
Most of the people responding to that comment figured that I either was simply unaware of, or ignoring, so many other games. (I was ignoring them, since they didn't hold any interest for me; most of them were not high sellers, indicating that they didn't hold any interest for a lot of other people too.) Several posters took it upon themselves to bash the Kingdom Hearts series as "not [a] real RPG", claiming that despite battle systems, experience points, and a distinct leveling system -- nah, they don't qualify. Final Fantasy -- arguably one of the largest RPG franchises in the world -- was quickly brought up as the "RPG for wimps."
So here are my questions:
Re:Snobbery and RPGs
(Score:4, Informative)Re:Snobbery and RPGs
(Score:5, Interesting)Welcome to the world of geekdom, where people have screaming arguments over whether vi or emacs is a better editor, what sci-fi series is best, and how any product that you like that competes with a product they like is a clear sign of your moral and mental inferiority.
Gamers who like one type of game frequently disparage the other types because of same sort of stupid pride that leads to platform and editor flamewars. Rather than admit that we all like different games and that that's okay, they'd rather go off about how people who enjoy something they don't are idiots.
This is unfortunately human nature and is only curable with maturity.
There's a site called The Forge [indie-rpgs.com] that's been wrestling with what is an RPG (for table-top gamers) for a while that's come up with a good broad three categories for game types: Narrativist, Simulationist, and Gamist.
Narrativist games focus on a story.
Simulationist games focus on exploration.
Gamist games focus on overcoming challenges.
The main emphasis of The Forge for table-top gamers is to point out that games (and gaming groups) that try to satisfy everyone tend to satisfy no one and to increase awareness of alternative playstyles for people stuck in games that they find disatisfying.
Eastern / console RPGs are narrativist games that focus primarily on the telling of a good story and in getting you emotionally involved in the plot. Western / PC RPGs are simulationist games that have an open-ended world to explore and let you shape a character into anything you want. The only purely gamist games with little emphasis on plot and exploration might be a few Strategy RPGs like Fire Emblem and Makai Kingdom and some action RPGs like Shining Tears. All RPGs have some element of all three play styles, but all workable RPGs tend to strongly reward one of the three player goals over the others.
People just need to recognize that tastes differ and quit falling back on the "no true Scotsman" argument.
Million Units Sold = Greatest Hits Mark?
(Score:2)If so, when will we see KH2 at $20? ^_^;
I Liked It
(Score:2)I think the real difference here...
(Score:2)(http://www.schoolofshaolin.com/ | Last Journal: Friday August 25, @10:59AM)