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PS3 Launch Details Announced
from the that's-a-lot-of-quarters dept.
1.) I'm honestly surprised they're this far along with these titles. They may actually make the November launch.
2.) Even through an internet feed, it was obvious the only truly next-gen title there was Heavenly Sword (from the great folks at Ninja Theory). The EyeToy stuff looked cool, but isn't something I'm likely to try out any time soon. Most of the games could have been 360 or even late-lifetime Xbox titles.
3.) I won't be able to review games for this system at the launch price. There's no way I'm dropping $599 for a game console.
4.) The controller orientation thing is ... I don't have the words. Awkward? Cash-in? Cynical? Whatever their intent, it just seems like a bad idea.
My favorite part (Score:5, Insightful)
And then he demoed a card game that you play with a camera.
And then he demoed a karaoke game.
And then they came out and showed that their fancy new controller is going to be based around the same Goddamn "gimmick" Nintendo came up with last fall.
Just... hilarious. Do these people even think about the things they're saying? There was some absolutely fricking awesome stuff in that press conference, Sony Computer Entertainment would be such a great company if they could just somehow get their executives to stop talking in public.
Re:My favorite part (Score:5, Funny)
You know it's pretty sad when Microsoft is more innovative than you. What's original about the PlayStation 3? Controller? Nope, still the basic PS1 controller with features from the N64 and the new Wii controller. Console? Nope, the functionality looks pretty damn similar to the Xbox 360's dashboard (at least from what I saw). So good job Sony, way to bring something new to the table.
On the plus side at least their final controller design wasn't that banana shaped dildo thing they were showing off earlier.
Re:My favorite part (Score:5, Insightful)
You don't have to do it first, if you can do it better.
Re:My favorite part (Score:5, Insightful)
Better yet, what SHOULD be original about it? Would a Christmas-tree shaped controller be preferable? Or how about a one-button controller for simpler learning curves? If something works well, you don't have to muck with it just to be "original". Sometimes originality can get in the way of making a good product.
Re:Holy crap... (Score:5, Insightful)
(http://www.jwnyc.com/)
And Final Fantasy XIII, and Gran Turismo HD, and probably the next Grand Theft Auto, etc...
The PS2 didn't sell 103 million units based on the power of its graphics. It sold all those systems based on the games available for the system, and specifically the games that were available on no other system.
MS is still the odd man out here because they're going to get crushed by both Sony and Nintendo on exclusive titles. Sony's still got Japan behind them and they've got the power of numbers everywhere else (103 million PS2's vs. 25 million Xboxes). Nintendo's got their own first-party games plus with the Wii, almost every third-party game on the system will by definition be a unique experience.
The PS2 had both massive exclusives like the FF and Dragon Quest series, as well as the sheer power of quantity that saw literally thousands of niche titles released for the system. No matter what kind of gamer you are, you could find something to like on the PS2. The PS3 will probably be no different - it's certainly going to have the lion's share of Japanese development devoted to it at the very least. That gives Sony a huge built-in advantage worldwide.
Just remember, man - it's all about the games. People focus way too much on the power of these systems - historically speaking, it's actually been the *least* powerful system that has won out more often than not. (This gen is probably going to be an exception to that, but the point is you should look at the games, not the specs.)
Re:Even more expensive than 360 (Score:5, Interesting)
The Sony guy also said that they had their hands on the tech for a couple of weeks, suggesting they havn't been working on the feature for a large duration of development. (*hint* *hint*)
Re:Even more expensive than 360 (Score:5, Interesting)
Yeah, that was very telling. This was an obvious last minute effort to confuse the market. As sparse as the clapping was throughout the rest of the presentation I almost expected them to get booed when they pulled out the controller.
Re:Even more expensive than 360 (Score:5, Insightful)
They didn't even copy it very well. There's a reason Nintendo has a sensor that goes under the TV. These dimwits probably just hooked up a couple of accellerometers to the controller.
What annoys me about this isn't that they're copying Nintendo (we ALL knew it would happen), but rather that their inferior knock-off of it will probably make people think the Nintendo's version will be worse!
Enos Lives
Re:Even more expensive than 360 (Score:4, Funny)
If the Sony fanboys have any decency what-so-ever, they'll hang their heads in shame the same way we did when Wii was announced.
Sony diluting Nintendo's innovation (Score:5, Interesting)
(Last Journal: Friday August 24, @03:21AM)
I don't think Sony's goal was to out-do the Wii controller's feature and functionality. All it needs to do is dumb it down. Same goes for the Xbox Live experience. Let's deliver crap offerings of our competitors' features so that we can say "meeee tooo!". All they have to hope is that enough consumers figure that the PS3 offering is "good enough".
I cringe at the following scenario, which I know is going to happen:
ME - *trying to explain the Nintendo Wii controller to a non-gamer friend*
FRIEND - "Ohh, so it's like the PlayStation controller I've heard about?"
ME - *cries*
Re:Even more expensive than 360 (Score:4, Insightful)
Yeah? And what games are you most excited about? Extra credit if you'll talk about why those games will be worth the extra $200 or so you'll spend getting them up and running?
Re:Even more expensive than 360 (Score:4, Funny)
Re:Even more expensive than 360 (Score:4, Insightful)
(Last Journal: Sunday March 21 2004, @11:14PM)
I think the system looks nice, but the ludicrous price is going to kill it in the real world, meaning there won't be many games produced for it.
Of the current-gen systems (I have all three), I like my PS2 the best. But I think Sony really screwed up here and forgot that the hardcore gamer market is a minuscule fraction of the people out there buying console titles.
I haven't even bought a 360 yet because its price was stupid. The PS3 costs almost as much as my PC - an Athlon 3800+ with 2GB of DDR400 RAM, a 250GB SATA 3.0gb drive, an NForce4 Ultra motherboard, and a Geforce7600GT - which was $650 not including the case. I can do a LOT more with my PC, like development, graphics, and audio. There is not a chance in hell I'm paying over $300 for a game console.
Re:Even more expensive than 360 (Score:5, Insightful)
(http://www.jwnyc.com/)
And I think you and others like you forgot that there are almost always huge shortages at console launches, and that prices are not set in stone for the life of a console.
I was one of the guys that waited in line for a PS2 on launch day. I didn't get one. You just saw recently what happened with the Xbox 360 launch and that was at $399. You don't think the PS3 will have at least that much demand attached to it? Of course it will - the PS2 sold four times more systems than the original Xbox, and the PS3 already has more exclusives attached to it than the Xbox 360.
Sony's saying they will have 4 million systems ready in the "launch window", and that's worldwide. So that's less than 2 million per territory in November and December. You will not be able to get one of these at any price.
Once demand slackens, the price will drop. As always happens.
I can do a LOT more with my PC, like development, graphics, and audio.
You cannot play Final Fantasy XIII, Gran Turismo HD or Metal Gear Solid 4.
This is why people buy game consoles - to play the games that they can play nowhere else. All you're saying is that you're not interested in video games. Nobody buys game consoles to do development, graphics and audio.
Re:Even more expensive than 360 (Score:4, Insightful)
HD - Couldn't care less.
Blu-Ray - ditto.
Harddrive standard - Good.
Online - About time, everyone else has it.
Wireless - Same as above, and only in the more expensive model.
Compatibility - Everyone else has this too.
All in all this seems like a system that you would only think is a good deal if you already have an HDTV, or plan to get one soon. And plan to get a Blu-Ray player. Even then it might be a bit of a stretch.
Re:Even more expensive than 360 (Score:5, Informative)
HD graphics : I'm not seeing a big improvement. In one case it looks like a step BACKWARD. Just take a look at their own comparison slide http://www.joystiq.com/media/2006/05/DSC_2355.JPG [joystiq.com]! The PS3 version look like a pasty white guy!
Blu-Ray : One word : Hype. There has yet to be a game that spans more than 1 DVD and I'm not spending $500 for a movie player AND having to re-buy my movie collection.
Hard drive : Xbox did it years ago. The Xbox360 threw the ball away on it but considering the PS3 is priced at $500~$600, Sony just threw the ball back at Microsoft.
Online : Old news and Sony has a poor record of online gameplay. Its SOE division is one of the worst in terms of service and considering they DOMINATED last generation with the PS2, Xbox Live CRUSHED the PS2 in terms of online marketshare.
Wireless controllers : Two words : Nintendo Wavebird. And the Xbox360's controllers are wireless as well. Sony is really the last man out in this case. (And this doesn't count third party controllers.)
PS2 and PS1 full compatibility : Considering a PS1 is dirt cheap and insanely plentiful (I've seenen package deals including 10 games and the system for $50 USD) and the inevitable price drop to the all important $100 mark for the PS2 near/after the PS3's launch, this isn't really important.
Where did they get that idea? (Score:5, Interesting)
As much as the patent system needs to go, companies like Sony almost make you want to have it.
Re:Where did they get that idea? (Score:5, Funny)
$499? $599? (Score:5, Interesting)
Flamebait my ass. He's right on. (Score:5, Insightful)
What's the point? (Score:4, Insightful)
Re:What's the point? (Score:5, Insightful)
(http://www.foobarsoft.com/)
We did that back when CDs were new on computers (1994 or so?).
It is still a ton of space. It will work great for save games, cache, downloadable cars/charactes/levels/etc. And if it is expandable (with all the USB ports it ought to be, Nintendo is doing this) then it really isn't a problem.
You may complain about the size. But at least it's there. *cough* *XBox 360* *cough*
Pathetic. (Score:5, Insightful)
The games they showed real footage of didn't look any better than the 360 titles that are already out.
Really sad. This press conference removed most of my desire for a PS3. If you didn't watch it, go grab a copy from somewhere.
Of course the games don't look better (Score:4, Informative)
The major graphics players have tons of R&D working overtime to keep cranking out new cards, and they throw everything they can in it. They don't have time to develop a 100% seperate architecture, nor can they afford to not put out their best technology in their cards. Thus, the console graphics cards are just modifications on their then-current technology. The 360 is more or less an ATi X1900, the PS3 will be more or less an nVidia 7900. They aren't directly comparable, since things are changed for console design, like using embedded RAM, different clock speeds, etc, but the basic technology and thus features is the same.
So fire up a PC with a 7900 in it, you get a pretty good idea what you are going to get with a PS3. You can't run benchmarks and expect them to be spot on, but you get an idea of the kind of visual features and pciture quality you can expect. Given that the 7900 and X1900 are performing in the same class, the 360 and PS3 will do so as well graphics wise. I'm sure certian titles will be tweaked a bit for one or the other, but I wouldn't expect to see either pull ahead a significant amount from the other.
Re:Not like PC gfx chips (Score:5, Insightful)
Same general thing here. Yes, in the end the console chips work different. If nothing else they don't have a PCI/AGP bus to contend with to talk to the processor, and as noted in the case of the 360 in particular, and even teh orignal Xbox, there are more differences. Heck the RSX may be more different than is currently known as Sony still hasn't given a final spec for it.
However what it boils down to is that you can look at the kind of graphics you can get from a modern, high end PC card and see what you can expect out of the consoles. If you run soimething like 3DMark2006 on a 7900 or X1900, you get the kind of lighting and shading and complexities you can expect to see.
So that's what I mean. I don't mean they are literal 1:1 equivalants. When you are working with a company on a fixed design, you can do things you can't on a PC. In ATi's case I don't think a unified shader architecture plays that well with DirectX 9's design, though it should with DX10 (which is probably the point, really Vista and the 360 will allegedly be easy to port between). However it's not like either ATi or nVidia are going to have some magic ace up their sleeve that they'll put on a console, but not on their cards.
You can rest assured that though you haven't seen an actual RSX, you've seen the generation of nVidia technology on which it's based, so you have a basic idea of what it's capable of. It may end up being faster than a 7900GTX (though probably not), but it's almost certianly not going to have graphics capabilites that the 7900s don't.
I imagine that games will look pretty similar on both platforms in general. Games released on both will probably be close to dead identicle since the less work you do on a port, the happier you are as a developer. However for platform specific games, I don't see any way that one is going to really be able to pull ahead. I'm sure the fanbois will argue until they are blue in teh face about who's got the prettier picture, but in reality they'll probably both look good and be on the same general plane.
Re:Insane price (Score:5, Insightful)
(http://www.foobarsoft.com/)
Or one Wii for your son, one for your daughter (so they don't fight), and FIVE games to share between them.
Or a Wii ($200), a 360 ($300), and 2-3 games between those two systems. More if the 360 has a price drop (possible to combat the PS3, but not really neccessary with such a high launch point).
Heck, a full 360 (not core) and 3 or 4 games will cost less than the PS3 with one game.
And all this is with the cheaper PS3 price point, no scalping
My Thoughts (Score:5, Insightful)
(http://www.foobarsoft.com/)
My first comment is the price. What else can I comment on? $500 FOR THE BASE SYSTEM? You've got to be kidding me! The next step up is $600. And considering you'll probably need a HDTV to get the most out of the system... that is a TON of money.
They got the hard drive right though. MS got that right last time with it built in on the XBox but for some stupid reason they screwed that up with the 360. Now Sony has it right and MS has it backwards.
The games look nice, but nothing revolutionary. The list of titles is all Something 3 and Whatever 4. There wasn't too much new there. Even the new titles were the same old genres.
They "stole" the Wii-mote's features, or at least some of them. It doesn't have the light-gun like positioning. I wonder if they've had this all along or if they did it because of Nintendo. I suspect it was because of Nintendo because I think otherwise we would have heard something about it before, or at least hints. Almost all the demos they showed were the same old control style. I think they just aren't committed to this. And they said they were going to "redesign" the controller from the ugly boomerang thing. They didn't redesign it, they used the PS2 controller with some extra stuff packed in. It looks EXACTLY THE SAME. Don't get me wrong, the PS2 controller was good, but come on. I'm also skeptical about the "it weighs less" part.
I was going to buy a 360 but then they cost too much ($400 for the non-crippled version). Now I'll wait until the redesign. I was going to buy a PS3 but now I'll wait ($500 for the base?). Nintendo has guaranteed that they will launch under $300, with speculation in the $200-$250 range. Nintendo will be able to clean MS and Sony's clocks based on price alone. Not even taking into account all the other great stuff (downloadable library, Wii-mote, great games, etc).
I can't wait for Nintendo's press conference tomorrow.
For the first time since the SNES generation, I won't be buying most of the consoles at launch. I waited a few months on the XBox was I was thrilled to get my PS2. The 360 doesn't excite me that much (mostly a games problem, I'm waiting to see what they show tomorrow). The PS3 doesn't excite me that much (mostly a games problem, we'll see). The Wii has me dreaming. I'll buy 'em all, I'm sure. But you won't see me spend over $300 on the console unless it includes games bundled in.
PS: The Wii is supposed to have a little speaker and some memory in the controller. So when you shoot it like a gun, it makes a gun sound (instead of it coming out of the TV). What a great idea! Your tennis racket makes the sound where your racket is (instead of speakers), your gun too, and anything else. Pure genius.
Re:My Thoughts (Score:4, Insightful)
(http://singinst.org/)
No, it's really not so mind-blowing; you can't reproduce hardware at near-zero cost like you can with software - yet. When you buy physical products today there's no nagging thought in the back of your head that you're getting ripped off, unlike with most software (regardless of initial production costs).
In the not-too-distant future molecular manufacturing will make it possible for anyone to duplicate almost anything given the blueprints (open or "3D scanned warez"), free stored solar energy, and freely recycled component molecules (mostly carbon).
In such a world of abundant material wealth, conventional trade is dead, and the incentive to create both intangible and tangible products then shifts from the old need to put food on the table to reputation building.
So, companies wanting to charge for hardware will also seem insane soon enough. The difference is that nobody starves. (Sortof an offtopic response, but it's on my brain.)
Re:My Thoughts (Score:5, Insightful)
(Last Journal: Saturday August 18 2001, @11:04AM)
My first thought.
This is a big risk for them. Regardless of how it turns out, they've legitimized Nintendo in the eyes of the Sony-Can-Do-No-Wrong hardcore crowd, which is the crowd Sony really had locked up.
However, getting something like this right takes time and a lot of play-testing. If this was a last-minute addition and it's basically a check-box feature, it is extremely like it will not work as well and may even be pratically useless.
Obviously, I can't know; this is just my engineering gut feature. I think if the currently-playable titles pretty much don't use this feature, we can assume it was a last-minute addition.
I await reviews from people who have used both capabilities. But in light of the legimization effect, it had better be a quality, useful implementation, or they're going to be throwing away one of their most useful arguments against Nintendo ("it's a gimmick", certainly a popular opinion) for little gain. Half-assed is worse than no-assed.
Re:My Thoughts (later news developments) (Score:4, Informative)
(Last Journal: Saturday August 18 2001, @11:04AM)
Second, it turns out they cut rumble to support the sensors [pro-g.co.uk], for obvious reasons.
So, they're cutting a long-standing feature to trade in for a novel feature that (after reading more about it) shows every sign of being half-assed that I'd expect to see. This has the stench of a management decision made against the recommendation of the engineers, and I bet the engineers about went ballistic when they were informed it had to be ready for E3.
I don't know about Japan, but I'm smelling Microsoft/Nintendo for this next generation, and I'm increasingly wondering if it might not be ~3:1 in Nintendo's favor in three years (which is about the earliest I'd say we can "call" the results of this generation). The opening lineup for the Wii may even best the Dreamcast's opening lineup, which was spectacular for the time (as long as you could get your RPG fix somewhere else...).
Re:As Microsoft Proved, People Will Pay That Price (Score:5, Informative)
(http://funnelnut.blogspot.com/)
The $499 base unit does not have HDMI out, does not have memory stick ports, and does not have 802.11b/g wireless.
See:
http://www.scei.co.jp/corporate/release/pdf/06050
Not necessarily a copy of the Wii (Score:5, Informative)
(http://www.phishyphotos.com/)
This is different from the Wii in that it can't determine its location in 3d space. While the functionality is similar, the Wii still has the upper hand in terms of the "unique" functionality of the controller.
It's a smart move on Sony's part, but the Wii will still be able to do things no other system can.
What you mean is (Score:4, Funny)
Decisions, decisions... (Score:4, Funny)
Missed the beginning (Score:5, Funny)
lack of innovations? puh-SHAW. (Score:4, Insightful)
Otherwise, ditto on what most everyone else is saying. The games that were presented looked utterly boring. A couple of hack-n-slashers, a camera-dependent card game... are you kidding? Cute as a tech demo, I suppose, but I think we're way past the tech demo stage in May 2006. Watch the Sony vs. M$ debate take its sharpest, quickest turn ever in the next few hours.
I'm sorry, but it's just too much $$$ (Score:5, Insightful)
(http://slashdot.org/ | Last Journal: Monday April 21 2003, @07:50PM)
I predict:
1) The PS2 continues to outsell both the 360 and the PS3 through 2007.
2) The 360 outsells PS3 in the US during holiday 2006 season.
3) The PS3 outsells the 360 in Japan during holiday 2006 season. Duh.
4) The DS Lite continues to be the top seller overall.
5) The tilt-sensing abilities of the PS3 controller will be seriously under-utilized, especially in first-gen software as developers scramble to handle HD and online capabilities.
I won't make any Wii-volution predictions until the details come out tomorrow. However, while the PS3's controller might make things interesting for hard-core gamers, it will utterly fail to attract non-gamers, which is really the point of the Wii-mote. One final prediction, though:
6) Nintendo continues to make gobs and gobs of profits, while MS and Sony continue to lose money hand-over-fist.
This kind of sums it up (Score:5, Funny)
I officially dub thee... (Score:5, Funny)
No rumble in PS3 Controller (Score:5, Informative)
"Pursuant to the introduction of this new six-axis sensing system, the vibration feature that is currently available on DUALSHOCK® and DUALSHOCK®2 controllers for PlayStation and PlayStation®2, will be removed from the new PS3 controller as vibration itself interferes with information detected by the sensor."
See: http://www.scei.co.jp/corporate/release/pdf/06050
Prognostication (Score:5, Interesting)
(http://matoushin.blogspot.com/ | Last Journal: Tuesday May 24 2005, @09:28AM)
That said, the impression I've gotten from Sony's press conference is not a good one. The two reasons are as follows.
1) "Innovation" - Sony's best bet for hurting Nintendo was to give their idea no credence. They wouldn't look bad for writing off Nintendo's ideas as gimmicky. Microsoft already ignored Nintendo, Sony simply had to follow suit. Instead, they've copied Nintendo and called it "Innovation". Now when people go to shop for a next gen console, they won't be able to write Nintendo off as a gimmick. Even if Sony did just as good a job as Nintendo, they're $300-$400 more expensive. While the move covers their bases of Nintendo takes off, they're still the copycats and that hurts them.
2) "At What Cost" - $499 hurts. Because that hurts, Microsoft was kind enough to have a core package that was cheaper, lacked features, but didn't hurt so much unless you intended on using live a lot. Sony has another package too, costing $599. That there is good one two punch to the wallet. To top it off, the difference is a 20gb harddrive versus a 60gb harddrive. Last I checked, the price difference between those sizes was not $100. Is there something I failed to garner from the coverage?
Overall, Sony hasn't started off well, meaning they'll need to work doubletime to impress me this E3. However, it's entirely possible they'll succeed. With Nintendo and Microsoft still to come, there's no telling what will happen.
Other details... (Score:5, Informative)
Re:Other details... (Score:5, Informative)
PS3 from the press release:
Approximately 325mm (W) x 98mm (H) x 274mm (D)
Approximately 5 kg
The original Xbox
Dimensions: 320 × 100 × 260 milimeters (12.5 × 4 × 10.5 in)
Weight: 3.86 kilograms (8.5 lb)
Good idea / Bad idea (Score:4, Insightful)
(http://justchris.diaryland.com/)
I know a lot of Nintendo fanboys are outraged that Sony would steal Nintendo's ideas. But this just validates what Nintendo has been saying all along. It's the way it's always been, other companies in this industry innovate, Sony steals, but they steal well. It works in all other art forms, so it works in videogames as well. And the real winners are the consumers in the end.
On the other hand, what the hell is Sony thinking? No, seriously, are they completely stupid? Why did they go to all the trouble of holding their press conference before Nintendo?
They revealed too much. The new controller. Motion sensing technology. A firm pricetag. Specific release dates. This is now Nintendo's E3 to "win". They don't have to hold anything back. Anything they know, but haven't told us, they can go ahead and tell now. Sony's already blown their load.
If I were Sony, I would have taken great pains to arrange my conference after Nintendo's, even if it had to be early morning on Wednesday, right before the expo opened. Nintendo would have played things close to their chest (as they always do). Microsoft's conference would have absorbed some (probably not a lot, but some) of the hype Nintendo generated. Then Sony could have come back with a solid blow in the motion sensing controller.
Or, even better, they could have kept it silent, and not announced it until a few months before the Wii launched. This would have given them more time to perfect the technology, as well as giving them the chance to demo it with, I don't know, actual games? You know, like what Nintendo is going to do tomorrow.
So, in conclusion, a big Bravo to Sony Technical Operations. Those guys are on the ball. But a big WTF to Sony Marketing. For the first time in a long while you guys have totally failed. No cookie for you.
Saturn (Score:4, Interesting)
The Sony guy walked up to the mike and said one thing that got the crowd going: "$299"
Somehow, I think that Sony is opening themselves up to exactly what they took advantage of.
I don't want a 360, and I'll probably buy a Wii-volution on release day (as I did with GameCube), but I'm going to hold off on the PS3 until it significantly goes down in price. At least the stripped down PS3 will be more usable than the stripped down 360. (I don't need HDMI, and I don't need WiFi in the console.)
WiFi / HDMI / Flash Cards (Score:5, Informative)
(http://lunarworks.ca/)
The cheaper version will NOT have WiFi, flash card slots, or HDMI output.
http://www.scei.co.jp/corporate/release/pdf/06050
Re:Controller... (Score:4, Insightful)
(Last Journal: Sunday July 29, @06:59PM)
At the $500 launch price I thought it was going to be at, it was dead to me anyway, but now I wouldn't take it was half that. I prefer to vote with my dollars in a way that encourages innovation, not me-too copycatting.
Re:Controller... (Score:5, Informative)
(http://lunarworks.ca/)
$499 USD / $549 CND
$599 USD / $659 CND
The exchange rate has gotten much higher lately.
Re:Controller... (Score:4, Insightful)
If people voted with their pocketbooks and didn't say, "please Sony, beat me a little more," then we wouldn't have these sorts of problems.
Re:Controller... (Score:5, Funny)
It's like putting a "$" in Microsoft! (Score:5, Funny)
(Last Journal: Friday January 13 2006, @02:08PM)
What will Sonii think of next?
Re:It's like putting a "$" in Microsoft! (Score:5, Funny)
Re:Controller... (Score:5, Interesting)
Nintendo folks have been saying for some time now that there is still a big secret to be revealed about the Wii. The controller, on the other hand, has been public for some time. Nintendo execs are no fool. They knew that if the public liked the Wiimote one of the other companies would quickly follow. Sony has just hung themselves with their half-assed knockoff attempt.
Now, Sony is really going to feel the fool when Nintendo reveals the true secret of the Wii tomorrow...
Re:Controller... (Score:4, Interesting)
Now that I know about it, I'm even more excited though... why? Well, hopefully Nintendo will be using the speaker the same way that Logitech did in their "iFeel" mouse. The mouse came and went many years ago, but was still cool though completely unsupported. The speaker in it was used to give tactile feedback as you moused over buttons and desktop items. By modulating low frequency sounds, they were able to generate quite a few physical textures. In my opinion, this feedback scheme produces much more natural feedback than the basic rumbling that console controllers use today.
This technology would also play excellently into the wiimote strategy -- using bits of tech that are not new in themselves, but have never before been brought together and well supported in a single device.