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Warhawk and The Dualshake Controller
Posted by
Zonk
on Wed May 10, '06 02:57 PM
from the pew-pew-vrooooooom dept.
from the pew-pew-vrooooooom dept.
You may recall Warhawk from the Sony conference demo, their flagship 'dualshake' controller product. A few of the news sites have gotten their hands on the game, and have impressions of what it's like to use the PS3 controller with the game. From the Gamespy article: "I was initially very skeptical of how this feature (which looked hastily tacked on to a regular joypad without a rumble) would work, but after a lengthy playtest of WarHawk's 30 percent complete single demo stage, I can safely attest to the excellent maneuverable quality possible from the very first moment you pick up and play. The slight delay at the Sony press conference between Phil Harrison's pivoting, and the on-screen tilting of his rendered joypad meant I was expecting the same problems during my WarHawk piloting. Not so. This works flawlessly, and immediately, and allayed any fears I had that this was a last-minute gimmick designed to tear interest away from the Wii."
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Warhawk and The Dualshake Controller
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It IS a last-minute gimmick...
(Score:5, Insightful)(http://www.hyperlogos.org/ | Last Journal: Tuesday November 28, @05:14PM)
Re:It IS a VERY last-minute gimmick...
(Score:5, Informative)(http://www.foobarsoft.com/)
EG: When did you first learn about [the tilt functionality] controller?
Dylan Jobe: We've really known officially for about a week and a half, and we did the final tuning just a couple of days ago.
In other words, the gimic worked...
(Score:5, Insightful)(http://www.xenoveritas.org/ | Last Journal: Monday July 24, @12:20PM)
So, in other words, the Sony gimic worked to tear your interest away from the Wii. Sony must be ecstatic.
Anyone remember the pressure-sensitive buttons on the PS2 controller? Anyone remember any game that used them? The only one I recall was Metal Gear Solid 2, and with that game, I only succeeded in screwing up the amount of pressure required, accidently shooting guards I only wanted to hold up. Supposedly some driving games used it, but I don't play driving games, so I can't verify that. Bottom line is that I really didn't notice any games using the pressure sensitive buttons - and even if they did, I wasn't actively using them, instead just pressing the button like I always did.
I can't help but feel that this new "motion sensitive" feature will go the way of the "pressure sensitive" buttons - very few games will bother using them, since they're not really a core feature of the controller. Try as I might, I cannot imagine twisting a PS2 controller around for any length of time. It's just too heavy and too unweildy to continuely wave around. Imagine having to hold your PS2 controller steady, because accidently tipping it might do something unintended. (To be fair, I can't imagine twisting the Wii remote around for any length of time either, but not having held that, I'm willing to give Nintendo the benefit of the doubt.)
Just like the pressure sensetive buttons, this whole motion sensitive thing on the PS3 controller feels like a pointless gimic. Apparently they're also trying to use that to distract from the fact that they've removed force feedback from their controllers in response to a patent lawsuit. I dunno about anyone else, but I like having force feedback.
The whole PS3 "DualShake" thing still sounds like a gimic to me, just like the PS2 "DualShock" was essentially a gimic. I'd much rather have force feedback than be required to wave a DualShock controller around in the air. (And, yes, it's been confirmed that the final PS3 controller looks exactly like the PS2 controller - except it's wireless. It's not that boomerang thing.)
Re:In other words, the gimic worked...
(Score:5, Insightful)Whether the motion detection in the Dual Shake is implemented well or not is irrelevant -- it's still a two-handed controller. When I imagine playing a game with one, I think of simple tilting motions to steer or control an airplane, and that's about it.
On the other hand, when I imagine playing a game with the Wiimote, I can see myself cutting people open in Trauma Center, or swinging a sword around, or learning the proper gestures to cast spells in some spiffy new Harry Potter game. The gesturing power of my right hand alone simply dwarfs that of both hands tied together.
Re:In other words, the gimic worked...
(Score:4, Funny)(http://www.caffeinatedonline.com/)
Just because the engineers rock
(Score:2)Crap too late.
(Score:3, Funny)(http://bi-boy.net/)
Litigation still pending
(Score:5, Insightful)(http://slashdot.org/)
Last Minute Gimmick?
(Score:3, Informative)Boomerang?
(Score:1, Redundant)(http://slashdot.org/~Shadow%20Wrought/journal | Last Journal: Tuesday November 28, @03:51PM)
Re:Boomerang?
(Score:4, Funny)(http://www.daishar.com/blog)
I agree. This [awesometools.com] goes much better with the aesthetics of the console [sonyplaystation3news.com].
A gimmick's a gimmick.
(Score:5, Insightful)(Last Journal: Thursday March 16, @11:29AM)
Another interesting thing to note is that if games come out for the Playstation 3 that revolve around the motion-sensing control feature, it's likely that they will also be ported to the Wii - or from it, which ever way it works out. This means increased availability of games, which works out for us gamers, though it's hard to tell which company would come out on top of that one. (Something tells me Nintendo would get the long end of the stick on that one, considering the console is already predicted to be much cheaper, and therefore more available to consumers in terms of cost.) This also means that developers wishing to take advantage of motion-sensing controllers won't be isolated to just one console, should they choose to develop for the Wii and the Playstation 3 at the same time. (And eventually the 360, since there's no way in hell Microsoft would ignore a feature like this considering all of the attention it's getting.) After seeing what the 'Wii-mote' can do, it's easy to see that Nintendo's driving a motion-sensing bandwagon right through the industry. Their console may yet be a revolution - in control schemes, if nothing else.
Ergo...
(Score:2, Insightful)If Sony's done stole a little bit off Wii for itself, that doesn't suddenly mean Sony > Wii. It just means that Sony will have to work hard to encourage USE of that feature, whereas for Nintendo, it's kind of implied from the start that anyone designing games for the system is free to make use of the motion capabilities.
Perhaps I'm not explaining myself well, but I'm just seeing this as another challenge for Sony. They have to prove that this isn't just an E3 gimmick, and that it somehow makes their games more fun to play than Nintendos.
Hastily tacked on?
(Score:1)How long have we known about Nintendo's controllers? It was debuted September 15, 2005 [nintendo.com]. So if Sony started working on this technology as soon as Nintendo announced the controller, they would have been working on it for over 7 months before releasing it to developers. They could have waited a while to start working on it, but from all the praise it got at E3 in Japan, I would think they would have started research right away, assuming that they weren't already working on such a feature. The recent release of the technology to developers doesn't seem like something that was "hastily tacked on", but more like something that took a while to develop and perfect before it could be implemented.
Re:Hastily tacked on?
(Score:5, Informative)(http://www.personal.psu.edu/~psa104/)
They found out in the last week or so. See here [eurogamer.net]. They did the tuning in just the last few days.
I highly doubt that they wouldn't've given the controller to them if it had been ready earlier - or if they even knew it was going to work much earlier. This was a "have this work by E3 or else" announcement, and I'm surprised that it works at all.
Maybe you're too young to remember this, but.....
(Score:1)Re:Maybe you're too young to remember this, but...
(Score:4, Informative)(http://sakabatou.net/)
Hello LocoRoco!
(Score:1)Screenshorts [gamespot.com]
Diverting our attention from what, exactly?
(Score:1, Insightful)Gee, big surprise.
(Score:1)It took 15 seconds for me to change my jaded mind from slightly mocking to kool-aid drinking. I've experienced the way PS3 games control, and it's epoch-making.
haha. Epoch-making. You've got to be kidding me. I find it hard to take anything else this guy says seriously.
It *is* a last minute attempt...
(Score:2)Re:Pelican TiltPak
(Score:1)On the other hand, don't forget that the true 3D space movement detection the Wii uses is a true first for the gaming industry. The PS3 and all those other prior products may be "motion-sensing", but are much more limited in their capabilities.