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Shadowbane Lives On

Posted by Zonk on Fri May 19, '06 12:15 PM
from the pvp-game-that-wouldn't-die dept.
eToyChest is reporting that many of the developers are Wolfpack Studios, closed since May 15th, have banded together to keep Shadowbane running for the players. Now known as 'Stray Bullet Studios', they'll be running the game for Ubisoft while they work on a new MMO for the 'next generation'. Via his Zen of Design blog, it appears Damion Schubert will not be among the Shadowbane handlers.

Related Stories

[+] Shadowbane Now Free As In Beer 50 comments
Gamaustra reports on the decision by Shadowbane developer Wolfpack to make their PvP MMOG title free for the taking. From the article: "Despite the growing acceptance of [the no monthly fee] revenue model, it's not yet certain that it's the one Ubisoft has chosen for Shadowbane; the announcement makes no reference to any alternate form of revenue for the title. In-game advertising has also been an option for allowing free play in titles including Funcom's Anarchy Online, but Shadowbane's fantasy setting may preclude contemporary ads. The company indicated that a more detailed explanation of the free-to-play scheme will follow shortly."
[+] Wolfpack Studios Closing 22 comments
After a good long run, Wolfpack Studios is being closed down by publisher Ubisoft. Their recent announcement of free-to-play was apparently not the opening of a new business model, but instead a harbinger of the end times. From the MMORPG.com article: "This according to sources at the development house who were recently informed that their jobs were being terminated. The last day for Wolfpack staff is May 15th. Parent company Ubisoft is said to instead be redirecting their company's focus to next-gen platforms. At this time, there is no word on what this will mean for the future of Shadowbane itself. The game just hit its three-year anniversary and was recently offered free to all users."
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  • Is it still free?

    (Score:2)
    by XxtraLarGe (551297) on Friday May 19, @12:23PM (#15366867)
    Since it's now under new management, is it going to remain free? I looked at the Shadowbane [shadowbane.com] web site, and it says there's a free trial, but nothing about a completely free game.
  • I don't understand. Were they not shut down by their producer by not producing any cash flow from that item? Perhaps there were other reason, I am curious about them. Now Ubisoft is giving them money to continue not making money. I guess Ubisoft is betting on their next project. As an investor, if a company came to me asking for money for a project, and they said their last project put another investor in the hole, namely me, I would be weary. Again, there must be more to this story.
  • Re:WoW

    (Score:4, Interesting)
    by L7_ (645377) on Friday May 19, @01:26PM (#15367491)
    There will always be a niche market for well formulated PvP games. In fact, look at Guild Wars. While not neccesarily a MMOG; it can be said that a minority of players will line up to kill each other in a static world if given a fair ruleset that allows for some semblance of "skill". Even so, it is not a Free For All (FFA) PvP game like Shadowbane was, and since I have not played since the free period last year I cannot say how GW has panned out. I will tell you that skill based FFA PvP games will garner a lot of attention, as long as thier ruleset is consistent, fair and well forumlated.

    Asheron's Call Darktide/Beta World Black was FFA PvP and players loved it. I should say players who were mages, melee characters hated it as there was a "lack of itemization" to use a WoW euphamism. They tried to balance the skills and did a somewhat fine job, but the macroing and duping drove away a lot of the 'honest' players. It was a combination of code and publisher policy issue that drove away the players.

    Shadowbane also had a FFA PvP environment, and players loved the game; hated the login bugs, sb.exe errors, rampant duping, and tedium neccesary to recover from a ZERG destroyed city. Lots of people played the game on release, lots of people left the game in 6 months because of the flawed code and building ruleset. Code and ruleset drove the players away.

    I hate to bring it up, as it is still looking 'far away', but Darkfall Online is the only real FFA PvP+ game that looks to be coming out. The original developers were supposedly Darktide players, played Shadowbane and other popular MMOG's, and thier rulebase (when I was following it 2 YEARS AGO) looked well thought out and fair a PvP environment. However, it has been in development for a long time. And people aren't really sure if and when it will ever *really* come out. Which is sad.

    Ahh well, my point stands that games can be successful, filling the niche market of the PvP crowd. They won't neccesarily be 6 million+ subscribers successful, but they will make thier money.
    [ Parent ]
    • Re:WoW by vertinox (Score:2) Friday May 19, @01:57PM
      • Re:WoW by Stradenko (Score:1) Friday May 19, @02:24PM
    • Re:WoW by skreeech (Score:1) Friday May 19, @08:04PM
    • Re:WoW by Anonymous Coward (Score:1) Saturday May 20, @06:17PM
  • 2 replies beneath your current threshold.