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Shadowbane Lives On
Posted by
Zonk
on Fri May 19, '06 12:15 PM
from the pvp-game-that-wouldn't-die dept.
from the pvp-game-that-wouldn't-die dept.
eToyChest is reporting that many of the developers are Wolfpack Studios, closed since May 15th, have banded together to keep Shadowbane running for the players. Now known as 'Stray Bullet Studios', they'll be running the game for Ubisoft while they work on a new MMO for the 'next generation'. Via his Zen of Design blog, it appears Damion Schubert will not be among the Shadowbane handlers.
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Shadowbane Now Free As In Beer 50 comments
Gamaustra reports on the decision by Shadowbane developer Wolfpack to make their PvP MMOG title free for the taking. From the article: "Despite the growing acceptance of [the no monthly fee] revenue model, it's not yet certain that it's the one Ubisoft has chosen for Shadowbane; the announcement makes no reference to any alternate form of revenue for the title. In-game advertising has also been an option for allowing free play in titles including Funcom's Anarchy Online, but Shadowbane's fantasy setting may preclude contemporary ads. The company indicated that a more detailed explanation of the free-to-play scheme will follow shortly."
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Wolfpack Studios Closing 22 comments
After a good long run, Wolfpack Studios is being closed down by publisher Ubisoft. Their recent announcement of free-to-play was apparently not the opening of a new business model, but instead a harbinger of the end times. From the MMORPG.com article: "This according to sources at the development house who were recently informed that their jobs were being terminated. The last day for Wolfpack staff is May 15th. Parent company Ubisoft is said to instead be redirecting their company's focus to next-gen platforms. At this time, there is no word on what this will mean for the future of Shadowbane itself. The game just hit its three-year anniversary and was recently offered free to all users."
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Is it still free?
(Score:2)What is the situation?
(Score:2)(http://iwanttomakeit.com/blogs/index.php?blog=6 | Last Journal: Friday December 10, @12:49AM)
Re:What is the situation?
(Score:4, Interesting)1)Game is written by independent studio Wolfpack
2)Ubi agrees to publish (2nd publisher)
3)Game doesn't do as well as hoped, due to really fucking buggy code (the game should have been delayed another 6 months)
4)Ubi buys out Wolfpack
5)Time passes
6)Ubi dumps the monthly fee making it a free game
7)Ubi fires all of Wolfpack
8)Wolfpack reforms as a 3rd party and now runs SB for Ubi, but still free.
I can only see 2 things going on here.
1)A tax ploy of some kind, that requires a 3rd party
2)They have a lot of faith in WP's new MMO. FOr this to be true, it has to be pretty much beta quality and near release. Otherwise, with WP's track record, this makes no sense.
Re:WoW
(Score:4, Interesting)Asheron's Call Darktide/Beta World Black was FFA PvP and players loved it. I should say players who were mages, melee characters hated it as there was a "lack of itemization" to use a WoW euphamism. They tried to balance the skills and did a somewhat fine job, but the macroing and duping drove away a lot of the 'honest' players. It was a combination of code and publisher policy issue that drove away the players.
Shadowbane also had a FFA PvP environment, and players loved the game; hated the login bugs, sb.exe errors, rampant duping, and tedium neccesary to recover from a ZERG destroyed city. Lots of people played the game on release, lots of people left the game in 6 months because of the flawed code and building ruleset. Code and ruleset drove the players away.
I hate to bring it up, as it is still looking 'far away', but Darkfall Online is the only real FFA PvP+ game that looks to be coming out. The original developers were supposedly Darktide players, played Shadowbane and other popular MMOG's, and thier rulebase (when I was following it 2 YEARS AGO) looked well thought out and fair a PvP environment. However, it has been in development for a long time. And people aren't really sure if and when it will ever *really* come out. Which is sad.
Ahh well, my point stands that games can be successful, filling the niche market of the PvP crowd. They won't neccesarily be 6 million+ subscribers successful, but they will make thier money.