Nintendo Learns from Mistakes with GameCube 315
kukyfrope writes "Reggie Fils-Aime, Nintendo of America's Executive VP of Sales and Marketing, talks about what went wrong with GameCube and how Nintendo will not make the same mistakes when launching Wii. Reggie admits that the initial software lineup for the GameCube was simply not 'diverse and strong enough from a first and third-party perspective,' and by Nintendo's showing at E3 2006, the Wii will launch with a wide variety of games for may types of gamers."
Wow (Score:2, Insightful)
Actually they aren't that bad. Mario Party can make for a fun dmaily game night.
Re:Wow (Score:5, Insightful)
- Excellent Price point
- 1st party wireless controllers (as usual ahead of it's time)
- choice of colors
- durable as hell, can easily take more of a beating then the other consoles of that generation
- Widely available 480p video modes in games... 2nd only to the Xbox, and way more coverage then the PS2 had
- easily the most comfortable controllers of last generation
- from what I hear a fantastic development environment, almost Xbox 1 level graphics from apparently "inferior" hardware
Despite the fact that most of the good games are 1st party, it still remains the best "party" system on any console. with the exception of say Halo, or DOA on the Xbox 1 you wont find as many quality 4 player party games on any other console...
Re:It makes a good 2nd console (Score:3, Informative)
Re:It makes a good 2nd console (Score:2)
I think I read this article already.... (Score:5, Insightful)
Seriously though...I've seen a few articles like this for the Wii, but I can almost remember them saying nearly the same things about how the learned from mistkes with the N64 and promised for 3rd party support for the 'Cube.
Hopefully, it work this time.
Re:I think I read this article already.... (Score:2, Informative)
Re:I think I read this article already.... (Score:3, Insightful)
Mario 64 was a better title than all of Nintendo's GameCube offerings combined. Nintendo's GameCube offerings were the grand total of Luigi's Mansion and Wave Race: Blue Storm.
The GameCube's launch was worse than the N64's, in my opinion, and that's hard to do when you're competing with only two games.
Launch vs. launch window (Score:4, Informative)
Nintendo's GameCube offerings were the grand total of Luigi's Mansion and Wave Race: Blue Storm.
Day one isn't as telling as the launch window, which covers the entire period from launch in November to roughly December 18 (a week before Christmas). What came out on December 3, 2001 [wikipedia.org], was a smash hit that sold a lot of GameCube consoles.
Re:I think I read this article already.... (Score:4, Insightful)
Re:I think I read this article already.... (Score:2)
I agree that Mario64 was an amazing game (I'd even go as far as to call it revolutionary). I don't think the Gamecube's offerings were all that bad. While none of them were as revolutionary as Mario64 the titles available were certainly more diverse. Not to mention (as others have) some of the titles that were released shortly after were smash hits.
Re:I think I read this article already.... (Score:5, Informative)
Note what he's saying, though: it's not just 3rd party support (honestly, I couldn't care less about where the game comes from) this time. Here he's saying "yeah, the launch titles weren't diverse enough - period."
That's a big deal. And actually, I personally think that the problem with the N64 was 3rd party support, and the problem with the GameCube was first-party support at launch. The Nintendo launch titles for the GameCube were.. well.. less than stellar. Note here that I'm going to glom first and second party together, as I'm never sure which ones are first or second.
Here's Nintendo's at launch titles for the GameCube:
Even afterwards, it, uh, wasn't that much better. Soon-after-launch titles:
Uh. Yeah. That's... not that stellar. Not even that many, either. It's not that they were bad games. It's just that they were... well, few. And not Mario. Or Zelda. Instead, Wind Waker showed up a year later. Mario, nearly a year later as well. Both felt like too little, too late.
There's still plenty of time for Nintendo to screw up, mind you, but delaying Twilight Princess to the Wii launch (which virtually everyone thought that was what they were doing when they announced the delay) is actually quite smart. If they can get a good fraction of the titles at E3 out the door by launch, they're going to have a much, much more successful launch than the GameCube.
Re:I think I read this article already.... (Score:5, Insightful)
1) No/Bad third party support
2) Difficult development enviroment
3) Expensive, small capacity, storage format
4) Huge waits between game releases
The Gamecube's problems were"
1) No exclusive third party support
2) moderate capacity storage format
3) moderate waits between game releases
The Wii seems to be (once again) a small step towards fixing these problems; the system appears to be getting a lot of exclusive support from third parties (I think there are only a couple of multi-platform games), DVD is a perfectly reasonable storage format, and the lower cost development environment (as well as the virtual console) should limit the wait times between game releases.
Re:I think I read this article already.... (Score:5, Insightful)
* Luigi's Mansion
* Wave Race
* Rogue Squadron
Just to add my own personal feelings on the launch of the GameCube, I (and I'm sure many others) REALLY wanted a Mario game. Instead we got stuck with Luigi's Mansion. I remember trying it in the store, hoping that it was really the Mario game I was looking for. No dice. I played it for about 15 minutes, and just didn't find it fun.
And who's idea was it to drag out another Wave Race? Wave Race 64 was fun for its time, but everyone knew that it was filler until Nintendo got the games ramped up. Launching with Wave Race as one of the three (!) titles when there was no Mario, was like screaming out to the world, "We have no software!" As for Rouge Sqaudron, it was definitely a Rouge. I mean, who thought that a specialized launch title like that would appeal to the greater Nintendo audience?
While I'm not one to harp on the small number of launch titles (the SNES didn't exactly have a huge selection either), the quality of those titles will make or break the system on the first day. When the N64 was released, everyone wanted Mario. We didn't care about Pilot Wings 64 or even the upcoming Wave Race. We had Mario 64, and it kept our attention for more than long enough for Nintendo to crank up their game-producing engine.
To put it bluntly, I lost all interest in the GameCube the day I played Luigi's Mansion. While Nintendo did eventually produce several hit titles for the GameCube, it was never enough to change my mind about wanting it. Titles like Wario World even managed to continue my impression that the GameCube games were dull. While I did briefly consider getting a unit for my kids, I found that pulling the old NES out of the closet was a lot more fun for them than the GameCube demos they tried in the store.
So in effect, the GameCube (IMHO) just didn't reach its target market. But with the Wii, every part of my being is alreay screaming, "I want one!" Especially if I can play the games with my kids.
I'm thinking that this is going to be a fun generation.
Re:I think I read this article already.... (Score:4, Interesting)
Re:I think I read this article already.... (Score:2)
Re:I think I read this article already.... (Score:3, Insightful)
I loved Luigi's Mansion.
But it was way, way too short for a launch title that was supposed to be a placeholder for a Mario game. Keep in mind Mario, Zelda didn't come out until basically a year later. There wasn't a good platformer for the console until... well, until Sunshine, and by then, people were bitter.
A console launch needs to keep you from putting the console away and forgetting about it for months. The GameCube launch didn't
Re:I think I read this article already.... (Score:5, Funny)
Rouge Squadron [sluggy.com]? Is that the one where you apply make-up in a group?
2nd party (Score:4, Informative)
The first party is Nintendo.
The third party is any outside developer.
The second party is YOU. What Gamecube games did you release?
Kidding aside, Pikmin was one of the best games released this decade. Kind of like Katamari in its uniqueness, except no waiting for the usual long Sony load times. This factor alone has kept me a Nintendo fan - the PS1 was absolutely horrid for the amount of time you had to wait, and even in the best PS2 games (Grand Theft Auto, I'm looking at you) I'm often spending half of my playing times waiting for some stupid cutscene or the next level to load.
Quality over quantity in my book, any day. I'd be happy if Wii only ends up having 10 games I like, because as with the N64 and Gamecube, they'll be GOOD.
Re:2nd party (Score:4, Informative)
Re:2nd party (Score:2, Insightful)
Re:2nd party (Score:2)
Re:2nd party (Score:2)
Retro is now owned 100% by Nintendo, and is a 1st party developer. They aren't really any different than Nintendo's EAD or NST divisions.
Nintendo owned 49% of Rare, with the founders owning 51%. Nintendo had a large say in what Rare did, but ultimately did not call the shots there. Rare was a second party because they had exclusivity contracts with Nintendo.
Re:2nd party (Score:2)
Re:2nd party (Score:3, Informative)
As in, a first party game is first party because the console manufacturer develops and publishes the game themselves. ("I publish my game on my console.")
A second party game is "You publish my
First party titles... (Score:3, Informative)
The Xbox launched with H
Re:First party titles... (Score:2)
Super Monkey Ball was a must have on opening day if you're into multiplayer.
Re:First party titles... (Score:2)
OK, maybe it was the gameplay... (Score:2)
I guess what I really want is the amazing graphics of Rogue Squadron and the gameplay of Jedi Starfighter.
Re:I think I read this article already.... (Score:2)
Correction (Score:3, Informative)
Re:Correction (Score:2)
GTA:SA (Score:2, Interesting)
I really hope they make it.
Re:GTA:SA (Score:5, Insightful)
Nintendo would give their left nut for a port of GTA:SA, and don't let anyone tell you different.
Nintendo themselves have no interest in making games like that, but nobody should ever suggest that they would turn down the opportunity to have a game that sold 10 million copies on their system.
Nintendo's problem is attracting that level of support. They really just don't have complete control over their third-party situation - they can wine and dine developers till the cows come home, but at the end of the day they can't force anybody to do anything. So they end up with Spongebob Squarepants instead of GTA to fill out their E3 presentation.
They can claim they've learned whatever they want from the GameCube, but the fact remains that they can only control their own game development for the system; they have very little say over third-party development (apart from veto power in licensing... which they'd never be stupid enough to use on a top-selling franchise).
Re:GTA:SA (Score:2)
See: Resident Evil 4. Try comparing that game to Spongebob.
Re:GTA:SA (Score:2)
I can sort of see that considering some of the lawsuits that have come from that game and who they've targetted. However, Nintendo's made some moves in the past that shed some light on the subject. When Mortal Kombat was originally produced for the SNES, Nintendo mandated no blood. So what you got was a fighting game where you were knocking 'sweat' off of people. Nintendo wanted to remain 'family friendly'. Lots of people were angered by this, and t
Nintendo and "that sort of game" (Score:4, Interesting)
Don't lets forget the awful but profane "South Park" games and the awesome but filthy "Conker's Bad Fur Day" for N64, and the gory "Resident Evil" titles for the 'cube complete with my favorite blood-covered-chainsaw -shaped controller.
I feel dirty invoking anything Acclaim-realted, but this would be incomplete without a mention of the much-overhyped "BMX XXX," which had topless female bike riders and FMVs of strippers uncensored for Gamecube and Xbox, while Sony censored the nipples out of their version.
Re:GTA:SA (Score:2)
Mario games (Score:4, Insightful)
Re:Mario games (Score:2)
The levels in that game are crazy large and detailed. I've spent days just running around looking for a
Re:Mario games (Score:2)
I mean, really, cleaning up graffiti? Graffiti? Couldn't they come up with a concept that didn't sound like a punishment? What's next, "Mario Broccoli in the worl
Re:Mario games (Score:2)
Not at launch, but close... (Score:2, Informative)
Re:Mario games (Score:2, Insightful)
What are developers saying... (Score:4, Interesting)
Nintendo control freak (Score:5, Insightful)
For the GameCube, Nintendo invested a lot in 2nd party support. They put a ton of money into Retro, Rare, and Silicon Knights. Despite having first crack at development hardware, only one company, Silicon Knights with Eternal Darkness, had a launch title ready. Retro was working on 6 launch titles. Of those 6, only 1 ever saw the light of day - Metroid Prime, and that didn't come out until a year after launch. Rare was supposed to deliver Kameo and Perfect Dark Zero for launch. Two years after GameCube came out, those games were nowhere in sight and Nintendo sold their half of Rare to Microsoft. Nintendo poured tons of money into those companies, and it didn't pay off at all. They had companies they controlled, but those companies couldn't deliver.
Now that Yamauchi has finally retired, maybe Nintendo can really change its relationship with developers. Maybe they can get 3rd parties on board in the competitive climate of today's console wars. But maybe a leopard can't change its spots.
Re:Nintendo control freak (Score:2)
Yeah, like Apple. And Apple sure is hurting these days....
Re:Nintendo control freak (Score:2)
If you own the market, like Apple does for mp3 players and Nintendo used to for game consoles, you can get away with it, and it can be great for you. Apple is able to use its position as market leader to bring the record companies in li
Re:Nintendo control freak (Score:2)
"Yeah, like Apple. And Apple sure is hurting these days...."
Bad analogy. Apple isn't hurting now, but before the iPod they were. And it is still a valid argument that their anal-retentiveness kept them from being in the position that they could've been -- bigger and more powerful than Microsoft. If they had opened the Mac OS to PC hardware long ago, Microsoft would've never stood a chance. Instead, people who wanted computers cobbled together their own PCs and put DOS on them because they had little othe
Re:Nintendo control freak (Score:2)
Na, I'm sure they have gotten used to the pain of only having a 3% market share.
Re:Nintendo control freak (Score:2)
Re:Nintendo control freak (Score:2)
2nd party = Developers with exclusivity contracts to make games only for one console. Usually the console maker has a financial stake in the company, but not enough to control the company.
3rd party = Independant developers
Re:Nintendo control freak (Score:2)
Bullshit (Score:3, Informative)
third party
n.
1. A political party organized as opposition to the existing parties in a two-party system.
2. One other than the principals involved in a transaction: I pay rent to a third party, not directly to the landlord.
What interests us here is the #2. The "principals involved in a transaction" in this case are Nintendo and the Player. Nintendo is the 1st party and the Player is the 2nd party.
Are you the one trying to be
Re:Bullshit (Score:2)
What interests us here is the #2. The "principals involved in a transaction" in this case are Nintendo and the Player. Nintendo is the 1st party and the Player is the 2nd party.
Which party is which depends on your point of view, which is part of the reason that legal documents always define precisely who is which party. It also depends on what transaction you are looking at.
It's always been
Re:Bullshit (Score:2)
The proper way to view this situation would be to say:
Nintendo Entertainment System (1st) entertains the Player (2nd) with a game from Rare (3rd)
This 2nd party BS must have been created like this (Because I noticed that quite everybody doing video games seem to have a definition of 2nd party similar to yours):
- Hey Joe, if Nintendo games are 1st party and Rockstar games are 3
Re:Bullshit (Score:2)
The transaction we are speaking of is not a financial transaction, it is a transaction in the development of the game. Every game made by a second party for a console is made totally at the discretion of the first party. What that means is, if Rare is making a game called Dinosaur Planet, but Rare is a second party develepor for Ni
Re:Bullshit (Score:2)
Re:Bullshit (Score:3, Informative)
If you're referring to the consumer, you generally say the consumer or (if you're not in marketing) the player. But really, the relationship is quite compli
Yeah they learned from their mistakes... (Score:2, Troll)
Wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Re:Yeah they learned from their mistakes... (Score:2)
PAL version of GameCube was composite only (Score:2, Interesting)
Re:PAL version of GameCube was composite only (Score:2)
Re:PAL version of GameCube was composite only (Score:3, Informative)
Anyway, who has a PAL TV that doesn't support RGB SCART but does have S-Video? I my experince RGB SCART is far more common than S-Video, and it's better quality anyhow.
[1] I bought mine for about £3 in a HMV clearance shortly before most HMVs stopped selling the
*ahem* Excuse me, Nintendo don't make mistakes (Score:5, Informative)
Re:*ahem* Excuse me, Nintendo don't make mistakes (Score:3, Informative)
Re:*ahem* Excuse me, Nintendo don't make mistakes (Score:3, Funny)
"Each new Nintendo Wii will come with a grab-bag of rubies! Order today!"
Re: (Score:2)
Which mistakes, exactly? (Score:5, Insightful)
So, tell me again what the mistakes are? Nintendo makes a boadload of profit year after year. Microsoft's entertainment division is hundreds of millions in the red. And we all know the boondoggle Sony is making of the PS3.
I don't think anyone has to worry about Nintendo over the next few years....
Re:Which mistakes, exactly? (Score:2)
While Nintendo surely made a profit last time around, the loss of marketshare is alarming. Microsoft's stole Nintendo's second-place spot despite terrible sales in Japan and a very mediocre software library. A company needs to look out for its future, and going from first place to third in two generations is something that should worry management, regardless of current profitability.
Of course, beyond that, the ar
Nintendo's #1 Mistake (Score:2)
Re:Oh yes, how they've learned... (Score:2, Insightful)
Maybe you're too immature to grasp it, but simple names with a decent product which just does what it says on the box tend to sell very well. Take the playstation, it came around and had some great games. The name IMO is terrible, but it did it's job and it did it well.
The Wii wil
Re:Oh yes, how they've learned... (Score:2)
Stand back kids. Don't get too close.
Re:Oh yes, how they've learned... (Score:2)
Re:Oh yes, how they've learned... (Score:4, Funny)
Re:Oh yes, how they've learned... (Score:5, Funny)
Re:Oh yes, how they've learned... (Score:2)
Re:Oh yes, how they've learned... (Score:2)
emax, emacis, n. 3rd decl. f.
(PS: ed- also < edo edere edi editum with a long ê, "to publish or prepare for publication", i.e. edit, hence êditor = "one who edits or publishes", as opposed to esor "one who eats".)
Re:Oh yes, how they've learned... (Score:2)
OK I've done enough damage for one day. Please forgive me.
Re:Oh yes, how they've learned... (Score:2)
Escape
Meta
Alt
Control
Shift
PlayStation 360, PlayCube, Mario on Xbox... (Score:5, Funny)
"GameCube" says what it is -- it's a cube that plays games. Pretty straightforward. Good name.
And also incredibly generic and tough to defend as a trademark, especially when your closest competitor uses "box" (meaning an approximate cuboid [wikipedia.org]) in the name of its product [wikipedia.org]. People outside the business find it hard to keep the PS2 generation consoles' names straight [wired.com].
"Wii" -- what the fuck is that?
And what is a "PS2"? Isn't that pronounced like piss too?
Re:PlayStation 360, PlayCube, Mario on Xbox... (Score:2)
Re:PlayStation 360, PlayCube, Mario on Xbox... (Score:2)
Re:Oh yes, how they've learned... (Score:2)
Re:Oh yes, how they've learned... (Score:2)
What the hell is a Swiffer? I dunno, but the onomatapoia aspect certainly lends itself towards a quick cleaning tool. The point being that the product name has numerous functions besides "describe", it also has to differentiate itself and generate interest. A unique name with a whimsical tone for a gaming system is not a bad choice if you want to instantly convey fun and kid friendliness. It also clearly separates it from XBOX360 and Playstation 3, both which bring t
Re:Oh yes, how they've learned... (Score:2)
Wii = Wu-e
WII = W2
How can you not grasp something so simple?
Re:Oh yes, how they've learned... (Score:2)
I knew it! It's a subliminal message to Americans to convince them to spend their tax returns on Nintendo products!
Re:Oh yes, how they've learned... (Score:2)
When I can figure out what "XBox 360" has to do with playing games moreso than "Wii", then i'll be annoyed at Nintendo.
It could be a new fragrance. It could be a brand of baby food. It could be "W-2". Terrible name."
Maybe I just have a hard time imagining myself as an idiot, but I can't believe you're actually serious.
Re:Oh yes, how they've learned... (Score:2)
Xbox is not any better. Neither is Playstation, in fact, Playstation is worse.
The only consoles that have ever had good names are as follows: Atari 2600, Nintendo Entertainment System, Sega Master System, Sega Genesis, Intellivision, Dreamcast.
Every other name for a gaming machine (and this includes the DS and the gameboy) has been purely awful, from an aesthetic standpoint, as w
Re:Oh yes, how they've learned... (Score:2)
The proper name is "Atari Video Computer System". VCS was just a shortening. The name was only changed to 2600 when the more powerful 5200 was released.
5200
The proper name was Atari 5200 SuperSystem [france.free.fr]. Granted, without the 2600 "VCS", the name wouldn't have meant much.
7800
7800 ProSystem
Intellivision
The name stood for "Intelligent Television". Which actually conveys a lot. Especially to the 80's generation who were used to everything having "-Tron" appended to it.
You forgot "Nintendo Entertainment Syst
Re:Oh yes, how they've learned... (Score:2, Funny)
Re:Oh yes, how they've learned... (Score:2)
Re:it's good to learn from your mistakes.. (Score:4, Insightful)
I think most people would say "I'm going home to play Nintendo."
Re:it's good to learn from your mistakes.. (Score:5, Insightful)
What sane teenager or adult is going to publicly announce that they have to go home to play with their Wii?
Why do the name detracters keep wording it so strangely?
If someone came up to me and said "I'm going to go home to play with my playstation" I'd look at them funny... because "play with my ___" will always sound dirty.
Most people would just say "I'm going to go home to play video games"... actually, most people just say "I'm going home.. see you tomorrow".
Re:it's good to learn from your mistakes.. (Score:2)
Uh...it will? "Going home to play with my Playstation" doesn't sound even remotely dirty. You're really reaching here to defend a bizarre product name. I can't count the number of times over the years I heard friends say they were going home to play with their Playstations or X-Boxes.
Re:it's good to learn from your mistakes.. (Score:2)
Re:it's good to learn from your mistakes.. (Score:5, Insightful)
Honestly, we're absolutely going to be inundated with the Wii name over the next x months until release, it's not like people won't know what you're talking about. I'm sure at one point it sounded really bizarre to say "I'm going to home and write a paper on my apple" or whatever, but you get used to it - proper nouns take over namespace surprisingly quickly.
Re:it's good to learn from your mistakes.. (Score:2)
Re:Forget Wii Sports Tennis, give me... (Score:2)
Re:Wii for me (Score:2)
Re:Biggest N64 / Gamecube Mistake (Score:2)