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How To Go Pro in Second Life
Posted by
Zonk
on Fri May 26, 2006 01:28 PM
from the make-virtual-and-real-money-at-the-same-time dept.
from the make-virtual-and-real-money-at-the-same-time dept.
Wagner James Au writes "Soon after Second Life crossed the 100K subscriber mark in January, there's been a rush of big companies itching to develop and promote their brand in the world: first it was MTV, then Coke, and now with SL at 225,000+, they keep coming: this week, for example, Twentieth Century Fox had a virtual world premiere of X-Men III in Second Life.
Since SL is completely user-created content, this entrance of big money has helped create a whole new profession: freelance metaverse developer. Aimee Weber, who got her start designing and selling avatar fashions for fun, has since become one of the best in this field, recently creating a promotion environment for a Warner Brother's singer in SL. So I asked her to come to my blog and give advice on how to get your scripting and 3D building skills to pay the bills."
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Weellllll... (Score:4, Funny)
Pyramidic (Score:5, Insightful)
During the California Gold Rush, the people who made money were the outfitters. If you want to make money off Second Life, write a book on how to make money off Second Life. Or sell programming tools. Or training seminars. Then use your vast wealth to soothe your guilt for having ripped off a bunch of saps until you die and go to Hell where you will burn forever with everybody who ever established a pyramid scheme or other means of exploiting the ambitions of fools.
Just sayin' is all.
Re:Pyramidic (Score:1)
Re:Pyramidic (Score:2)
Basically, as soon as you have a gather critical mass of people willing to take big risks for the sake of a get-rich-quick scheme, the fleecing can begin, both legally and illegally.
Then there are the people who don't know what they are do
Re:Pyramidic (Score:1)
Schemes (Score:2)
Re:Pyramidic (Score:5, Interesting)
There certainly seem to be quite a few consumers in SL. For example, making avatars doesn't require any special tools, but takes serious skill to get right. Any moron can attach a box to their head, but it takes months to develop the skill to make this: http://www.luskwood.com/ [luskwood.com]. One of these costs about $3 US, which would make it worth it when the alternative is spending months to learn.
Of course, this can fail. It is possible to have too many producers indeed. But to suggest that it's some kind of pyramid scheme is nonsense, IMO. If SL gets flooded with people trying to make a living, some will be worthless as artists, and some bad at coding. With some luck, enough normal people will join as well. The first two will team up to sell to the later.
Re:Luskwood (Score:2)
No, I'd say the number one business plan is becoming a land baron. But Anshe Chung has that covered already (and even employs several people for it!). Casinos and such seem to be
Re:Luskwood (Score:1, Insightful)
animal penises. It's funny, but there's a market for it in this game.
Re:Pyramidic (Score:5, Informative)
That'd certainly be a change. SL's biggest problem has always been a lack of producers. In the begining, it was *useless* to consumers, 'cause there wasn't much to play with. You had to build it yourself. For casual players looking to just log on, goof off for an hour or two, and log out, that's a deal breaker.
And of course, the more producers you have, the more toys their are for consumers, and thusly the more consumers join.
The SL producer market is fairly analogous to the real-world software market. They're both skilled, technical jobs, and fairly inaccessible to your average user. Of course, the real-world software market has had its ups and downs as well. But if you ever suggested that there'd be more software producers than consumers, you'd be laughed out of the room.
Techies are still a minority.
pyramid? (Score:3, Insightful)
there isnt any 'natural resorce' in SL, you cant generate weath, just get it from someone else, who gets it from someone else, who gets it from somebody who was willing to spend a buck on something... but if that first guy is too cheap to buy the first thing then the last guy cant make any money.
and what will happen to all this money if the server resets?
Re:pyramid? (Score:2)
What's the natural resource involved when people write code?
From my limited experience, programming business in SL works as follows. You spend some time writing a LSL script. If that does something useful som
Re:pyramid? (Score:2, Interesting)
Re:pyramid? (Score:2, Informative)
> the whole thing falls flat
That's actually not what happens-- people don't take Linden Dollars out of the system, they just sell L$ to other SL subscribers. So the currenc
Re:pyramid? (Score:2)
Re:pyramid? (Score:2)
Re:pyramid? (Score:1)
value is in the eye of the beholder... an item is only worth what you can get someone to pay for it. but in a system like SL, if it gets the point where there are too many people trying to hord money and not spend a dime then t
Re:pyramid? (Score:1)
aye, and there's the rub. if people arnt willing to put money into the game (buying lindens, or content to sell for lindens) then what will you sell your new content for?
Re:pyramid? (Score:1)
Re:pyramid? (Score:1)
Re:pyramid? (Score:3, Insightful)
Statistics are showing that Linden Labs is dumping way more money into the economy than is getting taken out; as a result, the L$ is no
Re:pyramid? (Score:2)
Re:pyramid? (Score:2)
Re:pyramid? (Score:2)
Re:pyramid? (Score:2)
The most important resources are information and creativity.
When I make something I'm creating value, thus making you want to (hopefully) buy it.
It's not a pyramid scheme: there is nobody "at the top". Instead, folks who want to get creative can b
Re:pyramid? (Score:1)
then call it a trapazoid... but those who jumped in early are making money of those who jumped in late and are spending said money to catch up.
take the "real" estate economy. those who got in e
Re:pyramid? (Score:2)
Re:pyramid? (Score:1)
Re:pyramid? (Score:2)
People don't buy stuff in SL to get an ROI. They do it to be entertained, have a pretty avatar,
Re:pyramid? (Score:1)
Just Me? (Score:1, Funny)
I thought this was something to do with your heart stopping then starting again...
Re:Just Me? (Score:2)
It has been mentioned on Slashdot previously, so it seems like you haven't been paying attention.
However it's a Windows game, and I can't accept a new life that can only be reached by runnin
Re:Just Me? (Score:2)
angel'o'sphere
Re:Just Me? (Score:2)
Actually I think I confused it with some other game.
I've made $200 in Second Life! (Score:3, Informative)
I'm a programmer in RL, and the idea of creating and scripting 3D objects sounded like a lot of fun to me, so I signed up for a FREE account, and started playing around. Soon, I'd created some casino games and other little gadget-y/holiday products, signed up for a FREE account on slexchange.com, and listed my items for sale. And people actually bought them! And the more people who bought them, the more they got exposed in the world, and more people bought more!
As with any game, I kinda lost interest (Guitar Hero had a *teensy* bit to do with this). However, to my delight I found that even though I wasn't actively working SL, my items were still listed, and still selling. Pretty cool.
The point is that motivated people (like me) can actually HAVE FUN and MAKE MONEY at the same time.
That was my experience, at least. And the other day, I thought of a product that I thought will be VERY popular in SL, and have started scripting it. I'm excited to see how it goes.
Seriously, where else can you come up with an idea, implement it, and see how it works? In real life, could you build your own slot machine and rent floorspace in a casino and have people play it? Not likely. But in SL, you can do stuff like that all the time. That has some value to it.
Adman
Re:I've made $200 in Second Life! (Score:2)
Initially, I read that as "Sexchange.com", and had immediate misgivings about your business model.
Perhaps they should change the name (Score:2)
Instead of Second Life, it should be "Advertising Life", because that looks to be where it's heading.
No thanks, frankly. There's too much in the real world, I'm not sure why I'd bother using a virtual world to get still more.
Second Life looks and runs awful (Score:2)
Even the supposedly "custom" player characters look like old Poser 3 models. The game world itself is mostly empty