Mmogchart.com Updated to 20.0 136
SirBruce writes "Mmogchart.com has been updated to Version 20.0! This is a major update, with updated numbers for many games, most notably World of Warcraft, Eve Online, RuneScape, and most of NCSoft's titles. I've also added three new MMOGs to the tracking data: Tibia, The Matrix Online, and Dungeons & Dragons Online. I've also removed the old subscriber data for Ragnarok Online in Japan, and unified the various total subscriptions charts. Also new to this update is preliminary market data for Asian MMOGs (including Ragnarok Online) that are commonly reported in terms of Peak Concurrent Users and Average Concurrent Users. Given the differences in pricing models, many of these games are not subscription-based, so a direct comparison with subscription MMOGs cannot be made. My thanks to everyone who helped with this update, and thanks to those of you who waited patiently for this update!"
Wow (Score:2, Interesting)
Re:Wow (Score:2, Funny)
Re:Wow (Score:2)
That said, they probably have a lot of non-active account that still count as "subscriptions". I have 2, and although I don't pay for them any longuer, I know they are waiting for me...And I know of at least 3 or 4 people doing the same thing. Do we all count as suscribers?
Re:Wow (Score:2)
Re:Wow (Score:1, Offtopic)
Re:Wow (Score:1, Offtopic)
http://en.wikipedia.org/wiki/Megabyte [wikipedia.org]
http://en.wikipedia.org/wiki/Binary_prefix [wikipedia.org]
Natural or not, the inconsistency is silly. Apparently the method used to report the capacity of CDs and DVDs even differs in this way.
Re:Wow (Score:1, Offtopic)
It is interesting how we can forget most of the history of computers just to suite our purpose. It is even more interesting how we decide to flame those who set it up because it doesn't suite our purpose.
Those idiot programers from the 70's were working with somethign called something like binary data and the binary sy
Re:There's an internal contradiction in your state (Score:2)
Re:Wow (Score:5, Informative)
World of Warcraft's Paying Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players having accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.
If you buy multiple game cards, as someone else pointed it, it's still tied to the same individual account, so you still only get counted once. Now, the same individual could set up multiple accounts with different characters, but that's true for any MMOG. They'll be paying double for that. The cards don't expire, but they run in real time, so once activated, you only have that many days to enjoy the game. Then they expire.
People playing in the Internet Game Rooms aren't buying boxes with a free month, either.
It's possible to get double-counted if you logged in via a game room, and then liked the game so much you went out and subscribed or bought a game card. But that would only last for 7 days.
Bruce
D&D Online and Toontown (Score:2)
Re:D&D Online and Toontown (Score:2)
Re:D&D Online and Toontown (Score:2)
I was in the beta for a long time, and I knew every dungeon by heart. So did everyone else that played it for a while. It's hard to find a game riveting when you know where all the traps are, what all the encounters look like, and which ones were more worth repea
Kingdom of Loathing? (Score:1)
Something's missing (Score:1, Flamebait)
Re:Something's missing (Score:1)
Re:Something's missing (Score:1)
Re:Something's missing (Score:1)
BBMMORPGs (Score:2)
Re:BBMMORPGs (Score:1)
Re:BBMMORPGs (Score:2, Interesting)
1. Why isn't listed?
There are four main reasons why a particular game isn't listed in the charts:
a) The game in question isn't really a MMOG, at least by my reckoning. Games like Diablo II and Phantasy Star Online fall into this category. Guild Wars developers say in their own FAQ that they do not consider their game a MMOG; in addition, it doesn't charge a monthly fee (see below). Please don't email me trying to insist otherwise; I'm not likely to be convinc
SWG number bogus (Score:2)
But the chart does show SWG in freefall since they released the CU, and that the NGE was downright catastrophic.
Should have listened to we who didn't want them to do away with the original game to begin with....
Re:SWG number bogus (Score:3, Interesting)
Re:SWG number bogus (Score:2)
Sorry for the typo.
Re:SWG number bogus (Score:2)
Re:SWG number bogus (Score:2)
Two Words: Station Access (Score:2)
Once a game has been activated under Station Access, there's no way to say "nope, I don't want to play this one any more" as long as you
WoW is Increasing the Market (Score:4, Interesting)
I'm interested to see whether those gamers will move to other MMO games after World of Warcraft or if they're only in it for WoW.
Re:WoW is Increasing the Market (Score:1)
First, look at the "Total Active Subscribers" chart, the one that does not divide things out by MMORPG. It's a relatively smooth curve. If you didn't know when WoW was released, you wouldn't be able to tell by this chart.
Now look at the "Total Active Subscribers - Absolute Contribution" chart. You'll see that the total non-WoW market had about 6.5 million subscribers at the WoW release date, and since then has only dropped by 250,000.
The market has doubled since WoW was released, and shows no signs
Re:WoW is Increasing the Market (Score:2, Interesting)
Re:WoW is Increasing the Market (Score:2)
I remember playing Warcraft II on a Mac 7168 (or something like that). What a blessing that was. My dad had picked up a game pack that had a few (pretty bad) games. But the fact that I could play Warcraft I & II was awesome. Both were great games.
Blizzard would have got a lot of people (like me) from their other RTS games
Now if only we could play some sort of 'cross-genre' Starcraft game. Like, what if you were a Ghost and...
Seriously, thou
Re:WoW is Increasing the Market (Score:2)
People who play more than one? (Score:2)
Re:People who play more than one? (Score:2)
Bruce
Re:People who play more than one? (Score:2)
I don't think this chart really tells us anything other than WoW is popular, other games are less popular, which unless you live under a rock, you already know.
Re:People who play more than one? (Score:2)
It also gives you an idea of relative popularity. You may already know that WoW is more popular than anything else, but did you know it's approximately half the market? Did you know RuneScape is more popul
Re:People who play more than one? (Score:2)
If for example the average MMORPG player was found to subscribe to 2 MMORPGs, you have a much different marketing job if you're trying to pull 1 person away from 1 MMORPG to subscribe to yours or whether your just have to appeal to those two individuals and get them to pick up a se
what is included and what not? (Score:1)
Re:what is included and what not? (Score:2)
Neither of those appears to charge a monthly fee, so they aren't games that MMOGchart would track. Check out the FAQ [mmogchart.com] for the types of games that aren't tracked.
If this trend continues... (Score:2)
Not to be taken at face value (Score:3, Informative)
The other thing to note is tabulating subscribers. In some of the Asian markets (can't tell you which ones in specific as I just looked this up myself) the Internet Game Rooms are very popular. You go in and buy an account that you then add points to on an hourly basis. Anyone who logs into one of those is counted for seven full days afterward by Blizzard as a paying subscriber. I'm sure there's lots of people who don't spend $15 American monthly on World of Warcraft but are counted as equal subscribers among their monthly-account-paying European and American brethren. Just as a reference it's about $3.73 to buy an account that you can spend points on and it costs a nickel an hour after that for gametime in WoW China, as per a Blizzard press release and Google's money translation calculator.
It's interesting to see what the Asian market means in terms of body count, but it makes me wonder what the relative revenue situations are like.
Re:Not to be taken at face value (Score:2)
From http://www.blizzard.com/press/060119.shtml [blizzard.com]
World of Warcraft's Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with on
Re:Not to be taken at face value (Score:2)
It's like counting every single person who dropped a dollar on an arcade game as being part of its loyal fanbase. It just ain't so.
That was some good det
Re:Not to be taken at face value (Score:2)
Re:Not to be taken at face value (Score:2)
I meant in the last week, obviously. Can we honestly say the average IGR patron who plays World of Warcraft at least once a week plays it for the 300 hours monthly or ten hours daily that would be required for their subscription to net Blizzard $15 a month (ignoring the initial $45+ discrepancy)?
Say what you will, I can'
Re:Not to be taken at face value (Score:2)
Re:Not to be taken at face value (Score:2)
Re:Not to be taken at face value (Score:2)
Re:Not to be taken at face value (Score:2)
Lineage actually has a variety of differe
I have a hard-time... (Score:2, Interesting)
Gameplay of MMO's still not up to scratch (Score:1)
Re:Gameplay of MMO's still not up to scratch (Score:2)
Guildwars (Score:2)
Re:Guildwars (Score:2)
Re:Guildwars (Score:2)
As for GW, if DDO is on there you can't rule out Guild Wars by just gameplay, and
Re:Guildwars (Score:2)
Re:Guildwars (Score:1)
Zerg the Market (Score:2, Insightful)
Re:Just like with OSs (Score:1)
Bait dangle
All that money they should be making and no worthwhile updates.
Re:Just like with OSs (Score:3, Insightful)
And it also got big enough that it has the social network effect. Wanna try one of these MMORPGs you keep hearing about? You probably want to play one your friends are on! They'll help you out and you can play with them.
Re:Just like with OSs (Score:3, Insightful)
Seriously though, the few friends that I have aren't interested in MMORPGs. I "meet" plenty of other players in-game though. Sure I don't "really" know them, and they don't "really" know me, but they recognize my character.
Re:Just like with OSs (Score:2)
I think nowadays pretty much everyone I know who plays these things is on WoW and/or SL. People fool with other games, but it's these two that they keep mentioning regularly.
Re:Just like with OSs (Score:2)
Re:Just like with OSs (Score:1)
Re:Just like with OSs (Score:2)
I know what you're saying, and I agree with you. I also have a question for you. I'm just curious as to what your opinion is.
How do the following screenshots fare with you? (I realize it's not technically considered an MMORPG, but I'm curious none the less, as the founders are ex-blizzard)
Here they [guildwars.com] are [guildwars.com]. Or you can go here [guildwars.com] for the gallery.
Thanks
Re:Just like with OSs (Score:2)
Oh yeah, Mac client on launch might be part of why WoW did well too. Every single Mac gamer could get in on the ground floor with their friends instead of coming after their friends had already burned through it all.
Re:Just like with OSs (Score:2)
Re:Just like with OSs (Score:2)
Try visiting the site mentioned in the article. EQ2, EQ, and FFXI are all on there.
Re:Just like with OSs (Score:2)
Re:Just like with OSs (Score:2)
Bruce
Re:Just like with OSs (Score:3, Insightful)
Re:Just like with OSs (Score:3, Interesting)
Let's look closely at that chart for a moment. Everquest's subscription numbers from July 2001 till July 2004 is a nice, straight line hovering at just under 500k subscribers, with a slight bump right before WoW was released. WoW, by contrast, started at zero during September 2004, and has basically taken a straight line path up to 6.5 million today.
I would say that that indicates that WoW subscribers are coming from somewhere other than Everquest. In
Re:Just like with OSs (Score:2)
Re:Just like with OSs (Score:2, Insightful)
Re:Just like with OSs (Score:2)
What a stupid post (Score:5, Insightful)
I hate this type of post because it's pointless. Of course many people consider WOW the worst because it's very popular. Every single person is unique and to make a game that appeals to everyone is impossible. What one person might find fun another might hate. What you find boring another finds interesting. There is nothing wrong with that and that is why there are so many genres of games.
Re:Just like with OSs (Score:2)
Re:Just like with OSs (Score:2, Insightful)
Ppff. That's not a problem with the game per say, it's a problem with the genre. One I share, in fact. I've played quite a number of MMO's, and I find that they ALL get extremely boring, it's just a matter of how soon. I've given up on ever finding a MMO that isn't a complete waste of time and money.
Quite frankly, I think that if we want to see the relization of the persistent virtual world, we desperatly need to grow beyond these immature fantasy ro
I see...we all have to be the same do we? (Score:2)
Lineage has the second highest...have you played that? I can't see the draw for that one either, but obviously someone likes it.
Hey, we're all different. Blizzard can't please everyone all the time. You either like it, or don't. Don't take it so personally. Should everyone like or dislike the same movies? Books? You ask what makes the game interesting...but what could anyone say to change your mind? W
Re:Just like with OSs (Score:5, Interesting)
I like it because it's straightforward. There's not a lot of non-game activity required to play the game. The quests are straightforward, the game mechanics are straightforward, the class roles are straightforward. For the vast majority of the content, you either can do it on your own or can find a group within a few minutes by barking up the appropriate tree. I don't have to deal with idiotic guild politics and teen-aged angst, I don't have to deal with planning out my skill progression, I don't have to research where the best equipment is. I can do it all without all that junk.
On the other hand, the game does have those elements to it, but they're optional. For people who want to form guilds and take down huge monsters and collect phat loot, they can do that, and have a good time at it. I don't want to, and the game works well for me; other people want to, and the game works well for them.
Overall, I think that's what it has going for it. The game caters to basically all gaming styles.
Re:Just like with OSs (Score:1)
I'm guessing you are new to MMORPGs, when you have few under your belt repetitiveness and sameness typical of WoW will not be something you want to experience.
You can compare WoW to a bland sitcom, while it delivers all typical elements it lacks wit, creativity and originality. I
It all comes down to marketing (Score:3, Interesting)
Re:It all comes down to marketing (Score:4, Informative)
Given the massive database problems such customization caused Sony in Star Wars Galaxies, I'd be careful what you wish for... you might just get it.
P.S. That's what Enchanting is for.
Re:It all comes down to marketing (Score:5, Insightful)
Re:Just like with OSs (Score:3, Interesting)
But do you really want to know why it works? Aside from the detailed backstory, extensible user interface, well-defined gameplay mechanics, and superior art and music - it's because you can jump. It has the feel of a first-person shooter with the controls of an RTS
Re:Just like with OSs (Score:2)
Re:Just like with OSs (Score:1)
Re:Just like with OSs (Score:2)
Re:Just like with OSs (Score:1)
Fighters body block opponents from getting to their healers and nukers.
While at times I would like to jump, jumping would really mess up the football style PvP.
And guildwars is nothing like diablo.
Re:Just like with OSs (Score:1)
Re:Just like with OSs (Score:1)
1. WoW looks pretty. I don't find the music annoying and repetitive (yet), and the ui is highly customizable.
2. Less grind. I found the grind fun in FFXI, and that's what the game is mostly about. The problem arises when you're sitting around waiting for hours for a xp party. Even at low levels during
Re:Just like with OSs (Score:1)
Because I happen to know how to find this out...
In Vana'diel (the world FFXI takes place on), a moon cycle takes 84 Vana'diel days. The moon is divided into 12 phases, each lasting seven days. (The crescent and gibbous phases are doubled compared to Earth moon phases, so those last fourteen days, but it's easier to think of it as 12 phases.)
Vana'diel time runs 25 times faster than Earth time. So a complete moon c
Re:Just like with OSs (Score:2)
Noone I knows pays much attention to moonphase, or even day, when going for skillups, or HQing in Tier3. Tier3 HQ is MUCH less vulnerable to moon/day influences than Tier0-2. And Tier2 is less vulnerable to the effects than 1 or 0, as well.
But don't mind me - I happen to like the FFXI crafting system enough that I have 2 over 90 and 1 over 80...
Re:Just like with OSs (Score:1)
Did you play with friends? or just pickup groups and solo? I joined way back, played for three months, got bored, put it on the shelf for more than a year. Then got to know a few people in real-life who played, convinced a few more, then it was one of the best games I've played.
You need to take advantage of the 'onlin
Re:Just like with OSs (Score:2)
I agree with you. Unfortunately, even on RP servers, people are not taking a leisurely, smell-the-roses stroll. Doing anything but the most optimal path is considered a waste of time. Figuring out something on your own never happens. Guildies, pick up groups, friends, they all have done it already and will guide (i.e., rush) you through. It's almost as if level limits trigger a 'get to the end'
Re:Just like with OSs (Score:1)
Re:Just like with OSs (Score:2)
>WoW interesting. What is better than in the "other" MMORPGs? What makes WoW
>to something that deserves a 50+% market share.
1. Strong game IP franchies. People like the Warcraft universe. Of course, IP along is no gaurantee of success; look at Star Wars Galaxies or The Matrix Online.
2. Content, content, content. WoW has a ton of content. You can play it for 6 months and there's still new things to do. Every race has i
The good and bad (Score:3, Insightful)
WoW sucked up a ton of my time the last couple of years. I know enough about the game, I think, to give you a basic idea of why some people claim it's so awesome, and others (including me) think it's not that great.
Here are 4 points that WoW has going for it. Then, in italics, purely opinion on my part.
1. First of all, the game is dang easy to learn. The first ten levels of the game are nice and slow, in a protected environment, giving you plenty of time
"Deserving" market share is stupid (Score:1, Troll)
Accordingly, why should WoW deserve to get less market share bec
Re:Just like with OSs (Score:2)
Speaking of OSs... (Score:2)
It is, however, the best game of its genre that will run on any operating system I'm willing to use.
I've been quite curious as to what percentage of WoW-players are mac-users. My guess is that it's quite high indeed, perhaps somewhere between a quarter and a third. There are what, around fifteen million macs recent enough to run it well in use today? Some nontrivial portion of those fifteen million will